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Proteus Release Issues

First post
Author
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#101 - 2015-01-15 16:07:37 UTC
In light of this last comment about using the other threads... the issue with that is the other threads rarely see any dev activity past the first day, and never get their "known issues" updated. So you would like us to instead of posting somewhere it may be seen, to just post in the old and no longer followed by devs thread. Or to instead post a whole new thread about it because devs stopped updating or responding to the any of the dev started feedback threads or the dev started issues threads. Wouldn't this qualify as creating duplicate/redundant posts as the forum eula says not to do. Oh, and the forum where you suggest to post the duplicate issues, usually already stated several times over in official threads, has next to no actual dev activity (except a handful of responses to launcher related posts).

Regardless here I think the base issue that he is trying to point out is the lack of dev interaction in the very threads that the devs start to ask for feedback or issues before and after a patch.

But back to Proteus related issues which I am curious about, as I can't stand the new blob of asteroid sprites but love the light rays, but can't have one without the other :(

Dangeresque Too wrote:
CCP BunnyVirus wrote:
Dangeresque Too wrote:
2) Light Rays:

In order to be able to see the light rays, you also have to have the Asteroid Sprite Blob enabled as well. Why advertise these as 2 separate features if one requires the other? I don't see why we shouldn't be able to see the light rays if we don't want to see the sprite blob. I mean they don't have sprite blobs in Incursion systems yet we get to see the light rays, should be no different here.

Please separate these 2 features. If you don't believe me go and turn off the asteroid sprite blob but leave light rays on, you will not see the light rays. Unless this is a bug and they are supposed to be visible on their own without the sprite blob?
For Issue number one. The additional asteroids in dx9 consist of sprites and not instanced geometry, you only get those with dx11.
So, *cough cough*, about them Light Rays... intended, broken, don't care?
Like here, dude asked several times if this was the way it is supposed to, and every time either ignored completely (like the other threads) or the question was dodged completely and never answered.

Personally this is why I rarely visit the forums anymore for feedback or issues, as most of the time it is ignored and forgotten, to be swept under the rug with the next release. Kill rights bug anyone, took what, 2 years to fix? Would it have been fixed if people hadn't been faithfully bumping the thread for most of that 2 years? But that of course is the exception as most issues that get swept under the rug people just stop caring about and learn to deal with broken things that CCP won't acknowledge.

See where some of us are coming from? If you guys are reading the threads and logging feedback/issues for internal review, would it hurt to take those extra 5 seconds to post a response in that thread saying you have seen it and are looking into it or passed it along?
CCP Habakuk
C C P
C C P Alliance
#102 - 2015-01-15 18:11:03 UTC
Mira Stargazer wrote:
I have more often problems with the launcher since this release - no connection, restart launcher. After a few times it connects. Also very sloooow download with the release and the patch. (100Mbps and working just fine, so it shouldn't be the connection)

Is it something with the server load?

EDIT: Also some mysterious logins. I log in through the launcher, and then I suddenly find myself at the classic game login screen (the game itself) and with the messege "socket closed". I can then click "log in" and the game launches normally.


(note: I am normally ignoring such posts in issue threads for new releases, but as I am already busy posting...)

Problems with the launcher have (normally) nothing to do with our game server Tranquility. The patching process is mostly done through our contracted CDN partners and some information is fetched from our web servers (which are also not overloaded).
You claim that your internet connection is fine, but I am afraid that the problem might be somewhere there.
Please feel free to contact our customer support for more detailed help with debugging these problems, but it might be even better to contact your ISP.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Worrff
Enterprise Holdings
#103 - 2015-01-15 18:41:03 UTC  |  Edited by: Worrff
CCP Habakuk wrote:
Malou Hashur wrote:
CCP Habakuk wrote:
CCP Habakuk wrote:
I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).


This should be fixed now with today's down-time, and it only needed a server hotfix.


What about all the other issues in this thread ?


I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues.
Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ.


There you go...... from a couple of pages back

Worrff wrote:
When emptying items from the Mobile Tractor unit, it closes the window.

Its a pain in the ass.


The problem Is from THIS patch, as it was working fine on Monday.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

CCP Habakuk
C C P
C C P Alliance
#104 - 2015-01-15 18:59:22 UTC
Ploing wrote:

can you confirm that burnermissions work as intended or also buggy.

Not sure, I will ask around tomorrow.


Worrff wrote:

There you go...... from a couple of pages back

Worrff wrote:
When emptying items from the Mobile Tractor unit, it closes the window.

Its a pain in the ass.


The problem Is from THIS patch, as it was working fine on Monday.


This is one of the issues in the pipeline for the next patch, it was fixed internally today.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Worrff
Enterprise Holdings
#105 - 2015-01-15 19:28:18 UTC
It really would help if you put known issues into the known issues section of this thread.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Jen Takhesis
The Scope
Gallente Federation
#106 - 2015-01-15 21:07:53 UTC
Worrff wrote:
It really would help if you put known issues into the known issues section of this thread.


You insensitive clod! Obviously all problems are already in the fixed pipeline, so there is nothing to put in the known issues section!
Trictus
Aliastra
Gallente Federation
#107 - 2015-01-15 21:50:03 UTC
CCP Habakuk wrote:
Muk Makbema wrote:
Haluzka wrote:
Pacek Jon wrote:
perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones.


i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now



Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird.



We are currently investigating this problem.




congratulations on a member of the CCP recognize this as a problem,

but Could the EVE damaging an important class players
Shandra Manaya
Prision Break Inc.
#108 - 2015-01-15 22:27:07 UTC
CCP Habakuk wrote:
Muk Makbema wrote:
Haluzka wrote:
Pacek Jon wrote:
perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones.


i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now



Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird.



We are currently investigating this problem.

I think this "problem" was the best thing that ever happened to combat bots but if there's something that needs to be done about it for carrier owners stop crying so much it is to do the rats rotate the targets putting the carrier as targert from time to time . I think that alone could be suficient to clear the bots and to make the ratting something worthy of more attention from carrier / super carrier's owners. because which fleet would attack a carrier and let drones destroying all its allies and do nothing about the drones ?
Think as if the rats were a fleet and the game becomes more challenging slightly at least about ratting.
Primary This Rifter
Mutual Fund of the Something
#109 - 2015-01-15 22:48:13 UTC
CCP Falcon wrote:

Known Issues:


What's the point of even making this post if you're not going to maintain it with known issues?
Balder Verdandi
Wormhole Sterilization Crew
#110 - 2015-01-16 02:03:23 UTC
Primary This Rifter wrote:
CCP Falcon wrote:

Known Issues:


What's the point of even making this post if you're not going to maintain it with known issues?




CCP: We break things. And stuff. ™


Abigail Sagan
Skeleton Liberation Front
#111 - 2015-01-16 09:23:21 UTC
Primary This Rifter wrote:
CCP Falcon wrote:

Known Issues:


What's the point of even making this post if you're not going to maintain it with known issues?


Isn't the answer clear? Since there is nothing listed there, there are clearly no issues at all with Proteus release. Game on!

***

On more serious note: CCP, if you wish to keep your customers, you should work to keep them happy, or at least content. You should know by now that this kind of customer service does you more harm than good (You have one person here in thread answering questions of a horde of players, and that person isn't even working on many/most of the features the players want to know about and therefore he cannot answer us.)

CCP, one thing about EVE warfare: It is often blob vs blob. War is brewing here on the forums, and you are sending one man to fight against the blob. I hope that isn't a sign of fail cascade. Well, it is a sign of bravery - at least on CCP Habakuk's part.. Keep fighting the brave fight! Hopefully CCP cynoes in some reinforcements soon.)

And before "write only about matters concerning about this release": This matter does concern also this release.
Yarda Black
The Black Redemption
#112 - 2015-01-16 10:11:35 UTC  |  Edited by: Yarda Black
I posted in the wrong thread. Ofcourse I did :(

Anyway:

My computer isn't remembering my drone-groups anymore.

That's either Proteus related or I messed up something. If its the latter, I'd appreciate some advice and apologize for cluttering up this thread. If its indeed release-related; plz fix :)

Edit: After some googling, this may be caused if you dont run EVE as an administrator. I did that and it looks like my dronesgroups are now being remembered after closing and opening EVE again.
Nolan Kotulan
Nova Tabula Rasa
#113 - 2015-01-16 13:58:27 UTC  |  Edited by: Nolan Kotulan
Deleted

Per aspera ad astra

Worrff
Enterprise Holdings
#114 - 2015-01-16 18:59:21 UTC
CCP Habakuk wrote:
Ploing wrote:

can you confirm that burnermissions work as intended or also buggy.

Not sure, I will ask around tomorrow.


Worrff wrote:

There you go...... from a couple of pages back

Worrff wrote:
When emptying items from the Mobile Tractor unit, it closes the window.

Its a pain in the ass.


The problem Is from THIS patch, as it was working fine on Monday.


This is one of the issues in the pipeline for the next patch, it was fixed internally today.



Still happening

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

CCP Habakuk
C C P
C C P Alliance
#115 - 2015-01-16 19:53:52 UTC
Hi again, just a quick update before the weekend.

The next patch is currently scheduled for Tuesday, which should include several fixes. I am not sure about the exact list as testing is still ongoing, but it seems like it will finally also include a fix for the missing confessor buttons (feel free to test it on Singularity).

Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?

Known issues list: Yeah, we failed to keep this updated. Sorry. Oops And I am also not updating it now, as I am missing information for it. :(

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Worrff
Enterprise Holdings
#116 - 2015-01-16 20:34:28 UTC  |  Edited by: Worrff
The Orca top speed has dropped from 61 to 51.9 m/s since the patch.


Same character, same ship.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Altrue
Exploration Frontier inc
Tactical-Retreat
#117 - 2015-01-16 20:58:39 UTC
Will I be able to close the escape menu in the login screen? :D

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

BeanBagKing
The Order of Atlas
#118 - 2015-01-16 22:58:42 UTC
Still impossible to see what item in the overview is selected using the "Dark Matter" theme.

http://i.imgur.com/GEbttvg.png

In the above image, Planet 6 Moon 21 is selected. It's hard as hell to tell that though, and in the middle of a fleet fight, next to impossible.

Fix Pls?
Ploing
Blue Republic
RvB - BLUE Republic
#119 - 2015-01-16 23:29:05 UTC  |  Edited by: Ploing
CCP Habakuk wrote:

Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?



filled no bug report yet, cause the most are unsure if a bug or intended buff. some reported the probs here.

https://forums.eveonline.com/default.aspx?g=posts&t=369477
Muk Makbema
Viziam
Amarr Empire
#120 - 2015-01-17 12:51:10 UTC
After two days, it now seems to work fine (for the drone aggro part). Thank you CCP Habakuk Big smile

Keep up the good work Blink