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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
l0rd carlos
the king asked me to guard the mountain
#81 - 2015-01-20 20:24:13 UTC
This is great and all, but when do we get top hats for our characters?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Kelleth Kirk
Caldari State - Osprey Wing 7
#82 - 2015-01-20 20:29:26 UTC
So... If I have a Gila, will I be able to use the Moa skin on it?

I miss having ISK.

i am 2evil
Ministry of War
Amarr Empire
#83 - 2015-01-20 20:34:46 UTC
What about all the people who brought skins the old way via the new eden store
will we get them refunded as most of them are limited skins that came from the limited eve box set
which cost real life money to buy the box to get the code from

as i see a lot of players will not be happy having to folk out again for something they all have ready paid for update befores
Bill Lane
Strategic Insanity
FUBAR.
#84 - 2015-01-20 20:41:01 UTC
CCP FoxFour wrote:
Tyranis Marcus wrote:
Bill Lane wrote:
Felo Maxun wrote:
So we are not getting the custom ship paining system advertised at the last fanfest ?


In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks!



Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too.


No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team.


Good to hear! Thanks for the reply
Dangeresque Too
Pistols for Pandas
#85 - 2015-01-20 20:49:17 UTC
I still feel like the current system would have been better implemented as say an additional rig slot which housed the custom paint scheme.

And also pretty curious to see if these things will be unlicensed from a pilot, say if I'm tired of looking at my Quafe ship would I be able to remove the license from my character and sell it or would the license be perma applied to that specific character, never to be recovered?

Also, taking the ship skin discussion in line with character clothing and prosthetic, one would presume those would be more of a destroyable commodity than say a license to paint a ship with a certain color. Unless you are saying that when your character gets into the pod they strip down, remove all clothing and monocles and metal arms? Then they re-dress themselves when you dock (which might be why it takes eons when docking with CQ enabled?)?
Kalen Blackstar
Silver Sun Republic
Silent Infinity
#86 - 2015-01-20 20:50:24 UTC
Phoenix Jones wrote:
Altrue wrote:
Here is my feedback: Its awesome and its everything I could dream of, coming from a skin system.

The deciding factor is the fact that they are not destroyed with the ship. I don't want to invest any real money into something destructible, but if its permanent then you have my wallet \o/

Now we're waiting on corporation-made skins and logos on ships! :D



Pretty much this


Exactly! Looking forward to the release... whenever that is.
Indahmawar Fazmarai
#87 - 2015-01-20 20:51:37 UTC
Altrue wrote:
Here is my feedback: Its awesome and its everything I could dream of, coming from a skin system.

The deciding factor is the fact that they are not destroyed with the ship. I don't want to invest any real money into something destructible, but if its permanent then you have my wallet \o/

Now we're waiting on corporation-made skins and logos on ships! :D


Call me a purist, but I think that applying the skin to an individual ship should have a cost, so owing a skinned ship was more expensive than the unskinned version (even if that doesn't shows in KMs). This is EVE, y'know.

Anyway I am glad that someone teached Microtransactions 101 to CCP. Was about time, as the sheer incompetence of selling destructable cosmetic items for real money has been offending my intelligence since day 1. Ugh
J A Aloysiusz
Risk Breakers
SONS of BANE
#88 - 2015-01-20 20:58:31 UTC
CCP FoxFour wrote:
Makoto Priano wrote:
The big question for me is this: how will existing skins be converted to the new system? Do I get a license for each ship I have a type of? Or will the old ones persist as they are, eventually dying out?

I worry that some methods of distribution -- like pirate BC and dessie skins -- will eventually result in oversupply of the market, given that skins will then be indestructible.

edit; also, how granular will these skin licenses be? Will they be per-ship, per-class, or general?


We are still working on the plan for converting old skins to new skins. More on that later.

Licenses will hopefully, still working out the details, have the option of being a mapped to N hulls. So we could have a license that gives the Quafe skin to all Gallente T1 hulls, and another that gives it just to the Megathron. Still working the details out for that though and is maybe something that wont come at launch.


I'm sitting on a swath of rattlesnake victory BPCs that belong collectively to my AT team, so the sooner the better on that info <3
Hayley Rose
Celestial Mining Association
#89 - 2015-01-20 21:00:05 UTC
Ship Skins sounds Like a great Idea!

It would also be neat to have player designed skins that a corporation or other group of players could grant them to fellow corporation members or friends. It would be nice to see a fleet all wearing the same skins representing just that group or corporation.
i am 2evil
Ministry of War
Amarr Empire
#90 - 2015-01-20 21:01:43 UTC
Indahmawar Fazmarai wrote:
Altrue wrote:
Here is my feedback: Its awesome and its everything I could dream of, coming from a skin system.

The deciding factor is the fact that they are not destroyed with the ship. I don't want to invest any real money into something destructible, but if its permanent then you have my wallet \o/

Now we're waiting on corporation-made skins and logos on ships! :D


Call me a purist, but I think that applying the skin to an individual ship should have a cost, so owing a skinned ship was more expensive than the unskinned version (even if that doesn't shows in KMs). This is EVE, y'know.

Anyway I am glad that someone teached Microtransactions 101 to CCP. Was about time, as the sheer incompetence of selling destructable cosmetic items for real money has been offending my intelligence since day 1. Ugh


What about all the people who brought skins the old way via the new eden store
will we get them refunded as most of them are limited skins that came from the EVE: The Second Decade Collector's Edition
which cost real life money to buy the box to get the code from
some also came from buying the HD package to watch the ccp live Twitch.tv feeds which ccp gave you bpc few items
which also cost real life money to buy

as i see a lot of players will not be happy having to folk out again for something they all have ready paid for update befores

what about Rorqual ORE Development Edition Blueprint
Megathron Quafe Edition Blueprint

they both cost real money to get as can not get them in the eden store
so will we get refuneded after change

the EVE: The Second Decade Collector's Edition was not cheap to buy
Kell Taron
Cattywampus Affairs
#91 - 2015-01-20 21:06:25 UTC
Nice ideas on skins. But could we please adjust some of the current textures that were spoiled since the new realistic lighting was added to the game. The new rendering has improved some textures and ruined others.
Marlona Sky
State War Academy
Caldari State
#92 - 2015-01-20 21:08:19 UTC
Steve Ronuken wrote:
Main reason (I think) behind not losing skins? So people actually use them.

As much as I would like for them to be something cheap and consumable; using one right now just ensures you are always primary in any fleet fight. It will be interesting to see how this pans out.
Suitonia
Order of the Red Kestrel
#93 - 2015-01-20 21:29:54 UTC
l0rd carlos wrote:
This is great and all, but when do we get top hats for our characters?


I want a train conductors hat and a comedic twirly cartoon villain mustache

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Ling Ling Ling
VDD Logistics
#94 - 2015-01-20 22:21:33 UTC
I have a quafe mega skin and ore rorq skin bpc's sitting in my hanger. What is going to happen to them? Are they likely to stay as is, be upgraded to a licence or no longer function?
Destoya
Habitual Euthanasia
Pandemic Legion
#95 - 2015-01-20 22:29:32 UTC
Will there continue to be a differentiation between skinned and unskinned ships on the overview/on killmails? A huge part of buying these things in the first place is to show off; if someone has to zoom in on my Rattlesnake Victory Edition to determine that it is indeed a victory edition and there exists no record of flying it into battle it kind of defeats the whole purpose of the skin. (I get that the victory editions and the other super-rare skins will probably be left as they are to preserve their collectability, but the point holds true for all ships/skins)

A few words of warning too: don't get too crazy with the RMT store pricing. Just because the skins are now permanent is no excuse to go on the 5000 dollar jeans tangent again. Even a whole race of ships should never approach the value of a plex unless it's some special edition skin (fanfest,etc). Rare NPC drops should continue to be a thing too (officer drops maybe?). Don't just tie the whole thing to the dollar and sign off on it.
Venix
An Eye For An Eye
Phoebe Freeport Republic
#96 - 2015-01-20 22:47:43 UTC
IMO, the idea of making these things indestructible is super idiotic. EvE is a game about loss and destruction, yet they want to take a destructible item and make it live FOREVER. I am strongly against this concept.

A better way to handle these ships would be to add a rig or subsystem slot to every ship which would only allow ship skins to be placed in it. This would force people to keep them on the ship and die with them. This would also solve the naming problem which we all knew was going to happen right when they came out with the skins. These items are super affordable as it is, so this transformation is not needed.

Say no to forever licences!!!!!
Misha Tokila
School of Applied Knowledge
Caldari State
#97 - 2015-01-20 23:05:29 UTC  |  Edited by: Misha Tokila
While I think it's nice, I have a better way of implementing this:

Instead of using licenses, why not make it so a player can come up with their own ship skin from a variety of patterns and colors.

The procedure to apply this would be as follows:


  1. Player selects a pattern.
  2. Player then chooses 1, 2, 3, 4, or even 5 different colors for that pattern.
  3. Player previews texture on ship.
  4. Player makes adjustments, if necessary.
  5. Player pays the paint fee and the new texture is applied.


Additionally, a player can choose to have their corporation or alliance logo placed on the ship as well in a predetermined location so they can sport "colors" to the cluster. So imagine a Goonswarm fleet flying around like angry bees sporting their angry bee logo. So if someone wants a pink and blue camio pattern on their ship, they can have it.

As for the fee, something not too exorbitant, modified by standings with the station owner. It won't cost too much isk, it can be done by anyone who is docked at a station, and it doesn't cost a plex or whatever which is potentially real money. I know a lot of people just go with what the developers say, but I think this is a good idea.

Comments?

P.S. To the Developers: For system load and such, when a ship comes into view, the server sends the pattern code, and the color codes to the client, along with the corporation and alliance icons. The client will do all the work of putting the texture onto the ship, and the rendered texture itself can be cached on the client. The codes can be given a 32-bit integer value to identify it from other textures. So a potential data structure would look something like this:



typedef struct ship_paint_skin_tag__ shippaintskin_t;
struct ship_paint_skin_tag__ {
  int id;
#define USE_CORP_LOGO  0x00000001
#define USE_ALLIANCE_LOGO  0x00000002
  int flags;
  int pattern;
  int color1;
  int color2;
  int color3;
  int color4;
  int color5;
};

Phoenix Jones
Small-Arms Fire
#98 - 2015-01-20 23:06:39 UTC  |  Edited by: Phoenix Jones
Venix wrote:
IMO, the idea of making these things indestructible is super idiotic. EvE is a game about loss and destruction, yet they want to take a destructible item and make it live FOREVER. I am strongly against this concept.

A better way to handle these ships would be to add a rig or subsystem slot to every ship which would only allow ship skins to be placed in it. This would force people to keep them on the ship and die with them. This would also solve the naming problem which we all knew was going to happen right when they came out with the skins. These items are super affordable as it is, so this transformation is not needed.

Say no to forever licences!!!!!


Can't say I agree.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#99 - 2015-01-20 23:07:46 UTC
Misha Tokila wrote:
While I think it's nice, I have a better way of implementing this:

Instead of using licenses, why not make it so a player can come up with their own ship skin from a variety of patterns and colors.

The procedure to apply this would be as follows:


  1. Player selects a pattern.
  2. Player then chooses 1, 2, 3, 4, or even 5 different colors for that pattern.
  3. Player previews texture on ship.
  4. Player makes adjustments, if necessary.
  5. Player pays the paint fee and the new texture is applied.


Additionally, a player can choose to have their corporation or alliance logo placed on the ship as well in a predetermined location so they can sport "colors" to the cluster. So imagine a Goonswarm fleet flying around like angry bees sporting their angry bee logo. So if someone wants a pink and blue camio pattern on their ship, they can have it.

As for the fee, something not too exorbitant, modified by standings with the station owner. It won't cost too much isk, it can be done by anyone who is docked at a station, and it doesn't cost a plex or whatever which is potentially real money. I know a lot of people just go with what the developers say, but I think this is a good idea.

Comments?

P.S. To the Developers: For system load and such, when a ship comes into view, the server sends the pattern code, and the color codes to the client, along with the corporation and alliance icons. The client will do all the work of putting the texture onto the ship, and the rendered texture itself can be cached on the client. The codes can be given a 32-bit integer value to identify it from other textures. So a potential data structure would look something like this:



typedef struct ship_paint_skin_tag__ shippaintskin_t;
struct ship_paint_skin_tag__ {
#define USE_CORP_LOGO  0x00000001
#define USE_ALLIANCE_LOGO  0x00000002
  int flags;
  int pattern;
  int color1;
  int color2;
  int color3;
  int color4;
  int color5;
};






I'm pretty sure thats the plan, but they had to figure out a basis for applying skins to the player that would work without having people worry about people trading ships with other corporate insignia's, skins, etc.

This might do it.

Yaay!!!!

CCP FoxFour
C C P
C C P Alliance
#100 - 2015-01-20 23:18:45 UTC
Destoya wrote:
Will there continue to be a differentiation between skinned and unskinned ships on the overview/on killmails? A huge part of buying these things in the first place is to show off; if someone has to zoom in on my Rattlesnake Victory Edition to determine that it is indeed a victory edition and there exists no record of flying it into battle it kind of defeats the whole purpose of the skin. (I get that the victory editions and the other super-rare skins will probably be left as they are to preserve their collectability, but the point holds true for all ships/skins)

A few words of warning too: don't get too crazy with the RMT store pricing. Just because the skins are now permanent is no excuse to go on the 5000 dollar jeans tangent again. Even a whole race of ships should never approach the value of a plex unless it's some special edition skin (fanfest,etc). Rare NPC drops should continue to be a thing too (officer drops maybe?). Don't just tie the whole thing to the dollar and sign off on it.


We are hoping to get the information added to killmails. However one of the great advantages is that these WONT be different on the overview. There are a lot of problems with having them on the overview. They don't get automatically added to peoples overviews, which means if you use a new skin on day one you can be considered to having an advantage. They also mess with sorting which is not so cool. And then there are things like the D-Scan web pages which that also breaks. It's just not clean.

@CCP_FoxFour // Technical Designer // Team Tech Co

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