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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Noriko Mai
#21 - 2015-01-20 17:11:43 UTC
Dragonaire wrote:
So I know the plan is to have this be per character to start with but having option for SKINS to be per account would be nice as well as having to buy something you already have over and over again is least than appealing really. Maybe have it that you can get them for just one char but have a per ship class license kit to expand it to the whole account might work well. That way you can try with one character and if you decide you don't really like it it was less costly. Also ability to transfer a licensed skin from one char to another on the same account might be useful. The idea of SKINS based on what corp or alliance you are in are also something I think might be popular. Just some thoughts I had.

If you can sell them - as stated in the DevBlog - you can just contract them to your other char.

"Meh.." - Albert Einstein

Mr M
Sebiestor Tribe
#22 - 2015-01-20 17:15:18 UTC
The really important question here is, does SKIN come in pink?

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Sir Constantin
#23 - 2015-01-20 17:16:06 UTC
What about the immersion of painting the ship?
The old system made more sense, you would have to buy the skin and use the industry tab to paint the ship.

With the new system you buy the license, press apply and and this will magically paint your ship?
Lyron-Baktos
The Scope
Gallente Federation
#24 - 2015-01-20 17:17:14 UTC
Anything that makes it easier to apply skins to ships is great
Phoenix Jones
Small-Arms Fire
#25 - 2015-01-20 17:18:17 UTC
Altrue wrote:
Here is my feedback: Its awesome and its everything I could dream of, coming from a skin system.

The deciding factor is the fact that they are not destroyed with the ship. I don't want to invest any real money into something destructible, but if its permanent then you have my wallet \o/

Now we're waiting on corporation-made skins and logos on ships! :D



Pretty much this

Yaay!!!!

Dominique Vasilkovsky
#26 - 2015-01-20 17:20:24 UTC
Will the skins be ship specific or can I say use a Quafe skin on any ship I can fly?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2015-01-20 17:23:02 UTC
Lore ish stuff:

You have a coat of paint on your ship. This paint is made up of nanoparticles, which can be charged to turn different colours, in different patterns.

The license you buy is to activate these particles in a particular pattern.

Big government has stepped in and said 'only these people are allowed to create patterns' and enforced it in hardware.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP FoxFour
C C P
C C P Alliance
#28 - 2015-01-20 17:24:21 UTC
Freelancer117 wrote:
The reasoning behind introducing Super Kerr-Induced Nanocoatings all sound viable.

What happens to our special edition ships ?

Like the Gnosis and Apotheosis shuttle Cool

Regards, a Freelancer


We are still compiling a list of what ships will be converted over to the new system and what will be left as unique ships. We will let you know more once we have had time to finish thinking about it.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#29 - 2015-01-20 17:24:44 UTC
Moac Tor wrote:
Are there any plans to put this in the hands of industrialists? The fact that these ship skins are not destructible isn't a good thing to my mind.


No there are no plans for this.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#30 - 2015-01-20 17:25:37 UTC
Agent Unknown wrote:
So, if you say direct trade with a person a skinned ship, when they get the ship it'll have the default skin if they don't have the license? How does this apply to ships left unoccupied in a POS and someone without a license for the skin boards it?

I sometimes trade ships between alts so thought I'd ask.


As soon as you get out of the ship it reverts to its original design. So if you get out and put it in an SMA or trade it then whoever gets in it next will have the original SKIN or the one they have selected that they own for that ship.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#31 - 2015-01-20 17:27:08 UTC
Sir Constantin wrote:
What about the immersion of painting the ship?
The old system made more sense, you would have to buy the skin and use the industry tab to paint the ship.

With the new system you buy the license, press apply and and this will magically paint your ship?


The name of the new system should imply how it works. This is the future, people are not going to get out and paint there ship every 5 minutes. Instead they have a nanocoating on the hull of the ship. This coating is based on the Kerr-effect and does fancy tricks with light to make it look like your ship has a different color scheme. /immersion

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Lyron-Baktos
The Scope
Gallente Federation
#32 - 2015-01-20 17:27:40 UTC  |  Edited by: Lyron-Baktos
Dominique Vasilkovsky wrote:
Will the skins be ship specific or can I say use a Quafe skin on any ship I can fly?


I'm sure the goal is to be able to have it on every ship eventually. Say, every ship has a certain pattern/color scheme that can be changed at will based on license. Now, just change all ships one time to add that pattern/scheme tech and your done with that ship forever, unless at some point in the future you want to change things around for variety, like ship balancing. Now all you have to do is to create the different license color schemes.

Same thing for corp logos. The corp logos are already in place; just add a few spots on every ship for the corp logo. This would be very expensive though and done at the corp director level. Once it's activated, then the license populates down to the member level for the member to activate..

lots of potential here
CCP FoxFour
C C P
C C P Alliance
#33 - 2015-01-20 17:28:26 UTC
Dominique Vasilkovsky wrote:
Will the skins be ship specific or can I say use a Quafe skin on any ship I can fly?


A single license will at first be tied to a specific hull and color scheme combo. We do have the option however tying a license to multiple ships. So there is the option of down the road offering a license for the Quafe skin on all Gallente ships and a different one just for the Megathron for example.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Zimmy Zeta
Perkone
Caldari State
#34 - 2015-01-20 17:28:28 UTC
So..does this mean we will finally get sharkmouth-paintjobs?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Callic Veratar
#35 - 2015-01-20 17:30:05 UTC
Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?

If I eject from a skinned ship does it immediately revert to the base colour?

What will happen to the skinned ships I have now? Is there a refund program planned?
Aiyshimin
Shiva Furnace
#36 - 2015-01-20 17:30:20 UTC
All of my +1000s for SKINs!

Thanks for making this happening!
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#37 - 2015-01-20 17:30:39 UTC  |  Edited by: Makoto Priano
The big question for me is this: how will existing skins be converted to the new system? Do I get a license for each ship I have a type of? Or will the old ones persist as they are, eventually dying out?

I worry that some methods of distribution -- like pirate BC and dessie skins -- will eventually result in oversupply of the market, given that skins will then be indestructible.

edit; also, how granular will these skin licenses be? Will they be per-ship, per-class, or general?

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Vincent Athena
Photosynth
#38 - 2015-01-20 17:31:30 UTC
From what I understand, once I set a skin, every ship I get in will have that skin. If I want to have different ships look different, I'll have to go to the fitting window every time I swap ships.

Could you have the client do that for me? Remember my preference for the skin on a ship by ship basis (or a ship-type by ship-type basis) so I do not have to go through a click-fest every time I change ships?

I think it could all be done client side. The client would just tell the server "set the default skin to xxx now" every time I swap ships.

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CCP FoxFour
C C P
C C P Alliance
#39 - 2015-01-20 17:32:08 UTC
Callic Veratar wrote:
Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?

If I eject from a skinned ship does it immediately revert to the base colour?

What will happen to the skinned ships I have now? Is there a refund program planned?


Could they? Will they, no.

Yes, it immediately reverts.

Still being looked at.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Moac Tor
Cyber Core
Immediate Destruction
#40 - 2015-01-20 17:33:13 UTC  |  Edited by: Moac Tor
CCP FoxFour wrote:
Moac Tor wrote:
Are there any plans to put this in the hands of industrialists? The fact that these ship skins are not destructible isn't a good thing to my mind.


No there are no plans for this.

Would it be feasible for the paint to be applied only when in a station and with certain materials consumed? That way it could be linked to the market still despite the license not being destructible.

Personally I would like to see something like that if it is technically possible.

edit - just read your reply above regarding paint being applied using nano particles on the ship, so guess that would not fit, but it would be nice if this could be somehow linked to the market.

Also I like the idea of once a ship undocks it doesn't keep changing colours when in space as that could get ridiculous, so there should be some cost associated with changing the skin.