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Player Features and Ideas Discussion

 
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We want your corp little things!

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Author
elitatwo
Zansha Expansion
#501 - 2015-01-12 14:59:01 UTC
I am apoligizing in advance for not reading everyone elses opinions as I usually do but I am in a hurry. So that might have been said before.

Groupes and roles remind to alot of file and order permission on Linux and Unix (yes mac os is unix, not mac, well parts of it anyway..).

The current roles, groups and permissions are the way that Microsoft™ is doing it and Linux and Unix is the way it should be - simple and intuitive.

My I present UGO and the bits of fortune Blink

Unless someone pays me 50 billion, I will not educate you in Linux file permissions but I'll give parts of it out for free, though I accept donations.

Now, who is UGO?

It stands for

U(ser)
G(roup)
O(ther)

Everything in Unix and Linux is a file, even a folder is a file - though a special one. And you can give all files (assume the simplest case - a textfile) permissions.

I will stay on Linux, since I am more familiar. On Linux you create a file and give the file attributes but to keep them simple, there are only three, read, write and execute (which I we will not need).

Imagine a fileorder where you put your files in or a corporation office in empire space and you want to give someone basic roles and permissions.

With a Linux kind of way it would go like this:

New (trial) member docks at the station and wants to take a peak into the 'modules' division. The CEO or someone with director role can give the 'new guy' the 'permission' to 'look' (Linux - read) inside but not take (Linux - write/change/delete) by just ticking a box with the two permissions on them.

The next thing would be the 'roles' (Linux group or user group).

The first 'role' would be 'basic member' - can 'read' (or look inside or even take if you want to) in x-office in x-station or not - you decide.
Then we can get to which 'role' (or group) may or may not decide what your responsibilites are (hangar devisions).

So an admin group may give out permission to a 'industry group' to put stuff inside hangar x so 'advanced industry group' has stuff to make stuff and so on.

Just keep it simple and 'dragable' as in 'drag' (user) member xyz into abc group or out.

It may sound more complicated as it is.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Easthir Ravin
Easy Co.
#502 - 2015-01-12 15:42:46 UTC  |  Edited by: Easthir Ravin
CEO's and Directores should be able to contract and trade and sell items directly from Deliveries or Hangers. As a corporate officer I should never get a message that something does't belong to me while dealing with items in corp hangers. Also the role Trader should be able to have assigned access to all / some or none of corp hangers as well.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Aischa Montagne
Blut-Klauen-Clan
#503 - 2015-01-12 23:59:34 UTC
elitatwo wrote:
I am apoligizing in advance for not reading everyone elses opinions as I usually do but I am in a hurry. So that might have been said before.

Groupes and roles remind to alot of file and order permission on Linux and Unix (yes mac os is unix, not mac, well parts of it anyway..).

The current roles, groups and permissions are the way that Microsoft™ is doing it and Linux and Unix is the way it should be - simple and intuitive.

My I present UGO and the bits of fortune Blink

Unless someone pays me 50 billion, I will not educate you in Linux file permissions but I'll give parts of it out for free, though I accept donations.

Now, who is UGO?

It stands for

U(ser)
G(roup)
O(ther)

Just keep it simple and 'dragable' as in 'drag' (user) member xyz into abc group or out.

It may sound more complicated as it is.

You do not need a complicated UGO - System. Especially because the User Level is completely not needed. And Other is completely redundant. you loose track of your user rights quickly. And the Linux system depends on dropping and picking up user rights quickly. (su root or stuff like that)

The Role -> Function allowance Modell as implemented is okay, however it has some nasty Limitations.
Like the POS user rights are set at a POS. But only a combination out of POS Settings and Corp settings provide the right mix of things to do.
POS user rights are not detailed enough. At a POS you already have Roles predefined. However I would like to distribute Roles differently.

The system should be simplyfied in a way that you can define a Role and add allowances to the role. A Member can have a number of roles. All are defined in one place. Each allowance is granular and intendant.
This technique is used by various Databases, by various Operating systems. And completly sufficent.

In Eve it needs a cleanup & Claryfication. Better Error System that says, you need the Allowance X to use this feature, is needed.

And please, be able to define "Allowances" for a POS on granular Level in Corp management Area. Tooltips would be great.

I.E.
Role: Producer
Allowances:
+Access Hangar Production
+Take Hangar Production
+ POS production
+ Wallet access Alpha

Role: Public
Allowances:
+ Access Hangar Public
+ Take Hangar Public

Role: Combat Pilot
Allowances:
+ POS Turret Control
+ Corp Fitting add

Member Trustworthy: Roles -> Producer, Public, Combat Pilot
Member noob -> Public

Tooltip: Access Hangar Production -> A Member may take something from Hangar "Public"
...

Simple clear and understand able.

If CCP like the challenge for Free defined Hangars, I suggest to have the user rightssystem attached to containers, and add a hangar Container. Of Course you need to add the feature that a Container can nest another container then.
The advantage would be imho greater simplification in the code base with greater flexibility in its usage.
And for the first time you could lock those damn containers, but grand access to the content.

I bet that would make a lot of code changes to the existing code. I do not think we will get such a feature. But a dream remains a dream.
Terraj Oknatis
Science and Trade Institute
Caldari State
#504 - 2015-01-13 14:05:45 UTC
You asked everyone what they thought of corp management and they told you to fix roles. Then you say well we are not fixing roles. There is no little fix for corp management it is a mess.

If you want a little thing how about both personal and corp SMA bays so you can keep the big ships locked out from the general public.


Please take the time to fix the roles right like you did with industry. I know you can do it I beli-eve in you.
Tengu Grib
Caldari Provisions
Caldari State
#505 - 2015-01-13 18:34:09 UTC
I would very much like to be able to set specific access to specific stations. Perhaps a way to have different Grades or Corp Station Offices?

Either that or more hangar divisions.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Cagali Yoll
School of Applied Knowledge
Caldari State
#506 - 2015-01-13 20:17:34 UTC
1) Directors should be able to rename Wallet Divisions, and Hanger Divisions.

2) Titles should be in a fixed order shared amongst all windows.

3) There should be a distinction between "Grantable Titles" (rolls) and "Given Title" (Member Window)

4) Market deliveries directly into Corporate Hangers (If office in station).
Tasha Hinaka
Ministry of War
Amarr Empire
#507 - 2015-01-13 22:01:50 UTC
Mar'Dur Taren wrote:
I have seen a little on the forums and on the rumour mill that suggests that CCP are looking at changing the "corpmates may shoot eachother" mechanic to counter AWOXers. The apparent belief is that all corps will change to the same mechanic as the NPC corps. That is, in high sec you are a criminal for shooting at a corpmate. Much as I hate AWOXing, this mechanic doesn't work for me. At the moment you cannot force someone out of corp without them docking. Killing their pod is the only real way to force someone to dock. Thus if people can't shoot corp mates then there will be no way to force people out of corp if they prove to be a problem. This is totally separate to the issue of not being able to do training or tournaments or special events.

Fortunately there is an easy solution for this. It shouldn't require much extra code either. Make the ability to attack other corp mates a role you can assign to members or to titles. This allows for corp enforcers, games/training/events and for even AWOXers to continue operating. AWOXers would just have to work harder for their prizes. At the moment there is absolutely no way to stop an AWOXer even with tight screening methods. A clean API is to easy to set up and all they have to do is be accepted. At the moment you cannot even offer to help move a new member to your base since they could gank your transport.

AWOXing is making corps too paranoid to take new people which means new pilots are out in the cold. This is bad because we don't end up keeping them.



Corporations and Alliances

When attempting to remove a character from a corporation whilst he is logged on and in space the character cannot be removed, but will now be marked for later automatic removal. During the next downtime, all pending removals will be automatically processed. A list of pending removals is visible in the Corp Management window to corp members with suitable roles.

Was posted in the Phoebe 1.0 patch notes.
Easthir Ravin
Easy Co.
#508 - 2015-01-14 13:22:59 UTC
Ships cargo bays accessible from any hanger. This way you don't have to move it to your hanger look inside then move it back, if its in a corp hanger.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Orion X04
Corus Aerospace
#509 - 2015-01-14 14:46:07 UTC
Small things:


  • Please allow the ability to hide irrelevant hanger divisions for each POS module.
  • EXAMPLE: I have a corp hanger array which doesn't need to have a general hanger, a corp vault, an industry hanger, a pvp hanger etc. I only need it to show one or two hanger divisions depending what it's used for. (Makes it easier to keep track of things)


  • Allow a function to assign corp diplos, recruiters and other important positions so they show up in tabs on the corp info panel instead of having to be linked in the description. (Tabs are customizable)
  • EXAMPLE: I can set separate tabs for 'Corp Description', ' Diplomatic Contacts', 'Recruitment', 'Standings Officers' etc.

  • More title slots

  • Some roles will only be applied when 2 or more titles are awarded.
  • EXAMPLE: Pilots with the 'Industry' title can view industry hangers but pilots with 'Industry' AND 'Officer' titles can access the hanger.

  • Corp certificates! Can be auto awarded when certain skills are trained?
  • EXAMPLE: I want pilots to train certain skills before moving to nullsec. Once they have the skills, they are awarded a cert that displays they have met the requirements.


    Bigger things:

  • Allow POS permissions to be set per tower.
  • EXAMPLE: I may wish to limit access to corp facilities and give each tower a manager who can fuel and maintain it. Splitting the responsibility and allowing the manager to focus on his/her own tower and not get notifications regarding other corp POS's.

    This could also let me set one tower with low security settings for new members to use without compromising security of other structures.


  • Allow the creation of Divisions/Squadrons/Tribes within a corp. That will allow me to set roles per division OR for the entire corp.
  • EXAMPLE: Division-level Officers and Directors control of assets/roles within that division allowing them to do their job but not tamper with things in other parts of the corp. Corp-level Officers and Directors would have access to all divisions.

    NOTE: This is directly aimed at creating more flexible organisations instead of using Alliances with separate corps acting as divisions!

Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

Voltaire Leriel
BIG
#510 - 2015-01-14 15:15:48 UTC  |  Edited by: Voltaire Leriel
I for one would like the roles to be more granular. Most of the roles give access to multiple things, some of them overlap, and it isn't always clear what role will give access to what.

I remember many years ago suddenly learning that anyone with build access could cancel any job - after putting a supercarrier into production. I had to revoke build rights for everyone in the corp until it was done to prevent anyone from accidentally or purposefully cancelling the build job and thus losing all the materials. I would like the ability to only allow certain people to cancel a corp job in progress. But that's only the beginning, there are many security holes like this.

The only way I've been able to decipher what each role does is by assigning them one at a time to an alt and then seeing what I could do, and recording the results. To be honest I should post my notes on the Evelopedia page...

The audit log isn't very good either. It only tells you what roles have been granted/revoked and does not tell you about titles at all. You also aren't able to search records based on a hangar. For instance, who granted take rights to who for hangar division 7 between 2010 and 2013? There's no way to know that without searching on every single member in the corp.

The Director role is terrible. It is necessary to give this role for far too many things, and it is a dangerous role that allows for all sorts of shenanigans. Only a director can unrent an office, only a director can assign titles, assigning titles also means you can change titles, and so on.

All arbitrary limits on the number of titles, divisions, hangars, everything should be removed. Some corps will get messy and have 100 unused titles floating around, that is not your problem!

The limit of 7 is completely arbitrary and very limiting. There is no ability to re-order the hangars without having the CEO log on, rename hangars and then change the titles/roles accordingly.

The names of the roles should be changed to reflect what they actually do. Every time I look at the list of roles it reminds me of modules whose names are so convoluted and wordy that I have no idea what they do.

For instance, instead of "Accountant" it should be split into 11 different roles, with some being granular down to single wallets.
-View wallet division #
-View bills
-View wallet journal division #
-View transactions division #
-Corp Asset Search
-Corp Asset Move
-Insure ships to corp
-View deliveries hangar
-Take deliveries hangar
-View/search deliveries hangar remotely
-Take/move items in deliveries hangar remotely

Currently if I give someone Accountant, they can see the balance of every corp wallet, not just the ones they have access to. There's no reason for this.

Don't name the role "Deliveries Manager" That doesn't tell you anything about what the role does! Don't name a role "Accounts Payable" name it "Can Pay Bills"!!!!!!

We are a corp that shares all assets, so we use the roles and titles much more than most corps that rely more on personal assets. My entire corp lives every day out of the corp hangars and the corp wallets, and it is a full time job to keep security in check when granting a single role gives access to things A, B, C, D, E and maybe even Z because you don't know what the role does until someone exploits it!

Honestly I could go on but I'm just going to stop here, there's so many flaws in the current system that it is maddening, and this comes from someone who has 12 years of experience managing roles - I fully understand how they work and I still hate them. I can't imagine what it's like to not even know how everything works already, and trying to manage a corp's roles.
Voltaire Leriel
BIG
#511 - 2015-01-14 16:41:58 UTC  |  Edited by: Voltaire Leriel
Little things... hmmm..

Remove the arbitrary limits on the number of hangar divisions, wallet divisions and titles.

Remove the entire grantable roles system and replace it with the ability to allow non-directors to assign certain titles.

Allow us to re-order corporation hangars without having to rename them and then change the titles accordingly.

Allow the audit log to show titles granted and revoked, as well as a log for all changes made to all members and not just changes per character. Would also be nice to filter the results for changes made to specific titles.

Allow us to chose what division corp taxes go to. We have currently have 100% taxes on the honor system, but turning on taxes would completely muddle our master wallet journals to the point where we couldn't read them. So we don't even use corp taxes. I'm sure other corps have this problem.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#512 - 2015-01-14 19:49:36 UTC  |  Edited by: Asuka Solo
Corp Roles:
At the expense of sounding like a broken record:

Overall, the click the dots thing doesn't work for me, and the names (without descriptions / indications of what the access will be and will not be) doesn't help either.

The design should allow alliance connected corporations to "import" or at least talk to each other, allowing cross-corporation access of hangers if set up to do so. Assigning individualized hanger access has always been a pain for a single corp, if simplified enough and the roles across alliance corps allowed interfacing with each other, that would be epic. This current "I can dump into hangers but not really do anything else with other corp hangers" problem has to end.

Corp UI interface:
Can we expand the Alliance interfaces to at least have the same level of detail and panels / options as a corporate interface before we decide on the paint?

Coalition interfaces.
Group alliances together at an inflated cost and give then the lackluster low level design alliances have now.

Bigger cosmetic notions:
I have a captains quarters for myself. Can we get something for a corp / alliance? Open my door, the power of my curiosity and lust for a side arm that would enable station killmails to be generated compels me.

Corp ship hanger / Alliance ship hangers:
The though of seeing my corp/alliance mates docked with me next to my ship in a livelier hanger. The 3rd decade maybe?

Wallet divisions:
I'd like to be able to set which division my corp tax (allow me to select a stream of corp tax. i.e. tax from ratting) flows into. Thus i figure our corp wallet options / freedoms could use some attention.

Speaking of which wallet freedoms... Dust & Eve isk transfers:
Can we haz that now or did I miss a memo when I stopped playing it last year?
Legion maybe?

Corporate fleet trackers:
Can we have a corp service that could track fleets on the star map (dots or info panels listing fleet comps across the stars) that could be granted access to by roles? I could have fun with something like that.

Corporation transfer history:
Members who enter the corp by date; members who leave the corp by date from the corps side.

Remote POS management screens:
Remote controls man. In space. For serious.
- Allow the options of self refuel in hi-sec / low-sec space at a cost from NPC factions via corporate contracts. Contracts will spawn NPC haulers at POS location at refuel date and they do a slow auto warp to pre-determined / randomized locations locations. Buy fuel and fly back. NPC haulers will be gankable and drop all items. Cost of contracts reduced with greater standings to the NPC factions.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#513 - 2015-01-14 19:55:51 UTC  |  Edited by: Asuka Solo
my bad... double post.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Hunter Anubis
50 Shades Of Blaster
#514 - 2015-01-14 20:15:21 UTC
corp needs to have internal PVP on and off button so you prevent corp friendly kills by spyes.

Shooting someone in high sec should create same response from concord regardles of you shooting a corpie or neutral
Alruan Shadowborn
State War Academy
Caldari State
#515 - 2015-01-15 02:10:59 UTC
Terraj Oknatis wrote:
You asked everyone what they thought of corp management and they told you to fix roles. Then you say well we are not fixing roles. There is no little fix for corp management it is a mess.

If you want a little thing how about both personal and corp SMA bays so you can keep the big ships locked out from the general public.


Please take the time to fix the roles right like you did with industry. I know you can do it I beli-eve in you.


Launch a second SMA, set it's permissions accordingly so only a select few can access it. Each structure in a POS can be individually permissioned
Easthir Ravin
Easy Co.
#516 - 2015-01-15 12:21:26 UTC
A little thing for you,

Continuity in interface. In a chat channel I hit the people icon to edit compact list. In station guests tab I find this command in the gear icon. Maybe keep similar functionality within the same edit groups. i.e. Things that edit how a channel functions under the gear, things that edit character info or how displayed under the people icon.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Slykar
Viziam
Amarr Empire
#517 - 2015-01-15 15:10:10 UTC
At first i would like to have an option to see which people were online between 5 and 8 o clock. The list needs options too to edit it and at the end i want to be able to make a payment to everyone at once from a corporation wallet. Idea

Why? Mining Event and so on

empty

Kynric
Sky Fighters
Rote Kapelle
#518 - 2015-01-16 00:32:18 UTC
CEO, director, member, corporation; the words we use are rooted in industry but that is not the nature of my organization. It would be nice if we identify our nature and based on that have more appropriate words associated with our places in the organization. Warlord, chief, prince, mayor, admiral, captain, chancellor, leader, principle, chairman, governor, president or elder might all do the same task but the word creates a different set of expectations.
R Kelly
Doomheim
#519 - 2015-01-16 05:45:49 UTC
One idea I think would be a great quality of life addition would be the ability to set flight paths using an in-game link instead of using only [Set Destination] and [Add Waypoint].

This would allow corporations to preset waypoints and destinations along a route without having to link each individual waypoint. Would be great for groups that do a lot of roaming, logistic routes, or simply wanted to have their corpmates avoid certain systems. No need to change the current interface, just create a right clickable item with the context "Set Flight Path" or something to the effect.
Hunter Anubis
50 Shades Of Blaster
#520 - 2015-01-16 15:44:43 UTC
Better POS roles and easier managment
1) personal hangars per structure (no one likes thiefs in his perasonal stuf)
- POS overseer role (has acces to everything in POS in case that you need to take a lab down and something is in it)
2) Log on who took that is built in to the structure

3) add remove person that can use given structure and who can give roles. Something like whitelisting in channel window