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Rattlesnake vs Bloodraiders

Author
Sweet Chillit
Doomheim
#1 - 2015-01-14 07:25:31 UTC
T2 Mjolnir cruise missiles vs T2 inferno cruise missiles

Almost everyone says use the EM missiles but I am thinking that with Gallente battleship 5 skill, the inferno gets a 50% dmg boost. Are they better than the EM missiles then?

What are the hard stats on resistances for the blood raiders?
If the resists for thermal are higher than EM then it might cancel the 50% dmg boost out.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2015-01-14 08:31:47 UTC
Use the thermal.... and use faction not T2 Ammo.

No Worries

Sweet Chillit
Doomheim
#3 - 2015-01-14 08:37:13 UTC
ChromeStriker wrote:
Use the thermal.... and use faction not T2 Ammo.


I will use thermal then but not faction, the minor increase in money made between T2 and faction does not warrant the massive cost increase.

Thanks
Chainsaw Plankton
FaDoyToy
#4 - 2015-01-14 08:41:56 UTC
Sweet Chillit wrote:
ChromeStriker wrote:
Use the thermal.... and use faction not T2 Ammo.


I will use thermal then but not faction, the minor increase in money made between T2 and faction does not warrant the massive cost increase.

Thanks



with 5 launchers and the slow RoF on cruise I would guess that the cost increase is easily offset by the increase in isk gains.

also depending on what you are doing some t2 missiles would probably make sense to use.

@ChainsawPlankto on twitter

Sweet Chillit
Doomheim
#5 - 2015-01-14 09:29:53 UTC
Chainsaw Plankton wrote:
Sweet Chillit wrote:
ChromeStriker wrote:
Use the thermal.... and use faction not T2 Ammo.


I will use thermal then but not faction, the minor increase in money made between T2 and faction does not warrant the massive cost increase.

Thanks



with 5 launchers and the slow RoF on cruise I would guess that the cost increase is easily offset by the increase in isk gains.

also depending on what you are doing some t2 missiles would probably make sense to use.


Pure ratting. T2 ammo actually outperforms caldari faction versions cost for cost. Considering that faction ammo is a LOT more expensive.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-01-14 12:53:17 UTC
well, if you're changing from precision to fury depending on ship size it will mostly be more cost efficient.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2015-01-14 15:25:03 UTC
Be aware that high-damage T2 missiles (i.e. Fury and Rage) have pretty stiff penalties to damage application. Unless you're shooting at oversized targets (which can't be true in your case unless you've found capital 'rats) or your targets are well painted and/or webbed, your damage output won't be anywhere near what your "paper DPS" is. I've seen cases where vanilla T1 missiles out-damaged T2 Fury/Rage missiles after taking the differences in explosion velocity and explosion radius into account.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Chainsaw Plankton
FaDoyToy
#8 - 2015-01-15 09:03:22 UTC
Sweet Chillit wrote:
Pure ratting. T2 ammo actually outperforms caldari faction versions cost for cost. Considering that faction ammo is a LOT more expensive.


bah, misread your earlier response. but yea in general I would use t2 missiles as they will do the most damage.

@ChainsawPlankto on twitter

Chris Winter
Science and Trade Institute
Caldari State
#9 - 2015-01-15 18:02:20 UTC
Bronson Hughes wrote:
Be aware that high-damage T2 missiles (i.e. Fury and Rage) have pretty stiff penalties to damage application. Unless you're shooting at oversized targets (which can't be true in your case unless you've found capital 'rats) or your targets are well painted and/or webbed, your damage output won't be anywhere near what your "paper DPS" is. I've seen cases where vanilla T1 missiles out-damaged T2 Fury/Rage missiles after taking the differences in explosion velocity and explosion radius into account.

This is why pve missile BSes fit rigor and flare rigs. With those and a TP, you'll hit battleships just fine with fury cruise while your drones murder anything smaller.
Sweet Chillit
Doomheim
#10 - 2015-01-16 06:25:37 UTC
Chris Winter wrote:
Bronson Hughes wrote:
Be aware that high-damage T2 missiles (i.e. Fury and Rage) have pretty stiff penalties to damage application. Unless you're shooting at oversized targets (which can't be true in your case unless you've found capital 'rats) or your targets are well painted and/or webbed, your damage output won't be anywhere near what your "paper DPS" is. I've seen cases where vanilla T1 missiles out-damaged T2 Fury/Rage missiles after taking the differences in explosion velocity and explosion radius into account.

This is why pve missile BSes fit rigor and flare rigs. With those and a TP, you'll hit battleships just fine with fury cruise while your drones murder anything smaller.


I just cant get it cap stable with those rigs. I value my cap stability for multi-boxing.
Andrew Indy
Cleaning Crew
#11 - 2015-01-16 07:34:49 UTC
I'm sure i have seen a website with resistance numbers for most Rats (cant find it now) but moral of the story is that the difference between the primary and secondary resistance holes are not hat great. So the 50% bonus you get with Thermal should easily make up for it.
atomic killer
The DARK TROJANS
#12 - 2015-01-16 10:44:00 UTC
Sweet Chillit wrote:
Chris Winter wrote:
Bronson Hughes wrote:
Be aware that high-damage T2 missiles (i.e. Fury and Rage) have pretty stiff penalties to damage application. Unless you're shooting at oversized targets (which can't be true in your case unless you've found capital 'rats) or your targets are well painted and/or webbed, your damage output won't be anywhere near what your "paper DPS" is. I've seen cases where vanilla T1 missiles out-damaged T2 Fury/Rage missiles after taking the differences in explosion velocity and explosion radius into account.

This is why pve missile BSes fit rigor and flare rigs. With those and a TP, you'll hit battleships just fine with fury cruise while your drones murder anything smaller.


I just cant get it cap stable with those rigs. I value my cap stability for multi-boxing.


I used rattlesnake with rapid heavies. In missions / ratting 70%+ targets are frigs / cruiser and BC. Also with rapid heavies it's much easier to fit excellent tank.
Soldarius
Dreddit
Test Alliance Please Ignore
#13 - 2015-01-16 20:14:50 UTC
When I lived in Period Basis I used a HAM Drake for belt ratting. At BC 4, my damage was pretty even no matter what ammo I used. Drake gets a 10% Kinetic damage per level bonus. Once I hit bc5, kinetic was better.

Since Thermal is the 2nd best type to use vs Bloods iirc, I would go with that and use cruise missiles and Curators/Praetors from beyond 50km. Bloods don't hit much farther than that.

http://youtu.be/YVkUvmDQ3HY

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2015-01-16 20:27:17 UTC
Chris Winter wrote:
This is why pve missile BSes fit rigor and flare rigs. With those and a TP, you'll hit battleships just fine with fury cruise while your drones murder anything smaller.

Yup. Just like using tracking mods to help turret ships hit, only with missiles you're limited to rigs. (Not counting webs and painters as they apply equally to both.)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs