These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

how to fit hurricane for solopew now?

Author
Joe Starbreaker
Ministry of War
Amarr Empire
#1 - 2015-01-17 07:34:06 UTC
Good evening.
I just renewed this week after four weeks away, and found three Hurricanes set up for solo (or "disorganized small gang") PVP. Two of them no longer fit the modules they used to. The third was sort of a shieldy buffery medium-range fit, but it exploded embarrassingly in a 1v1 fight with some kind of fruity Gallente HAC. Has the 'cane been nerfed into obsolescence?

And... how do you fit them nowadays? How about close-range webbing brawler fits? I'd like to get these other two hulls outfitted smartly.
Valkin Mordirc
#2 - 2015-01-17 08:06:41 UTC
Depending when you left, then yes they have been.

However the Fleet Issued Hurricane is the exact same as the old cane. So if you looking for your old one, get one of those.

As for Fittings, I see most standard canes set up as dual webbed brawlers.
#DeleteTheWeak
Gregor Parud
Imperial Academy
#3 - 2015-01-17 08:42:01 UTC  |  Edited by: Gregor Parud
It depend on what you're looking for in regards to pvp style and scenarios, but CBC can (and probably should) make use of the MMJD now. This can be used in several ways, one is a brawler setup where you "force" your targets to get into scram range (if no Lach present) and is mostly used for solo stuff. Another option is a MMJD kiter to counter bubbles and will mostly be used as a sniper in groups.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-01-17 10:10:05 UTC
Unfortunately while MJDs sound like a good idea, battlecruisers just don't have the fitting to make them viable and in the case of the cane, makes it impossible to shield tank.

Along with the warp speed nerf and T1 cruiser rebalance, there's very few reasons to fly a BC in pvp anymore.

[Hurricane, mjd]
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II

Medium Micro Jump Drive
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Unstable Power Fluctuator I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x5

that's the only way I feel you can fit a fleet MJD cane these days.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2015-01-17 11:13:09 UTC
Just to expand: cane doesn't have enough mids to do solo pvp effectively, as soon as a frigate turns up you're boned since you don't have web/scram
Gregor Parud
Imperial Academy
#6 - 2015-01-17 11:27:03 UTC
Well that's a load of nonsense. You can fit MJD, MWD and 720s just fine. You can have scram/web just fine on an AC solo cane, also you have a neut so it's not like you're going to die to a frigate.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2015-01-17 12:39:15 UTC
Gregor Parud wrote:
Well that's a load of nonsense. You can fit MJD, MWD and 720s just fine. You can have scram/web just fine on an AC solo cane, also you have a neut so it's not like you're going to die to a frigate.



show me a fit and i'll poke so many holes in it, you'll have a colander when I'm done.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#8 - 2015-01-17 14:32:42 UTC
I experimented with a mmjd no scope fit. Worked ok.

Mids are sebo, scram, web and MMJD. Fit with 220s, medium neut and armor buffer. Think it was like 40-50k EHP, 600ish dps.

How it works is you warp around at 100km. Find someone that is 100km off. OH sebo with target range script. Prelock your target, spool up MMJD and upon landing, insta-scram, web, neut and brawl them down. Otherwise, i prefer arty cane. I solo in unusual fits.. but its fun.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#9 - 2015-01-17 14:34:38 UTC
Tsukino Stareine wrote:
Gregor Parud wrote:
Well that's a load of nonsense. You can fit MJD, MWD and 720s just fine. You can have scram/web just fine on an AC solo cane, also you have a neut so it's not like you're going to die to a frigate.



show me a fit and i'll poke so many holes in it, you'll have a colander when I'm done.


I too am curious. Ive flown cane and fleet cane. Arty plus prop uses 70-80% of your grid. My mmjd plus 720 fit needs an RCU with only hull for tanking.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#10 - 2015-01-17 14:35:38 UTC  |  Edited by: Stitch Kaneland
Gregor Parud
Imperial Academy
#11 - 2015-01-17 14:39:53 UTC
Stitch Kaneland wrote:
Tsukino Stareine wrote:
Gregor Parud wrote:
Well that's a load of nonsense. You can fit MJD, MWD and 720s just fine. You can have scram/web just fine on an AC solo cane, also you have a neut so it's not like you're going to die to a frigate.



show me a fit and i'll poke so many holes in it, you'll have a colander when I'm done.


I too am curious. Ive flown cane and fleet cane. Arty plus prop uses 70-80% of your grid. My mmjd plus 720 fit needs an RCU with only hull for tanking.


You gain the ability to MJD, you lose some EHP and speed. So if the MJD is a tactical advantage then it's worth it.


[Hurricane, Fleet]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Medium Micro Jump Drive
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
[empty high slot]

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Stitch Kaneland
The Tuskers
The Tuskers Co.
#12 - 2015-01-17 14:57:25 UTC  |  Edited by: Stitch Kaneland
Gregor Parud wrote:
Stitch Kaneland wrote:
Tsukino Stareine wrote:
Gregor Parud wrote:
Well that's a load of nonsense. You can fit MJD, MWD and 720s just fine. You can have scram/web just fine on an AC solo cane, also you have a neut so it's not like you're going to die to a frigate.



show me a fit and i'll poke so many holes in it, you'll have a colander when I'm done.


I too am curious. Ive flown cane and fleet cane. Arty plus prop uses 70-80% of your grid. My mmjd plus 720 fit needs an RCU with only hull for tanking.


You gain the ability to MJD, you lose some EHP and speed. So if the MJD is a tactical advantage then it's worth it.


[Hurricane, Fleet]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Medium Micro Jump Drive
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
[empty high slot]

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



"Fits just fine" but needs 2 PG mods. Think you should rethink your statement there. No neut, so hopefully that frig doesnt have a scram or youll get solod by an incursus.

Though the fit says fleet. So if you have support, it may work. But solo, that would diaf. Plus, no tackle.
Gregor Parud
Imperial Academy
#13 - 2015-01-17 15:06:37 UTC  |  Edited by: Gregor Parud
It's a fleet fit so yeah :) Also, many ships need fitting modules and in this case it's the downside to having a tactical advantage of course the fit is sub par to a "normal" one, or other ships. That's the whole point of the CBC rebalance; it's NOT meant for Joe schmoe blob fleets. If in smaller engagements being able to burn out of a bubble/long point camp is worthwhile then it's worth it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-01-17 15:34:27 UTC  |  Edited by: Tsukino Stareine
The tactical advantage of a MJD is not worth 2 fitting mods.

Also what on earth is that fit supposed to do? It's got about effective 33km range with short range ammo with horrific tracking, if you use tremor it goes down to sub 300 dps at 80km (though you can only target to 62.5)#

compare that to a ferox with a similar fit which has longer range, 10k more ehp and 20km more targeting range and only requires 1 fitting mod.

[Ferox, test]
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Reactor Control Unit II

Medium Micro Jump Drive
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Also just to note the OP was about solo.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#15 - 2015-01-17 15:58:56 UTC
Honestly, the best arty cane fit is hull fit. All the mids of armor, and lows of sheild. Can lose a PG mod and fit a neut. Those mids on the cane could use TC or TP to increase tracking/optimal substantially with a slight loss in EHP. Its a sniper, it needs to hit and project the best it can. With mmjd, if something points you, mjd away. If a frig scrams you, neut and gtfo.

Course, with no hull logi, not good for fleets. Though i fly a solo arty cane with dual web, tp, neut and mjd. Wrecks stuff close and far. Even killed a confessor with it at 8km :)
Gregor Parud
Imperial Academy
#16 - 2015-01-17 16:15:29 UTC  |  Edited by: Gregor Parud
Tsukino Stareine wrote:
The tactical advantage of a MJD is not worth 2 fitting mods.

Also what on earth is that fit supposed to do? It's got about effective 33km range with short range ammo with horrific tracking, if you use tremor it goes down to sub 300 dps at 80km (though you can only target to 62.5)#

compare that to a ferox with a similar fit which has longer range, 10k more ehp and 20km more targeting range and only requires 1 fitting mod.

[Ferox, test]


Those fits have comparable damage projection, it goes back and forth a bit if you start toying with ammo but really it's not that different. But the arties get to select damage types and don't use cap, the ferox isn't even stable on dps/tank alone so it's severely limited in what it can do if it has to move around a bit. Also, tracking for both fits is exactly the same and in case arties start using their mid range ammo (which has a use) then you get even more tracking.

So dps/application/damagetype/mobility wise the cane is better off than that Ferox, It does have 10k less EHP. And of course arties do what they do best; volley targets off the field. So yes, fits like these have a use in specific scenarios and that is the crux; specific scenarios (non lol blob warfare) where you can effectively mjd out of a camp, warp to the on-grid covert and start applying dps.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2015-01-17 16:40:42 UTC  |  Edited by: Tsukino Stareine
Gregor Parud wrote:
Tsukino Stareine wrote:
The tactical advantage of a MJD is not worth 2 fitting mods.

Also what on earth is that fit supposed to do? It's got about effective 33km range with short range ammo with horrific tracking, if you use tremor it goes down to sub 300 dps at 80km (though you can only target to 62.5)#

compare that to a ferox with a similar fit which has longer range, 10k more ehp and 20km more targeting range and only requires 1 fitting mod.

[Ferox, test]


Those fits have comparable damage projection, it goes back and forth a bit if you start toying with ammo but really it's not that different. But the arties get to select damage types and don't use cap, the ferox isn't even stable on dps/tank alone so it's severely limited in what it can do if it has to move around a bit. Also, tracking for both fits is exactly the same and in case arties start using their mid range ammo (which has a use) then you get even more tracking.

So dps/application/damagetype/mobility wise the cane is better off than that Ferox, It does have 10k less EHP. And of course arties do what they do best; volley targets off the field. So yes, fits like these have a use in specific scenarios and that is the crux; specific scenarios (non lol blob warfare) where you can effectively mjd out of a camp, warp to the on-grid covert and start applying dps.


comparable? Not even close. 33km is where the cane starts to lose a lot of damage in falloff, 33km in the ferox is barely the START of falloff in the ferox.

Changing up the ammo makes absolutely 0 difference as it drops the dps to almost tremor level anyway with mid range RF ammo.

Cap stable? Who cares about cap stable? Something you're kiting away in a fleet isn't going to last more than 2 minutes before they get to you anyway and if you're planning on shooting for longer than 2 minutes it's very likely you won't be moving.

so no, dps/application is not superior at all. Mobility yes, but that's fairly moot for a sniping setup and damage type matters very little in most pvp situations.

And I like how you've just completely ignored the lock range part.
Gregor Parud
Imperial Academy
#18 - 2015-01-17 17:11:03 UTC
Tsukino Stareine wrote:
comparable? Not even close. 33km is where the cane starts to lose a lot of damage in falloff, 33km in the ferox is barely the START of falloff in the ferox.

Changing up the ammo makes absolutely 0 difference as it drops the dps to almost tremor level anyway with mid range RF ammo.

Cap stable? Who cares about cap stable? Something you're kiting away in a fleet isn't going to last more than 2 minutes before they get to you anyway and if you're planning on shooting for longer than 2 minutes it's very likely you won't be moving.

so no, dps/application is not superior at all. Mobility yes, but that's fairly moot for a sniping setup and damage type matters very little in most pvp situations.

And I like how you've just completely ignored the lock range part.


Tremor has about 1/5th the tracking of mid range ammo, it seems as if you're just looking at paper dps. And yes the graphs ARE pretty similar if you swap ammo a bit, Rails are on top but being able to select damage type really does help, stating that it doesn't is just hilarious nonsense and a clear sign of "all I understand is blob tactics". Same for the "mobility isn't important". I'm not saying the Cane is brilliant, it's not and for a very good reason, but the whole "woe is me rails rail RAAAIIILLSS" just isn't true.

So either you have no clue, OR the only clue you have is blob warfare OR you're lying trying to create a biased situation, frantically screaming for a cane buff.

Joe Starbreaker
Ministry of War
Amarr Empire
#19 - 2015-01-17 21:02:32 UTC
Gregor Parud wrote:
It depend on what you're looking for in regards to pvp style and scenarios, but CBC can (and probably should) make use of the MMJD now. This can be used in several ways, one is a brawler setup where you "force" your targets to get into scram range (if no Lach present) and is mostly used for solo stuff. Another option is a MMJD kiter to counter bubbles and will mostly be used as a sniper in groups.


I've been gone a while, I guess, because I'm not familiar with any of the game-related nouns you used in that sentence except "scram"...
Joe Starbreaker
Ministry of War
Amarr Empire
#20 - 2015-01-17 21:08:03 UTC
Stitch Kaneland wrote:
Honestly, the best arty cane fit is hull fit.
...
Course, with no hull logi, not good for fleets.


Has hull tanking really become a thing?
12Next page