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Oversized Wreck Salvaging

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Author
Dangeresque Too
Pistols for Pandas
#1 - 2015-01-20 20:58:52 UTC
So I happened upon a recent freighter gank while shuttling myself around in my ceptor, but when I tried to activate my salvager I got an error that said the wreck contained something that was too big for a can and wouldn't activate. I then tried to verify later with another wreck using a salvage drone and it just flew around the wreck, never telling me anything about not be able to do it (it never shot its salvage beam either).

I know before you were able to salvage oversized wrecks and the loot would just pop if it couldn't fit in a can, what happened? I tried to see if there was anything posted by CCP about this changing but couldn't find anything.

I also don't know specifically when this changed but I could swear I was able to salvage a wreck that had too much cargo within the last couple months I think.
bassie12bf1
Republic Military School
Minmatar Republic
#2 - 2015-01-20 21:58:53 UTC
I think it has something to do with a single item being too big for a jetcan.
Like a ship of some kind.
Rawketsled
Generic Corp Name
#3 - 2015-01-20 22:32:08 UTC
bassie12bf1 wrote:
I think it has something to do with a single item being too big for a jetcan.
Like a ship of some kind.

This.

There's also some weirdness about the will it fit logic. I think it looks at the assembled ship size, not the packaged ship size. I've tried salvaging wrecks with frigates in them and gotten that message.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2015-01-20 22:32:10 UTC
did you bother to look in the freighter to see what was in it. if something cant be jetcanned and you don't have the room in your cargo you cant salvage it

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jake Rivers
New Planetary Order
#5 - 2015-01-20 22:34:01 UTC
Capital wrecks give out an large amount of salvage, so fit the salvage gun to a ship with a large cargo hold such as a industrial hauler.
Dangeresque Too
Pistols for Pandas
#6 - 2015-01-20 23:01:48 UTC
This particular wreck had a freight container, so I would have needed to have 250k cargo... I can't fly freighters and you can't put a salvager on them :(

But yeah, I know why it won't fit in a can, just wanting to know when/why it changed as I used to be able to salvage these things just fine when passing by.

Previously the loot would pop (go away, get destroyed) if you salvaged a wreck that had more than would fit in a can, now you can't even salvage the wreck.
Herr Wilkus
Aggressive Salvage Services LLC
#7 - 2015-01-21 05:08:50 UTC  |  Edited by: ISD Ezwal
Dangeresque Too wrote:
This particular wreck had a freight container, so I would have needed to have 250k cargo... I can't fly freighters and you can't put a salvager on them :(

But yeah, I know why it won't fit in a can, just wanting to know when/why it changed as I used to be able to salvage these things just fine when passing by.

Previously the loot would pop (go away, get destroyed) if you salvaged a wreck that had more than would fit in a can, now you can't even salvage the wreck.



Easy solution. Just wait for the gankers to loot the wreck, then salvage away? Generally gankers will scoop the loot quite quickly afterwards.

I suppose it would be preferable to simply have two classes of jetcans, the standard, and a special one spawned for large drops....but don't hold your breath - this is not the stuff of dreams that DEVs scrawl on their whiteboards

*Snip* Please refrain from personal attacks. ISD Ezwal.
Dangeresque Too
Pistols for Pandas
#8 - 2015-01-21 15:15:16 UTC
Unfortunately this was one that gankers decided to just leave, it was 9k from the gate, and had been there for over 30 minutes (I checked zkill to see what it was out of curiousity). Still miss getting freighter salvage though, wish they would change it back to say why they had removed the ability after giving the ability do it previously.

Unless of course this is an unintended consequence from another change somewhere, like the MTU thing that just sprung up.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2015-01-21 15:47:36 UTC
As above:


If you salvage a wreck, any loot has to be replaced into a jetcan. Likely some of the loot is too big to fit into a jetcan (fitted ship) and thus it can't be ejected. To prevent massive Fuckups, CCP just implemented that in such case, you can't salvage the wreck.

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Ed MarKeen
East Domain Inc.
#10 - 2015-01-21 16:07:12 UTC
J'Poll wrote:
As above:


If you salvage a wreck, any loot has to be replaced into a jetcan. Likely some of the loot is too big to fit into a jetcan (fitted ship) and thus it can't be ejected. To prevent massive Fuckups, CCP just implemented that in such case, you can't salvage the wreck.


What happen if the wreck contains a large amount of different smaller items or stacked items like 30000m3 of ore?
Will be jettisoned in more cans, or still not possible to salvage?
Dangeresque Too
Pistols for Pandas
#11 - 2015-01-21 18:05:00 UTC
Ed MarKeen wrote:
J'Poll wrote:
As above:

If you salvage a wreck, any loot has to be replaced into a jetcan. Likely some of the loot is too big to fit into a jetcan (fitted ship) and thus it can't be ejected. To prevent massive Fuckups, CCP just implemented that in such case, you can't salvage the wreck.
What happen if the wreck contains a large amount of different smaller items or stacked items like 30000m3 of ore?
Will be jettisoned in more cans, or still not possible to salvage?
So maybe people keep reading over what I said, I don't know. But I clearly stated that I know why it wouldn't let me salvage the wreck, because it had too much m3 in loot (be it a ship, freight container, many large stacks of items, etc).

What I am asking is why/when did it change. Let me recap the history of salvaging oversized wrecks:

Long ago, you could salvage oversized wrecks and it would spit out as many cargo cans as needed for the goods it held, you would get piles of cans sometimes.

Then they changed the system to make it to where if you salvaged an oversized wreck, it would delete the loot if it was too big for a jet can. It acknowledged that it couldn't fit in the can and would destroy the loot, upon successful salvage there would be no can remaining.

Now you can no longer activate a salvager on a wreck with too much cargo. That is what this is about, why all of a sudden you can't do it. This is not about the error message when attempting, as it is pretty clear, but rather about why/when did this change?
Unsuccessful At Everything
The Troll Bridge
#12 - 2015-01-21 20:10:27 UTC
Please make sure that you were in fact trying to salvage a wreck, and not a fully functional Minmatar ship.

They look very similar, so it would be understandable to make such a mistake.


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Grauth Thorner
Vicious Trading Company
#13 - 2015-01-21 20:36:36 UTC
Dangeresque Too wrote:
...
What I am asking is why/when did it change.
...

Why? It apparently was a bug. In your case the bug would've been 'working as intended' but CCP probably got some angry people that wanted their loot back.

When? Prior to 2008. Someone asked pretty much the same question back then:
http://oldforums.eveonline.com/?a=topic&threadID=817725

Someone states that it isn't mentioned in the patchnotes so you probably won't find it there.

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Dangeresque Too
Pistols for Pandas
#14 - 2015-01-21 20:45:30 UTC
Grauth Thorner wrote:
Dangeresque Too wrote:
...
What I am asking is why/when did it change.
...
Why? It apparently was a bug. In your case the bug would've been 'working as intended' but CCP probably got some angry people that wanted their loot back.

When? Prior to 2008. Someone asked pretty much the same question back then:
http://oldforums.eveonline.com/?a=topic&threadID=817725

Someone states that it isn't mentioned in the patchnotes so you probably won't find it there.
So you are just confirming how it was before my listed history of salvaging a wreck with too much in it.

And you are saying that it was changed because it was a bug, then changed, and then changed again, and now changed back again and each time was because it was a bug? And the OP was not referring to salvaging changing in 2008, it was referring to salvaging changing within the last month or two or three.


Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2015-01-21 22:48:38 UTC
If they ever change it back, griefing the gankers by salvaging the wreck and destroying all those fitted Pirate ships, deadspace and office mods and PLEX inside before they got to loot it would be kinda fun.
Grauth Thorner
Vicious Trading Company
#16 - 2015-01-22 01:57:02 UTC
Dangeresque Too wrote:
Grauth Thorner wrote:
Dangeresque Too wrote:
...
What I am asking is why/when did it change.
...
Why? It apparently was a bug. In your case the bug would've been 'working as intended' but CCP probably got some angry people that wanted their loot back.

When? Prior to 2008. Someone asked pretty much the same question back then:
http://oldforums.eveonline.com/?a=topic&threadID=817725

Someone states that it isn't mentioned in the patchnotes so you probably won't find it there.
So you are just confirming how it was before my listed history of salvaging a wreck with too much in it.

And you are saying that it was changed because it was a bug, then changed, and then changed again, and now changed back again and each time was because it was a bug? And the OP was not referring to salvaging changing in 2008, it was referring to salvaging changing within the last month or two or three.

Draw your own conclusions. Personally I'm not confirming anything. I'm also not saying it changed 3 times. I'm saying that according to the post it was a bug that stuff got destroyed, which is why they changed it to raising an error whenever you try to salvage something that contains loot that exceeds the limit of a jetcan. As for your last part, since the post was in 2008 I'm sure he wasn't referring to salvaging changing after 2008. And that's exaclty what I'm saying.. -prior to 2008-

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Dangeresque Too
Pistols for Pandas
#17 - 2015-01-22 17:13:50 UTC
Grauth Thorner wrote:
I'm also not saying it changed 3 times.
I know you aren't, but I am, you are just not accepting my statement that I have seen and experience it change 3 times. I have experienced these changes myself. I'm not saying they might have changed, I am saying the did in fact change. Hence why I listed out the various phases of salvaging a wreck with too much in it over the years.

Grauth Thorner wrote:
I'm saying that according to the post it was a bug that stuff got destroyed, which is why they changed it to raising an error whenever you try to salvage something that contains loot that exceeds the limit of a jetcan. As for your last part, since the post was in 2008 I'm sure he wasn't referring to salvaging changing after 2008. And that's exaclty what I'm saying.. -prior to 2008-
Maybe you still didn't understand.... I am referring to salvage changing after 2008, more specifically changing in the last couple of months, and in the last year salvaging a wreck with too much in it would have yielded 3 separate results based on my experience and what I said above.

I don't know why you are stuck on talking about 2008, but if as you say it was changed in 2008 to give the error, then what I'm saying is that sometime after that it was changed to drop a pile of cans, and was like that for a while (years even), then was changed after that to just pop the loot instead of drop a bunch of cans, then finally something changed very recently which prompted the error again.

So basing on your statement that the error is the intended method and has been the intent since 2008, then why did they change it several times and not have the error msg for years before putting the error back? If that was their intent from the start then why change it several times in between?

Though part of me thinks this might have been a further side effect to what they did to break MTUs and mobile depots, which supposedly they fixed so now I just need to find a qualifying wreck to see if the error is still there.
Wraith Soulsark
New Eden Unified Forces
#18 - 2015-01-22 17:20:17 UTC
Unsuccessful At Everything wrote:
Please make sure that you were in fact trying to salvage a wreck, and not a fully functional Minmatar ship.

They look very similar, so it would be understandable to make such a mistake.





Thank you for my morning laugh :)
Grauth Thorner
Vicious Trading Company
#19 - 2015-01-23 12:18:34 UTC
Dangeresque Too wrote:
Grauth Thorner wrote:
I'm also not saying it changed 3 times.
I know you aren't, but I am, you are just not accepting my statement that I have seen and experience it change 3 times. I have experienced these changes myself. I'm not saying they might have changed, I am saying the did in fact change. Hence why I listed out the various phases of salvaging a wreck with too much in it over the years.

You know I am not but yet you say "And you (you is referring to me) are saying that it was changed because it was a bug, then changed, and then changed again, and now changed back again and each time was because it was a bug?"
Post #11 lines up quite nicely with the thread I linked (although it only states that it changed twice, not three times), namely that it changed a long time ago (2008 is a long time ago in my experience). Since it seems you are not completely sure about when the last change occured ("I don't know specifically when" and "I could swear within the last couple months -I think-" state that you aren't sure) I thought perhaps it could be useful for you if I'd link a thread with the same issue from back in the days, perhaps then you would remember that it wasn't changed in the last couple of months but instead a long while ago.

Dangeresque Too wrote:
Grauth Thorner wrote:
I'm saying that according to the post it was a bug that stuff got destroyed, which is why they changed it to raising an error whenever you try to salvage something that contains loot that exceeds the limit of a jetcan. As for your last part, since the post was in 2008 I'm sure he wasn't referring to salvaging changing after 2008. And that's exaclty what I'm saying.. -prior to 2008-
Maybe you still didn't understand.... I am referring to salvage changing after 2008, more specifically changing in the last couple of months, and in the last year salvaging a wreck with too much in it would have yielded 3 separate results based on my experience and what I said above.

As stated above, you never seemed to be sure it changed in the past couple of months thanks to "I think". As for the three seperate results in the last year, you never explicitly stated that anywhere. Again as stated above, 'a long time ago' can mean prior to 2008 in my book.

Dangeresque Too wrote:
I don't know why you are stuck on talking about 2008, but if as you say it was changed in 2008 to give the error, then what I'm saying is that sometime after that it was changed to drop a pile of cans, and was like that for a while (years even), then was changed after that to just pop the loot instead of drop a bunch of cans, then finally something changed very recently which prompted the error again.

So basing on your statement that the error is the intended method and has been the intent since 2008, then why did they change it several times and not have the error msg for years before putting the error back? If that was their intent from the start then why change it several times in between?

Though part of me thinks this might have been a further side effect to what they did to break MTUs and mobile depots, which supposedly they fixed so now I just need to find a qualifying wreck to see if the error is still there.

The reason I'm "stuck on talking about 2008" is because you seem to be offended by the post I made, which was about 2008. I can't defend anything else than what I've said in that post. According to the linked thread, someone already experienced what you describe here, and I quote "I certainly remember a fix for them whereby they now drop multiple cans." The funny thing is however that even though you say that that change was made after the error, this clearly states that it was prior to the error. Perhaps they changed it again, but since the error is (still/also) shown nowadays that seems very unlikely to me.

I'm not stating that raising the error is the intended method. I think it is, but I'm certainly not stating this in any of the posts I've made. Why they changed it back (and this will all be assuming based on a certain probability)? Perhaps it was still not working as intended and sometimes destroyed the loot or spew out multiple cans. Another interesting question to you is 'Do you know when the error pops?'. Perhaps it only seemed to you like there were multiple outcomes while the outcome was actually the same every time, for instance that it raises an error when a single item exceeds 27.5k but it spews out multiple cans when the total volume exceeds 27.5k and can be split up into cans that don't exceed 27.5k. Another possiblity (yet quite unlikely) would be that CCP changed it multiple times because of whining players and eventually decided that this was actually the best method even though not everyone agrees.

Either way, it is what it is now. If you want clarification about the where and when I'd say hope that CCP clarifies it for you or open a petition and hope that a GM can give clarification, although I doubt they will.

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CCP Masterplan
C C P
C C P Alliance
#20 - 2015-01-23 16:24:16 UTC
It changed in Odyssey 1.1 (Sept 2013):

"Wrecks will no longer be salvageable whilst they contain more loot than could fit in to a single cargo container"

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

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