These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Mining laser cycles

Author
ghengis jarr
The Scope
Gallente Federation
#1 - 2015-01-12 10:30:53 UTC
I would like to submit to ccp, that the mining cycle stops as soon as the roid you are mining runs out. It makes no sense for the laser to be shooting an asteroid that technically is not even there.
Charlie Jacobson
#2 - 2015-01-12 11:30:28 UTC  |  Edited by: Charlie Jacobson
You could use a survey scanner and some quick math to make sure you don't waste your cycles. It's not the most exciting gameplay, but then again, mining really isn't very exciting in general unless you're getting ganked.

Also, modules in this game generally only do stuff at the beginning or end of their cycle. Changing this for just mining lasers is probably a pretty big technical undertaking. Shorter cycles could be a nice middle ground, but it would reward the lazy and incompetent miners who can't even bring themselves to manage their cycles.
Velicitia
XS Tech
#3 - 2015-01-12 11:50:01 UTC
F&I is thataway Arrow

Shorter cycles would be awful -- they're already down to about 80 seconds as it is (strip miners). Furthermore, shorter cycles would result in faster burnout of your crystals.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-01-12 19:56:39 UTC
Charlie Jacobson wrote:
You could use a survey scanner and some quick math to make sure you don't waste your cycles. It's not the most exciting gameplay, but then again, mining really isn't very exciting in general unless you're getting ganked.

I am usually busy working on situational awareness:
Mining Safely

Generally I only mentally note yield in 1/4 cycle increments. Do a full cycle. Divide the ore you get by 2 (50%), and divide that by 2 again (25%), then add the two results (75%). Now you know to 1/4 cycle how long you need to run your mining lasers. Feel free to jot -down the numbers for different ores (Post-It stuck to the bottom of monitor is the high-tech solution).
Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#5 - 2015-01-15 22:43:19 UTC
Velicitia wrote:
F&I is thataway Arrow

Shorter cycles would be awful -- they're already down to about 80 seconds as it is (strip miners). Furthermore, shorter cycles would result in faster burnout of your crystals.

Only if you have a decently skilled Orca pilot. If you're on your own it's still much much longer.
Winter Archipelago
Autumn Industrial Enterprises
#6 - 2015-01-16 19:10:50 UTC
Technically, you haven't acquired the ore until the cycle is ended. Mining lasers work by blasting the rock with cutting lasers, then tractoring the debris up to your ship via the same device, but a different beam. Because the mining lasers can't actually produce both beams at the same time, and because the tractoring beam takes up so much power, they only operate on limited time scales.

Your laser is still blasting into the rock, even if the rock is mostly broken up. The rock is still there until the tractor part of the laser pulls it in.

And no, I'm not joking about that. The lore behind mining, mining equipment, and various mining companies is actually quite interesting.
Jaantrag
#7 - 2015-01-16 22:53:19 UTC
according to patch notes its a bug.

in Odyssey it worked as OP asked the feature ... lasers stopped as soon as roid was out of ore. but broke after couple patches. have not read in patch notes about this feature being removed.

EVElopedia < add this to your sig to show u WANT it back

Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#8 - 2015-01-22 22:39:52 UTC
ghengis jarr wrote:
I would like to submit to ccp, that the mining cycle stops as soon as the roid you are mining runs out. It makes no sense for the laser to be shooting an asteroid that technically is not even there.


The reason it works that way seems to be because the mining mechanic is event driven. The event of "Laser timed out" is easy to track, at which point the asteroid's remaining ore is calculated and the client updated. Easy peasy.

Doing it backwards... tracking the asteroid's theoretical ability to service all beams against it and cancelling them all at the point of intersection would be far more intensive for the server.

Believe me, I would prefer it to be the way you suggest as well. But I doubt that will happen. You'll just have to monitor the process and cancel the beam like the rest of us.