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Conflict. Opportunity. Destruction. Excitement.... Sabriz for CSM10

First post First post
Author
Tengu Grib
Caldari Provisions
Caldari State
#181 - 2015-01-15 04:24:35 UTC
Sabriz Adoudel wrote:
Reaver Glitterstim wrote:
I don't see miners as guilty, but then I don't see anyone else as guilty either. We're all just having a lot of fun in the sand box. People need to realize it's just a game.

Ganking barges in highsec can be a method to boost mineral prices, or a tool for boosting the value of one's killboard, or perhaps even as a way to fulfill one's own belief that miners should be eliminated. And these purposes as well as many other possible purposes can all have a wide variety of motives and specific reasoning behind them. All in all, everyone has their own reason for doing what they do, and we group together with people who have similar yet not the same interests.


This.

Or, you may have no concerns whatsoever about mining, but you might desire to increase sales of the Hulks you build.


It should also be noted that as it is a game, often what you say and what you actually believe are very different things.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Jayne Fillon
#182 - 2015-01-15 04:58:48 UTC
Feyd Rautha Harkonnen wrote:

Hoping Sabriz blasts you and your ideas from this thread, and in so doing validates our faith in him as a candidate to hold the line on EvE's founding HTFU traditions.

p.s.
This is all you need to survive wardecs, carebear proffed pansification changes to actual game mechanics are *NOT* required or wanted.

F
What a ******* joke. People like you are the reason I initially discounted Sabriz.

The list that you linked gives great advice such as "have a second account" and "don't play the game." Classic.

Beyond that, the only thing you're encouraging people to do in that joke of a list is evade and survive rather than fight, resist, and thrive. You wouldn't be singing such a pretty tune if the playstyle that you didn't enjoy participating in could be forced upon you just as easily. HTFU Indeed.

Quote:
See that blinky-red war target enter system? Dock up, immediately.
WOW. Such compelling gameplay.
Quote:
If you want to be safe from wars while operating normally, you are going to need a neutral set of eyes in an alt or NPC corp.
This raises issues with both current corporation mechanics,and the necessity for a second account.
Quote:
Add All Aggressor Toons To Watchlist
CODE. has 300 members, Marmite has 150. Hardly practical, and still recommended in order to avoid conflict.

Can't shoot blues if you don't have any. Long Live NPSI.

Sabriz Adoudel
Move along there is nothing here
#183 - 2015-01-15 05:01:04 UTC
Jayne Fillon wrote:
Whelp. I'm ashamed of having initially written you off simply due to your alliance ticker - I should know better than that.

After having actually read your OP, I have to say I'm rather impressed with your platform and a lot of the points that you've made regarding highsec. I'm going to have to take a listen to the soundclouds you've posted, and I must say I'm looking forward to your interviews with both cap stable and just for crits. Too many who have come before you simply spew the same old tired lines about theme parks and tears, it's quite refreshing to hear a well reasoned and passionate voice supporting highsec conflict.

I have three questions for you, all of which I have chosen to ask because I myself have not formed an opinion on them one way or another - I'd love to hear what you think and why. Please don't assume that these questions are asked with a bias, as I have none, and I most certainly won't upset if you answer the question a certain way, as long as your opinions are backed up. P

My first question is regarding the formation of highsec groups and corporations. Prefacing this with that opinion that conflict in Eve is always a good thing, do you feel that the current corporation mechanics are sufficient for non-PvP groups to handle wardecs and other forms of non-consensual PvP? If no, what changes to corporations and alliance would allow for groups of players to form highsec based entities and still be able to resist or, better yet, fight back against a PvP centric organization?

Again with wardecs, what do you think about changing wardecs to a regional or decentralized system instead of the current universal license to ignore concord? For example, maybe the war is only valid if your target is in a mining barge, or located in Jita. A much more detailed of this idea was proposed by Marlona Sky if you'd like to look it up for reference, I don't have the link handy.

Mike Azariah half jokingly proposed a "peace dec" mechanic where instead of one corporation essentially forces the PvP playstyle upon a non-PvP entity, the tables are reversed. Essentially, it would be conducting non-consensual non-PvP against a PvP target, forcing them to do some sort of non-PvP activity. Ignoring the specifics of the mechanics, what do you think about this proposal?

That's all for now.


Re the first question.

Firstly all corporations are involved in PVP all the time, even if they aren't involved in starship combat. Running missions for the Sisters of EVE, turning your loyalty points into Sisters probes, selling them on the market and using that ISK to buy a Kronos, deadspace modules and a PLEX is a form of real-loss PVP, in which the winners are the explorers that looted those deadspace modules, end users of Sisters probes and the Kronos manufacturer, and the losers are other holders of Sisters LPs and other net users of PLEX.

The winners and losers in this case gain (or lose) more than those involved in a tech 1 battlecruiser 1v1 fight, or a Catalyst ganking a Covetor.

But let's focus solely on starship combat PVP and corporations that do not specialise in it, as I assume this is what you mean..

The defenders have considerable advantages in a war, mostly the ability to source allies. If your corporation feels completely outmatched, you have the ability to source outside help. I have seen this done effectively to me in the past - after I declared war against a mining corporation, they brought in competent mercenaries that scored two or three kills against me and totally neutralized my ability to project force into their system.

In addition the defenders have the ability to reship. Unless they are a dedicated mining alt, even the most mining centered of characters usually has the ability to fly tech 1 frigates acceptably well, and a swarm of t1 frigates and destroyers is extremely effective if led with even a shred of competence.

What is needed for the defenders isn't rule changes that favor them (the present system does that to a significant but balanced degree). What they need is advice as to how to resist effectively.


Re the second question and strategic objective focused wardecs.

Were it to be an isolated change, a restricted wardec would be an interesting mechanic. However, I have no faith that a strategic objective focused wardec could be implemented in a way that wasn't simply about reducing conflict overall.


Re the third question.

Money is the universal equivalent - something you can trade for the time of other people.

Wardeccers (and other starship combat PVP focused players) need to support their actions somehow. I support mine primarily through trading and tech 2 production (I've sold 43 Lachesis hulls since the patch, for instance).

Even if some change to this effect was made (and I do not support such a change), I'd get around it by paying useful idiots (sorry, people who do not value their time) to do it for me, much the same as I pay useful idiots to do all of my for-profit and alliance logistics related hauling; just as a corp can currently outsource its starship combat PVP to mercenaries.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#184 - 2015-01-15 05:13:42 UTC
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:

Hoping Sabriz blasts you and your ideas from this thread, and in so doing validates our faith in him as a candidate to hold the line on EvE's founding HTFU traditions.

p.s.
This is all you need to survive wardecs, carebear proffed pansification changes to actual game mechanics are *NOT* required or wanted.

F
What a ******* joke. People like you are the reason I initially discounted Sabriz.

The list that you linked gives great advice such as "have a second account" and "don't play the game." Classic.

Beyond that, the only thing you're encouraging people to do in that joke of a list is evade and survive rather than fight, resist, and thrive. You wouldn't be singing such a pretty tune if the playstyle that you didn't enjoy participating in could be forced upon you just as easily. HTFU Indeed.

Quote:
See that blinky-red war target enter system? Dock up, immediately.
WOW. Such compelling gameplay.
Quote:
If you want to be safe from wars while operating normally, you are going to need a neutral set of eyes in an alt or NPC corp.
This raises issues with both current corporation mechanics,and the necessity for a second account.
Quote:
Add All Aggressor Toons To Watchlist
CODE. has 300 members, Marmite has 150. Hardly practical, and still recommended in order to avoid conflict.



His advice (which is good) is to stop carrying out activities where you are easy prey. You can still carry out those activities with a red in system (I've run missions to fix my sec status with public killrights against me, so basically everyone in the system is a war target), but with extreme care.

As soon as the red appears in local, put the battleship away immediately, and run the mission in an agile ship that can escape - a heavy assault cruiser or strategic cruiser. Or alternately if you can't fly those or aren't experienced with them, do it in a tech 2 fitted insured tech 1 battlecruiser hull, where any loss won't hurt, and watch D-scan like a hawk.

Want to mine? Downship to a Venture. You are now extremely tough to catch and kill, and if you do get popped, so what? Let them kill you twice, then make the third time a trap.

The 'add aggressors to watchlist' advice is for out-of-corp alts. EVE is a game where alts help a lot, but they are not needed.

I support the New Order and CODE. alliance. www.minerbumping.com

Jayne Fillon
#185 - 2015-01-15 05:14:50 UTC
Good answers!

Sabriz Adoudel wrote:
Were it to be an isolated change, a restricted wardec would be an interesting mechanic. However, I have no faith that a strategic objective focused wardec could be implemented in a way that wasn't simply about reducing conflict overall.
Even if you were on the CSM yourself? P

Anyways, follow up question. If it is as you say, and wars favour the defender, why have we not seen any Incursion based corporations or alliances that operate specifically in highsec? These individuals are likely the most educated in PvP, or at least the in-game combat system, and yet we still see them operating out of chat channels and solo or NPC corps to avoid wars.

The following question assumes that creating highsec based non-PvP corporations is a good thing, regardless of your opinion:

What changes to the corporation mechanic and wardec system (specifically the hiring of mercenaries) would have to change in order to make it worthwhile for these groups to actually forms corporations and alliances despite the threat of wardecs?

Can't shoot blues if you don't have any. Long Live NPSI.

Sabriz Adoudel
Move along there is nothing here
#186 - 2015-01-15 05:26:39 UTC
Jayne Fillon wrote:
Good answers!

Sabriz Adoudel wrote:
Were it to be an isolated change, a restricted wardec would be an interesting mechanic. However, I have no faith that a strategic objective focused wardec could be implemented in a way that wasn't simply about reducing conflict overall.
Even if you were on the CSM yourself? P

Anyways, follow up question. If it is as you say, and wars favour the defender, why have we not seen any Incursion based corporations or alliances that operate specifically in highsec? These individuals are likely the most educated in PvP, or at least the in-game combat system, and yet we still see them operating out of chat channels and solo or NPC corps to avoid wars.

The following question assumes that creating highsec based non-PvP corporations is a good thing, regardless of your opinion:

What changes to the corporation mechanic and wardec system (specifically the hiring of mercenaries) would have to change in order to make it worthwhile for these groups to actually forms corporations and alliances despite the threat of wardecs?



It's because the theorycrafters behind the incursion community have recognised that, given their goal of maximizing ISK per hour, the game theoretically correct decision is to be in NPC corps or single-player corps with no alliance affiliation. They are correct. A conflict-ready incursion corporation makes less ISK per hour operating in highsec, lowsec or non-sov nullsec than a conflict-averse atomized incursion fleet makes operating in highsec.

I would seek to change that equation, so that both conflict-ready and conflict-averse play are possible, and conflict-ready play is the more lucrative option.

Concrete suggestions follow. You will notice that these *all* focus on the rewards side of incursions, as presently incursion runners have plenty of tools to protect themselves militarily, they simply elect not to use them:

- Move most of the liquid ISK rewards for incursions out of highsec. Keep the LP in highsec and increase them to partially compensate.
- Change the NPC tax mechanics so that the tax paid is lower for 'PVE dabblers' (e.g. a newbie running level 3 missions inefficiently) and higher for 'career PVE players' (e.g. a veteran blitzing L4s or incursions)
- Provide better rewards for incursions in dangerous space. 50% more is not enough when the nature of the space makes fielding expensive ships a poor idea.
- Provide rewards where long-standing corp membership in a corp that specialises in incursions is rewarded with increased LP payouts. I have ideas for this for missions and mining; for incursions I'd need to pick a few people's brains.

I support the New Order and CODE. alliance. www.minerbumping.com

Jayne Fillon
#187 - 2015-01-15 05:33:13 UTC
Furthermore, I feel like you are constructing a strawman to some extent.

The way you talk about wars sounds like an idealized version of how I see them as currently existing in the Eve meta. You're mainly discussing using the wardec system as a tool for conducting non-spaceship PvP, which I completely agree is both a valid playstyle and a necessity for competition in highsec. My concerns regarding the current state of highsec wars and PvP is the prevailing trend for wardecs to be used as a broad brush to farm kills from new players and the otherwise uninformed. None of the ulterior motives such as market PvP or disrupting the logistics of a hostile corporation are present, the only motivation that exists is simply to kill anyone who dares use a trade hub or a pipeline system. The Marmite Collective currently has 1300 active wars, and 95% of all their kills occur in either a trade hub, Madirmilire, or Uedama. (That's not a guess, I checked).

Targeted aggression in highsec is fine - more than fine, it's awesome.

... but a blanket license to prevent 1300 different corporations simultaneously from using trade hubs or even travel?

Is this something that you think is okay? How would mercenaries be able to help a corporation in this situation?

Can't shoot blues if you don't have any. Long Live NPSI.

Jayne Fillon
#188 - 2015-01-15 05:35:04 UTC
Sabriz Adoudel wrote:
It's because the theorycrafters behind the incursion community have recognised that, given their goal of maximizing ISK per hour, the game theoretically correct decision is to be in NPC corps or single-player corps with no alliance affiliation. They are correct. A conflict-ready incursion corporation makes less ISK per hour operating in highsec, lowsec or non-sov nullsec than a conflict-averse atomized incursion fleet makes operating in highsec.

I would seek to change that equation, so that both conflict-ready and conflict-averse play are possible, and conflict-ready play is the more lucrative option.

Concrete suggestions follow. You will notice that these *all* focus on the rewards side of incursions, as presently incursion runners have plenty of tools to protect themselves militarily, they simply elect not to use them:

- Move most of the liquid ISK rewards for incursions out of highsec. Keep the LP in highsec and increase them to partially compensate.
- Change the NPC tax mechanics so that the tax paid is lower for 'PVE dabblers' (e.g. a newbie running level 3 missions inefficiently) and higher for 'career PVE players' (e.g. a veteran blitzing L4s or incursions)
- Provide better rewards for incursions in dangerous space. 50% more is not enough when the nature of the space makes fielding expensive ships a poor idea.
- Provide rewards where long-standing corp membership in a corp that specialises in incursions is rewarded with increased LP payouts. I have ideas for this for missions and mining; for incursions I'd need to pick a few people's brains.


Good suggestions, and made with an intent I can support. +1

Can't shoot blues if you don't have any. Long Live NPSI.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#189 - 2015-01-15 08:30:40 UTC
Reaver Glitterstim wrote:
I don't see miners as guilty, but then I don't see anyone else as guilty either. We're all just having a lot of fun in the sand box. People need to realize it's just a game.
Everyone in Eve is guilty and they should all be shot and podded. Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#190 - 2015-01-15 08:43:33 UTC  |  Edited by: Tora Bushido
Jayne Fillon wrote:
The Marmite Collective currently has 1300 active wars, and 95% of all their kills occur in either a trade hub, Madirmilire, or Uedama. (That's not a guess, I checked).
I call bull ****. Ugh Cant remember we ever had 1300 active wars.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Black Pedro
Mine.
#191 - 2015-01-15 10:11:57 UTC
Jayne Fillon wrote:
Lastly, Mike Azariah half jokingly proposed a "peace dec" mechanic where instead of one corporation essentially forcing the PvP playstyle upon a non-PvP entity, the tables are reversed. In essence, it would be conducting non-consensual PvE against a PvP target, forcing them to do some sort of non-PvP activity. Ignoring the specifics of the proposed mechanic, what do you think about a concept of the "peace dec"?

I get that this is tongue-in-cheek but it really does highlight a misperception the hardcore carebear has to the game. Wardeccers are forced to play the PvE/Industry playstyle by definition. They need to interact with the economy to acquire the ships and resources to pay for the wardec. If they "only PvPed", they would quickly be reduced to shooting each other in unfit rookie ships as their combat tools were lost.

PvP needs PvE/Industry and PvE/Industry needs PvP (or their would be no point to gathering resources and making ships if there was only peace in New Eden). So why should players get to decide to opt out of this interrelationship because it is not "their play-style"? PvPers have to indulge in PvE/industry (or find someone to do that for them) so why should industrial corps not be forced to as well? If you don't want to fight, the mechanics are highly slanted in your favour and you can find someone to fight for you either by diplomacy or straight out ISK and join you as an ally.

I am not claiming wars are perfect, but this idea they are done for "griefing" or infringing on some right to be left alone needs to be stomped out. Eve is a competitive sandbox game and corporations are one of the basic units of this competition. If you are going to gather resources or engage in industry that competes with my operation, you need to be vulnerable to me and others, even if you want to be left alone. That is just a reality of the sandbox.

I do think there is room for a corporation that would could opt-out of this - the so-called social corp. Being able to tune your risk is something that could be done better in this game, so a social corp that is immune to wardecs just like the NPC corp but has all the restrictions of the current NPC corp is something that should be in the game. This would allow a group a friends who just want to have some fun shooting crosses or mining together to do so in relative safety, while leaving the wardecs to the corps that are in actual economic competition with each other.
Jayne Fillon
#192 - 2015-01-15 12:01:01 UTC
Tora Bushido wrote:
Jayne Fillon wrote:
The Marmite Collective currently has 1300 active wars, and 95% of all their kills occur in either a trade hub, Madirmilire, or Uedama. (That's not a guess, I checked).
I call bull ****. Ugh Cant remember we ever had 1300 active wars.
Eh, I didn't check in game, just referenced Dotlan briefly. http://evemaps.dotlan.net/alliance/The_Marmite_Collective/wars

Can't shoot blues if you don't have any. Long Live NPSI.

Plaan Jaynara
#193 - 2015-01-15 14:12:34 UTC
Sabriz Adoudel wrote:
What is needed for the defenders isn't rule changes that favor them (the present system does that to a significant but balanced degree). What they need is advice as to how to resist effectively.
May I ask how wars favor defenders currently? Last I saw, more than 80% of all wars have been won by the attacker. If a defender can't fight, which most can't which is why they are targeted, they can refused to undock or they can disband corp or they can try to play and not get killed. CCP implemented the ability to hire allies, which is usually just a group who has no intention of fighting for you once paid or an alt corp of the attacker. That's the only way I can think of it being in favor of the defender.
Plaan Jaynara
#194 - 2015-01-15 14:24:07 UTC
Black Pedro wrote:
PvP needs PvE/Industry and PvE/Industry needs PvP (or their would be no point to gathering resources and making ships if there was only peace in New Eden). So why should players get to decide to opt out of this interrelationship because it is not "their play-style"? PvPers have to indulge in PvE/industry (or find someone to do that for them) so why should industrial corps not be forced to as well?
Industrial corps are forced into PvP. People are constantly told that everything in EVE is PvP. When you are on the market, it's against another player, when you are making things, your competing with another player, when you are mining, your mining in competition with another player.

With "PvP only" players they focus on PvP and brush against the edge of PvE, buying from the market and supplementing their income where they desire. A "PvE only" players does the opposite, they focus on PvE and brush into PvP when they compete on the market or try to secure contracts. the problem a lot of PvE players is that the PvP player can then force them to engage in combat, forcing the PvE player to either stop playing on play the way the PvP player plays. So why shouldn't the PvE player be able to force the PvP player to either stop playing or play the way they play?

I'm not saying this is actually something that should be put in, but I do understand the frustration they feel from have someone else decide to change their playstyle for a small fee.
Black Pedro
Mine.
#195 - 2015-01-15 14:59:52 UTC
Plaan Jaynara wrote:
Industrial corps are forced into PvP. People are constantly told that everything in EVE is PvP. When you are on the market, it's against another player, when you are making things, your competing with another player, when you are mining, your mining in competition with another player.

With "PvP only" players they focus on PvP and brush against the edge of PvE, buying from the market and supplementing their income where they desire. A "PvE only" players does the opposite, they focus on PvE and brush into PvP when they compete on the market or try to secure contracts. the problem a lot of PvE players is that the PvP player can then force them to engage in combat, forcing the PvE player to either stop playing on play the way the PvP player plays. So why shouldn't the PvE player be able to force the PvP player to either stop playing or play the way they play?

I'm not saying this is actually something that should be put in, but I do understand the frustration they feel from have someone else decide to change their playstyle for a small fee.

You seem to maybe be missing the point. This is a competitive sandbox game where we compete with each other on multiple levels both direct PvP ship combat, economic PVP, and while doing industry/PvE. You cannot separate the two in this sandbox game. PvP players need ships to be effective at their wardecs which they can buy from the market (but they do need ISK from somewhere), but by doing that they are paying another player to do the PvE and industry for them. While it may be true that it is harder to buy "PvP" defense from the market, a PvE player can do the exact same thing, hire mercenaries to defend their operations. Allowing players to compete in complete safety from other players breaks many things.

You can only PvE and do industry in this game, but like a PvPer who has to find someone to hire him or give him ships because he dislikes PvE/Industry, you better make arrangements for other players to provide your defense. Join a balanced corp, make an arrangement with a PvP corp (some of your industry for a guaranteed ally in a wardec?), or hire mercenaries, but you are at risk in New Eden and you cannot abdicate your defense because it is not "your play-style". Well you can, but then don't complain when you are a constant target for your competitors who have arranged their defenses properly and have you and your undefended organization in their sights.

That is just the nature of the game.

But I agree with you, industrial corps are forced to PvP but this is a PvP game. If you want the rewards that come from out-competing other players in the sandbox, you have to accept that these other players might want to stop you. I could see how this might be frustrating to players that don't understand this, but that really is how Eve has been designed.

Now that all said, wardec mechanics aren't even close to perfect. Sabriz has some good ideas that could make wars more entertaining for both sides.


corbexx
Sebiestor Tribe
Minmatar Republic
#196 - 2015-01-15 15:29:52 UTC
Black Pedro wrote:
Plaan Jaynara wrote:
questions

His own answers


Seriously Sabriz i'm sure if more than able to answer on his own, or do you feel that he isnt and so you have to help him, I've noticed you answering alot of stuff addressed to him, Is there a problem that you feel Sabriz cant answer himself?
Black Pedro
Mine.
#197 - 2015-01-15 15:41:22 UTC
corbexx wrote:
Black Pedro wrote:
Plaan Jaynara wrote:
questions

His own answers


Seriously Sabriz i'm sure if more than able to answer on his own, or do you feel that he isnt and so you have to help him, I've noticed you answering alot of stuff addressed to him, Is there a problem that you feel Sabriz cant answer himself?

Not at all, although he is probably sleeping now. Plaan Jaynara responded directly to my comment on a question from yesterday, one that Sabriz had already had his say on, so I felt it appropriate to give her the courtesy of a response.

I am sure if Sabriz has something to add or to disagree with me on he will when he wakes up, but he has indicated previously in this thread he is fine with using this thread to discuss issues related to his CSM platform.
Plaan Jaynara
#198 - 2015-01-15 16:49:50 UTC
Black Pedro wrote:
You seem to maybe be missing the point. This is a competitive sandbox game where we compete with each other on multiple levels both direct PvP ship combat, economic PVP, and while doing industry/PvE. You cannot separate the two in this sandbox game. PvP players need ships to be effective at their wardecs which they can buy from the market (but they do need ISK from somewhere), but by doing that they are paying another player to do the PvE and industry for them. While it may be true that it is harder to buy "PvP" defense from the market, a PvE player can do the exact same thing, hire mercenaries to defend their operations. Allowing players to compete in complete safety from other players breaks many things.
I'm not separating the two. I'm asking why on one side a player can force another player to either stop playing or engage in combat, while the other side can't. As you rightly show, you can buy a wardec. A wardec is bought from an NPC to allow a group of fighters to attack a group of industrialists. Why then does a group of industrialists have to pay a different group of fighters if they want to fight back? Surely either the industrialists should have an NPC to buy a "you can't attack people for a week" permit from, or the fighters should have to pay a group of industrialists for the ability to fight another set of industrialists which they may or may not come through for.

Black Pedro wrote:
But I agree with you, industrial corps are forced to PvP but this is a PvP game. If you want the rewards that come from out-competing other players in the sandbox, you have to accept that these other players might want to stop you. I could see how this might be frustrating to players that don't understand this, but that really is how Eve has been designed.
When I said that I meant it as in the "PvE" they do *is* PvP. This game is all about PvP, but it isn't all about combat. PvP players only have to touch on the industrial side, industrialists only have to touch on the combat side. Unless of course the combat side decides they want to go after an industrialist at which point the industrialist has to combat - either himself or via a third party - or stop playing.

I'm on neither side of this, I just understand why people are frustrated by this system. Adding a "peace dec" is clearly a silly idea, but it raises a good point about why somebody who chooses combat should be able to pay an NPC to force a industrialist into hiding or fighting, while an industrialist has no method of returning the favor. Perhaps industrial ships should be significantly better at defending themselves, gate and station guns should be buffed to the nuts, and concord should only defend certain players to protect newer players removing the need to pay for wardecs altogether. Stations would not want fighting on their doorstep, so they'd make sure to take care of that, but out in a belt or a mission site you're as strong as your group.
Black Pedro
Mine.
#199 - 2015-01-15 17:49:11 UTC
Plaan Jaynara wrote:
I'm not separating the two. I'm asking why on one side a player can force another player to either stop playing or engage in combat, while the other side can't. As you rightly show, you can buy a wardec. A wardec is bought from an NPC to allow a group of fighters to attack a group of industrialists. Why then does a group of industrialists have to pay a different group of fighters if they want to fight back? Surely either the industrialists should have an NPC to buy a "you can't attack people for a week" permit from, or the fighters should have to pay a group of industrialists for the ability to fight another set of industrialists which they may or may not come through for.

I see what you are saying, but this discrepancy stems for the fact that corporations are the basic unit of competition in a PvP game. You are right that this means that all competitive corporations can be forced to engage in ship PvP, or hire someone to protect their corp. The wardec really is just the "lubricant" for allowing the underlying conflict to take place. You cannot opt out of this competition because it is the very nature of the sandbox.

As for "buying" your way out of a wardec it is probably not a mechanic because it is essentially "ISK-tanking" and would favour, richer, more established corporations. If you read the last wardec devblog you can that the last changes were intended for you to spend that money not on bribes to CONCORD, but on mercenaries. Perhaps Sabriz has a different view, but I think a "counter-bribe" is not a good idea, however clearly the last changes didn't work out as well Team Super Friends had hoped.

Black Pedro wrote:
When I said that I meant it as in the "PvE" they do *is* PvP. This game is all about PvP, but it isn't all about combat. PvP players only have to touch on the industrial side, industrialists only have to touch on the combat side. Unless of course the combat side decides they want to go after an industrialist at which point the industrialist has to combat - either himself or via a third party - or stop playing.

Of course you are right - there is much more to this game than ship combat. However, just like the PvP player has to deal with industry somehow, the industrialist has to deal with his competitors wanting to blow up his operations somehow. That is the game.

Clearly there could be mechanisms introduced into the game to facilitate industrialists finding allies to help defend them. Or I would support mechanisms, like the social corp, that would allow them to continue industry/PvE without the risk of wardecs, but less efficiently than a corp that took on the responsibility of defending themselves from their competitor corps. Or perhaps Sabriz has another idea of how industrial corps could be integrated with PvP corps as was intended by the developers. But ultimately, industrialists have to be made to understand that the corp that just wardecced you doesn't hate you or want to stop your fun, but rather they are just competing with you for power and riches in the sandbox that is New Eden.

Black Pedro wrote:
I'm on neither side of this, I just understand why people are frustrated by this system. Adding a "peace dec" is clearly a silly idea, but it raises a good point about why somebody who chooses combat should be able to pay an NPC to force a industrialist into hiding or fighting, while an industrialist has no method of returning the favor. Perhaps industrial ships should be significantly better at defending themselves, gate and station guns should be buffed to the nuts, and concord should only defend certain players to protect newer players removing the need to pay for wardecs altogether. Stations would not want fighting on their doorstep, so they'd make sure to take care of that, but out in a belt or a mission site you're as strong as your group.

I can see that too. New players and corps should have some protection from the "big boys" when they are starting out, but that can't last forever, especially once they are influencing the greater economy. Ultimately, a single industrialist or a small group of industrialists is going to have a hard time competing with the "big boys" by themselves. Highsec is not suppose to be a risk-free place for industry, nor a corporation's assets immune from the touch of their competitors (and this has never been the case in the last 11-years of Eve). If a large number of players think that this is the case, then CCP is not doing a good job at setting the expectations for new players at what kind of game this really is.

I think I have had my say on this issue, but I will finish by saying that wardec and corporation reform is a serious issue for the highsec community and one of the reasons why I think Sabriz would make an excellent representative because of his deep understanding of these dynamics.
Tengu Grib
Caldari Provisions
Caldari State
#200 - 2015-01-15 17:53:42 UTC  |  Edited by: Tengu Grib
If industrial corporations were able to pay in order to be immune to war decs than the only groups we'd be able to wardec would be smaller corps who cannot afford to keep paying for such a permit. Richer industrial alliances would completely immune from war decs. At the end of the day the newer players would get preyed on even more and the older richer players even less. I think it can be agreed that this is the exact opposite of what would be good for the game.

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