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what actually happend to walkin stations?

First post
Author
Goatman NotMyFault
Lubrication Industries
#1 - 2015-01-20 20:47:25 UTC
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-01-20 20:48:02 UTC  |  Edited by: Scipio Artelius
IB4L

Just go search, not even the forum.

Just search google for "eve incarna".
Erica Dusette
Division 13
#3 - 2015-01-20 20:49:31 UTC
*Hands OP a helmet*

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

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Hengle Teron
Red Sky Morning
The Amarr Militia.
#4 - 2015-01-20 20:50:02 UTC
wait, there was a time when the stations could walk ?!?!
Dangeresque Too
Pistols for Pandas
#5 - 2015-01-20 20:50:24 UTC
The Door, someone locked it and lost the key...
Caviar Liberta
The Scope
Gallente Federation
#6 - 2015-01-20 20:52:56 UTC
WIS wasn't about Spaceships and people were afraid it would lead to some Play To Win with microtransactions. So CCP killed it. Did I mention Walking In Station has nothing to do with Spaceships?
Goatman NotMyFault
Lubrication Industries
#7 - 2015-01-20 20:59:13 UTC
Erica Dusette wrote:
*Hands OP a helmet*



Gimme me helmet before i injure myself :D
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#8 - 2015-01-20 21:11:25 UTC
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?


Good idea; poorly implemented.

Concept was basically sold as walking around in a station with outlets, shops, bars, etc - things that might immerse you in the first-person avatar experience of life in space.

What was produced was a single-player experience for one room for one race and an $80 monocle. Other three races' rooms came later but remained a single room.

People raged because not only were resources being directed away from the core game play but the result was just so far away from what was expected by anyone. The $80 vanity item was the cherry.

CCP had bet the farm on the single-room Incarna release being satisfactory and at the same time co-test the engine for the WoD game development. Turns out that it didn't pay off.

Ultimately CCP pretty-much scrapped the whole concept and a few years later WoD took a tumble too.

Since that point CCP have focused almost exclusively on improving the core game-play of EVE. An amazing couple of years, with recent direction towards shorter release cycles has turned EVE into the best it has ever been.

We all lived through it and on to a brighter future I guess. Lessons were learned by all, I'm sure.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Red Teufel
Calamitous-Intent
#9 - 2015-01-20 21:16:45 UTC  |  Edited by: Red Teufel
WIS will come but CCP is busy fixing everything broken with the game. EvE will be polished and ready for brand spanking new jesus features after this year. I also hope CCP Seagull does not leave before then. If she does she will miss out on a massive explosion in subscriptions.
Anna Karhunen
Inoue INEXP
#10 - 2015-01-20 21:16:55 UTC
Hengle Teron wrote:
wait, there was a time when the stations could walk ?!?!

Stations' legs had to be amputated. Just check yourself - how many stations have legs now?

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Goatman NotMyFault
Lubrication Industries
#11 - 2015-01-20 21:27:27 UTC
Wacktopia wrote:
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?


Good idea; poorly implemented.

Concept was basically sold as walking around in a station with outlets, shops, bars, etc - things that might immerse you in the first-person avatar experience of life in space.

What was produced was a single-player experience for one room for one race and an $80 monocle. Other three races' rooms came later but remained a single room.

People raged because not only were resources being directed away from the core game play but the result was just so far away from what was expected by anyone. The $80 vanity item was the cherry.

CCP had bet the farm on the single-room Incarna release being satisfactory and at the same time co-test the engine for the WoD game development. Turns out that it didn't pay off.

Ultimately CCP pretty-much scrapped the whole concept and a few years later WoD took a tumble too.

Since that point CCP have focused almost exclusively on improving the core game-play of EVE. An amazing couple of years, with recent direction towards shorter release cycles has turned EVE into the best it has ever been.

We all lived through it and on to a brighter future I guess. Lessons were learned by all, I'm sure.


Tnx for good answer. Kudos! :)

Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2015-01-20 21:40:44 UTC  |  Edited by: Nariya Kentaya
Caviar Liberta wrote:
WIS wasn't about Spaceships and people were afraid it would lead to some Play To Win with microtransactions. So CCP killed it. Did I mention Walking In Station has nothing to do with Spaceships?

walking in station, ships in stations, walking in ships with stations, stations and ships, stations and walking, nah theyre related, doubt its like sibling related, prolly only ginger cousins of eachother, which according to science is A-OK for operation Gettin' Lucky*

a thought occurs, this would likely at some point involve the same bug Star Trek Online had where when you docked it didnt switch to your character model and instead swapped to a miniature version of your spaceship moving around the spacedock

*[Disclaimer: Operation Gettin' Lucky is frowned upon in regions north of Mason-Dixon, or outside of Denmark/England/Italy/China]
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-01-20 21:51:30 UTC
-10/10

Cause, originality sucks.

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Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#14 - 2015-01-20 21:56:35 UTC
J'Poll wrote:
-10/10

Cause, originality sucks.


I checked poasting history. No sign of obvious troll. I think this one checks out....

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Jenn aSide
Worthless Carebears
The Initiative.
#15 - 2015-01-20 22:06:47 UTC
Wacktopia wrote:
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?


Good idea; poorly implemented.

Concept was basically sold as walking around in a station with outlets, shops, bars, etc - things that might immerse you in the first-person avatar experience of life in space.

What was produced was a single-player experience for one room for one race and an $80 monocle. Other three races' rooms came later but remained a single room.

People raged because not only were resources being directed away from the core game play but the result was just so far away from what was expected by anyone. The $80 vanity item was the cherry.

CCP had bet the farm on the single-room Incarna release being satisfactory and at the same time co-test the engine for the WoD game development. Turns out that it didn't pay off.

Ultimately CCP pretty-much scrapped the whole concept and a few years later WoD took a tumble too.

Since that point CCP have focused almost exclusively on improving the core game-play of EVE. An amazing couple of years, with recent direction towards shorter release cycles has turned EVE into the best it has ever been.

We all lived through it and on to a brighter future I guess. Lessons were learned by all, I'm sure.


Perfectly well said, especially the bolded part. I'm a big huge fan of CCP focusing on EVE's core gameplay to the exclusion of fringe/peripheral "immersion" stuff.
Vincent Athena
Photosynth
#16 - 2015-01-20 22:11:50 UTC
Wacktopia wrote:
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?


Good idea; poorly implemented.

Concept was basically sold as walking around in a station with outlets, shops, bars, etc - things that might immerse you in the first-person avatar experience of life in space.

What was produced was a single-player experience for one room for one race and an $80 monocle. Other three races' rooms came later but remained a single room.

People raged because not only were resources being directed away from the core game play but the result was just so far away from what was expected by anyone. The $80 vanity item was the cherry.

CCP had bet the farm on the single-room Incarna release being satisfactory and at the same time co-test the engine for the WoD game development. Turns out that it didn't pay off.

Ultimately CCP pretty-much scrapped the whole concept and a few years later WoD took a tumble too.

Since that point CCP have focused almost exclusively on improving the core game-play of EVE. An amazing couple of years, with recent direction towards shorter release cycles has turned EVE into the best it has ever been.

We all lived through it and on to a brighter future I guess. Lessons were learned by all, I'm sure.

Two other events happened right after the Incarna release that really pushed it over. Without those two, CCP may have finished the concept.
One was the leak of an article written for a CCP inside-only newsletter, titled "Greed is good". It explained how micro-transactions could be used to increase revenue, and why it was the way to go. (Turns out the article was written on the request of "Make micro-transactions look as good as possible", not because CCP was dead set on going that way.)

The other was the leak of an e-mail where it was stated that the Incarna release was smooth and wonderful, with only the expected amount of player complaints.

After that leak, everything hit the fan, and there were mass un-subs. You know how when CCP changes something and players say "I'll quit!" Well, that time they actually were doing it.

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45thtiger 0109
Pan-Intergalatic Business Community
#17 - 2015-01-20 22:43:41 UTC
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?


WIS is no longer going ahead long time ago.

Please do a search in these forum why CCP has stop it.

IBTL P

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

President Obola
Republic Military School
Minmatar Republic
#18 - 2015-01-20 22:46:29 UTC
Goatman NotMyFault wrote:
What happend to walkin stations? Why did the prosess halt? Did CCP come With a statement on their progress With it?



Soundwave flushed the key to the door down the toilet before he ****** off to Riot.
Crumplecorn
Eve Cluster Explorations
#19 - 2015-01-20 22:53:22 UTC
They abandoned it in favour of beta testing part of the WoD engine. Never forget the true WiS.

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Mr Epeen
It's All About Me
#20 - 2015-01-20 22:54:47 UTC
Any time you see people posting that CCP in any way caved to what the players told them to do, it's a big steaming pile of number two. The sheer entitled arrogance of these people is what keeps me reading this comedy show we call General Discussion. To think that a game company would ever...EVER...listen to the vocal minority is complete folly.

One reason and one reason only it stopped with the CQ. CCP boldly tried to use a new tech and failed. It simply wasn't capable of doing what it was supposed to. Hell, it was frying video cards with one character on screen. There was no way it would have been capable of handling a hundred.

So CCP dumped it and went back to doing what they knew how to do.

Spaceships.

Mr Epeen Cool
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