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Tried Exploration, but too young yet.

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-01-19 03:04:46 UTC
So...

I tried Exploration because It looked like the most interesting way of making ISK (Will NOT waste my 2h of free time per night on mining). For the last couple of days I travelled the 0.5 to 1.0 zones in search of Data or Relic sites. All I could find were Wormhole or Combat Signatures (lots and LOTS of them).

Actually, I found one Data and one relic site and made about 1 million ISK for both of them. So it would be very nice if the frequency of sites would be there.


Therefore its not an issue with my character skills because I was able to identify the signatures. I was just too late to get the good stuff and this probably caused by the fact that my game time is after the kids are in bed and my house 'tasks' are done...which is between 20h00 and 22h00 (if I am lucky). Probably the worst time to compete for the signature sites.

Now, I understand that as soon as I can get to the low and null Secs it will be a lot more interesting. But at this time I have one functional ship and if I lose it I am...well...buck naked.

So I have 5.5 millions in bank and I am trained to use Destroyer ships for Amarr, Gallente and Minmatar.



- What interesting options do I have (mostly regarding a ship) to do some combat signatures or Anomalies with that kind of budget?


- How can you identify the difficulty levels of combat Anomalies and Signatures?


- Or should I stick with missions for now because I am simply too 'green'?



As always, thanks a lot for the help. Its a very complexe game filled with interesting options. So you have to try them all as a young character to know what direction you will take for the long run. Having people that provide constructive advices really help to make the right choices!

Yeah!




Blake Lowe
Catgirl Exhibition and Rental Agency
#2 - 2015-01-19 03:17:11 UTC
Well, although it's not part of your initial questions, you could try running down some wormhole Relic // Data sites, though you'll have to look up if they spawn enemies because I only do WH combat sites.

To answer your questions in beautiful, neat, numbered form:

1.) Destroyers aren't great ships for PVE, in fact, I believe them to be some of the worst combat ships for PVE, though I may be proven wrong by some bitter old vet who's somehow magically done C6 escalated sites with an algos. Now, back on question, frigates are some of the most interesting ships in the game, and aren't bad for a starting point for stuff, though I would strongly recommend training at least cruisers and preferably battlecruisers.

2.) I believe the function used is "Googling" (That's what I do, at least) ^_^

3.) Missions are horrible ISK unless you're doing L4s, and if you have enough money to buy a fit to do L4s, you don't want the little money it does give you (About 10 mil an hour AFAIK)

So my advice is: look into doing WH data/relic sites in connections from hi-sec OR find someone doing L4 missions that wouldn't mind giving you half the ISK and letting you salvage (It's boring and gives little ISK, but if you need something to do, I suppose it works.
Pod Panik
Low-Sec Scrubs
#3 - 2015-01-19 03:23:57 UTC
Blake Lowe wrote:


2.) I believe the function used is "Googling" (That's what I do, at least) ^_^

So my advice is: look into doing WH data/relic sites in connections from hi-sec OR find someone doing L4 missions that wouldn't mind giving you half the ISK and letting you salvage (It's boring and gives little ISK, but if you need something to do, I suppose it works.



For point #2, I mean using the scanners, is there a way to know what you are getting into before you jump?


And I was under the impression that Wormholes were tougher then normal missions/combats. Is it really something I could do with a Frigate?


Thanks for the help BTW
Sabriz Adoudel
Move along there is nothing here
#4 - 2015-01-19 03:25:19 UTC  |  Edited by: Sabriz Adoudel
Firstly I think you'll find Destroyers are poorly suited to PVE. They combine the worst elements of frigates (low hitpoints) and cruisers (being easy to hit). Of the main categories of T1 ships (frig/dessy/cruiser/BC/BS), I consider them the weakest for PVE.

As for the difficulty of combat anomolies - you can look up the name of the site on Google, or just warp in and look at what is there in a ship you can afford to lose. (A rookie ship will do if you are dirt poor). For combat signatures, they vary in highsec from very easy sites aimed at a poorly-fit frigate up to sites designed for well-fitted tech 2 cruisers or tech 1 battlecruisers.

As for ships to experiment with - at 5m a cruiser is out of the question, so you are stuck with frigs and dessies for now. A long range fitted destroyer with a microwarpdrive and only a light tank is probably your best bit, as you will have the best opportunities to escape.

If you are dead broke, however, remember that EVE doesn't limit you to earning your ISK from killing NPCs or finding valuables in-game. Have you considered scamming as a way to make a few hundred million ISK? One very effective scam is the tried and tested strategy of begging. Intentionally lose a ship to NPCs, then beg in local in busy systems. "Help, NPCs killed my ship, can anyone give me 5m ISK to buy and fit a new destroyer?" A good number of useful idiots will give you ISK, and you can keep asking long after you first get paid.


There are more lucrative ways to scam, but I will let you figure those out yourself.

I support the New Order and CODE. alliance. www.minerbumping.com

Pod Panik
Low-Sec Scrubs
#5 - 2015-01-19 03:35:41 UTC
Sabriz Adoudel wrote:


If you are dead broke, however, remember that EVE doesn't limit you to earning your ISK from killing NPCs or finding valuables in-game. Have you considered scamming as a way to make a few hundred million ISK? One very effective scam is the tried and tested strategy of begging. Intentionally lose a ship to NPCs, then beg in local in busy systems. "Help, NPCs killed my ship, can anyone give me 5m ISK to buy and fit a new destroyer?" A good number of useful idiots will give you ISK, and you can keep asking long after you first get paid.



Hahaha. I prefer to deserve what I have.

I do have a Rifter waiting in my bay (from the Career quests). Would that be sufficient to do the low-end combat wormholds?
Jolea
Doomheim
#6 - 2015-01-19 03:51:37 UTC
Stop doing exploration and head to Arnon and do the sisters of eve missions arc Blood Stained Stars, it will take a while to complete it, but you end up with nearly 20 million isk, possibly more.

While doing that train towards a cruiser, I would recommend either vexor, caracal, or the arbitrator. Vexor and Arbitrator being drone boats, and caracal being a missile boat. All of them are fairly easy for a noob to fit a tank on and have enough DPS to handle high security combat sites while getting skills up.

If you do find a 4/10 site just be careful. I started out in an arbitrator doing combat sites and first one netted me a pithi type a small shield booster. That single site was 100 million isk. In high sec stations are common, keep fittings with you to switch out what you need to match what sites you find.

Another bonus if you do the sisters of eve arc you get faction enough to start running level 2 missions with sisters of eve if you dont want to continue exploration. They have some of the best loyalty points conversions available.
Shiloh Templeton
Cheyenne HET Co
#7 - 2015-01-19 04:08:56 UTC
Pod Panik wrote:
- How can you identify the difficulty levels of combat Anomalies and Signatures?
These links will help

Cosmic Anomolies

This will help you know what to expect in DED sites. Notice the links at the bottom also in this page also.

DED complex list
Hasikan Miallok
Republic University
Minmatar Republic
#8 - 2015-01-19 04:31:53 UTC
Blake Lowe wrote:


3.) Missions are horrible ISK unless you're doing L4s, and if you have enough money to buy a fit to do L4s, you don't want the little money it does give you (About 10 mil an hour AFAIK)



- 50 mill an hour from level IVs with a good ISK/LP corp. Level IV SOE burners pay 30 mill just in LP for 5 minutes work.

- More like 100 mill an hour from Epic Arcs but they are only once every 3 months

- 100 mill plus an hour with a good incursion community


HOWEVER none of those options are available to a new character.

10 mill an hour is about what you would get running a mix of level 3 and level 2s in a newb cruiser I expect.
Mara Rinn
Cosmic Goo Convertor
#9 - 2015-01-19 05:05:53 UTC
Making ISK Guide: http://wiki.eveonline.com/wiki/Making_ISK

In my opinion, the best ships for combat sites will be drone boats since they leave high slots free for scanner probe launchers. Eschewing other high slots also frees up fitting for local tank, which is extremely important for brand new pilots. So at the frigate level I would pick a Tristan. For destroyers, and Algos or Dragoon. Your mileage will vary of course.

Destroyers are quite handy in PVE, though you really do need to pick your fights carefully. Destroyers are similar to Attack Battlecruisers in a way, since they combine "size up" firepower with "size down" tank. The essentials of flying both classes are to know your enemy, know your weapon capabilities, and learn how to fit the two together. For destroyers, it is indeed possible to take on L3 and L4 missions, just as long as you get to dictate range. Your worst scenarios are those where access is through a gate that dumps you well inside missile range of a missile-spewing enemy.

So for DED 1 & 2, I would go with a drone boat. Heavy local tank (two energised membranes or shield resist amplifiers for each expected damage type), prop mod, core probe launcher and use any extra fitting for Drone Link Augmentors, sensor boosters or signal amplifiers, and drone damage augmenters.

You can shield tank or armour tank, but not both. A ship is good for shield tanking if it has four or more mid slots (I have seen people run L4s in shield tanked Harbingers).

As you build your skills in core fitting, armour/shield tanking and drones (see the Mastery tab of your ship info), start looking at adding more DPS with ship-mounted weapons such as railguns or blasters for the Tristan & Algos.

After that, head over to the Ships & Modules forum for more advice!
Elena Thiesant
The Scope
Gallente Federation
#10 - 2015-01-19 05:35:37 UTC
Pod Panik wrote:
I do have a Rifter waiting in my bay (from the Career quests). Would that be sufficient to do the low-end combat wormholds?


No. Combat sites (anomalies) in a wormhole need battlecruiser or above in general.

Low-end WHs do however have nullsec exploration sites (data and relic) now, and those have no rats, hence they're easy enough to do in a frigate.
Sgt Ocker
What Corp is it
#11 - 2015-01-19 07:58:48 UTC
If you like scanning for data and relic sites grab yourself a Magnate (T1 Amarr scanning frigate) and poke your head into some of the quieter lowsec systems.
You can find these by using the star map and looking at statistics. You are able to see how many pilots in space in last 30 mins, number of pilots currently docked and active, plus a few others that can help you pick a quieter location for your scanning.

Completed Data and Relic sites do respawn after a period of time so just keep looking.
The lower the security of the system, the better the rewards are likely to be.

Just remember to keep a close eye on Local and Dscan regularly if there are other in system with you.

What I made my 1st billion isk with (upgraded to T2 modules as skills improved)
Magnate; (Cost, with fit ready to go, < >2 mil isk
Core Probe Launcher
Drone Link Augmentor
Prototype/ Improved cloaking device

Limited 1mn Afterburner
Relic Analyzer
Data Analyzer

Local Hull Conversion Overdrive Injector
Local Hull Conversation Nanofiber Structure
Drone Damage Amplifier
Drone Damage Amplifier

Small Memetic Algorithm Bank
Small Emission Scope Sharpener

Drones are personal choice, I used drones according to the faction space I was working.

Suggestion - Carry a mobile depot with Small Ancillary Armor Repairer and Nanite Paste. (they ween't available when I started but would have saved docking up to repair)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Plippy Ploppy Cheesenose
Doomheim
#12 - 2015-01-19 08:15:33 UTC
Pod Panik wrote:
So...

I tried Exploration because It looked like the most interesting way of making ISK (Will NOT waste my 2h of free time per night on mining). For the last couple of days I travelled the 0.5 to 1.0 zones in search of Data or Relic sites. All I could find were Wormhole or Combat Signatures (lots and LOTS of them).


I think it's been said before. There's lots of competition for data/relic sites in high sec. So they will be more scarce there unless you find some quiet part of space or run those at inconvinient times for others (like very early EU or very late US).

Or, you can try finding a wormhole to quiet low sec or null sec and do sites there - you'll probably have more luck. Risks are greater but so are the rewards.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-01-19 09:42:04 UTC
Lower end combat sites should be able do be done in a combat fitted frigate.

You also might want to look into a cruiser (cruisers are the workhorse of EVE) as it will open up a good bunch of options to you.

Also, did you do the SoE Epic Arc in Arnon, as that will give you around 10 - 20 mil ISK (depending on how much you have to spent during the epic arc).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ed MarKeen
East Domain Inc.
#14 - 2015-01-19 11:03:50 UTC
Sgt Ocker wrote:
If you like scanning for data and relic sites grab yourself a Magnate (T1 Amarr scanning frigate) and poke your head into some of the quieter lowsec systems.
You can find these by using the star map and looking at statistics. You are able to see how many pilots in space in last 30 mins, number of pilots currently docked and active, plus a few others that can help you pick a quieter location for your scanning.

Completed Data and Relic sites do respawn after a period of time so just keep looking.
The lower the security of the system, the better the rewards are likely to be.

Just remember to keep a close eye on Local and Dscan regularly if there are other in system with you.

What I made my 1st billion isk with (upgraded to T2 modules as skills improved)
Magnate; (Cost, with fit ready to go, < >2 mil isk
Core Probe Launcher
Drone Link Augmentor
Prototype/ Improved cloaking device

Limited 1mn Afterburner
Relic Analyzer
Data Analyzer

Local Hull Conversion Overdrive Injector
Local Hull Conversation Nanofiber Structure
Drone Damage Amplifier
Drone Damage Amplifier

Small Memetic Algorithm Bank
Small Emission Scope Sharpener

Drones are personal choice, I used drones according to the faction space I was working.

Suggestion - Carry a mobile depot with Small Ancillary Armor Repairer and Nanite Paste. (they ween't available when I started but would have saved docking up to repair)


Add one or two salvage drones, they will be useful to salvage wrecks.
If you carry an assembled Small Standard Container, you can save some space in the cargo, because it takes 100m3 in the cargo but can store 120m3 of stuff.

The Local Hull Conversion modules are some of the ones that were changed during last release, the versions available now are Type-D Restrained Overdrive Injector and Type-D Restrained Nanofiber Structure
http://community.eveonline.com/news/dev-blogs/rebalancing-modules-round-two/


The Sun's Anvil
Jednota Inc
#15 - 2015-01-19 12:09:27 UTC
Pod Panik wrote:
I tried Exploration because It looked like the most interesting way of making ISK (Will NOT waste my 2h of free time per night on mining). For the last couple of days I travelled the 0.5 to 1.0 zones in search of Data or Relic sites. All I could find were Wormhole or Combat Signatures (lots and LOTS of them).


I'm pretty much in the same boat....and I've actually been trying some "dangerous" <.5 and even wormhole space....and if I'm LUCKY I'll come away with 1Mil/hour exploring.

Contrast that with dumb as dishwater mining (in HIGH sec for heaven sake) where I can pull in 3Mil/hour guaranteed (though boring as heck)....
Pod Panik
Low-Sec Scrubs
#16 - 2015-01-19 12:27:08 UTC
Lots of great advices and I take notes of them. However I don't have 1/2 the skills you guys are mentioning.

I am not 2 weeks in the game yet and that is the issue. There are a lot of options for established players, but its the lift-off that is pretty rough while you have a dozen of skills to work on at the same time because you can't even equip some of the gear you require.

So, until I am able to (for example) use combat drones, have proper tanking and gunning skills, what are the low end options?

Mind you, i wanted to be an explorator so most of my skill time has been spent on scaning, hacking, archeology and the such. My combat skills are..well...low.


Thanks again for the help
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2015-01-19 12:38:28 UTC
The things you require for wormhole exploration:

1. Cloak
2. Scanning mods
3. some kind of propulsion mod (mwd preferred)
4. Hacking/archaeology trained to 3
5. Astrometrics 4
6. Astrometric support skills to 3
7. Frigate skill to 4

All this takes no longer than a week to train.
Winter Archipelago
Autumn Industrial Enterprises
#18 - 2015-01-19 12:41:44 UTC
Just a little note that you can run the career agent missions for each race, and that each race has three different sets of agents (one for each of the three bloodlines). If you run them twice more for the Minmatar, you'll get a lot of additional ships that you can either put to use or sell, plus nine other sets of ships for the other three races that you can do the same with.

It's a bit dry and dull the second (and 12th) time around, but in a pinch, a number of goodies are made readily available to you because of it.

https://wiki.eveonline.com/en/wiki/Career_Agents shows all of the systems in which the career agents are located.
Pod Panik
Low-Sec Scrubs
#19 - 2015-01-19 13:19:31 UTC
Tsukino Stareine wrote:
The things you require for wormhole exploration:

1. Cloak
2. Scanning mods
3. some kind of propulsion mod (mwd preferred)
4. Hacking/archaeology trained to 3
5. Astrometrics 4
6. Astrometric support skills to 3
7. Frigate skill to 4

All this takes no longer than a week to train.



Nice, i am pretty close to that. I need astrometrics 4 and all the requirements for cloaking.

Couple days at best probably.
Ed MarKeen
East Domain Inc.
#20 - 2015-01-19 13:26:13 UTC  |  Edited by: Ed MarKeen
Tsukino Stareine wrote:
The things you require for wormhole exploration:

1. Cloak
2. Scanning mods
3. some kind of propulsion mod (mwd preferred)
4. Hacking/archaeology trained to 3
5. Astrometrics 4
6. Astrometric support skills to 3
7. Frigate skill to 4

All this takes no longer than a week to train.


Yeah, but without some other core skills this will be much more difficult.
Fitting Analyzers, Probe Launcher, Cloaking Device and other stuff if you don't have enough CPU and Powergrid can be difficult.

Anyway, he already has some exploration skills, then maybe is time to put some time on other things.

Engineering (CPU and Powergrid)
Gunnery or Missiles
Shield and/or Armor
Navigation

One small tip, don't waste to much time to train all races, will be useful in the future, but not now.
Focus on one race ship and it's preferred tank and weapon systems.


My 2 cents
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