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Proposal for T3 rebalance

Author
Alexis Nightwish
#1 - 2015-01-15 19:32:23 UTC  |  Edited by: Alexis Nightwish
Proposed vision:

Strategic cruisers, when similarly fit, would always be better than a T1 for that role.
Strategic cruisers, when similarly fit, would never be better than a T2 for that role.
The strategic cruiser's strength comes from its adaptability, not raw stats. IE, they can do any one thing at any one time well, but multiple things at the same time will be poor performers, and they should never outperform T2 hulls at their focused role.


Proposed hull changes:

  • Remove hull overheat bonus.
  • Remove one rig slot.
  • Remove SP loss on ship destruction.
  • Add a new type of "cargo hold" called Subsystem Storage to all strategic cruisers which can only hold subsystems. Base size is 200m3.
  • Add role bonus: Rigs may be removed from strategic cruisers without destroying them.
  • Add role bonus: Strategic cruisers can refit modules, rigs, drones, subsystems, etc. while in space without the need of a fitting service. However to do so they cannot have any active modules or deployed drones, nor can they be target locked or in warp.
  • Add bonus to strategic cruiser hulls: 20% reduction per level of racial strategic cruiser to the capacitor cost of onlining modules.
  • Add bonus to strategic cruiser hulls: +20% per level of racial strategic cruiser to the capacity of Subsystem Storage.


Subsystems changes:

I'm not going to go through all the subs and determine what should be changed. That's CCP's job. However, balancing them should be a fairly simple, if somewhat time consuming task if applying the vision above. For example if building a Tengu with ECM focus, balance its subsystems against the Blackbird, the Rook, and the Falcon.


EDIT: Just to reiterate, I propose that subsystems are nerfed down to the point that the ship performs at a level between a comparable T1 and T2 hull. For example if a Tengu is built to be a kiting missile boat, it should be stronger than a Caracal, but weaker than a Cerberus. This is why I would have the SP loss removed, as this loss is currently the only thing leveraging any sort of balance in light of the ships' current power. If such power is removed, so should the SP loss.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Aiyshimin
Shiva Furnace
#2 - 2015-01-15 19:45:14 UTC
I support removal of all rig slots and SP loss, rebalancing the useless subs but otherwise keeping them as they are.
Quattras Peione
Caldari Provisions
Caldari State
#3 - 2015-01-15 19:50:25 UTC
I endorse this product and/or service, with a small caveat. The per-level bonus that scales down onlining cost should be lowered; a 100% reduction would be overpowered. Perhaps a 20% flat reduction as a role bonus instead?

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#4 - 2015-01-15 20:06:18 UTC
-1 to the SP loss.......the subsystem skills don't take very long to re-train. There needs to be a risk vs. reward in place for flying a fully customizable ship.
Grezh
Hextrix Enterprise
#5 - 2015-01-15 20:29:13 UTC
+1 Agree on everything but the sp loss as that would require the subsystem skills to be rebalanced to a higher multiplier. As for the ability to refit in space, i believe that during the discussion of adding an sma on the nestor to give it the refitting ability to those nearby a dev explained that the code currently didn't support the feature without adding an sma so there might need to be a bit of fancy coding involved with this.
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2015-01-15 21:10:44 UTC
None of this would do anything to actually address the problems of T3s. The hull its self is fine because it is nothing, the sub systems are what need addressed.

Also no to losing a rig slot, as we saw the D3s are getting 3 so we can assume that T3 will be keeping 3.

If you don't follow the rules, neither will I.

Alexis Nightwish
#7 - 2015-01-15 21:48:38 UTC
If my fantasy world of balanced T3s became a reality, their power would be heavily nerfed down to a level between T1 and T2. Were they to be at that level, I do not feel that SP loss would be needed any longer.

If they did not lose a rig slot, the subsystems would need to be made even weaker than what I proposed, or alternatively, reduce the ships' calibration to 350 or even as low as 300.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Alexis Nightwish
#8 - 2015-01-15 21:52:13 UTC
Quattras Peione wrote:
I endorse this product and/or service, with a small caveat. The per-level bonus that scales down onlining cost should be lowered; a 100% reduction would be overpowered. Perhaps a 20% flat reduction as a role bonus instead?

My thought process behind this is making them ships that can adapt on the fly, similar to how T3 destroyers can. It really only comes into play when in combat and the ship has some modules offline due to not being able to online them all at once. The self fitting ability wouldn't be usable in combat due to active modules and being targeted.

If it seems too strong, perhaps a 15% or 17.5% reduction per level?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2015-01-15 21:54:19 UTC
Alexis Nightwish wrote:
If my fantasy world of balanced T3s became a reality, their power would be heavily nerfed down to a level between T1 and T2. Were they to be at that level, I do not feel that SP loss would be needed any longer.

If they did not lose a rig slot, the subsystems would need to be made even weaker than what I proposed, or alternatively, reduce the ships' calibration to 350 or even as low as 300.


The power level you're looking for is called "Navy ships" and that's exactly where CCP said they want T3s to be... last time they actually said anything about it.
Soldarius
Dreddit
Test Alliance Please Ignore
#10 - 2015-01-15 22:05:03 UTC
I have a proposal for Strategic Cruisers as well: Strat cruisers

http://youtu.be/YVkUvmDQ3HY

Anhenka
Native Freshfood
Minmatar Republic
#11 - 2015-01-16 01:36:55 UTC  |  Edited by: Anhenka
Ah, that magical idea where (after heavy t3 power nerfs) swapping subsystem in space other than to/from a covert ops/nullifed travel fit would actually be useful.

Often I am flying through space thinking "You know, what I really need right now is not the expensive yet poor version of a t2 ship that I brought to start with, but really to be a poor version of another t2 ship.

And by pure chance, I happen to have the other 200 mil in subs+mods for the desired ship, on top of the original 500ish mil in hull and subs, so I can barely do a better job than a 40 mil isk t1 cruiser.


People seem to worship at the idea alter of "versatility" while at the same time playing a game where highly specialized ships are the standard for pulling weight in a fleet or gang.

Can anyone give me a combat situation where you would seriously choose to bring a highly expensive underperforming ship that has the opportunity to be another underperforming ship, at 3x+ the cost of a single role ship that is significantly better than the multipurpose tool?
Donnachadh
United Allegiance of Undesirables
#12 - 2015-01-16 02:13:02 UTC
I always thought the T3's as they are were a really bad idea, maybe I was not so far off.

Nerfing them down to Navy level stats seems a little harsh based on where they have been.
Based on what little I have seen with the new T3 dessies it actually makes sense provided they come with the in flight refit capability.

Since I only fly these occasionally and then usually for the fun of it I would adjust to whatever they do, but it sure will be interesting to watch the process and see who is crying rivers in the end.
Cassius Invictus
Viziam
Amarr Empire
#13 - 2015-01-16 13:43:53 UTC
Anhenka wrote:
Ah, that magical idea where (after heavy t3 power nerfs) swapping subsystem in space other than to/from a covert ops/nullifed travel fit would actually be useful.

Often I am flying through space thinking "You know, what I really need right now is not the expensive yet poor version of a t2 ship that I brought to start with, but really to be a poor version of another t2 ship.

And by pure chance, I happen to have the other 200 mil in subs+mods for the desired ship, on top of the original 500ish mil in hull and subs, so I can barely do a better job than a 40 mil isk t1 cruiser.


People seem to worship at the idea alter of "versatility" while at the same time playing a game where highly specialized ships are the standard for pulling weight in a fleet or gang.

Can anyone give me a combat situation where you would seriously choose to bring a highly expensive underperforming ship that has the opportunity to be another underperforming ship, at 3x+ the cost of a single role ship that is significantly better than the multipurpose tool?


+1. I'm under the impression that people who want to nerf T3 are those who never flown one and were possibly ganked by one.

T3 need one nerf: to their buffer tank. They don't need a nerf in dps (maybe prot...) but BS need a buff to their dps. The other thing left is to rework useless subsystems. Thats it. If you nerf T3 to the level of Navy ships i will just fly command ships instead.

BTW: If anyone thinks T3 are hard to kill look at my killboard :).
Harvey James
The Sengoku Legacy
#14 - 2015-01-16 14:34:09 UTC  |  Edited by: Harvey James
Alvatore DiMarco wrote:
Alexis Nightwish wrote:
If my fantasy world of balanced T3s became a reality, their power would be heavily nerfed down to a level between T1 and T2. Were they to be at that level, I do not feel that SP loss would be needed any longer.

If they did not lose a rig slot, the subsystems would need to be made even weaker than what I proposed, or alternatively, reduce the ships' calibration to 350 or even as low as 300.


The power level you're looking for is called "Navy ships" and that's exactly where CCP said they want T3s to be... last time they actually said anything about it.


that also included a T1 resist profile, and the claim they wouldn't make any new T3 ships until they fixed the current ones, turns out CCP lie.. who knew??

changes needed to T3 cruisers-

- price needs cutting down drastically
- cheap subs in particular are needed too encourage swapping them
- remove rigs , they are pricey (T2 will always be used) and they hinder sub swapping and versatility in general
- remove T2 resists , they aren't HAC's or even T2 , disappointing the tactical dessies got them.
- improve weaker subs too encourage multiple role uses
- build fittings and stats into the hull, subs should change as little as possible mainly bonuses and hardpoints/dronebandwidth
-remove SP loss

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Helios Panala
#15 - 2015-01-16 15:01:02 UTC  |  Edited by: Helios Panala
Poorly thought out counter proposal:

Give T3 Cruisers the same mode swapping as T3 Destroyers.
Make the 3 subsystems installed determine the 3 modes it gets.
Rework the existing subsystems around this idea of speed subsystem, Travel, Sniping, Brawling, Tank, Scanning, etc.
Alexis Nightwish
#16 - 2015-01-16 15:14:06 UTC
Anhenka wrote:
Ah, that magical idea where (after heavy t3 power nerfs) swapping subsystem in space other than to/from a covert ops/nullifed travel fit would actually be useful.

Often I am flying through space thinking "You know, what I really need right now is not the expensive yet poor version of a t2 ship that I brought to start with, but really to be a poor version of another t2 ship.

And by pure chance, I happen to have the other 200 mil in subs+mods for the desired ship, on top of the original 500ish mil in hull and subs, so I can barely do a better job than a 40 mil isk t1 cruiser.


People seem to worship at the idea alter of "versatility" while at the same time playing a game where highly specialized ships are the standard for pulling weight in a fleet or gang.

Can anyone give me a combat situation where you would seriously choose to bring a highly expensive underperforming ship that has the opportunity to be another underperforming ship, at 3x+ the cost of a single role ship that is significantly better than the multipurpose tool?

I would not be opposed to a reduction in price to coincide with a reduction in power. If they cost about the same as T2, including some subs for swaping, that would be fine by me.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Serendipity Lost
Repo Industries
#17 - 2015-01-16 15:16:23 UTC
Just leave them as they are and reduce their base shield and armor HP. Their problem is that they are small and have high resists making them too difficult to kill. There shouldn't be any cruiser in the game capable of achieving the rediculous EHP numbers that are currently happening.

Sure sure, tweak some subsystem values here and there for balancing specific problems, but it the rediculous EHP and tiny size that is the real underlying problem. As much as I dislike blobbing, there shouldn't be a cruiser in the game that can live through 20,000 HP of alpha damage. It's just wrong.

Keep the current concepts. There is no reason or need to change the modular t3 cruiser concept to match the t3 destroyer. Different is good in this case. It allows for 2 distinct and interesting pvp dynamics. You have to recognize the T3 cruiser fit to understand what you're fighting so that's cool and interesting. You have to be able to adjust to the 3 modes of T3 destroy operation on the fly - which is also cool and interesting.

Losing some SP if you lose your ship is on the label when you buy it. If you can't handle the SP loss, then don't buy the ship. It one of those eve decisions that have consequences - which is what makes the game super D duper!

T3 are broken, not obsolete. Broken = fix. Obsolete = redesign.
Ghaustyl Kathix
Rising Thunder
#18 - 2015-01-16 15:55:23 UTC
Legion might need a slight buff to DPS to compete with the Proteus and Tengu, Loki desperately needs more fitting so it's not an actual nightmare to fit one.

But those are pretty obvious issues; I expect CCP will do something about them.
Anhenka
Native Freshfood
Minmatar Republic
#19 - 2015-01-16 16:47:14 UTC
Alexis Nightwish wrote:

I would not be opposed to a reduction in price to coincide with a reduction in power. If they cost about the same as T2, including some subs for swaping, that would be fine by me.

But now another sticky situation rears it's ugly head. WH space.

Because let's be serious. If you swap t3's so that they are worse than t2 in each role, the use of them in PvP is going to drop like a rock. There may be a few exceptions. Covert T3's may be bridged in places then refit, but that would still be only a very very tiny usage level compared to current. And people might use them to travel their PvE t3 fleet around in cloaky nullified versions before swapping to the PvE fit for running sites in potentially hostile space.

But overall, the instant t3's become across the board worse at all roles than t2, once they are no longer used as a main fleet ship in combat, or as boosters, or as scanners, the rate at which people lose them would drop by (and this is a guess number pulled out of a hat) 90%.

Anyone want to guess what happens to all the people living in the space that provides the gas, the salvage, and the invention parts for the creation of t3's?

Instant overnight wasteland, as people flood away from WH space after the income is cut by a moderate 25%ish at the least ( for small c5 groups that only run escalations and thus only lose salvage money), down to 90% or more (of the non PI income) for occupants of C4-1, who gain the majority of their isk through the value of the salvage since the blue loot is so pathetic.

After all, I have seen nothing that reduces the massive amount of effort it takes to make a t3 (that now sells at HAC prices or less).

And if it then takes less materials or becomes easier to make t3's, they are then doubly hit by low prices, low demand, and an even greater supply then before.

TLDR: Collateral damage is a *****.
Adrie Atticus
Caldari Provisions
Caldari State
#20 - 2015-01-16 16:52:07 UTC
The idea here is actually a good one, but it's not viable at this point in the game. If T3's are stripped out of their usefulness in sov warfare, only Ishtars are left on the field for any and all fleets which are not frigate-sized.

There needs to be a larger balance sweep including toning down Ishtar and other drone boats on top of a change close to the one you have outlined.

+1 with caveats to other balancing.
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