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Wormhole Generator Module

Author
Catalytic morphisis
Deep Space Coalition
Fraternity.
#1 - 2015-01-21 14:42:02 UTC
So, I've been mulling this idea over for a while now, And wondered why haven't CCP thought to add in a Wormhole generator module, Could be a great little Module for roaming J-Space and K space.

The idea itself is already there, Fundamentally it could work just like a Cynosural field, However rather than lighting this at the end you wish to arrive at, You light it at the departure system, And this generates a Wormhole which will connect to a random J-space system.

Give it say 2 minutes opening time and roughly a 5 minute cooldown with only 1-way entrance so once you jump through, You can't return through the same means, Meaning that people would inevitably need to scan their way home again and make the wormhole only able to handle up to 5 BS, 6 BC, 8 Cruisers or 10 Frigates.

This could add a whole new meta to Wormhole PvP, allowing roaming gangs to have the ability to not simply rely on the wormhole connections they have but also to create a small temporary hole to roam through.

Whats you guys thoughts on this?

Actual Link free and scout free solo PvP'er

HoruSeth
Republic University
Minmatar Republic
#2 - 2015-01-21 15:00:39 UTC  |  Edited by: HoruSeth
Imagine one big ally using this module in some of their fleets ... on all their ships Shocked

On my gravestone will be written: "Died because he used sarcasm in the wrong moment"

Eugene Kerner
TunDraGon
Goonswarm Federation
#3 - 2015-01-21 15:02:10 UTC
I would like to see wormholes that lead to nowhere...literally in the void between star systems or even Galaxies...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Catalytic morphisis
Deep Space Coalition
Fraternity.
#4 - 2015-01-21 15:31:59 UTC
HoruSeth wrote:
Imagine one big ally using this module in some of their fleets ... on all their ships Shocked


Yeah, Well to get around that you simply have it set much like a cyno, Where the ship that deploys the Wormhole can't use it, therefore stranded

Actual Link free and scout free solo PvP'er

Lloyd Roses
Artificial Memories
#5 - 2015-01-21 15:37:14 UTC
Wait, let me just fit a number of adequate wormhole-spawning ships and then get my alts to cycle through some dozen wormholes.

Since spawning new wormholes with a module click is infinitely faster compared to ragerolling holes (takes up easily 5 minutes for each new connection with a BS and dread exposed), calling this a terrible idea.
Catalytic morphisis
Deep Space Coalition
Fraternity.
#6 - 2015-01-21 15:46:58 UTC  |  Edited by: Catalytic morphisis
Lloyd Roses wrote:
Wait, let me just fit a number of adequate wormhole-spawning ships and then get my alts to cycle through some dozen wormholes.

Since spawning new wormholes with a module click is infinitely faster compared to ragerolling holes (takes up easily 5 minutes for each new connection with a BS and dread exposed), calling this a terrible idea.


I think you miss the point, It doesn't create a consistent wormhole, it creates a 1 way Wormhole passage for a matter of minutes, Completely different to ragerolling, and with a cooldown which makes it a once per 20 minute module or something like that.

However we're all entitled to our own opinion and thats your opinion

Actual Link free and scout free solo PvP'er

Justin Zaine
#7 - 2015-01-21 16:58:12 UTC
Quote:
I think scanning WH connections is too much effort, give me a module that does it for me.


No

Also, F&I is that way >

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Catalytic morphisis
Deep Space Coalition
Fraternity.
#8 - 2015-01-21 18:44:26 UTC  |  Edited by: Catalytic morphisis
Justin Zaine wrote:
Quote:
I think scanning WH connections is too much effort, give me a module that does it for me.


No

Also, F&I is that way >


Again missed the point, I am fine with scanning connections, this wasn't what I was saying, if you looked I had given exactly what the idea was, Nothing like creating WH's. Explain why this couldn't be a reasonable idea? I mean what makes it any different to a covert/regular cyno, aside from the obvious of you wouldn't choose where it dropped you and you would be limited on numbers, and that it would be WH space applicable only.

Also no need to be rude. this would be something called an idea.

Actual Link free and scout free solo PvP'er

Jack Derata
Aliastra
Gallente Federation
#9 - 2015-01-21 21:46:53 UTC
I am under the impression that CCP wants to allow WH corps at least some minor capacity to know what is going in their systems. Random player generated holes would be at best irritating and at worst catastrophic.
Lloyd Roses
Artificial Memories
#10 - 2015-01-21 22:42:32 UTC
Catalytic morphisis wrote:
Lloyd Roses wrote:
Wait, let me just fit a number of adequate wormhole-spawning ships and then get my alts to cycle through some dozen wormholes.

Since spawning new wormholes with a module click is infinitely faster compared to ragerolling holes (takes up easily 5 minutes for each new connection with a BS and dread exposed), calling this a terrible idea.


I think you miss the point, It doesn't create a consistent wormhole, it creates a 1 way Wormhole passage for a matter of minutes, Completely different to ragerolling, and with a cooldown which makes it a once per 20 minute module or something like that.

However we're all entitled to our own opinion and thats your opinion


That's exactly the point, you're creating a passage from your position to someone else you can gank. It doesn't need to go both ways. It's simply broken for how you can stack it originating from a 1/ship limitation. A matter of seconds is what you need to see if someone is vulnerable on the other side.

So with those limitations stated, you're just attempting to cloud your real - very egoistical - motives.
McChicken Combo HalfMayo
The Happy Meal
#11 - 2015-01-22 03:05:34 UTC
Lock it to Titans and we might have a good idea.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Catalytic morphisis
Deep Space Coalition
Fraternity.
#12 - 2015-01-22 08:24:55 UTC
Lloyd Roses wrote:
Catalytic morphisis wrote:
Lloyd Roses wrote:
Wait, let me just fit a number of adequate wormhole-spawning ships and then get my alts to cycle through some dozen wormholes.

Since spawning new wormholes with a module click is infinitely faster compared to ragerolling holes (takes up easily 5 minutes for each new connection with a BS and dread exposed), calling this a terrible idea.


I think you miss the point, It doesn't create a consistent wormhole, it creates a 1 way Wormhole passage for a matter of minutes, Completely different to ragerolling, and with a cooldown which makes it a once per 20 minute module or something like that.

However we're all entitled to our own opinion and thats your opinion


That's exactly the point, you're creating a passage from your position to someone else you can gank. It doesn't need to go both ways. It's simply broken for how you can stack it originating from a 1/ship limitation. A matter of seconds is what you need to see if someone is vulnerable on the other side.

So with those limitations stated, you're just attempting to cloud your real - very egoistical - motives.


My own egoistical motives? And what would these be? Bear in mind I don't even live in wormhole space and haven't been into Wormhole space in probably 18 months...

Actual Link free and scout free solo PvP'er

Justin Zaine
#13 - 2015-01-22 08:45:38 UTC
Catalytic morphisis wrote:
Justin Zaine wrote:
Quote:
I think scanning WH connections is too much effort, give me a module that does it for me.


No

Also, F&I is that way >


Again missed the point, I am fine with scanning connections, this wasn't what I was saying, if you looked I had given exactly what the idea was, Nothing like creating WH's. Explain why this couldn't be a reasonable idea? I mean what makes it any different to a covert/regular cyno, aside from the obvious of you wouldn't choose where it dropped you and you would be limited on numbers, and that it would be WH space applicable only.

Also no need to be rude. this would be something called an idea.


Hmm, creating a temporary, one-way WH passage to a random system.

Nope, didn't miss the point.

WH's have enough connections as-is. If you haven't been in WH space for 18 months, try going back there first and seeing how many new connections there are before asking for a way to add more.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Catalytic morphisis
Deep Space Coalition
Fraternity.
#14 - 2015-01-22 08:48:35 UTC
Justin Zaine wrote:
Catalytic morphisis wrote:
Justin Zaine wrote:
Quote:
I think scanning WH connections is too much effort, give me a module that does it for me.


No

Also, F&I is that way >


Again missed the point, I am fine with scanning connections, this wasn't what I was saying, if you looked I had given exactly what the idea was, Nothing like creating WH's. Explain why this couldn't be a reasonable idea? I mean what makes it any different to a covert/regular cyno, aside from the obvious of you wouldn't choose where it dropped you and you would be limited on numbers, and that it would be WH space applicable only.

Also no need to be rude. this would be something called an idea.


Hmm, creating a temporary, one-way WH passage to a random system.

Nope, didn't miss the point.

WH's have enough connections as-is. If you haven't been in WH space for 18 months, try going back there first and seeing how many new connections there are before asking for a way to add more.

Noted, and as previously said this was just a thought/suggestion.

Actual Link free and scout free solo PvP'er