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Dev blog: A Glimpse into the Future of Ship Skins

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CCP Phantom
C C P
C C P Alliance
#1 - 2015-01-20 16:38:31 UTC  |  Edited by: CCP Phantom
Ten months ago the ship painting pilot program was introduced (recall the details here), and now is time to look ahead what we have learned, what we want to improve and where we are heading to.

Behold the Super Kerr-Induced Nanocoatings aka SKINS!

We would like to make ship painting more permanent: once your character has purchased a specific SKIN for a ship, you can use that SKIN regardless if you lose ships that have been decorated with that SKIN. A ship loss will not lead to the loss of the ship SKIN being used on that ship.

Read CCP FoxFour's latest dev blog A Glimpse into the Future of Ship Skins for all the interesting details regarding SKINS, why we introduce them and what we can do with them in the future!

CCP Phantom - Senior Community Developer

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#2 - 2015-01-20 16:47:54 UTC
Quote:
For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs.


terrible
David Magnus
#3 - 2015-01-20 16:48:07 UTC
Exciting!
I really appreciate not having to lose rigs to apply a skin to a current ship.
I love my Interbus Moros, but was annoying getting new capital rigs when I put it on.

Keep up the good work!

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Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#4 - 2015-01-20 16:49:57 UTC
What is the plan with the NPC dropped BPC eg: Ferox Guristas Edition? Currently those are ~worthless~ and with this change it might led to right click "trash it".

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2015-01-20 16:50:22 UTC
Main reason (I think) behind not losing skins? So people actually use them.

Woo! CSM XI!

Fuzzwork Enterprises

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Heruta Skash
Monkey Attack Squad
Goonswarm Federation
#6 - 2015-01-20 16:50:24 UTC
A convinient way to apply skins and a foundation for Corp-Alliance logos or even specific skins? Finally!
CCP Goliath
C C P
C C P Alliance
#7 - 2015-01-20 16:53:19 UTC
Scottish science represent!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Felo Maxun
Felmax Trade Inc
#8 - 2015-01-20 16:54:03 UTC
So we are not getting the custom ship paining system advertised at the last fanfest (or perhaps it was the one before that) ?
Phoenix Jones
Small-Arms Fire
#9 - 2015-01-20 16:56:14 UTC
There's more good than bad with this. I'd rather people use them and not fear losing them than have them just to keep in a pos for ship spinning goodness.

This adds more value to their use vs how they are currently used.

Yaay!!!!

Dragonaire
Here there be Dragons
#10 - 2015-01-20 16:56:33 UTC
So I know the plan is to have this be per character to start with but having option for SKINS to be per account would be nice as well as having to buy something you already have over and over again is least than appealing really. Maybe have it that you can get them for just one char but have a per ship class license kit to expand it to the whole account might work well. That way you can try with one character and if you decide you don't really like it it was less costly. Also ability to transfer a licensed skin from one char to another on the same account might be useful. The idea of SKINS based on what corp or alliance you are in are also something I think might be popular. Just some thoughts I had.

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Freelancer117
So you want to be a Hero
#11 - 2015-01-20 16:58:42 UTC
The reasoning behind introducing Super Kerr-Induced Nanocoatings all sound viable.

What happens to our special edition ships ?

Like the Gnosis and Apotheosis shuttle Cool

Regards, a Freelancer

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big miker
Handsome Millionaire Playboys
Sedition.
#12 - 2015-01-20 16:59:06 UTC
More eye candy variation \o/
Cool stuff
Current Habit
The Scope
Gallente Federation
#13 - 2015-01-20 17:00:27 UTC
Dragonaire wrote:
So I know the plan is to have this be per character to start with but having option for SKINS to be per account would be nice as well as having to buy something you already have over and over again is least than appealing really. Maybe have it that you can get them for just one char but have a per ship class license kit to expand it to the whole account might work well. That way you can try with one character and if you decide you don't really like it it was less costly. Also ability to transfer a licensed skin from one char to another on the same account might be useful. The idea of SKINS based on what corp or alliance you are in are also something I think might be popular. Just some thoughts I had.



You have to buy skills for all characters too and dont get account discounts or can trade them around.
DaReaper
Net 7
Cannon.Fodder
#14 - 2015-01-20 17:00:59 UTC
Felo Maxun wrote:
So we are not getting the custom ship paining system advertised at the last fanfest (or perhaps it was the one before that) ?



Work in progress. This would be the next step towards that is my guess

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Madeleine Lemmont
Ars Vivendi
#15 - 2015-01-20 17:03:57 UTC
It's a real great and long missing idea.
So please make it happen, that corporation can buy/rent a license to use their colors and signs/icons at BPOs for corp-built ships.

You predefined the usable colors and symbols for corp-signs. So you could be able to create ship SKINs for that too.

One of the next steps could be to allow a set of skins for each visible module outside of ships. So corp-built modules could be SKINned too. I know, this will need another kind of saving modules in databases like done for ships too.
Moac Tor
Cyber Core
Immediate Destruction
#16 - 2015-01-20 17:07:13 UTC
Are there any plans to put this in the hands of industrialists? The fact that these ship skins are not destructible isn't a good thing to my mind.
Alice Strife
Caldari Provisions
Caldari State
#17 - 2015-01-20 17:08:27 UTC
I have been pondering the implication of a more advanced and highly customizable ship skin system. I would Love to see it grow to the point of every ship having a range of skin design options with a large color pallet. I feel in this respect players would feel more depth to the game with having their ships reflect them personally.

In this regard I would love to see the skin system become an Open paint option in which players can redo the ships look entirely and even import certain images like corp logos and symbols. I know I would have a Forest green and black Yin-yan on all my ships.

Of course Its up to the devs what they want to add onto the game.
Agent Unknown
School of Applied Knowledge
Caldari State
#18 - 2015-01-20 17:09:23 UTC
So, if you say direct trade with a person a skinned ship, when they get the ship it'll have the default skin if they don't have the license? How does this apply to ships left unoccupied in a POS and someone without a license for the skin boards it?

I sometimes trade ships between alts so thought I'd ask.
Altrue
Exploration Frontier inc
Tactical-Retreat
#19 - 2015-01-20 17:09:28 UTC
Here is my feedback: Its awesome and its everything I could dream of, coming from a skin system.

The deciding factor is the fact that they are not destroyed with the ship. I don't want to invest any real money into something destructible, but if its permanent then you have my wallet \o/

Now we're waiting on corporation-made skins and logos on ships! :D

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Bagrat Skalski
Koinuun Kotei
#20 - 2015-01-20 17:10:13 UTC  |  Edited by: Bagrat Skalski
I don't like idea of trial skins. What?

When we will be able do add racing stripes? Or just colorize the ship?
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