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Ship interiors artwork?

First post First post
Author
Raiz Nhell
State War Academy
Caldari State
#61 - 2015-01-19 22:40:20 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile




Why is this not a thing... Please hurry up and make this a thing...

You can have all of my money and possibly my first born :)

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Memphis Baas
#62 - 2015-01-19 22:44:46 UTC
Hey CCP, as an idea if the cost of printing high quality glossy and making a book out of it doesn't match with the profits you could get from it, how about a completely optional DLC that we can pay for? What it would do is activate another tab or a button on the info page of each ship (or in ISIS) where we can see schematics and other RP data in a high res jpeg window in-game. Sort of like the ship viewer, but for the schematics data.

So those who have the DLC can have in-game access to this extra stuff, and those who don't aren't affected in their pew pew, mining, whatever. And you don't deal with printing costs, but may have to keep the schematics up to date.
Blackfeathers
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#63 - 2015-01-19 22:49:08 UTC
Shut up, make this, and take my money! That would be awesome!
Provence Tristram
Science and Trade Institute
Caldari State
#64 - 2015-01-19 23:16:08 UTC
Khald Hilitari wrote:
Vash Typhoon wrote:
Indahmawar Fazmarai wrote:
They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)


EVE Ships are not empty shells, far from that they have crews, there is fiction written about that.

I don't know how much time will I take, but I hope we'll be able to walk inside our ships and be in their bridges flying in space, the capsule concept can be reworked in many diferent ways, from the gameplay point of view and the fiction point of view, we can have both now, specially since we have Dust 514, soldiers immortal like the capsuleers, but without the need of a capsule.

For me the capsule is a restraint more than an advantage, something needed to make the gameplay work, for now.

There is a lot of people, that expect a lot more from CCP and this game in the years to come, for us EVE is limitless.



The lore as it is now, you could not simply take away the capsule and have a full command bridge instead and it make sense. In the lore the capsule's primary function wasn't to give the pod pilot immortality, but was to provide the captain of a ship with the ability to directly control his his ship.

Let's look at an example:
In a naval vessel, the captain gives the order to fire the guns, a crewman on the bridge radios the blokes at the guns and tells them the captain's orders, the blokes at the guns decide whether or not they are going to follow the captain's orders, and then the guns are finally fired if the blokes at the guns followed their orders (and they probably did). This whole process would take about 1 - 5 seconds, depending on where everyone is.

In a capsuleer's ship the captain thinks "fire the guns" and the guns fire immediately. The whole process takes less than second.

The advantage of the capsule is that it replaces the entire bridge crew and several other positions on the ship with the captain, while allowing him to think the ship into following his commands. Immortality was an after thought, added not by the Jovians, but by one of the empires.

Sources:
http://community.eveonline.com/backstory/short-stories/the-jovian-wet-grave/
http://community.eveonline.com/backstory/scientific-articles/ppcc-part-1-the-capsule-and-the-clone/


They've confirmed there are crews, and it makes perfect sense. Advanced as the human mind is, it can only control 1-2 high-order conscious tasks simultaneously. It can do loads more stuff unconsciously -- everything from sound filtering to regulating heartbeat -- but those are largely innate actions housed and operated by the reptilian brain, and have nothing to do with higher-order thinking.

The capsule gives pilots and inherent advantage because basic commands like "go here" and "shoot there" would be instantaneous. But the mind cannot simultaneously order the ship's internal drones to repair a broken water cleansing system on deck 4, react to blast damage on deck 8, maintain an ongoing conversation with a station agent, and plot an escape route. We're still human -- we're just plugged in.

Crews would be a necessary addition to vessels for the same reason capsuleers are -- because full automation has been found to be impractical, and the human element wholly necessary. You cannot simultaneously make the argument that crews are useless while at the same time propping up capsule tech as the end-all, be-all. Either people need to be involved or they are outdated and unnecessary, at which point we might as well sit planet-side and pilot all these vessels as drones.
Vash Typhoon
New Eden Public Security Section 9
#65 - 2015-01-19 23:16:29 UTC
Khald Hilitari wrote:


Personally I don't think it makes sense to have an all-in-one escape pod, command center, cloning facility and not use it. What advantages would being on the empty bridge of the ship give over being in the pod? These are the questions you'd need to ask and answer to keep the lore believeable.

As far as holograms of the capsuleer inside the ship? It'd take an extremely egotistical and/or paranoid person to have a hologram of himself walking around the ship interior interacting with the crew even if it was just automated. So that might actually be somewhat commonplace.


Well it would be awesome to have another option, because even if it seems less advantageous I prefer to be able to walk in my ship and interact with my crew and use the capsule when I want too.
Provence Tristram
Science and Trade Institute
Caldari State
#66 - 2015-01-19 23:19:14 UTC  |  Edited by: Provence Tristram
Vash Typhoon wrote:
Khald Hilitari wrote:


Personally I don't think it makes sense to have an all-in-one escape pod, command center, cloning facility and not use it. What advantages would being on the empty bridge of the ship give over being in the pod? These are the questions you'd need to ask and answer to keep the lore believeable.

As far as holograms of the capsuleer inside the ship? It'd take an extremely egotistical and/or paranoid person to have a hologram of himself walking around the ship interior interacting with the crew even if it was just automated. So that might actually be somewhat commonplace.


Well it would be awesome to have another option, because even if it seems less advantageous I prefer to be able to walk in my ship and interact with my crew and use the capsule when I want too.


Humans are still required as pilots. Thus, humans are likely still required for other on-ship tasks.

If there aren't crews, why are their windows; why aren't the ships literally just engine housings, platforms for the guns, and a tiny, protruding bulge containing the pod?

The ships are clearly -- CLEARLY -- designed with large crews in mind. You can't look at them and not see that. And my guess is that, even if we as pilots can't walk around during space flight, we can 'project' ourselves into the interior in non-combat situations as a hologram, perhaps even interacting with the environment.

I mean, can you imagine what a living hell it would be if we couldn't? You're talking about MONTHS of isolation inside our little egg shells, doing nothing, talking with nobody but the occasional station agent... nobody would do that. Why would they want to? I don't care if a capsuleer is "immortal" -- what kind of immortality would that be?

No... there are crews, there are in-ship environments, and we have a way of interacting with both. If we didn't, every single capsule pilot would have long ago gone totally bonkers.
M'pact
Aliastra
Gallente Federation
#67 - 2015-01-19 23:49:16 UTC  |  Edited by: M'pact
Vash Typhoon wrote:

...because even if it seems less advantageous I prefer to be able to walk in my ship and interact with my crew and use the capsule when I want too.

It wouldn't just seem less advantageous, you would absolutely be at a distinct disadvantage against any capsuleer ship if you weren't in the pod yourself. Any ship that doesn't have a capsuleer actively piloting it would have to be extremely lucky to survive against a capsuleer ship.

And Provence---

A capsuleer's mind can do all of those things you list, and all at the same time. That's what the capsuleer implants are for (not to mention the extra abilities given by the pirate and other special/skill implants). They expand the brain's (and nervous system's) capabilities immensely. A human equipped with just the basic capsuleer implants would far out-class even the smartest and best unaugmented human. Any implants that add to stats would only make the gap even wider.

The human capsuleer is necessary because human instinct and ingenuity in combat far outstrips that of a completely automated ship. However, every single other function on a ship can be done just as well - if not better - by automatons. Repairs, ammunition loading -- even the actual aiming of the guns is automatic. The capsuleer thinks "lock this" and it gets locked by the targeting computers. Then when the capsuleer mentally selects one of the locked targets and thinks "fire" the guns automatically swivel to track the target and fire.

You also have to remember that there are still lots of non-capsuleer ships around. Capsuleers are just the best of the best elite pilots. So the same Megathron hull can be made to be a capsuleer or non-capsuleer ship. That's why there are still windows and all that human crap. And in a capsuleer ship, there still needs to be room for automatons and redundant systems. That's why ships aren't just flying weapon platforms.

In MY EVE, the capsuleer is the only crew aboard a ship. The rest of the space is redundant automated systems and automatons.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Provence Tristram
Science and Trade Institute
Caldari State
#68 - 2015-01-19 23:56:20 UTC
M'pact wrote:
Vash Typhoon wrote:

...because even if it seems less advantageous I prefer to be able to walk in my ship and interact with my crew and use the capsule when I want too.


In MY EVE, the capsuleer is the only crew aboard a ship. The rest of the space is redundant automated systems and automatons.


Well, thankfully your EVE isn't reality. There are crews... and I imagine yours is quite mutinous, considering that you pretend they don't exist.
Radax Glenn
Church of the Black Hand
#69 - 2015-01-20 00:36:49 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



YES!

Take my money!!!!
Jaysen Larrisen
Caldari Provisions
Caldari State
#70 - 2015-01-20 00:44:17 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



Absolutely!

That would be an awesome bit of immersion and cool little lore injects.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

M'pact
Aliastra
Gallente Federation
#71 - 2015-01-20 01:02:15 UTC
Provence Tristram wrote:

Well, thankfully your EVE isn't reality. There are crews... and I imagine yours is quite mutinous, considering that you pretend they don't exist.

Since EVE isn't reality anywhere, my EVE is just as real as your EVE.

The humans who would have made up my ships' crews are thankful they live in my EVE where they don't die on a regular basis.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#72 - 2015-01-20 01:19:10 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



(つ ◕_◕ )つ GIEF!!!!! DIRETIDE!!!
Jenshae Chiroptera
#73 - 2015-01-20 01:57:57 UTC
Provence Tristram wrote:
M'pact wrote:
Vash Typhoon wrote:

...because even if it seems less advantageous I prefer to be able to walk in my ship and interact with my crew and use the capsule when I want too.
In MY EVE, the capsuleer is the only crew aboard a ship. The rest of the space is redundant automated systems and automatons.
Well, thankfully your EVE isn't reality. There are crews... and I imagine yours is quite mutinous, considering that you pretend they don't exist.
My crew is made up of mechanically re-animated zombies from all the floating corpses when an enemy ship ruptures and gives me pinata treats. Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hal Morsh
Doomheim
#74 - 2015-01-20 02:28:41 UTC
ShahFluffers wrote:
Some ship cross sections that I have accumulated over the years...

Imperial Issue Apocalypse cross section

Hurricane cross section

Myrmidon cross section



Hehe, they have ammo sorting stations.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Khald Hilitari
Native Freshfood
Minmatar Republic
#75 - 2015-01-20 04:37:52 UTC
Provence Tristram wrote:
Khald Hilitari wrote:
Vash Typhoon wrote:
Indahmawar Fazmarai wrote:
They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)


EVE Ships are not empty shells, far from that they have crews, there is fiction written about that.

I don't know how much time will I take, but I hope we'll be able to walk inside our ships and be in their bridges flying in space, the capsule concept can be reworked in many diferent ways, from the gameplay point of view and the fiction point of view, we can have both now, specially since we have Dust 514, soldiers immortal like the capsuleers, but without the need of a capsule.

For me the capsule is a restraint more than an advantage, something needed to make the gameplay work, for now.

There is a lot of people, that expect a lot more from CCP and this game in the years to come, for us EVE is limitless.



The lore as it is now, you could not simply take away the capsule and have a full command bridge instead and it make sense. In the lore the capsule's primary function wasn't to give the pod pilot immortality, but was to provide the captain of a ship with the ability to directly control his his ship.

Let's look at an example:
In a naval vessel, the captain gives the order to fire the guns, a crewman on the bridge radios the blokes at the guns and tells them the captain's orders, the blokes at the guns decide whether or not they are going to follow the captain's orders, and then the guns are finally fired if the blokes at the guns followed their orders (and they probably did). This whole process would take about 1 - 5 seconds, depending on where everyone is.

In a capsuleer's ship the captain thinks "fire the guns" and the guns fire immediately. The whole process takes less than second.

The advantage of the capsule is that it replaces the entire bridge crew and several other positions on the ship with the captain, while allowing him to think the ship into following his commands. Immortality was an after thought, added not by the Jovians, but by one of the empires.

Sources:
http://community.eveonline.com/backstory/short-stories/the-jovian-wet-grave/
http://community.eveonline.com/backstory/scientific-articles/ppcc-part-1-the-capsule-and-the-clone/


They've confirmed there are crews, and it makes perfect sense. Advanced as the human mind is, it can only control 1-2 high-order conscious tasks simultaneously. It can do loads more stuff unconsciously -- everything from sound filtering to regulating heartbeat -- but those are largely innate actions housed and operated by the reptilian brain, and have nothing to do with higher-order thinking.

The capsule gives pilots and inherent advantage because basic commands like "go here" and "shoot there" would be instantaneous. But the mind cannot simultaneously order the ship's internal drones to repair a broken water cleansing system on deck 4, react to blast damage on deck 8, maintain an ongoing conversation with a station agent, and plot an escape route. We're still human -- we're just plugged in.

Crews would be a necessary addition to vessels for the same reason capsuleers are -- because full automation has been found to be impractical, and the human element wholly necessary. You cannot simultaneously make the argument that crews are useless while at the same time propping up capsule tech as the end-all, be-all. Either people need to be involved or they are outdated and unnecessary, at which point we might as well sit planet-side and pilot all these vessels as drones.


I not once said or implied that their aren't crews on the ships. Bridge crew and crew are not the same thing. Bridge crew are the officers and helmsmen, these according to the canon lore that CCP has given to us do not exist on any pod pilot's ship. Capsuleer ships would need crew to maintain the automatons, feed the crew, clean up after the crew, etc. The capsule allows the ship to function with a crew that is smaller than a skeleton crew, but most ships still do have a crew.
Khald Hilitari
Native Freshfood
Minmatar Republic
#76 - 2015-01-20 04:50:27 UTC
Provence Tristram wrote:


Humans are still required as pilots. Thus, humans are likely still required for other on-ship tasks.


100% with you here.

Provence Tristram wrote:

If there aren't crews, why are their windows; why aren't the ships literally just engine housings, platforms for the guns, and a tiny, protruding bulge containing the pod?


Actually that's because most of the ships we fly weren't built with pods in mind, and would need a full crew to operate.

Capsuleer ships are retrofitted to be able to hold the pod.

Provence Tristram wrote:

The ships are clearly -- CLEARLY -- designed with large crews in mind. You can't look at them and not see that. And my guess is that, even if we as pilots can't walk around during space flight, we can 'project' ourselves into the interior in non-combat situations as a hologram, perhaps even interacting with the environment.


Clearly the ships are designed with large crews in mind, but that's because 99% of the ships aren't piloted by pod pilots.

There is a very real possibility that holograms of the egger inside his ship are a thing.

Provence Tristram wrote:

I mean, can you imagine what a living hell it would be if we couldn't? You're talking about MONTHS of isolation inside our little egg shells, doing nothing, talking with nobody but the occasional station agent... nobody would do that. Why would they want to? I don't care if a capsuleer is "immortal" -- what kind of immortality would that be?


Well, capsuleers are regularly on comms with each other. Also, there's a ton of money in being a capsuleer. Iirc .1 isk is enough to set up 4 generations for life all expenses paid.

Provence Tristram wrote:

No... there are crews, there are in-ship environments, and we have a way of interacting with both. If we didn't, every single capsule pilot would have long ago gone totally bonkers.


Actually most canon lore has eggers being quite wonderfully insane. So that's a thing.
Mara Pahrdi
The Order of Anoyia
#77 - 2015-01-20 06:44:27 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile


Sure. But don't forget the Fedos. We want to see it all.

Remove standings and insurance.

CCP Falcon
#78 - 2015-01-20 07:51:58 UTC
No promises of course Big smile

This is just an idea that I'd suggested to CCP t0rfifrans a while back that we'd been talking about, as he's also a massive nerd when it comes to this kind of thing Big smile

Good to see an initial positive reaction, although it'd need way more planning and investgation Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#79 - 2015-01-20 08:17:54 UTC
CCP Falcon wrote:
No promises of course Big smile

This is just an idea that I'd suggested to CCP t0rfifrans a while back that we'd been talking about, as he's also a massive nerd when it comes to this kind of thing Big smile

Good to see an initial positive reaction, although it'd need way more planning and investgation Smile


Can i pre-book now???? Shocked

DO eeeeeeeeeeet

No Worries

Herzog Wolfhammer
Sigma Special Tactics Group
#80 - 2015-01-20 08:39:31 UTC  |  Edited by: Herzog Wolfhammer
Jenshae Chiroptera wrote:
Herzog Wolfhammer wrote:
What I'm saying is, there's a market for that stuff and presently, as far as the media is concerned, there is no currently running Sci fi series on TV, so what you have is a huge void that can be filled.
Film CGI team + EVE assets + EVE lore + TV series writer + TV production company.

Could it happen? Yes.
Would it drive new members to the game through the roof? Yes.
Will it happen? Probably not.




I've been saying in these forums for years that CCP has the potential to be more than a game company and change the way science fiction is consumed. Forever.

Imagine if say STTNG was more than just a show that we passively sit and watch. Imagine if the Battle at Wolf359 was not just "an episode" but in addition to being that and part of the show, there were players in that battle.

To this day, we would have people watching those reruns on TV or doing a "DVD/Netflix" marathon or something, but most of all, the chances for them to actually meet people who were in that battle. .Imagine the kid who was not even born before then and someone says to that kid "yeah I had a cruiser in that fight. Freakin' Borg cut a hole in my ship". Imagine being in that fleet, and being able to tell about it?

If this happened with Eve, nobody will be able to just sit and watch science fiction any more, or just read books. Those things won't go away and should not, but a "full spectrum media" of the genre could go a long way and Eve has the lore, and backstory (much of it player-involved) to meet this bill.

I hope it happens soon enough and with Eve, run by its international crew but still maintaining the Icelandic Viking edge. If an American game company picks up that ball and runs with it, it'll have another Wesley and be full of PC crap and would be too excruciating for anybody not on Ritalin (Like the rest of the world for example).

Bring back DEEEEP Space!