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Powergrid issues on the Huginn.

Author
Bubbleup Now
School of Applied Knowledge
Caldari State
#1 - 2015-01-16 16:20:51 UTC
Since the Huginn has switched over from having a mixed weapon system with bonused missiles and guns to being a gun only boat, I wanted to check if anyone else thought that the lack of a powergrid boost during the patch is problematic for the hull.

I ask because missiles use significantly less powergrid than guns do, but since there was no powergrid boost to the huginn when the weapons system switched, the overall powergrid use of the weapons has increased. This makes the ship even more difficult to fit without rcu's or rigs to jack up the grid.

With the switch to missiles the rapier now has tons of grid to work with. A 100mn ab is an easy thing to shoehorn onto your rapier if that is your thing. But want a full rack of t2 arty on your huginn to take advantage of the last 20 km worth of range on your 40 km web? Good luck.
Kalihira
Ultramar Independent Contracting
#2 - 2015-01-16 16:27:10 UTC
Bubbleup Now wrote:
Since the Huginn has switched over from having a mixed weapon system with bonused missiles and guns to being a gun only boat, I wanted to check if anyone else thought that the lack of a powergrid boost during the patch is problematic for the hull.

I ask because missiles use significantly less powergrid than guns do, but since there was no powergrid boost to the huginn when the weapons system switched, the overall powergrid use of the weapons has increased. This makes the ship even more difficult to fit without rcu's or rigs to jack up the grid.

With the switch to missiles the rapier now has tons of grid to work with. A 100mn ab is an easy thing to shoehorn onto your rapier if that is your thing. But want a full rack of t2 arty on your huginn to take advantage of the last 20 km worth of range on your 40 km web? Good luck.


You know its not a DPS ship right?
Mizhir
Devara Biotech
#3 - 2015-01-16 16:42:41 UTC
Kalihira wrote:
Bubbleup Now wrote:
Since the Huginn has switched over from having a mixed weapon system with bonused missiles and guns to being a gun only boat, I wanted to check if anyone else thought that the lack of a powergrid boost during the patch is problematic for the hull.

I ask because missiles use significantly less powergrid than guns do, but since there was no powergrid boost to the huginn when the weapons system switched, the overall powergrid use of the weapons has increased. This makes the ship even more difficult to fit without rcu's or rigs to jack up the grid.

With the switch to missiles the rapier now has tons of grid to work with. A 100mn ab is an easy thing to shoehorn onto your rapier if that is your thing. But want a full rack of t2 arty on your huginn to take advantage of the last 20 km worth of range on your 40 km web? Good luck.


You know its not a DPS ship right?


Would have thought that a Combat Recon would have some Combat capability. The Lachesis can get some decent dps at range with rails.

❤️️💛💚💙💜

Aerie Evingod
Midwest Miners LLC
#4 - 2015-01-16 16:48:36 UTC
Can you link your fit?
Are you trying to fit 650s or 720s?
Bubbleup Now
School of Applied Knowledge
Caldari State
#5 - 2015-01-16 17:04:07 UTC  |  Edited by: Bubbleup Now
Aerie Evingod wrote:
Can you link your fit?
Are you trying to fit 650s or 720s?


Fitting t2 650mm arty and a t2 HML leaves only 130 grid on the ship: Which is not enough to fit a 10mn MWD (including COSMOS).

Fitting just t2 720mm arty and a t2 HML does not leave enough grid on the hull period. About 49pg over the max.

This is with max skills and absolutely nothing else fit onto the hull.


I can understand some trade off between gank or tank, but with the tank and dps of the rapier, which can take full advantage of the web range, vs what you are getting in the falloff with autocannons in a huginn, the minmatar 'combat' recon has some issues. It was already somewhat difficult to fit pre-proteus, but with the change to the weapon hardpoints and no grid to compensate for the change, it seems a bit silly imo.
Aerie Evingod
Midwest Miners LLC
#6 - 2015-01-16 17:09:03 UTC
Drop the HML then your MWD will fit.
Soldarius
Dreddit
Test Alliance Please Ignore
#7 - 2015-01-16 17:57:46 UTC
Huginn has comically bad PG. All level 5s and can't fit 4x 720mm II arty + 10MN MWD and nothing else. 650s fit easily. But don't mind the 40% reduction in volley and dps.

http://youtu.be/YVkUvmDQ3HY

Kalihira
Ultramar Independent Contracting
#8 - 2015-01-16 18:02:56 UTC
Mizhir wrote:
Kalihira wrote:
Bubbleup Now wrote:
Since the Huginn has switched over from having a mixed weapon system with bonused missiles and guns to being a gun only boat, I wanted to check if anyone else thought that the lack of a powergrid boost during the patch is problematic for the hull.

I ask because missiles use significantly less powergrid than guns do, but since there was no powergrid boost to the huginn when the weapons system switched, the overall powergrid use of the weapons has increased. This makes the ship even more difficult to fit without rcu's or rigs to jack up the grid.

With the switch to missiles the rapier now has tons of grid to work with. A 100mn ab is an easy thing to shoehorn onto your rapier if that is your thing. But want a full rack of t2 arty on your huginn to take advantage of the last 20 km worth of range on your 40 km web? Good luck.


You know its not a DPS ship right?


Would have thought that a Combat Recon would have some Combat capability. The Lachesis can get some decent dps at range with rails.


its called EWAR. Anyway, 4 650 with tremor will shoot out to 43km, needs a RCU and a PDS, but it will fit.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#9 - 2015-01-16 18:30:16 UTC
most minmatar ships can't arty without several fitting mods.
Badman Lasermouse
Run and Gun Mercenary Corps
#10 - 2015-01-16 18:33:07 UTC
Tusker Crazinski wrote:
most minmatar ships can't arty without several fitting mods.



Which is absolutely ridiculous.

-Badman

Stitch Kaneland
The Tuskers
The Tuskers Co.
#11 - 2015-01-16 18:36:05 UTC
Kalihira wrote:
Mizhir wrote:
Kalihira wrote:
Bubbleup Now wrote:
Since the Huginn has switched over from having a mixed weapon system with bonused missiles and guns to being a gun only boat, I wanted to check if anyone else thought that the lack of a powergrid boost during the patch is problematic for the hull.

I ask because missiles use significantly less powergrid than guns do, but since there was no powergrid boost to the huginn when the weapons system switched, the overall powergrid use of the weapons has increased. This makes the ship even more difficult to fit without rcu's or rigs to jack up the grid.

With the switch to missiles the rapier now has tons of grid to work with. A 100mn ab is an easy thing to shoehorn onto your rapier if that is your thing. But want a full rack of t2 arty on your huginn to take advantage of the last 20 km worth of range on your 40 km web? Good luck.


You know its not a DPS ship right?


Would have thought that a Combat Recon would have some Combat capability. The Lachesis can get some decent dps at range with rails.


its called EWAR. Anyway, 4 650 with tremor will shoot out to 43km, needs a RCU and a PDS, but it will fit.


If its strictly EWAR then why have combat bonuses? Unless... CCP wanted them to do some dps mixed with EWAR. COMBAT Recon.. never would have thought it was in the name.
Lars Erlkonig
Discrete Solutions Ltd.
#12 - 2015-01-16 19:00:24 UTC
Kalihira wrote:
its called EWAR. Anyway, 4 650 with tremor will shoot out to 43km, needs a RCU and a PDS, but it will fit.


While the Lachesis and Rook get E-War that stops the ship from even targeting (at range), and the Curse shuts ships down due to lack of cap (and can stop them from hitting with tracking disruption), what defense is provided by target painting? The webs help with defense by allowing the huginn to dictate range, but arty is needed to actually take advantage of that defense.

The other combat recons don't need fitting mods to use their primary weapons. The fitting needs of the ship changed from the balance pass, but the ship didn't change to match them. Do you have a fit that is going to actually make people want to fly huginns? If so, I think we're all ears.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2015-01-16 19:36:39 UTC
people will fly huginns because people already fly lokis to do a similar job.

Long webs are one of the only ways to hold down oversized AB cruisers of which there are many.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#14 - 2015-01-16 19:45:07 UTC
Tsukino Stareine wrote:
people will fly huginns because people already fly lokis to do a similar job.

Long webs are one of the only ways to hold down oversized AB cruisers of which there are many.


Lokis can fit artillery and are far tankier than a huginn with arty
Soldarius
Dreddit
Test Alliance Please Ignore
#15 - 2015-01-16 19:56:24 UTC
Stitch Kaneland wrote:
Tsukino Stareine wrote:
people will fly huginns because people already fly lokis to do a similar job.

Long webs are one of the only ways to hold down oversized AB cruisers of which there are many.


Lokis can fit artillery and are far tankier than a huginn with arty


That's because with 4x 720s you can't even fit an MWD. Almost no PG left. 650s are terrible and do far less alpha and dps than 720s.

Now, if you fit 425mm ACs you can get 650dps using Hail and a decent active shield tank (6 mids). But who wants to get that close when you've got a webifier range bonus? Long range webs beg for arty fits.

http://youtu.be/YVkUvmDQ3HY

To mare
Advanced Technology
#16 - 2015-01-16 22:40:31 UTC
minmatar ships powergrid was originally meant to define if the ship was to be used as a AC or arty boat, it seems the devs want the huginn to be used as AC boat, little problem is ACs sucks.

honestly i would rather see AC balanced to the point the get to be useful rather than turning all the minmatar medium ships lineup to arty or missile boats
Mizhir
Devara Biotech
#17 - 2015-01-16 23:27:23 UTC
To mare wrote:
minmatar ships powergrid was originally meant to define if the ship was to be used as a AC or arty boat, it seems the devs want the huginn to be used as AC boat, little problem is ACs sucks.

honestly i would rather see AC balanced to the point the get to be useful rather than turning all the minmatar medium ships lineup to arty or missile boats


Huginn needed a falloff bonus to become a proper AC ship as it otherwise will be unable to project damage.

❤️️💛💚💙💜

To mare
Advanced Technology
#18 - 2015-01-17 01:39:53 UTC
Mizhir wrote:
To mare wrote:
minmatar ships powergrid was originally meant to define if the ship was to be used as a AC or arty boat, it seems the devs want the huginn to be used as AC boat, little problem is ACs sucks.

honestly i would rather see AC balanced to the point the get to be useful rather than turning all the minmatar medium ships lineup to arty or missile boats


Huginn needed a falloff bonus to become a proper AC ship as it otherwise will be unable to project damage.

at the point it is now it doesnt really matters

but i would love if the huggin lost the damage bonus for a falloff bonus and fifth turret even if it means no utility high.