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Player Features and Ideas Discussion

 
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Parasitic Takeover

Author
Brian Rise
The Scope
Gallente Federation
#1 - 2015-01-19 13:04:47 UTC
A ship designed to attach to inject commandos into enemy ships to kill them from the inside and take it over.
Would make for good team work as you can help shoot off parasitic ships. Also could be another statistical value of a ship: crewstrength. The more crew the longer the takeover time or the lesser the chance of actually succeeding in the takeover.

(Game mechanically you fly to an enemy ship, attach yourself, wait some time until the enemy clone dies, you take over his ship and lose the parasite)

Encouraging teamplay could also be done by shiptypes that couple eacth other into 1 with 1 dude acting as pilot and secondary gunner, the other guy as primary gunner, or shiptypes that are also parasitic but attach themselves to a friendly ship to give or receive bonuses.

Decoy signatures:
Cant believe this is not already in this game: Modules or some kind of item that makes you appear as something else on the overview/scanners. Deployables/Holograms that create signatures of POS/ships to bait enemies.
Lugh Crow-Slave
#2 - 2015-01-19 13:24:02 UTC
wow three for three not a single original idea but it has been a while since someone went the boarding root w/o trying to implement dust or legion
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-01-19 13:32:51 UTC
Explain how you're going to get your commandos through my shields, armour and hull, given that they can tank literally everything else.

Then explain how I can ACTIVELY prevent them from taking my ship.

Then explain how this is an any way good for the game.

Then explain why forum searching is a difficult concept for you to grasp.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2015-01-19 13:37:18 UTC
Danika Princip wrote:
Explain how you're going to get your commandos through my shields, armour and hull, given that they can tank literally everything else.

Then explain how I can ACTIVELY prevent them from taking my ship.

Then explain how this is an any way good for the game.

Then explain why forum searching is a difficult concept for you to grasp.


I should get organized and save pre-formatted answers to the regularly reposted ideas :D

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-01-19 13:42:16 UTC
Corraidhin Farsaidh wrote:
Danika Princip wrote:
Explain how you're going to get your commandos through my shields, armour and hull, given that they can tank literally everything else.

Then explain how I can ACTIVELY prevent them from taking my ship.

Then explain how this is an any way good for the game.

Then explain why forum searching is a difficult concept for you to grasp.


I should get organized and save pre-formatted answers to the regularly reposted ideas :D




So should I, I type that one out way too often Lol
Brian Rise
The Scope
Gallente Federation
#6 - 2015-01-19 14:14:49 UTC  |  Edited by: Brian Rise
yeye i get it, not the first, won't be the last.

Why is that good for the game: currently fleets warp in, brawl and leave. One of the most commonly used strategies is called "Wrecking ball", which does not sound that strategically sophisticated (- it is, no doubt).

Maybe shields have to be down for that to work, making armortanks more susceptible.

What can you actively do: Have Units on board. Like modules in different fits ... Troops would be another scissor in the rock-paper-scissors game of combat.
A fleet without protection from this attack strategy is more vulnerable to it.

How does it improve the game? There's nothing like the "wtf why are those guys suddenly pointing their guns at me?" moment, as fighting can just seem really dull sometimes.
Knits fleetmembers closer together if you have 2 pilots working on 1 ship, requires more coordination and teamplay.

There is already a leeching mechanic in the game with vampiric caps. Just going one step further.

Decoys are just a no-brainer: warfare does not exist without deception, everything else is just bashing around.

Explain why shooting down ideas is better than spitballing for solutions.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-01-19 14:23:18 UTC
Brian Rise wrote:
yeye i get it, not the first, won't be the last.

Why is that good for the game: currently fleets warp in, brawl and leave. One of the most commonly used strategies is called "Wrecking ball", which does not sound that strategically sophisticated (- it is, no doubt).

Maybe shields have to be down for that to work, making armortanks more susceptible.

What can you actively do: Have Units on board. Like modules in different fits ... Troops would be another scissor in the rock-paper-scissors game of combat.
A fleet without protection from this attack strategy is more vulnerable to it.

How does it improve the game? There's nothing like the "wtf why are those guys suddenly pointing their guns at me?" moment, as fighting can just seem really dull sometimes.
Knits fleetmembers closer together if you have 2 pilots working on 1 ship, requires more coordination and teamplay.

There is already a leeching mechanic in the game with vampiric caps. Just going one step further.

Explain why shooting down ideas is better than spitballing for solutions.



So you want armour tanking to be effectively useless then? We'd just spam hundreds of these things in big fights you know.

How would you get through armour that can withstand doomsday hits?

Filling my ship with dustbunnies or whatever is not an active defence. Every ship loss has a reason, and something you could have ACTIVELY done to prevent it. Getting boarded and relying on something else entirely is not an active defence. I should not have to rely on troops to protect my ship.

Your game improvements aren't. Have you ever actually PVPed?

NOS/Neuts don't destroy your ship, and steps can be taken to stop them.

Explain why completely unworkable ideas that have been discussed to death need anything other than shooting down.
Lugh Crow-Slave
#8 - 2015-01-19 14:28:52 UTC
Brian Rise wrote:
yeye i get it, not the first, won't be the last.

you would be if people learned how to search
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2015-01-19 14:35:03 UTC
Brian Rise wrote:
...

Explain why shooting down ideas is better than spitballing for solutions...


Never be put off proposing old ideas if you believe you have enough of a new spin on it, its just that there really wasn't anything new in your suggestions that hasn't already been done to death this time.
Brian Rise
The Scope
Gallente Federation
#10 - 2015-01-19 14:36:35 UTC
If you have the wrong fit in a 1v1 you can't actively prevent anything at all.
Armor tanking does not have to be useless because of that: like everything in this game, it could work on probabilities; Sending in a single unit into a battleship probably would not have a high success rate then. Unsuccessfull? You lost your clone.
Wanna get it done? Maybe 5 people have to try. Ok then lets say you can steal the ship after the armor to not have a negative impact on the armor vs shield balance.

Teamplay is fun, i see working together to complete a task as an improvement. I do not say this game has no teamplay. And yes it is already fun. The more strategies exist, the better.

Getting throu armor/Hull that withstands doomsday hits: A Hull can have weakpoints, the single bar at the bottom is a pretty strong abstraction of a ships health. This game has variable damages on each shot, but it does not go as far as "your engine was hit, you now have 1 less engine and fly slower".
Brian Rise
The Scope
Gallente Federation
#11 - 2015-01-19 14:41:52 UTC
Corraidhin Farsaidh wrote:
Brian Rise wrote:
...

Explain why shooting down ideas is better than spitballing for solutions...


Never be put off proposing old ideas if you believe you have enough of a new spin on it, its just that there really wasn't anything new in your suggestions that hasn't already been done to death this time.



Yeh, you are right. I did not flesh it out enough. Any other ideas to make combat a bit more diverse?
I guess putting a lot of mirrors on a shipt to reflect amarr lasers back at the shooter has been suggested already aswell :DDD
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2015-01-19 16:34:46 UTC
Brian Rise wrote:
If you have the wrong fit in a 1v1 you can't actively prevent anything at all.
Armor tanking does not have to be useless because of that: like everything in this game, it could work on probabilities; Sending in a single unit into a battleship probably would not have a high success rate then. Unsuccessfull? You lost your clone.
Wanna get it done? Maybe 5 people have to try. Ok then lets say you can steal the ship after the armor to not have a negative impact on the armor vs shield balance.

Teamplay is fun, i see working together to complete a task as an improvement. I do not say this game has no teamplay. And yes it is already fun. The more strategies exist, the better.

Getting throu armor/Hull that withstands doomsday hits: A Hull can have weakpoints, the single bar at the bottom is a pretty strong abstraction of a ships health. This game has variable damages on each shot, but it does not go as far as "your engine was hit, you now have 1 less engine and fly slower".



You do know that if it took 5 people to pull it off, we'd bring 500, right? Thus making armour tanking totally worthless, especially on caps/supers (Which, incidentally, tank MULTIPLE doomsday hits, how are you going to cut through hulls that withstand that?)

We already have teamplay, plenty of it. Why would we need a '**** you' button to steal things in a way that is impossible to defend against?

Why is it a good idea to bring in an idea that is impossible to defend against? Especially one that would be used, on day ne, to deprive someone of hundreds of billions of ISK?

ShahFluffers
Ice Fire Warriors
#13 - 2015-01-19 17:25:33 UTC
I have never been comfortable with the idea of "taking over" a target ship and praying that the Random Number Generator sides with you (which can be gotten around by spamming the mechanic UNTIL it works)... or worse, FPS players who don't have anything at stake are randomly drafted to help you defend your multi-billion ISK ship.

In either case... there is still nothing you can directly do to stack the odds in your favor. At least with a bad fit and/or bad maneuver you can make a mental note of it and fit/fly differently next time.

Plus...

- boarding mechanics would only be used in niche circumstances... most probably in a way that would make people scream "they are greifing me!!!"

- it isn't a "fun" mechanic. Even a "one-sided" war decs in high-sec can be "fun" if you use the appropriate tactic with the appropriate mentality (see: spam lots of cheap Ewar Frigates at your enemies).

- most ships would not be worthwhile enough to "board." And those that would be are huge (or hugely expensive) ships whose only strength is to outlast the opposition until friendly support arrive or they kill everything. This mechanic basically takes away that ability to "outlast" any hostiles.
ex. Marauders, Carriers, Dreds, etc.
Ralph King-Griffin
New Eden Tech Support
#14 - 2015-01-19 17:57:32 UTC
Danika Princip wrote:
Corraidhin Farsaidh wrote:
Danika Princip wrote:
Explain how you're going to get your commandos through my shields, armour and hull, given that they can tank literally everything else.

Then explain how I can ACTIVELY prevent them from taking my ship.

Then explain how this is an any way good for the game.

Then explain why forum searching is a difficult concept for you to grasp.


I should get organized and save pre-formatted answers to the regularly reposted ideas :D




So should I, I type that one out way too often Lol

Here's the book Mark afk cloaking oneBlink ,
we sshould all start centralizing these ctrlc-ctrlv responses.
Soldarius
Dreddit
Test Alliance Please Ignore
#15 - 2015-01-19 18:53:57 UTC
So... a mechanic that allows this single ship to steal an actively piloted titan? lel. Good luck with that.

http://youtu.be/YVkUvmDQ3HY

Unsuccessful At Everything
The Troll Bridge
#16 - 2015-01-19 20:10:04 UTC
*pictures titans dragging their butts on carpeting.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Celthric Kanerian
Viziam
Amarr Empire
#17 - 2015-01-19 22:27:20 UTC
This sounds like a wannabe Ewar thing.
Donnachadh
United Allegiance of Undesirables
#18 - 2015-01-20 02:36:11 UTC
No and I have only spent a few minutes thinking about all the ways this could be abused.
baltec1
Bat Country
Pandemic Horde
#19 - 2015-01-20 03:02:05 UTC
Everything fits a smartbomb.