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I joined EVE for Incarna - a random bucket of ideas

First post
Author
Ivy Sunkiller
Ministry of War
Amarr Empire
#1 - 2011-12-19 15:29:53 UTC
Quick three points about WiS:

  1. It can't be prioritized over the FiS game that makes EVE what it is.
  2. It can't be just a gimmick/social hub but actually needs to serve a purpose.
  3. It needs to be completely optional for those players who never want to leave their capsules and couldn't care less about captain quarters, not to mention stations.

I want to play Incarna. I like the space ship game and I love my Sacrilege, I enjoy number crunching, fine tuning fits and carebearing in high sec doing missions with friends while talking about random stuff, but there is only so much time you can spend doing that. I don't have time to delve into null sec and turn EVE into a second job, so that's out of the question for me (trust me, if I could, I'd close myself in basement and devote myself just to that for at least few months).

I joined EVE after new character creator was released and captain quarters where first previewed, and I fell in love with New Eden. The universe is just so rich here, and I'm such a believer in Virtual Worlds, which EVE definitely is (with real economy, real politics and real emotions driving players). What bothers me, is how alone it makes me feel given the gameplay I've picked. Remember the trailer with the guy flying a rifter and encountering a lonesome miner being ganked? Situation like that, or even remotely similar, has happened zero times to me in almost a year I've been playing EVE. If it weren't for friends I couldn't really have who to play it with. The ultimate solution to everything in EVE seems to be "join a corp" - which means going through recruitment UI, finding some bunch of guys with a nice looking logo and a name that doesn't sound completely ********, only to discover (after you join them) that only Bob ever logs on, and he is in a different timezone.

If you sit in high sec doing missions and minding your own business, the game will not put you across another's player paths (or when it once in a blue moon does, it's a random ninja looter / salvager / suicide ganker - in which case you could only wish he wasn't there). This isn't just an issue with EVE, most MMORPGs fail to put people in situations where they want to join up, rather they put you in situations where you have to compete with others and want to murder them - in that EVE is actually superior as you can murder them.

I think station promenades can fill a very important role here, that's letting players meet each other and maybe, just maybe, do something together (no, not that) since they are docked in the same station anyway. But the stations themselves need to have some game mechanics to make people want to walk around them (optional, obviously). Stations could be the one place in EVE where you actually can feel safe about walking in another player's path.

MMOs used to be the behemoth of gaming market, they are completely overshadowed by so called Social Games, which have a way more rapidly growing market, and I think it's a fine thing to do to look at what they are doing right. I dig the idea of renting a space on Jita (which I expect to be extremely expensive given the traffic) and doing something with it, after all ISK drain is good for economy, but that's not good enough. Hosting a store with anything that you can get on marketplace is out of the question, the game does not need competing mechanics - the only way that could work would be if those items were not available on marketplace, but that would only **** people off (and rightfully so).

I have my ideas, but I'll hold my horses for now. What sort of enterprise would you want to hold on a station, how would it benefit you, the game and how could it help people actually join / form corps?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2 - 2011-12-19 15:33:06 UTC  |  Edited by: J3ssica Alba
Ivy Sunkiller wrote:
I think station promenades can fill a very important role here, that's letting players meet each other and maybe, just maybe, do something together (no, not that)


Why not? It's a sandbox so if I decide to become a "registered companion" like Inara from Firefly and fly around the universe providing my "services" why shouldn't I ? Lol
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Ivy Sunkiller
Ministry of War
Amarr Empire
#3 - 2011-12-19 15:34:51 UTC
J3ssica Alba wrote:
Ivy Sunkiller wrote:
I think station promenades can fill a very important role here, that's letting players meet each other and maybe, just maybe, do something together (no, not that)


Why not? It's a sandbox so if I decide to become a "registered companion" like Inara from Firefly and fly around the universe providing my "services" why shouldn't I ? Lol


Oh it's not like I have anything against it, but I'd like this topic to stay away from "we want to cyber" at least for the first page and focus on the matter. Please? :)
Ciar Meara
PIE Inc.
Khimi Harar
#4 - 2011-12-19 15:35:26 UTC  |  Edited by: Ciar Meara
CCP had a lot of valid, good, impressive ideas for Ambulation. Social spaces, corp offices, establishments, hireable agents and NPC's, etc.

Players added to that with their own ideas and professions of all kinds could be encouraged with the right implementation (tailor, implantsartisan, etc).

Sadly CCP chose the NeX over creativity and the sandbox.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Ivy Sunkiller
Ministry of War
Amarr Empire
#5 - 2011-12-19 15:40:52 UTC
Ciar Meara wrote:
Sadly CCP chose the NeX over creativity and the sandbox.


Ha, I don't really think NeX is as much of a bad idea. The implementation is, obviously, a failure, but the idea isn't bad. WoW milks a subscription from people, milks them every expansion for another box, and on top of that sells vanity stuff. The difference is, the vanity stuff in WoW has a much higher impact on the appeal of the players (sparkly pony vs monocle that you can't really see since WiS is not out yet) at much lower prices ($10, used to be $25 but new flying lion took that stand - as compared to, what, $80?).

They can still get it right.

Morganta
The Greater Goon
#6 - 2011-12-19 15:43:25 UTC
we should also inform Mr Lincoln that the wording of his proclamation in its current state will bring about freedom for the slaves in the southern states, but at the same time it fails to guarantee them the basic rights of citizenship enjoyed by their white counterparts


oh... isn't this the time travel paradox thread?
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#7 - 2011-12-19 15:44:57 UTC
Incarna has been shelved and CCP has returned to their senses. FiS, that which brought CCP serious, sustainable income, is the development priority from all that CCP has indicated.

That and many of the Incarna folks may have gotten the we didn't really mean to hire you for this project axe.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ivy Sunkiller
Ministry of War
Amarr Empire
#8 - 2011-12-19 15:49:43 UTC
Hakaru Ishiwara wrote:
Incarna has been shelved and CCP has returned to their senses. FiS, that which brought CCP serious, sustainable income, is the development priority from all that CCP has indicated.

That and many of the Incarna folks may have gotten the we didn't really mean to hire you for this project axe.


I'm not oblivious to the drama, and I know Incarna has been pushed into more or less unforeseeable future. Doesn't mean we shouldn't talk about it. It can increase their income, but it needs to be somewhat complete for that to happen.
Taiwanistan
#9 - 2011-12-19 16:47:14 UTC
show examples of mmos overshadowed by social games

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Azahni Vah'nos
Vah'nos Family
#10 - 2011-12-19 16:51:22 UTC
Ivy Sunkiller wrote:
Ciar Meara wrote:
Sadly CCP chose the NeX over creativity and the sandbox.


Ha, I don't really think NeX is as much of a bad idea. The implementation is, obviously, a failure, but the idea isn't bad. WoW milks a subscription from people, milks them every expansion for another box, and on top of that sells vanity stuff. The difference is, the vanity stuff in WoW has a much higher impact on the appeal of the players (sparkly pony vs monocle that you can't really see since WiS is not out yet) at much lower prices ($10, used to be $25 but new flying lion took that stand - as compared to, what, $80?).

They can still get it right.


Yes CCP should look to WoW for inspiration on furthering the player run economy in EVE through selling meaningless garbage in a cash shop.

The NeX store does nothing more than remove potential additions that would expand players options in gameplay and also give people outside the game more reasons to play EVE.

CCP had the perfect combination in EVE with subscriptions and PLEX, but lost sight of what they had in the pursuit of funds for Dust514 and WoD. If CCP want EVE to continue for many years to come then the NeX isn't the way to go about it. The inclusion of meaningful and expanded gameplay is what will keep EVE sustainable into the future.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Ivy Sunkiller
Ministry of War
Amarr Empire
#11 - 2011-12-19 16:53:40 UTC
Taiwanistan wrote:
show examples of mmos overshadowed by social games


Please read again, I'm talking about markets. From the data I've, in years 2009 - 2013 the markets are supposed to grow:

- Games, in general: 7%
- Online Games (mostly MMOs): 11%
- Social Games (farmville, duh): 40%

Obviously, the latter are doing something right.
Crumplecorn
Eve Cluster Explorations
#12 - 2011-12-19 16:57:27 UTC
Ivy Sunkiller wrote:
If you sit in high sec doing missions and minding your own business, the game will not put you across another's player paths (or when it once in a blue moon does, it's a random ninja looter / salvager / suicide ganker - in which case you could only wish he wasn't there). This isn't just an issue with EVE
It's not an issue with EVE at all. If you play solo, and play the mindless ISK-grinding content at that, of course you don't encounter anyone. EVE isn't a themepark.

That doesn't negate what you've said about the possibilities for WiS, but since WiS isn't going to happen, and turned out to be a trojan horse for microtransations anyway, it's all kind of irrelevant.

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Crumplecorn
Eve Cluster Explorations
#13 - 2011-12-19 16:59:38 UTC
Ivy Sunkiller wrote:
Obviously, the latter are doing something right.
Or, they are new and suddenly popular and are developing their customer base, just as MMOs did before them.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Taiwanistan
#14 - 2011-12-19 17:09:43 UTC
Ivy Sunkiller wrote:
Taiwanistan wrote:
show examples of mmos overshadowed by social games


Please read again, I'm talking about markets. From the data I've, in years 2009 - 2013 the markets are supposed to grow:

- Games, in general: 7%
- Online Games (mostly MMOs): 11%
- Social Games (farmville, duh): 40%

Obviously, the latter are doing something right.


idgi

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ivy Sunkiller
Ministry of War
Amarr Empire
#15 - 2011-12-19 17:16:52 UTC  |  Edited by: Ivy Sunkiller
Azahni Vah'nos wrote:
Yes CCP should look to WoW for inspiration on furthering the player run economy in EVE through selling meaningless garbage in a cash shop.

The NeX store does nothing more than remove potential additions that would expand players options in gameplay and also give people outside the game more reasons to play EVE.

CCP had the perfect combination in EVE with subscriptions and PLEX, but lost sight of what they had in the pursuit of funds for Dust514 and WoD. If CCP want EVE to continue for many years to come then the NeX isn't the way to go about it. The inclusion of meaningful and expanded gameplay is what will keep EVE sustainable into the future.


You are, of course, right. The issue is, as far as I remember, that CCP doesn't want to give players too much freedom in visual customization due to their draconian standards. If you arm yourself with some resistance and decide to go to Second Life, where all content is user created, you will learn that there is a lot of good stuff that a community can create, but 95% of it will make you want to vomit. Their time-to-penis definition was spot on actually.

NeX, in current form, is bad. But it could be an okay addition to the sandbox game. And really, the thread isn't about NeX.

Crumplecorn wrote:
It's not an issue with EVE at all. If you play solo, and play the mindless ISK-grinding content at that, of course you don't encounter anyone. EVE isn't a themepark.

That doesn't negate what you've said about the possibilities for WiS, but since WiS isn't going to happen, and turned out to be a trojan horse for microtransations anyway, it's all kind of irrelevant.


This doesn't have anything to do with being a sandbox or a themepark, I'm playing a multiplayer game, I want to encounter other people while I fly around and mind my own business. Even if they are just assholes that want to shoot me down.

And any actual source on "WiS isn't going to happen"? If they dropped it, then they could have just released captain quarters without "the door", there is a difference between canceled and moved for another time.

Crumplecorn wrote:
Or, they are new and suddenly popular and are developing their customer base, just as MMOs did before them.


Precisely that. Now give me one reason why EVE shouldn't do something new and get more popular? :)
Ciar Meara
PIE Inc.
Khimi Harar
#16 - 2011-12-19 17:16:59 UTC
Ivy Sunkiller wrote:

Ha, I don't really think NeX is as much of a bad idea. The implementation is, obviously, a failure, but the idea isn't bad. WoW milks a subscription from people, milks them every expansion for another box, and on top of that sells vanity stuff. The difference is, the vanity stuff in WoW has a much higher impact on the appeal of the players (sparkly pony vs monocle that you can't really see since WiS is not out yet) at much lower prices ($10, used to be $25 but new flying lion took that stand - as compared to, what, $80?).

They can still get it right.



You actually want to be treated like a chump and get a company to gauge you for X amount of dollars? Is that "getting it right"?

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Ivy Sunkiller
Ministry of War
Amarr Empire
#17 - 2011-12-19 17:21:05 UTC  |  Edited by: Ivy Sunkiller
Ciar Meara wrote:
You actually want to be treated like a chump and get a company to gauge you for X amount of dollars? Is that "getting it right"?


They already gauge you for the privilege to actually play the game. I would actually pay for fashion, given that it actually looked good, didn't cost $50 a piece (yanno micro in microtransactions) and I had where to show off. Now carry out your pitchforks.

edit: yes, I did overuse "actually", need more coffee.
Ladie Harlot
Viziam
Amarr Empire
#18 - 2011-12-19 22:11:31 UTC
Taiwanistan wrote:
Ivy Sunkiller wrote:
Taiwanistan wrote:
show examples of mmos overshadowed by social games


Please read again, I'm talking about markets. From the data I've, in years 2009 - 2013 the markets are supposed to grow:

- Games, in general: 7%
- Online Games (mostly MMOs): 11%
- Social Games (farmville, duh): 40%

Obviously, the latter are doing something right.


idgi

This silly person is trying to say that because Farmville has a lot of players that CCP should make Eve more like Farmville.

The artist formerly known as Ladie Scarlet.

Rek Seven
University of Caille
Gallente Federation
#19 - 2011-12-19 23:09:28 UTC
Agreed. I too joined because of incarna and although I enjoy the core gameplay we have now, it's not enought and more ship and polishing of old content isn't something I'll willing to pay for.

Lucky for me I can make enough isk in game to plex my account...
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#20 - 2011-12-19 23:11:53 UTC
Ladie Harlot wrote:
Taiwanistan wrote:
Ivy Sunkiller wrote:
Taiwanistan wrote:
show examples of mmos overshadowed by social games


Please read again, I'm talking about markets. From the data I've, in years 2009 - 2013 the markets are supposed to grow:

- Games, in general: 7%
- Online Games (mostly MMOs): 11%
- Social Games (farmville, duh): 40%

Obviously, the latter are doing something right.


idgi

This silly person is trying to say that because Farmville has a lot of players that CCP should make Eve more like Farmville.


Quite possibly the worst idea ever

 Though All Men Do Despise Us

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