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Player Features and Ideas Discussion

 
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Warp Assist Module

Author
Annette Nolen
Perkone
Caldari State
#21 - 2015-01-19 23:04:39 UTC  |  Edited by: Annette Nolen
Nolak Ataru wrote:
Bumping is used to keep capitals and supers unaligned and kept apart from each other to remove the ability to rep or fire. It is a perfectly valid mechanic, and if your freighter with 20b of loot is getting bumped, you can kiss it goodbye and next time don't move so much in a single freighter.


Did you actually read the suggestion? Absolutely nothing in my proposal prevents the gameplay of bumping caps out of RR range. It gives the opposing fleet one possible counter which should be trivial for the bumping fleet to shut down easily; blap the immobile ship waiting 35s for his assist module to cycle (EDIT: or even simpler, just infinipoint the target cap).

As to the second point, any large ship can be bumped regardless of what they're carrying. You're talking about avoidance yet again (don't be a target). I'm talking about adding an honest to god gameplay mechanic that actually provides a gameplay counter to active bumping as it occurs. Not guaranteed, not OP, and certainly not a free "I win" button. Just an active counter that turns bumping from being a perfectly effective mechanic into something that is no longer 100% certain.
Oscae
Caldari Provisions
Caldari State
#22 - 2015-01-19 23:25:32 UTC
Annette Nolen wrote:


As to the second point, any large ship can be bumped regardless of what they're carrying. You're talking about avoidance yet again (don't be a target). I'm talking about adding an honest to god gameplay mechanic that actually provides a gameplay counter to active bumping as it occurs.

Let's look at why people are bumped and subsequenlty ganked
1) you are autopiloting
2) you are carrying more value than is necassary/safe
3) you are pissing people off in local
4)a combination of the above
5)gankers gonna gank

We don't need new mods and gameplay mechanics if you got ganked once too often trying to autopilot officer mods into Jita, don't be a target and you won't need to worry about being bumped/ganked.

Yes it's avoidance, but if you can avoid it, why wouldn't you?
5pitf1re
Republic Military School
Minmatar Republic
#23 - 2015-01-19 23:34:40 UTC  |  Edited by: 5pitf1re
Just get a webbing friend before getting bumped. If your webbing friend is not pants on head handicapped (seriously, that's considered profane?) it will be virtually impossible to get your freighter bumped.
afkalt
Republic Military School
Minmatar Republic
#24 - 2015-01-19 23:40:36 UTC
To be fair I'm preeeeeeetty damned sure RFF know about webbing. Only just noticed OP corp, interesting.
Annette Nolen
Perkone
Caldari State
#25 - 2015-01-19 23:42:01 UTC
Oscae wrote:
Yes it's avoidance, but if you can avoid it, why wouldn't you?


There is no perfect avoidance technique. Addressing all of the things you listed does nothing to guarantee the avoidance of bumping. You can and will be bumped while flying as safely as feasible in a freighter in high-sec. You can and will be bumped even if you are empty, scouted the chokepoint ahead, brought a webber, fit 3 istabs, and have full nomads in your head. At which point you will be locked down with 100% effectiveness and no potential counter.

You can try to deflect from the issue all you want, but at its heart this is a suggestion to provide a mechanical counter to the mechanics of bumping in a way that does not remove it from the game or negate its many varied and valid uses. I'm not sure why anyone would be arguing that a 100% effective tactic should be allowed to remain in EVE with no counters of any kind, except I guess those who have a vested interest in making sure the mechanic remains OP.

Honestly the discussion around the impact on bumping is pretty well played out. I'm more interested to hear thoughts on the +0.5 WCS aspect of it at this point and if people think it would lead to "hero untackle" becoming a thing in fleet warfare, the use of inifipoint hics in subcap lowsec fights, etc.
Annette Nolen
Perkone
Caldari State
#26 - 2015-01-19 23:47:53 UTC
5pitf1re wrote:
Just get a webbing friend before getting bumped. If your webbing friend is not pants on head handicapped (seriously, that's considered profane?) it will be virtually impossible to get your freighter bumped.


It takes a minimum of two webbers to guarantee one will be available on every gate owing to the weapons timer. One webber is insufficient and leaves a freighter open to bumping at some point on shorter warps. And if those two webbers are not both perfect Rapier pilots, there can and will be gates where there is plenty of window for a bumper to get there first. Plus, webbers can be ganked too. Which is fine, I have no problem with that, but popping a webber should not allow an attacker to transition the mechanics into something that is now 100% in their favor.

And again, this is all focusing on avoidance. Avoidance is great; I'm not asking for more avoidance techniques. I'm proposing a mechanical counter to the actual mechanics of active bumping. As it is, in high-sec, once bumping is initiated it is 100% effective. You think 100% effective tactics are healthy for EVE?
5pitf1re
Republic Military School
Minmatar Republic
#27 - 2015-01-20 00:13:15 UTC
I'm not saying the mechanics are not broken. I'm saying that you really have to do it proper wrong to get bumped. Been doing this many many times with only one pilot.
Ice Dolly
GLU CANU
#28 - 2015-01-20 00:16:28 UTC
Oscae wrote:
Annette Nolen wrote:


As to the second point, any large ship can be bumped regardless of what they're carrying. You're talking about avoidance yet again (don't be a target). I'm talking about adding an honest to god gameplay mechanic that actually provides a gameplay counter to active bumping as it occurs.

Let's look at why people are bumped and subsequenlty ganked
1) you are autopiloting
2) you are carrying more value than is necassary/safe
3) you are pissing people off in local
4)a combination of the above
5)gankers gonna gank

We don't need new mods and gameplay mechanics if you got ganked once too often trying to autopilot officer mods into Jita, don't be a target and you won't need to worry about being bumped/ganked.

Yes it's avoidance, but if you can avoid it, why wouldn't you?



I have been bumped for none of these reasons, in empty ships. I have been bumped just because I showed up. So the bumper decided to just bump away. What is being proposed here is to have a tool to deal with the bumping but still allowing interaction after the jump away. The way it is now, as Annette Nolan states and it is true, once you get into a bumping situation, that is pretty much it unless they either get a ganking squad or they get bored bumping and abandon the activity. How is that fair game play? Just asking!!!
Annette Nolen
Perkone
Caldari State
#29 - 2015-01-20 00:25:33 UTC  |  Edited by: Annette Nolen
5pitf1re wrote:
I'm not saying the mechanics are not broken. I'm saying that you really have to do it proper wrong to get bumped. Been doing this many many times with only one pilot.


Yay for being lucky, I guess. Your counter-argument is to leave a broken mechanic in EVE because it hasn't yet personally affected you?

The hilarity of this suggestion is that this will impact almost none of the current freighter bumping/ganking. Most pilots will still be AFK and therefore unable to use this option. The fact that empty JFs are still getting bumped and ganked even though they literally have a more powerful "I win" button than what this module proposes is clear evidence that this will do nothing to stop the long term trend of freighter bumping/ganking. Which is fine by me.

Philosophically speaking, the CODE. crowd should be 100% in support of this proposed module. It provides active, attentive pilots a non-trivial, not guaranteed counter to bumping. It does nothing to help AFK pilots, and is certainly not a sufficiently reliable escape plan that it suddenly makes it smart to haul 20B through high-sec.
Oscae
Caldari Provisions
Caldari State
#30 - 2015-01-20 00:34:03 UTC
Annette Nolen wrote:
Oscae wrote:
Yes it's avoidance, but if you can avoid it, why wouldn't you?


Addressing all of the things you listed does nothing to guarantee the avoidance of bumping. You can and will be bumped while flying as safely as feasible in a freighter in high-sec. You can and will be bumped even if you are empty, scouted the chokepoint ahead, brought a webber, fit 3 istabs, and have full nomads in your head. At which point you will be locked down with 100% effectiveness and no potential counter.

Look at the last item on the list
Oscae wrote:

5)gankers gonna gank

Sometimes, sh*t happens and people blow you up, there's really not much you can do about that, you consent to non-consensual PvP when you undock, first rule of EvE.
Annette Nolen wrote:
You can try to deflect from the issue all you want,

Alright let's talk about non consensual bumping then. Your proposed module sounds good for when you are being bumped for no reason, the bumper in question is not looking to gank you, just to ruin your day, in which case, yes, it is unfair that a 1 day old pilot can lock your fully trained ship down with minimal effort.

However, what happens when an organised group of people get together and make an effort to bump you out of align to gank you. Your mod now makes all of their hard work redundant as you disregard physics and slingshot yourself to the nearest celestial. Sure they can follow you, but what's to say you're not already aligning back to gate with a webber freind to speed things up?

How can your proposal help in the first situation but not be a pain to balance for the second?
baltec1
Bat Country
Pandemic Horde
#31 - 2015-01-20 00:39:49 UTC
Annette Nolen wrote:
baltec1 wrote:
Annette Nolen wrote:
baltec1 wrote:
A web ship escorting a freighter Already does this job.


Nope, it doesn't. Webbing is an avoidance technique. Once bumped, webbing is useless.


Thats the counter, you enter warp so fast they cant bump you.


So you are officially agreeing that there is NO mechanics counter to being bumped at the moment? None? It is 100% effective once initiated, and that the only valid counters in the game right now are, in fact, avoidance techniques to ensure bumping never begins and not actual counters to the mechanic of bumping itself?

Just clarifying.


No.

As said you can get a fast ship out in front of a bumped freighter and simply warp it away from the bumpers.

Alternatively you can counter bump said bumpers.

Webbing the freighter means they won't be bumping it in the first place.
Donnachadh
United Allegiance of Undesirables
#32 - 2015-01-20 02:10:15 UTC
I am going to leave most of this debate untouched primarily because I can see the validity of most of the arguments on both sides so I will simply say this. The bumping mechanic definitely needs to be looked at again by CCP. No I am not saying it is broken, or that changes are needed but it does need a good long look.

baltec1 wrote:
As said you can get a fast ship out in front of a bumped freighter and simply warp it away from the bumpers.

Not specifically true as the OP has stated. The ONLY way this will work is if you properly guess the direction the you are being bumped and get that fast ship in the proper position. If the bumper has a few brain cells still active they will not bump you in the same direction making this technique totally worthless.
baltec1
Bat Country
Pandemic Horde
#33 - 2015-01-20 02:22:19 UTC
Donnachadh wrote:

Not specifically true as the OP has stated. The ONLY way this will work is if you properly guess the direction the you are being bumped and get that fast ship in the proper position. If the bumper has a few brain cells still active they will not bump you in the same direction making this technique totally worthless.



OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly.
Annette Nolen
Perkone
Caldari State
#34 - 2015-01-20 02:33:45 UTC
baltec1 wrote:
OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly.


This tactic will work rarely as the EVE client does not accurately display your alignment vector during active bumping.
baltec1
Bat Country
Pandemic Horde
#35 - 2015-01-20 02:39:31 UTC
Annette Nolen wrote:
baltec1 wrote:
OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly.


This tactic will work rarely as the EVE client does not accurately display your alignment vector during active bumping.


You dont need that, just get in front and navigate using the camera. You have a rather wide margin for error in this.
Annette Nolen
Perkone
Caldari State
#36 - 2015-01-20 02:46:19 UTC
baltec1 wrote:
Annette Nolen wrote:
baltec1 wrote:
OP is wrong, this tactic will work damn near every time you use it unless you mess it up badly.


This tactic will work rarely as the EVE client does not accurately display your alignment vector during active bumping.


You dont need that, just get in front and navigate using the camera. You have a rather wide margin for error in this.


You don't have a 90 degree margin of error and I've watched my freighter snap to new alignments that extreme routinely during a bump. When you have burned 200km in one direction only to find that, in fact, your freighter was pointing 75 degrees off to the left the whole time and the client JUST NOW decides to inform you of that fact, well, that's not gameplay nor is that a reliable or even defensible counter to bumping.

Your other argument is, once again, avoidance, not a counter.

And your final counter is "more bumping", which sounds eerily like "the only counter to supers is more supers". Funnily enough, ALSO a gameplay state no one is particularly happy with :)
baltec1
Bat Country
Pandemic Horde
#37 - 2015-01-20 02:53:40 UTC
Annette Nolen wrote:


You don't have a 90 degree margin of error


You don't need that.



Annette Nolen wrote:

and I've watched my freighter snap to new alignments that extreme routinely during a bump. When you have burned 200km in one direction only to find that, in fact, your freighter was pointing 75 degrees off to the left the whole time and the client JUST NOW decides to inform you of that fact, well, that's not gameplay nor is that a reliable or even defensible counter to bumping.


This is tosh. Not only would the client not suffer from that much lag but bumping of freighters is to get the ship away from the gate guns. Bumping a ship from multiple directions does not work and is highly likely to result in the target simply warping off to a celestial.

Annette Nolen wrote:

Your other argument is, once again, avoidance, not a counter.


Yes, its a counter, you stop it from happening in the first place.

Annette Nolen wrote:

And your final counter is "more bumping", which sounds eerily like "the only counter to supers is more supers". Funnily enough, ALSO a gameplay state no one is particularly happy with :)


Difference here is that there is multiple counters to bumping and ganking in general.

Another tactic is to suicide a nub ship into the freighter to pre spawn concord.
Annette Nolen
Perkone
Caldari State
#38 - 2015-01-20 04:06:46 UTC
baltec1 wrote:
This is tosh. Not only would the client not suffer from that much lag but bumping of freighters is to get the ship away from the gate guns. Bumping a ship from multiple directions does not work and is highly likely to result in the target simply warping off to a celestial.


I'm sorry you disagree with reality, but that IS what happens when a freighter is bumped. The EVE client gets *very* confused about alignment.

baltec1 wrote:

Another tactic is to suicide a nub ship into the freighter to pre spawn concord.


A Bat Country representative should not be stooping to deception about the mechanics of ganks. You know as well as I do that a single pre-spawned CONCORD squad will barely diminish the DPS output of a full-size gank fleet. More importantly, what exactly does that have to do with bumping? Oh yeah, nothing. So I'm not sure why you'd bring CONCORD into this discussion.

Don't conflate this thread with one about freighter ganking. It's not. It's about a warp assist module which has one particularly useful case of being helpful as a counter to the bumping mechanic, a mechanic which is often but not exclusively used to pin down freighters in highsec, and not always for ganking. The module has other features unrelated to bumping entirely, and unrelated to freighter bumping in highsec specifically.

I have no interest in arguing about ganking because I have no interest in reducing or nerfing highsec ganking.

I AM interested in keeping bumping around as a valid mechanic, and in order to be a valid mechanic it needs a valid counter. If you guys keep arguing against valid gameplay counters to bumping you'll very soon find CCP simply nerfing what is clearly an OP mechanic in a way that is far less appealing to the highsec freighter ganking crowd.

My suggested mechanic would do nothing to prevent 95% of freighter ganks and would in no way be a guaranteed escape button for the remaining few % of cases either. It WOULD, however, provide a legitimate gameplay mechanic counter to active bumping so that bumping is not 100% certain to succeed.

The suggestion also has a number of other implications for pvp in general, though I find it amazing that no one seems to care to discuss any of those aspects.
Colette Kassia
Kassia Industrial Supply
#39 - 2015-01-20 04:20:51 UTC
*Plugging my own post.*

I had an idea similar to this based on changing how the normal warp drive functions. If my solution was nerfed slightly by shorten the range of an errant warp to <100km then it would bring the game-balance into similar territory as what you are describing.

But I agree with the other posters in that a warp assist module which can be mounted on an escort ship already exists: a webber. A combination of counter-bumping by the escort, manual piloting (including towards other warpable objects than the one you are ultimately trying to get to), and webbing can get you out of most bump-tackles. But the issue with that is needing to have an escort to counter the exploitation of an artificial game mechanic.
Jenshae Chiroptera
#40 - 2015-01-20 04:31:34 UTC
Here is an old thread discussing the idea, for you.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.