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Awoxing is no more

First post
Author
Ima Wreckyou
The Conference Elite
The Conference
#61 - 2015-01-16 10:35:51 UTC  |  Edited by: Ima Wreckyou
I love how the carebears get all excited and all "yummy griefer tears.. blah.." since this is obviously the only time they have something like a "win" in this game if CCP changes the rules.

However, I would like to point out a couple of things:

  • We will adapt and you will cry again like always.
  • Carebears will again meet in the forums and share their tears because someone was shooting their spaceship in a spaceship shooting game.
  • It will be just another nerf on the long list of nerfs to make Highsec safer and be another confirmation that James 315 was right, which will make more people join the cause => more dead carebears, more tears.


If you can fit 8 blasters on a Catalyst and want to have some fun in EVE shooting the risk-averse carebears who want to make EVE like Hello Kitty Online join CODE. today.

If you don't want to risk the reputation or sec status of your toon, now is the best time to train a new gank alt in one of your free character slots with a PLEX or the 20day present you got for xmas. Check this site for a skill plan and join the minerbumping ingame channel: http://www.minerbumping.com/2012/12/the-evolution-of-catalyst-pilot.html
Black Pedro
Mine.
#62 - 2015-01-16 10:36:26 UTC  |  Edited by: Black Pedro
Neo Kathura wrote:
CCP disagrees. Apparently stopping people from shooting noobs is a good idea. I would tend to agree with them.

This is assumption is wrong. Highsec awoxing is only a threat to established players with assets, not "noobs" who probably don't even know what awoxing is.

To test this I took all the highsec awoxing kills from November and filtered out the obvious intracorp sparring kills (like from RvB) and few other things (like self-kills from dangerous exploration sites) to get a list of actual awoxing kills (which probably still overrepresents the number). This list shows the average character age of an awox victim to be over 3 years of age, and only less than 10% were what I would call true "noobs" (<90 days in the game). And of these 7 noobs, the majority are still playing the game 30 days or more after as judged from my watchlist and killboards.

Now, clearly this data shows that this will do nothing to influence true new player's behaviour since they rarely die to awoxing and probably have no clue it exists, but perhaps it will as CCP hopes, encourage highsec corps to take on more new players. This may be true, but I am not at all convinced the new players will actually end up in competent, well-intentioned corps. I am sure this increase in safety will remove one of the major blocks to the purely exploitive corps "harvesting" new players for taxes. This will increase in the number of bad corps that do nothing to support new players, have exploitative tax rates, and that will give many new players caught by them a very poor introduction to the game, possibly even decreasing retention rates. Hopefully these new players will end up in good corps, not the bad ones, but we shall all see I guess.

I am very glad though it is toggle-able. I filtered out way more obvious intra-corp sparring or training kills than "real" awoxes in this data set, mostly from RvB, but also several other corps clearly use the function routinely for "good" purposes.
Neo Kathura
Doomheim
#63 - 2015-01-16 10:38:38 UTC
Farelle wrote:
Neo Kathura wrote:
Farelle wrote:
LUMINOUS SPIRIT wrote:
Arden Elenduil wrote:
What is your opinion about this?

Personally, I think it sucks. So long yet another emergent playstyle, all for the sake of the carebears who couldn't be bothered to do the proper checks.


And to the ISD, this is NOT a change that was in Proteus, it was only just announced on the O7 stream...
Love the change. Hopefully it will lead to some elements of EVE unsubscribing and never coming back. Fingers crossed!
Your in the wrong game then. Removing risk from EVE is a terrible idea.
CCP disagrees. Apparently stopping people from shooting noobs is a good idea. I would tend to agree with them.



As soon as you leave the NPC corp you consent to being at the mercy of your corp mates, make that clear if you want. Seriously what risk are they going to remove next? How much bubble wrap and cotton wool do people want in this game?

Falcon promised us this game was going to remain harsh and unforgiving, guess he flat out lied.

The carebears have a dozne MMOs to choose from, why on earth is EVE being turned into a happy clappy theme park?
I don't think this qualifies as turning it into a theme park, just making it less harsh on noobs.
Aqriue
Center for Advanced Studies
Gallente Federation
#64 - 2015-01-16 10:42:27 UTC
Xtreem wrote:
I am indifferent, as long as some other changes come into effect to counter balance it.

NPC corp tax is increased by say 10% to covert the extra concord tax
Allow a duel system for teams so corps can still practice without having to low sec or test server
Make the war dec system more robust (cant leave corp for 1 week for example, so people cant just jump corp but cant be griefed with a constant war)

While not all directly connected they are linked to the play style.

lol NPC corp tax complaint01218771 again. Here is my bucket, please fill it.....why I set up the filtration and pumping system to fill up the tanker trucker.

If anything needs to mean anything, sec status should turn into a rolling tax. How is that for an idea? 5.0....get like .05 off market prices, just to not **** off the likes off you and acts like a buffer for the next part. -1 = 5% tax, -5 = 10%, -10 = 50% bonus to market price as a penalty for your choice to buy ships off the market why you asplode things for lulz. To fix that massive, oh so unfair sounding and painful but meaningless red blinky -10 status (as it stands now) you are forced to grind it up to at least 0 from time to time.

Added bonuses:
- gate guns should have a faster response time than what we got now, cause EVE isn't safe lol. Don't fly cruisers
- try to fly a secondary toon to transport and manual trade in station so you can tell NPC insurance agents it was stolen goods Roll, negitive sec toon pays what ever the cost shows up in the corner of the screen (the market price as listed, you pay that percentage)
- find a ship in space, same as last one....you pay a percentage above to what the "market value" when you hop in if you where not the first owner.
- Destroyers loose 3 guns and get longer lock time (aka its a small dreadnaught already), can't have cheap ships bypassing the tax laws cause some people are risk adverse Roll

Everything I am saying, is to help suggest the idea of increasing NPC corp tax but apply the idea to everyone for increasing taxes and increase the isk sink over all Twisted. As it stands now, you can still work harder to lure your target outside the rules with the AWOX removal to engage without barely working the risk adverse way outside the old rules (you know, invite to corp and suddenly CONCORD don't give a crap...weird huh) or just gank them without a reason, cause the rules still don't change for that actionRoll. If you want risk, it should not be one sided....both parties work for it....not one is predator and the other is just a prey.

Or just GTFO of highsec and do battle everywhere else that CCP has provided, highsec is minimum wage land with barely minimum effort and shouldn't even produce killmails or loot (its should be for the lulz and destruction)....but if you want safari land shooting chained down cattle and want to lock them in their corps, just raise the price yet again to something you would consider painful (250 million for 7 days, fixes griefing cause that buys quite a bit of PVP ships and you would have to choose) and a second tier option for 1 billion for 7 days that they can't bail corp...at best they don't log on, if POS involved they defend or free happy AFK shooting for you, and last but not least....isk sink for everyone! They don't make anything on that character but for market trading, you won't make much except what they drop or loot from POS.

And you can still gank NPC corp characters, just grow some balls and pull the trigger....CONCORD is next to useless but if you need protection from them (cause you where hiding in a player corp while pulling the trigger, don't forget that)....get out of highsec and avoid player corps Roll. You don't get to be a riskless predator fighting stupid prey.

tl;dr summary: AWOX shooting in corp is no different than trying to wardec an NPC corp (even though that doesn't make sense). CONCORD doesn't respond or allow it, but it protects one individual from another (which is what makes sense). AWOX to shoot while hiding in player corp protects from CONCOND while NPC corp hiding protects from wardec....its the hiding and the shooting reasoning that contradict each other. Find different targets and GTFO of highsec already.

tl;dr secondary: disallow POS activities in highsec, raise Wardec costs significantly, add Corp leaving tax, reduce but don't over nerf mission reward/asteroid belts any further. Removes reasons for many "safe" activities, in turn it changes to random individuals going about their own business which just turns into mining crappy asteroids, level 4, and market trade. Want war, force them to low/null/WH for POS benefits. Highsec turns into fall back land for the casual or regrouping, want to be predator...can't be safe from CONCORD "TEH LULZ" while throwing dynamite in the fishing pond Twisted. Everyone knows CODE, GOONS, ect ect are protected just as much as their target and abuse the rules cause its so damn hard to retaliate against them So much for risk adverse play style....CONCORD protects you in highsec until you shoot, someone wardecs you and you got the numbers + rules down....yup, you win...why should they go to low/null/WH where they lose even more? Doesn't make sense to me

And in before "tl;dr" or "words" quote!
Neo Kathura
Doomheim
#65 - 2015-01-16 10:44:00 UTC
Black Pedro wrote:
Neo Kathura wrote:
CCP disagrees. Apparently stopping people from shooting noobs is a good idea. I would tend to agree with them.

This is assumption is wrong. Highsec awoxing is only a threat to established players with assets, not "noobs" who probably don't even know what awoxing is.

To test this a took all the highsec awoxing kills from November and filtered out the obvious intracorp sparring kills (like from RvB) and few other things (like self-kills from dangerous exploration sites) to get a list of actual awoxing kills (which probably still overrepresents the number). This list shows the average character age of an awox victim to be over 3 years of age, and only less than 10% were what I would call true "noobs" (<90 days in the game). And of these 7 noobs, the majority are still playing the game 30 days or more after as judged from my watchlist and killboards.

Now, clearly this data shows that this will do nothing to influence true new player's behaviour since they rarely die to awoxing and probably have no clue it exists, but perhaps it will as CCP hopes, encourage highsec corps to take on more new players. This may be true, but I am not at all convinced the new players will actually end up in competent, well-intentioned corps. I am sure this increase in safety will remove one of the major blocks to the purely exploitive corps "harvesting" new players for taxes. This will increase in the number of bad corps that do nothing to support new players, have exploitative tax rates, and that will give many new players caught by them a very poor introduction to the game, possibly even decreasing retention rates. Hopefully these new players will end up in good corps, not the bad ones, but we shall all see I guess.

I am very glad though it is toggle-able. I filtered out way more obvious intra-corp sparring or training kills than "real" awoxes in this data set, mostly from RvB, but also several other corps clearly use the function routinely for "good" purposes.
Correct, like you say it's mainly so older players will be willing to recruit noobs. And yes, there may be bad corps there always are. At the moment though it's almost exclusively bad corps, because a good corp won't recruit new players as any legitimate new players will get shot by awoxers. So most of the corps recruiting noobs openly either don't know what they are doing or don't care if they get killed by awoxers. At least this change means that good, well-intentioned corps can recruit openly without worrying that the next recruit is going to wipe out the others.
Aiyshimin
Mea Culpa.
Shadow Cartel
#66 - 2015-01-16 10:49:47 UTC
Ima Wreckyou wrote:
I love how the carebears get all excited and all "yummy griefer tears.. blah.." since this is obviously the only time they have something like a "win" in this game if CCP changes the rules.

However, I would like to point out a couple of things:

  • We will adopt and you will cry again like always.
  • Carebears will again meet in the forums and share their tears because someone was shooting their spaceship in a spaceship shooting game.
  • It will be just another nerf on the long list of nerfs to make Highsec safer and be another confirmation that James 315 was right, which will make more people join the cause => more dead carebears, more tears.


If you can fit 8 blasters on a Catalyst and want to have some fun in EVE shooting the risk-averse carebears who want to make EVE like Hello Kitty Online join CODE. today.

If you don't want to risk the reputation or sec status of your toon, now is the best time to train a new gank alt in one of your free character slots with a PLEX or the 20day present you got for xmas. Check this site for a skill plan and join the minerbumping ingame channel: http://www.minerbumping.com/2012/12/the-evolution-of-catalyst-pilot.html


You seem to have an issue with carebears. Why are you a carebear then?

Why can't you "PVP" unless you have CONCORD to protect you?

Why do you pursue tears in a spaceship shooting game?
Tim Timpson
Solitude Trading
S.N.O.T.
#67 - 2015-01-16 10:54:20 UTC
Farelle wrote:
As soon as you leave the NPC corp you consent to being at the mercy of your corp mates, make that clear if you want. Seriously what risk are they going to remove next? How much bubble wrap and cotton wool do people want in this game?
Indeed you do, and you can still be tricked or robbed, etc. What this stops is players using alt accounts to look like clean noobies to jump in and start killing everyone. All that was mean that people would mitigate the risk by not recruiting noobies, leaving real new players to sit in NPC corps or join bait corps.

Farelle wrote:
Falcon promised us this game was going to remain harsh and unforgiving, guess he flat out lied.
I guess he did. CCP devs will generally talk about the game from the point of view of the whole company. If the company chooses to make changes to stop it hemorrhaging players, then what the devs say will change with it. At the end of the day, they want to stay in business and they will make decisions which best support that desire.

Don't be too sad though, EVE was never "harsh and unforgiving", that's just a lie you tell yourselves. If it were really harsh and unforgiving, losing a ship would matter, isk would be harder to come by and there would be serious consequences to making bad choices. There aren't though, EVE is simply a prime example of "easy come, easy go".
Tim Timpson
Solitude Trading
S.N.O.T.
#68 - 2015-01-16 10:55:06 UTC
Ima Wreckyou wrote:
I love how the carebears get all excited and all "yummy griefer tears.. blah.." since this is obviously the only time they have something like a "win" in this game if CCP changes the rules.

However, I would like to point out a couple of things:

  • We will adopt and you will cry again like always.
  • Carebears will again meet in the forums and share their tears because someone was shooting their spaceship in a spaceship shooting game.
  • It will be just another nerf on the long list of nerfs to make Highsec safer and be another confirmation that James 315 was right, which will make more people join the cause => more dead carebears, more tears.
Damage Control II going on there.
Aiyshimin
Mea Culpa.
Shadow Cartel
#69 - 2015-01-16 10:57:33 UTC
Black Pedro wrote:
Neo Kathura wrote:
CCP disagrees. Apparently stopping people from shooting noobs is a good idea. I would tend to agree with them.

This is assumption is wrong. Highsec awoxing is only a threat to established players with assets, not "noobs" who probably don't even know what awoxing is.

To test this a took all the highsec awoxing kills from November and filtered out the obvious intracorp sparring kills (like from RvB) and few other things (like self-kills from dangerous exploration sites) to get a list of actual awoxing kills (which probably still overrepresents the number). This list shows the average character age of an awox victim to be over 3 years of age, and only less than 10% were what I would call true "noobs" (<90 days in the game). And of these 7 noobs, the majority are still playing the game 30 days or more after as judged from my watchlist and killboards.

Now, clearly this data shows that this will do nothing to influence true new player's behaviour since they rarely die to awoxing and probably have no clue it exists, but perhaps it will as CCP hopes, encourage highsec corps to take on more new players. This may be true, but I am not at all convinced the new players will actually end up in competent, well-intentioned corps. I am sure this increase in safety will remove one of the major blocks to the purely exploitive corps "harvesting" new players for taxes. This will increase in the number of bad corps that do nothing to support new players, have exploitative tax rates, and that will give many new players caught by them a very poor introduction to the game, possibly even decreasing retention rates. Hopefully these new players will end up in good corps, not the bad ones, but we shall all see I guess.

I am very glad though it is toggle-able. I filtered out way more obvious intra-corp sparring or training kills than "real" awoxes in this data set, mostly from RvB, but also several other corps clearly use the function routinely for "good" purposes.


So your data proves that new players have quit after being awoxed, and also that awoxing is statistically so irrelevant that nothing important is lost if it's made more difficult.

One could also argue that establishing a competent corp, well-intentioned corp that supports new players would be more efficient in new-player retention than blowing up L4 mission-runners or Orcas. If that was the actual motive behind awoxing.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#70 - 2015-01-16 11:02:53 UTC
Provence Tristram wrote:
I don't think "rules" have much of a place in sandboxes. I'm not a fan of the change.


I don't think "rules" have much of a place in sandboxes. That's why I support a change where a rule is replaced with an option.
Samoth Egnoled
Caldari Provisions
#71 - 2015-01-16 11:06:36 UTC  |  Edited by: Samoth Egnoled
Oh no, my only way of getting to someone in a corp has been nerfed, if only there were several other methods to achieve retribution.
Sugar Smacks
Khanid Royal Navy
Khanid.
#72 - 2015-01-16 11:06:49 UTC
Personally, I do not believe for one second this a small problem. I am to believe the devs made this a priority issue because it was a "back burnered" problem? Sorry I call complete bullshit on that one.

Odds are by their count this has drove hundreds if not thousands of people away. I personally do not believe they would care if they did not see this as a serious problem.

Now please tell me how you and your X number of alt accounts can equal these figures.
While you are at it explain why something that falls so close to grief play, which Is illegal btw, bothers you so much?

In all reality (the one the rest of us are living in) more players = more targets.

If you choose to complain please explain how your way helps the game and how its worth more than 100s if not 1000s of players?
At least come up with a different idea, people that complain to complain are the most worthless of all.
Nevyn Auscent
Broke Sauce
#73 - 2015-01-16 11:13:36 UTC
Black Pedro wrote:

This is assumption is wrong. Highsec awoxing is only a threat to established players with assets, not "noobs" who probably don't even know what awoxing is.

You base your entire argument on a highly flawed premise.
Awoxers will not be uploading their kills to a kill board in order to keep at least some chance of them continuing to awox in a new corp.
New players (note, players, not characters) will also not be uploading to a kill board because they won't have a clue about them.
Therefore it's reasonable to assume that the vast majority of awox kills on newer players will not be on the kill board. And is just being done for grief play.
Chopper Rollins
Republic Military School
Minmatar Republic
#74 - 2015-01-16 11:17:56 UTC  |  Edited by: ISD Ezwal
Ima Wreckyou wrote:
I love how the carebears get all excited and all "yummy griefer tears.. blah.." since this is obviously the only time they have something like a "win" in this game if CCP changes the rules.

However, I would like to point out a couple of things:

  • We will adopt and you will cry again like always.
  • Carebears will again meet in the forums and share their tears because someone was shooting their spaceship in a spaceship shooting game.
  • It will be just another nerf on the long list of nerfs to make Highsec safer and be another confirmation that James 315 was right, which will make more people join the cause => more dead carebears, more tears.


If you can fit 8 blasters on a Catalyst and want to have some fun in EVE shooting the risk-averse carebears who want to make EVE like Hello Kitty Online join CODE. today.
l


Confirming griefer tears are truly the very tastiest.
I live in null, since i prefer to blob tourists than hassle hisec.
*adapt, not adopt
If you can fit anything at all move to null, risk-averse or not, in three weeks you won't be able to stay awake in hisec.

TLDR: *Snip* Please refrain from trolling. ISD Ezwal.

Goggles. Making me look good. Making you look good.

Moac Tor
Cyber Core
Immediate Destruction
#75 - 2015-01-16 11:34:26 UTC
This won't make much difference to me. For a corp which operates in 0.4 and below you are still going to have to be aware of the spy/infiltration problem.

That being said, I would be a lot more inclined to recruit new players and use high sec as a training ground to assess them. At the moment I am not heavily inclined to do that, and so CCPs logic seems correct.

If this change goes ahead then using the corp mechanic to infiltrate an corp/alliance will still happen in 0.4 and below, and high sec deaths will still continue due to suicide ganking. Nothing of value will change.
Starbuck05
Abiding Ormolus
#76 - 2015-01-16 11:39:49 UTC  |  Edited by: Starbuck05
While i can understand personaly that ccp needs to do something to increase they're wallets because lets face it, ccp's workers do not survive as the general high sec pirates on tears ,unfortunately , i still do not agree of this simply because it takes away more then half of what eve trully is at its core.

I can say from my experience as a hs awoxer ( even tough for a short period and generaly againsts hs carebears with alot of isk) that hs noobs arent the targets of these attempts so the assumption is indeed flawed.

Awoxing is not to blame for the begginers quiting eve,rather the incompetence of these so called experienced hs dwellers that cannot recruit properly and protect they're assets and corp mates

I have killed an entire mining operation + charon freighter + pods simply becasuse at the moment when my less then 1 mill sp alt in a meta3\4 gnosiss landed on grid and poped the first two hulks the ceo ordered the rest to warp to the Pos and go afk till the threat is over..yet little did the corp members knew they're leader among spacemen closed up the pos therefor bouncing everyone outside in a 300 km radius around the Pos leaving them all at my mercy ( which was none) and obv they went afk as ordered and dididnt know what was going on.
This be a true story and i have the km's to prove it.

So as you can see the noobs have no implication, hs awoxers don't go after retrievers when they can be suicide ganked, don't go after ravens when they can be mission mobile tractor loot baited, don't go after tech1 frig explorers when they just blow up by themselves when they fail hacks. Hs awoxers go for shiny mission runners, entire mining fleets, expensive freighters and haulers= experienced , +1 year old players that know or should know by now what EvE really is


There could be many more arguments but alas..i doubt my oppinion will have any impact.


Yet one last thing remains to be said, if ccp do go ahead with this, then they might win over some new players yes but at the same time lose some old ones aswell.

Eve is at its core a pvp game, it should not have boumdaries nor be made in to wow , hello kitty or whatever..

Just because i am blond does not make me stoopid !

Ima Wreckyou
The Conference Elite
The Conference
#77 - 2015-01-16 11:58:29 UTC
Chopper Rollins wrote:
If you can fit anything at all move to null, risk-averse or not, in three weeks you won't be able to stay awake in hisec.
Nullsec PvP is easy mode compared to a fight where you have an invincible all-knowing NPC force supporting your enemy. Why should I lower myself to this noob PvP if I am already part of the most elite PvP force in the game?
Anthar Thebess
#78 - 2015-01-16 12:07:09 UTC  |  Edited by: Anthar Thebess
Kaarous Aldurald wrote:
My position is that it should entail an additional 10% tax to CONCORD for this sudden increase in safety.

CCP should also patch out dec dodging, or officially rule it as an exploit, since they are removing the major way to get at people who abuse the corp creation mechanics to dec dodge.

That, or just officially announce Trammel. Highsec is such a special snowflake amongst security status mechanics that it might as well be a different game already.

10% or even more for additional safety , at the same time CCP should create some real pirate gameplay for higsec.
ARRRR! Yeerr cargo or yerrr lives!
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#79 - 2015-01-16 12:13:58 UTC  |  Edited by: Aladar Dangerface
Ima Wreckyou wrote:
Chopper Rollins wrote:
If you can fit anything at all move to null, risk-averse or not, in three weeks you won't be able to stay awake in hisec.
Nullsec PvP is easy mode compared to a fight where you have an invincible all-knowing NPC force supporting your enemy. Why should I lower myself to this noob PvP if I am already part of the most elite PvP force in the game?

''the most elite pvp force in the game''

lol, just lol

I don't need twitter. I'm already following you.

Black Pedro
Mine.
#80 - 2015-01-16 12:19:26 UTC
Aiyshimin wrote:
So your data proves that new players have quit after being awoxed, and also that awoxing is statistically so irrelevant that nothing important is lost if it's made more difficult.

I honestly don't really think this change to highsec awoxing is going to change much either way. But my data does show that awoxing targets are primarily older, established players contrary to the assumptions of many here who are using the "think of the noobs" excuse. This of course makes perfect sense as why would a player spend time to train a spy and infiltrate a corp just to blow up some new player in a Venture? They are targeting juicy bling mission ships and big industrials that are of course flown by older, established pilots.

How the retention rate of the tiny number of new players who were caught up in an awox compares to the overall retention rate of the game is something this data does not say. Only CCP has that data.

Nevyn Auscent wrote:

You base your entire argument on a highly flawed premise.
Awoxers will not be uploading their kills to a kill board in order to keep at least some chance of them continuing to awox in a new corp.
New players (note, players, not characters) will also not be uploading to a kill board because they won't have a clue about them.
Therefore it's reasonable to assume that the vast majority of awox kills on newer players will not be on the kill board. And is just being done for grief play.

Perhaps, although CCP did say at the last fanfest that the kill boards capture over 95% of the kills.

There is however no evidence that there are numerous, organized efforts to kill new players by awoxing that are somehow managing to hide in the shadows. I will consider people who claim this as just scaremongering until I see evidence to this effect or CCP gives us some numbers.

Funnily enough though, this change won't protect those "noobs" from the dozens of predatory "reverse safari" corps you think are out there. They will still be able to recruit new players and turn the intracorp agression flag off and blow them up to their heart's content.

This change is only a small buff to highsec safety which won't change much, other than make bad corps with poor security safer. I won't guess whether this will increase retention rates or make the game better, but I will say that it is not at all clear to me that this is beneficial to new players at all. It is definitely beneficial to older players with assets though.