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NPC loot drops what gives?

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2015-01-19 19:04:45 UTC
Crushabit Littlebit wrote:
Why are NPC ships not more like player ships when exploded? There should be a decent chance at loot droping even if it's tech I stuff. This is terrible, has it always been this bad in NPC areas? Just turned off.Evil

I may be naive here because I don't mission, but I thought the value in the missions, like the SOE in particular, came from the loyalty points, not loot from the rats.

Once you build up enough loyalty poiints to access good things in the LP Store, you can sell those on the market and make very good ISK.

So I thought running missions quickly and not worrying about loot/salvage provided the best income overall.

Could be totally wrong though.
Gilan Isana
Science and Trade Institute
Caldari State
#22 - 2015-01-19 19:43:44 UTC
OP,

you have to remember the epic arc is not just for newbs, so the loot fairy isnt going to be too generous. Loot is the 'chocolate box' bonus in most missions - you never know what you are going to get! Its not the main reason for missioning. If easy missions gave good loot what would be the point of progressing to harder more rewarding missions? I have found the loot gets better as you go up the mission scale, from arc, to level 1, 2, 3, 4, exploration sites. . . . . . .

Price is important too. If the good loot is too common, it no longer is seen as good loot, it just becomes the norm, and then the market crashes. There needs to be some 'intrinsic' value in working through the difficulty levels.

While it might be nice, to have a single random loot reward applied to Dagan on the arc end, a problem is encountered - You, see the arc as a newb thing, but i know a lot of experienced players who run the arc a couple of times a year for the faction gain, allowing them to shoot opposing faction ships in regular missions. If you start giving nice loot out to everyone doing the arc, then same problem occurs as above - good becomes normal, price crashes, no incentives.

On running the arc myself, I found salvaging to be much more rewarding than the loot - it roughly doubled the return on the arc, tho it takes longer to complete than without taking salvage - more investment (time) greater reward.

Having said that, if you think the loot fairy can be fickle, she can be a good fairy compared to the wicked witch of salvage!!

Crushabit Littlebit
Imperial Shipment
Amarr Empire
#23 - 2015-01-19 19:56:06 UTC
I get that its very chance to see what drops. Just like in player vs player battles and kills. Sometimes, no plex drop out of 80 plex in a ship. This I understand and though I might not agree with the total mechanics I understand it's reason.

However, allowing NPC to have proper drops is not going to mess up the entire system. Giving a new player or other wise modules to actually fit a ship would be a huge help, this is much more helpful to the new player of course.

They have burner missions that pose a challenge to a solo player even in a good ship, so why not turn up the level of missions with less rat, but more better loot. Nothing has to be game breaking, but I would rather spend 30 minutes on a mission with possible loot for my ship fit (not even super mods), I would rather have then 10 minutes and nothing to show except for mission rewards(terrible).

The arguments I hear are " oh the old people will not like it!", "people abuse this current system and will do so again" (what changes?), "it will rip the fabric of space and time too our player market", These are just terrible the sky is falling type of ideas.

It would not break the game to offer a little better NPC drops, or go through the system a bit and seed things differently. Allow for new players to be able to fit their ships, or experiment with different fits. Not spend all isk on a few mods or 3 hours trying to find a good priced fit out.

Ralph King-Griffin
New Eden Tech Support
#24 - 2015-01-19 20:38:57 UTC
NPC's do drop good stuff though,
my first month of play was done with about 60% of my mods picked off rats.
I still use some Npc items because they're the only thing that fit.

The cheapest You're going to find mods are in jita, amarr, dodixi and whatever the minmatar hole is called, go to whichever is closest to you.
Timo Rotsuda
Perkone
Caldari State
#25 - 2015-01-19 21:16:21 UTC
Are you salvaging the wrecks as well as looting modules? i found that the salvage was worth more than the loot for lv1 and some lv2 missions.
Then use the ISK and buy what you actually need.

There are so many types of module there is no way other than the market to get the item you need without completely swamping you useless in loot.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#26 - 2015-01-19 21:16:44 UTC
also I think the SoE arc has near 0 module drops

but it makes up for it with nice mission rewards (for a newbie)
Yang Aurilen
State War Academy
Caldari State
#27 - 2015-01-19 21:17:03 UTC
Crushabit Littlebit wrote:
I get that its very chance to see what drops. Just like in player vs player battles and kills. Sometimes, no plex drop out of 80 plex in a ship. This I understand and though I might not agree with the total mechanics I understand it's reason.

However, allowing NPC to have proper drops is not going to mess up the entire system. Giving a new player or other wise modules to actually fit a ship would be a huge help, this is much more helpful to the new player of course.

They have burner missions that pose a challenge to a solo player even in a good ship, so why not turn up the level of missions with less rat, but more better loot. Nothing has to be game breaking, but I would rather spend 30 minutes on a mission with possible loot for my ship fit (not even super mods), I would rather have then 10 minutes and nothing to show except for mission rewards(terrible).

The arguments I hear are " oh the old people will not like it!", "people abuse this current system and will do so again" (what changes?), "it will rip the fabric of space and time too our player market", These are just terrible the sky is falling type of ideas.

It would not break the game to offer a little better NPC drops, or go through the system a bit and seed things differently. Allow for new players to be able to fit their ships, or experiment with different fits. Not spend all isk on a few mods or 3 hours trying to find a good priced fit out.



Just stop. You're invoking Malcanis' Law here. What "good loot" will cause it to be spammed by literally everyone including the bittervets with OVER9000 accounts thus saturating the market with the "good loot" thus dropping its prices.

Also stop missioning like a scrub. Also stop being poor hunting for the "best-priced" module in the region so you can save a piddly 5000 ISK. It is not worth the time.

Post with your NPC alt main and not your main main alt!

Adrie Atticus
Caldari Provisions
Caldari State
#28 - 2015-01-19 21:21:22 UTC
Crushabit Littlebit wrote:
What is confusing is people acting like this system is not broken some. Seriously these drops are good for new players, or player in general. This terrible NPC hunting, missions and loot is good for this game?

There is just enough old players that don't care what entry is like to the game, or what it was once like? NPC drops are just bad.


Let me put it this way:

Level 4's if killed fully will have on some cases easily over a hundred wrecks, some of them up to battleship sizes. You'll be looking at 200m3 to 600m3 of items per mission. This is a quantity over quality issue, if every rat dropped something (like they used to) there would be no point in mining as you could just recycle mission loot to gain all the minerals the market needs.

It's also a risk vs. reward situation, you are not risking anything valuable in the large scale and your rewards will be max 10% of your ship worth, which most likely isn't more than a few hundred thousand ISK at this point. Once you get into ships which are in the billions in null security space, you have a guaranteed 120Mil from high-end sites plus a chance to get up to 2 Bil per site you scan. On the other hand, you are also exposing a lot of money to PvP and will still fight with RNG gods on site spawns and loot drops.

Eve is not a PvE game and it will be balanced as such.
Skydell
Bad Girl Posse
#29 - 2015-01-19 21:49:42 UTC
Once upon a time, loot was a part of the EVE experience.

Then came nerf bat.
Sugar Smacks
Khanid Royal Navy
Khanid.
#30 - 2015-01-19 21:56:20 UTC
The simple answer is your supposed to be poor in the beginning.
The good news is the loot gets better.
Vincent Athena
Photosynth
#31 - 2015-01-19 22:22:40 UTC  |  Edited by: Vincent Athena
CCP has, over the years, been reducing the amount of loot dropped from the NPCs. The reason: The market is saturated with the stuff. There is so much that a good part of it gets melted down for minerals, even now with the low drop rate and reprocessing nerf.

As a result, most of the loot you think you should be getting would be almost worthless, so you are not missing out on much.

You may ask "Why not have expensive stuff drop?" Well, if CCP did that, then the market for those items would crash and they too would be almost worthless.

The amount of money you can make from loot drops is limited to the amount other players are willing to spend to buy your loot. If they are not willing to buy piles and piles of modules, then the price will crash to the mineral value.

Many modules are at that price point, the mineral value. Which means we still have too much loot dropping from NPCs.

Know a Frozen fan? Check this out

Frozen fanfiction

Serene Repose
#32 - 2015-01-20 02:00:55 UTC
Loot in SoE? That's not the point of the SoE epic line. Just run the course, and see where you are when you finish it.
I really can't believe someone's running SoE and complaining about the NPC loot.

We must accommodate the idiocracy.

KIller Wabbit
MEME Thoughts
#33 - 2015-01-20 14:49:26 UTC
OP is operating on old information. CCP nerfed the **** out of all missions.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#34 - 2015-01-20 15:28:24 UTC
CCP have been very adamant about wiping out "gun mining". Due to reproccessing of modules, if too much loot dropped from NPC's (who due to the missioning system are a limitless resource), it would be possible to produce raw materials at a faster rate than a miner (who should be the default source of materials). Furthermore, it would have a knock-on effect on module production - certain modules would just be so saturated in the market that they would be pointless to build.

Then you have to consider, what are you really fighting in that mission? Sure, the model is a Raven, it is firing cruise missiles, but how does it statistically compare to an "average" capsuleer pilotting a "real" Raven. What is the NPC's dpc compared to a capsuleer? A quarter? Less? Then it shouldn't have a chance of dropping 7 cruise launchers, if it is only applying the dps of 2, should it? And it certainly shouldn't be dropping any Ballistic Control Systems. It has a third of the tank? Well, then it shouldn't be dropping any Hardeners or Shield Extenders then (Heh, but maybe a couple of expanded cargo holds to explain the crappy tank P). You'll probably find, for the "threat" posed, the loot drops are probably not too far off being generous.
Crushabit Littlebit
Imperial Shipment
Amarr Empire
#35 - 2015-01-20 15:33:55 UTC
Its not just the SOE missions. I have tried my hand at few different ones hoping for decent drops. More or less trying to fit my ships with the loot I find to save ISK(saving up for arbitrator). The amount of missions I have had to run, must be now 100 or so and I still can't fit one ship. The loot is either terrible or not even for the correct racial ship bonus type mods.

I see most of the reasons in here are as I expected after trying to research why missions are so terrible in EVE. Mostly old players talking about how they don't want something changed. That farmers will make the loot terrible because of mass reprocessing. Is that not good for ship building? Market? Battleships costing 50-100 mil again?

There has to be a better way for new players to get things onto their ships and get started in the game. Not this over hashed out vet mission cycles that maker sure the vets dont' get bothered by the nflux of crap mods into the game. Well the reduce the materials to build said item then you get less reprocess, there has to be better ways.

Saying don't change one of the worst systems in the game with the excuses I have heard are not correct. PVP game? what about all the other elements, this is not only PVP game.. or PVE would not be in it. Markets that can be manipulated is not ONLY pvp. These excuse that it in someway is smart way to adapt new players to the PVP world of eve is just dumb and short sighted.

If the game is so royally messed up that they can't touch the loot tables because it would throw the game out of wack to drop more non-named tech I mods into the game.. then something is far more wrong than newbro's getting a proper drop to fit their ships after 100 missions.

Crushabit Littlebit
Imperial Shipment
Amarr Empire
#36 - 2015-01-20 15:52:02 UTC  |  Edited by: Crushabit Littlebit
Aralyn Cormallen wrote:
CCP have been very adamant about wiping out "gun mining". Due to reproccessing of modules, if too much loot dropped from NPC's (who due to the missioning system are a limitless resource), it would be possible to produce raw materials at a faster rate than a miner (who should be the default source of materials). Furthermore, it would have a knock-on effect on module production - certain modules would just be so saturated in the market that they would be pointless to build.

Then you have to consider, what are you really fighting in that mission? Sure, the model is a Raven, it is firing cruise missiles, but how does it statistically compare to an "average" capsuleer pilotting a "real" Raven. What is the NPC's dpc compared to a capsuleer? A quarter? Less? Then it shouldn't have a chance of dropping 7 cruise launchers, if it is only applying the dps of 2, should it? And it certainly shouldn't be dropping any Ballistic Control Systems. It has a third of the tank? Well, then it shouldn't be dropping any Hardeners or Shield Extenders then (Heh, but maybe a couple of expanded cargo holds to explain the crappy tank P). You'll probably find, for the "threat" posed, the loot drops are probably not too far off being generous.


I ship scanned a few of these ships and I think your correct about the fittings maybe, but even then more loot should drop statistically. Even if just 2 launchers half a tank etc etc.

Then someone say salvage the mission wrecks too, well then why is there something called mission 'blitzing".. it more profitable. Imagine that it's more profitable to run missions in a manner they weren't intended, to avoid the actual mechanics that ARE intended for the missioning system. Something is broke in this system.

*edit But hey lets get serious and Dev reply about decorating our ships interiors, are you serious... do dev just use their alt to suggest an feature then jump on it when it gains momentum? Ship interiors? is this that scam space game that one guy is working on? Interiors when other **** like missions and POS code needs work? what in the actual ****?
Leannor
State War Academy
Caldari State
#37 - 2015-01-20 17:09:05 UTC
OP has a point though, there are some breed of NPC's that 'only' drop metal scraps (or worse - nothing). That's not loot fairy, or chance, that's design.

Is that what OP is getting at?

Rest of NPC's rotate pretty good.

(perosnally I'd just go off and shoot other types of NPC that ive out more varied drops - if you're after the drops that is, persoanlly the salvage is worth more, plus bounties).

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Hengle Teron
Red Sky Morning
The Amarr Militia.
#38 - 2015-01-20 19:00:56 UTC
Its the same reason that not every sword wielding monster in WoW drops that sword (seriously, wtf is stopping you from looting that?)

So please stop b****ing about it
Hengle Teron
Red Sky Morning
The Amarr Militia.
#39 - 2015-01-20 19:02:17 UTC
Leannor wrote:
OP has a point though, there are some breed of NPC's that 'only' drop metal scraps (or worse - nothing). That's not loot fairy, or chance, that's design.

Is that what OP is getting at?

Rest of NPC's rotate pretty good.

(perosnally I'd just go off and shoot other types of NPC that ive out more varied drops - if you're after the drops that is, persoanlly the salvage is worth more, plus bounties).

and what's wrong with having by design some npcs that have no drop ?
Dangeresque Too
Pistols for Pandas
#40 - 2015-01-20 19:29:05 UTC
I think his original idea is based on the fact that NPCs don't have fits, they just have database table stats. Which is kinda dumb as they will consistently have 10+ active high slot modules to make their ships look like they match the stats the database is telling them they have.

That and also never understood why NPCs can shoot torps 100k+ and even with max skills in a bastion marauder you get what, 30k?

I am all for CCP at least fitting NPCs with the cheapest mods in combo with terrible fitting choices to balance them out to be weaker or stronger based on their class etc. Then just have the loot fairy drop what they had fit... also its silly to get a 1600mm plate from a gurista frig or a remote shield rep from a blood raider battleship.
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