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Dev blog: The Svipul Tactical Destroyer andProjectile Changes

First post First post
Author
big miker
Frogleap Factories
#21 - 2015-01-20 15:02:44 UTC
Nice, tiny buff to AC fallof is welcomed!
Elenahina
Federal Navy Academy
Gallente Federation
#22 - 2015-01-20 15:06:11 UTC
I will be sending CCP the bill for my replacement pair of pants. These ones have a large hole in the front now.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Baali Tekitsu
AQUILA INC
Verge of Collapse
#23 - 2015-01-20 15:08:57 UTC
Every buff to ACs is welcome.
The Svipul really should get a range bonus on sniper mode, also a falloff bonus on the hull would obviously be better as it suits more playstyles. Maybe combine both to a optimal bonus in sniper mode and falloff bonus on the hull.

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Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#24 - 2015-01-20 15:11:14 UTC
Theon Severasse wrote:
Would like to see the optimal range bonus swapped to a falloff bonus to actually make it useful.

Arden Elenduil wrote:
Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal.
Plays into the strengths of projectiles much better.


Maybe a Bonus to both, optimal and falloff, so Autocannons AND Artillery can fully utilize it?
Ix Method
Doomheim
#25 - 2015-01-20 15:11:52 UTC
Ned Thomas wrote:
At least the modes aren't completely identical. I'll take it.

Love the look of it!

This. Really appreciate the way you've managed to keep the theme and apply them differently. There will be demands for falloff but **** em, this is far more interesting.

Plus vertical.

Can't wait.

Travelling at the speed of love.

Keras Authion
Science and Trade Institute
Caldari State
#26 - 2015-01-20 15:12:29 UTC
The resistances seem a bit high compared to the confessor. Did someone forget the defensive mode on? Aside from that, I look forward to seeing the sit-up machine in the game.

Svipul

Slot layout: 7 H, 4 M, 4 L, 6 turrets , 1 launcher
3 Rig Slots, 400 Calibration
Fittings: 78 PWG, 215 CPU
Defense (shields / armor / hull) : 800 / 700 / 550
Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10
Capacitor (amount / recharge rate / average cap per second): 600 / 225s / 2.667
Mobility (max velocity / agility / mass / warp speed / align time): 290 / 2.65 / 1,900,000 / 4.5 / 6.98s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 375 / 7
Sensor strength: 11 Ladar
Signature radius: 50
Cargo capacity: 430

Confessor

Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers
3 Rig Slots, 400 Calibration
Fittings: 80 PWG, 190 CPU
Defense (shields / armor / hull) : 600 / 800 / 750
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667
Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7
Sensor strength: 13 Radar
Signature radius: 60
Cargo capacity: 400

This post was rated "C" for capsuleer.

Bariolage
Control F9
#27 - 2015-01-20 15:15:40 UTC
I'm enjoying the playful but still deliberate sci-fi spaceship designs that have been put out recently. Thanks for the great art being put into the game.
Chessur
Full Broadside
Deepwater Hooligans
#28 - 2015-01-20 15:16:23 UTC
The Minny T3:

Why are we placing the MWD sig bonus in the defensive mode, and not leaving it intact for speed? So much more useful there- and useless in defense.

Using MWD only on this ship is really a let down. Confessor is so strong because of its ability to fit 10MN abs, to try and make up for the ****** speed / sig ratio that all destroyers (With out innate sig reduction) share. I am not sure the minny version is going to like being shoehorned into MWD only, if it wants to take advantage of all its ship bonuses.

I am concerned with no range increase, or falloff bonuses while in sniper. Also really concerned about no falloff bonus in general. Are we ok with forcing this into arty only alpha thrasher T2?

Doesn't have enough grid. 1mn MWD with a full rack of 280's is already 85.2 PWG. T3 gets 78 base? Are you kidding?


As for the projectile changes.

Arty changes look ok.

Ac changes on the other hand....

They need so much more love than 7.5% base falloff increase. This is not going to fix Medium AC's or small AC's. At the end of they day, they do such little damage up close- and are anemic at range. Please don't try and hit me with 'selectable damage' as a huge pro. Because that is just simply not the case when you are kiting with AC's. These paltry changes (even on falloff boats like the stabber / vaga / cyna) Are still not going to make up for the fact that they have anemic DPS at 24+K and because of that are forced to use barrage. The barrage changes are not helping the matter, if range / dps is staying similar. While a step in the right direction, WAY more needs to be done in order to address Small and medium AC's. The only thing this change will have, is give Large AC's (Tornado and particularly the Mach) A slight boost.

Baali Tekitsu
AQUILA INC
Verge of Collapse
#29 - 2015-01-20 15:16:32 UTC
Keras Authion wrote:
The resistances seem a bit high compared to the confessor. Did someone forget the defensive mode on? Aside from that, I look forward to seeing the sit-up machine in the game.


Looks like standard Minmatar to me

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Metal Icarus
Star Frontiers
Brotherhood of Spacers
#30 - 2015-01-20 15:26:35 UTC
Arden Elenduil wrote:
Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal.
Plays into the strengths of projectiles much better.


This.
Alphax45
Garoun Investment Bank
Gallente Federation
#31 - 2015-01-20 15:27:25 UTC
Love that it transforms and is more than meets the eye :)
Arden Elenduil
Unlimited Bear Works
#32 - 2015-01-20 15:30:08 UTC
Motherf*cking gundams bro
Nodire Hermetz
Jump 2 Beacon
OnlyHoles
#33 - 2015-01-20 15:31:25 UTC  |  Edited by: Nodire Hermetz
Chessur wrote:
The Minny T3:

Why are we placing the MWD sig bonus in the defensive mode, and not leaving it intact for speed? So much more useful there- and useless in defense.

Using MWD only on this ship is really a let down. Confessor is so strong because of its ability to fit 10MN abs, to try and make up for the ****** speed / sig ratio that all destroyers (With out innate sig reduction) share. I am not sure the minny version is going to like being shoehorned into MWD only, if it wants to take advantage of all its ship bonuses.

I am concerned with no range increase, or falloff bonuses while in sniper. Also really concerned about no falloff bonus in general. Are we ok with forcing this into arty only alpha thrasher T2?

Doesn't have enough grid. 1mn MWD with a full rack of 280's is already 85.2 PWG. T3 gets 78 base? Are you kidding?


As for the projectile changes.

Arty changes look ok.

Ac changes on the other hand....

They need so much more love than 7.5% base falloff increase. This is not going to fix Medium AC's or small AC's. At the end of they day, they do such little damage up close- and are anemic at range. Please don't try and hit me with 'selectable damage' as a huge pro. Because that is just simply not the case when you are kiting with AC's. These paltry changes (even on falloff boats like the stabber / vaga / cyna) Are still not going to make up for the fact that they have anemic DPS at 24+K and because of that are forced to use barrage. The barrage changes are not helping the matter, if range / dps is staying similar. While a step in the right direction, WAY more needs to be done in order to address Small and medium AC's. The only thing this change will have, is give Large AC's (Tornado and particularly the Mach) A slight boost.




You have forgot to apply you'r skills in the PWG/CPU layout :)
That's will be REALLY short to fit 10MN ab and full rack of arty , but possible

but you are all right for the small/medium autocanon
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#34 - 2015-01-20 15:33:10 UTC  |  Edited by: TrouserDeagle
so you're actually endorsing oversized afterburners as an intended and not-broken thing?

edit: and I see it has an optimal range bonus, which is terrible
edit: those autocannon buffs are extremely weak
Arden Elenduil
Unlimited Bear Works
#35 - 2015-01-20 15:34:03 UTC
Why not? If it fits, I sits
Milla Goodpussy
Garoun Investment Bank
#36 - 2015-01-20 15:37:54 UTC
Fozzie is dedicated in breaking the game.. the man is nuts.. he's crazy. he's wicked

he is

V
E
R
T
I
C
A
L

Eli Porter
Ministry of War
Amarr Empire
#37 - 2015-01-20 15:44:38 UTC
Considering the handicap of projectile ammo (the 10s ammo switch timer) I'm not sure "nerfing" Barrage is as necessary as it was for Scorch.
Querns
Science and Trade Institute
Caldari State
#38 - 2015-01-20 15:45:17 UTC
Arden Elenduil wrote:
Motherf*cking gundams bro

Glad I wasn't the only one who thought this. The Svipul looks quite a bit like the SDF-1.

I don't suppose it's too late in the art process to ask that the "arms" extend out in the "forward" direction, perpendicular to the vertical hull, while in sharpshooter mode? That would complete the look (whether intentional or unintentional) very nicely.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#39 - 2015-01-20 15:49:00 UTC
Eli Porter wrote:
Considering the handicap of projectile ammo (the 10s ammo switch timer) I'm not sure "nerfing" Barrage is as necessary as it was for Scorch.


the scorch nerf may as well have not even happened. and barrage, like all T2 ammo, needs a big rework.
theDisto
Dreddit
Test Alliance Please Ignore
#40 - 2015-01-20 15:53:13 UTC  |  Edited by: theDisto
Fozzie, have you considered potentially changing the ammo bonuses for projectiles from optimal range to falloff.

This would provide a significant buff to autocannons, providing T1 ammo options and bringing barrage behaviour more in line with them, and less a necessity. It would also shake up artillery setups and the meta, which I don't think would be a bad thing.