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Help choosing my first ship

Author
Bobaa Fett
Deep Axion
Honorable Third Party
#21 - 2015-01-19 11:06:36 UTC  |  Edited by: Bobaa Fett
Leiliana Atruin wrote:
I played year for a month or two, and only now resubbed again. I am intending to move into a pvp, and most likely join RvB for a few months while I learn the ropes and train to t2 fit my ships.

What I am looking for:
1. Must be Gallente
2. I like speed
3. I like getting in close and dirty
4. I like drones, but not averse to skipping them for now.
5. Cheap to moderately priced.

You can have a look at my character if that would help: http://eveboard.com/pilot/Leiliana_Atruin

I know my skillpoints is all over the place, but that was mostly due to ignorance on my part. And just imagine that you do not see mining skills in there at all...

I had some ISK left over from last time I played, and I am currently mining & doing missions to build a nice reserve so when I join RvB I can move over with ships and their fittings. When I start learning I want to focus on that, and not have to bother with making ISK.

The ships I have had a look at is:
1. Atron
2. Incursus
3. Tristan
4. Navy Comet (a bit expensive though)

I dont know the pro's and con's of the ships though, so I dont really have enough experience in choosing a ship.


I'd definitely start mapping your goals now so you don't find yourself scrambling around skills later. For now the tristan fittings described above are great and cheap. Don't needlessly throw away ships. You want to be gaining several million isk each time you play so that your goals later can be met in a timely manner. I have a suggestion.

Nemesis (Covert Ops) is a great ship to have with the appropriate skills. It's invaluable in group engages and the yield is potentially spectacular. After all cloaking/missile/torpedo skills are completed, you only spend about 14,000,000 to replace the ship if you happen to lose it, however the yield can go up to 100,000,000 isk very easily depending on how smart you play with it. It excels at taking down large ships and getting out alive.

http://eve.battleclinic.com/killboard/killmail.php?id=16988401

Now i have lost 2 nemesis ships but that only cost me around 24,000,000 total in replacement, minus the insured platinum rate. However this one engagement earned me 179,154,314 isk. I only had to send one volley of torpedoes to deal the final blow.

The limitations to a covert ops nemesis is the fact that smaller ships are difficult to destroy, and also if someone hard engages you there is a high chance of losing the nemesis. The pros to using a nemesis is a fairly long engagement range, high damage output and escape capability. If you decloak and fire volley after volley, your chances of survival drop. If you decloak, volley, cloak, reposition, decloak, volley, etc then your chances of survival increase. It works especially well if you have tacklers in your group, and a heavy ship to take most of the fire.

Every ship in this game fills a specific role. If you know that role, use it to your advantage...exploit it. Just remember that every decision you make should have a higher yield than loss. That can be the price of NOT knowing the role and not executing it properly, or simply attempting to do more than you can handle (this is the case for a lot of newer pilots)

Its not forgiving to make mistakes, so make sure you only conduct yourself to your ship's limitations. Do the homework before you engage people. (IE Ranges, escape routes, where to jump into a low sec asteroid belt and where not to...etc)
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#22 - 2015-01-19 12:46:18 UTC
Arla Sarain wrote:
Falloff atron.

Relatively fast, quite large engagement profile, can do both close and long range with CN Anti Matter ammo and Null ammo. Price will range between 2-10 mill depending on module quality.


confirming falloff atron is a great ship, probably one of my most succesful 1v1 setups.

I feel like pointing out tho that in order to work it needs good skills, especially in navigation, and a certain degree of experience in knowing the whats whens and hows of the different scenarios you might face.

OP's posted fit (i think it's actually one of mines, i recognize the name) is very solid, and more straight forward than the atron.


I'm not sure i would actually recommend the second fit (incursus) now, mostly because in my opinion the beam lasers changes affected the scram kiting meta majorly. There's no point flying a scram kite incursus like that when you can fly a tormentor that deals almost 2 times as much damage in scram range being roughly as fast and with just a little bit less tank.



The kite tristan fit (no highs) is very solid, and can punch above its weight. I didn't look at OP's skills, just gonna point out that it's completely worthless without T2 drones, and that navigatio nand cap skills are very important for this ship.


Comet, there's a whole bunch of good fits. I very much like the hull tanked (hull rigs) + SAAR railgun setup. Full on gang with 2 webs and no scram is mad fun to fly as well
Justin Zaine
#23 - 2015-01-20 22:21:39 UTC  |  Edited by: Justin Zaine
Quote:
Every ship in this game fills a specific role. If you know that role, use it to your advantage


You got that part right.

Unfortunately the appropriate role for the Nemesis isn't anywhere near FW or 1v1 or anything that the OP asked about.

It is a great ship for derping around in WH's or Null though.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Mephiztopheleze
Laphroaig Inc.
#24 - 2015-01-21 03:02:43 UTC
Ashlar Vellum wrote:

[Tristan, NoHighs Tristan]

Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Warp Disruptor II

[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Warrior II x3
Hobgoblin II x5

Why:
1) low price - it should cost around 8 mil or less
2) not a tight fit and that's always a plus for a low sp pilot
3) more than enough cap life (4m 30s with good skills)
4) does not care much about electronic warfare - 'cause drones
5) buffer tank so you can focus more on pvp engagement and range control


+1, this is a seriously sweet Tristan fit for those of us short on skillpoints.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rovain Sess
Wu Fanged
#25 - 2015-01-23 18:46:58 UTC
My friend I ask you to look at this a bit differently.

First - it's bigger than finding a hull that can be good. The Tristan, incursis, atron, and comet can all be very viable ships - I say this because I've flown them all.

What's important is what your skills and understanding of tactics allow for said hulls to do. A dual rep incursus can sport an impressive tank, etc... But when a dragoon lands on the accel gate, you've lost that tank as a tactical advantage.

2nd - how you like to fight will move your ship selection in specific directions. Rails, hybrids, drones - lend themselves to some ships over others.

In a nutshell, pick one gal ship ( t1 ) and experiment. This will do a few things.

1. Allow you to figure out your tactical style (perferred)

2. Identify allow you to focus on your skill deficiencies in regards to your selected ship, playstyle.

3. Allows you to see what roles your ship excells in and learn its engagement profile.

And please give the usage of a particular ship some time - don't simply blame loses on the ship - piloting matters.

Basically a ship is the sum of these parts.

Rove
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