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Golem fit?

Author
Schena
United Mining and Hauling Inc
The Initiative.
#1 - 2011-12-17 17:14:05 UTC
Heya! I returned to eve a couple of weeks ago after 2 years of inactivity. Sold nearly all my assets to play on the market and I've managed to get my isk from 2b to 11b so far. But I'm bored of trading all the time so I thought that maybe doing some missions in between would be some fun.

I had a golem before but I sold it to be able to play on the market. Anyways. I'm want some comments on a T2 Torp fit

4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes.
3x Small Tractor Beam II

2x Caldari Navy Invulnerability Field
1x Afterburner of some sort
1x Dread Guristas X-Large Shield Booster
1x Dread Guristas Shield Boost Amplifier
1x Taget Painter
1x Cap Recharger II

3x Caldari Navy Ballistic Controll System
1x Capacitor Flux Coil II ??

5x Medium Drones
5x Light Drones

My second character will fly and ishtar for support until she's ready for a machariel.
Any suggestions?
Julia Connor
P R O M E T H E U S
From Anoikis
#2 - 2011-12-17 17:38:55 UTC
I can haz 1 bil then we play together, pwetty plz?Big smile

Anyway, the fit looks ok but you can try fitting a cap booster instead of a cap recharger and a 4th BCU instead of a flux coil. You should be able to carry enough cap boosters so you just have to pulse it when need be. I'd also go for a Gist-C X large shield booster for a much better boost to cap efficiency [you'll thank me for this].
As for the tractor beams, I don't know the quality of mission drops atm but I don't think it's worth it, but if it turns out to be, a dedicated salvager in a noctis can vacuum a bazillion metric cube of space quickly.
A second painter in place of the shield boost amp doesn't sound like a bad idea since the changes I've made above lower your cap consumption and give you full control over cap so you almost never run out.
Schena
United Mining and Hauling Inc
The Initiative.
#3 - 2011-12-17 18:05:14 UTC
Cheers for the reply! My isk is almost never in my wallet but in market orders instead so it would be difficult to give you 1b :)

Thanks for the advice. I'm gonna look this up in EFT and look at the changes.
I'm doing this for the lulz since I'm making alot more ISK on the market than I'm ever going to do on missions and I like collecting loot and salvage so that's something I'm gonna do.
kyrieee
The Scope
Gallente Federation
#4 - 2011-12-17 18:50:14 UTC  |  Edited by: kyrieee
On a torp Golem you want:
4x damage mods - because :damage: (last one doesn't need to be faction)
At least two, preferably 3 target painters - because torps need them to do full damage and with 2 you sometimes have to wait for them to cycle
2x Large Hydralic Bay Thrusters II - because torps have **** range without them

Use a cap booster to make it work (Golem has plenty of caro).
You could target paint from the Ishtar, but it's easier to just drop sentries and assist them to the Golem

edit: also, a salvager instead of just 3x tractor beams
Schena
United Mining and Hauling Inc
The Initiative.
#5 - 2011-12-17 18:59:01 UTC
The ishtar will take on Cruisers and smaller targets while the golem goes to work on BC and above. Aye, forgot about the rigs.. ofc it will have torp range rigs :)

I will fit a cap booster since I will have the cargo.
3 tractor beams will be used to loot the wrecks and then I will go back with a salvageship after completion so no salvagers needed.
Sjugar
Science and Trade Institute
Caldari State
#6 - 2011-12-17 19:01:44 UTC
Schena wrote:
The ishtar will take on Cruisers and smaller targets while the golem goes to work on BC and above. Aye, forgot about the rigs.. ofc it will have torp range rigs :)

I will fit a cap booster since I will have the cargo.
3 tractor beams will be used to loot the wrecks and then I will go back with a salvageship after completion so no salvagers needed.

You can put the salvagers on the ishtar.
stoicfaux
#7 - 2011-12-17 19:33:50 UTC
Schena wrote:

4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes.


Do NOT use Rage torpedoes because they'll do less damage than CN torps against all but a couple of NPC battleships, plus you'll need 3+ TPs to make Rage torps work even then.

I would recommend using two TPs against battleships and BCs.

If you're easily amused, use the Ishtar for RR and use this fitting: 5 TP Golem. With that many TPs, you can kill even small fast cruisers quickly.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mike712
Tenth Plague of Egypt
#8 - 2011-12-18 07:46:34 UTC  |  Edited by: Mike712
Rather than CN invulns invest in a really good shield booster, pithum A-type med is best by far for a golem in my opinion. Having a near cap stable tank means you can focus on getting you're target painter cycles right and not wasting torp vollies.

This is the setup I've used for ages:

[Golem, Lv4 Golem]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Pithum A-Type Medium Shield Booster
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II

Siege Missile Launcher II, Juggernaut Javelin Torpedo
Siege Missile Launcher II, Juggernaut Javelin Torpedo
Siege Missile Launcher II, Juggernaut Javelin Torpedo
Siege Missile Launcher II, Juggernaut Javelin Torpedo
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Rocket Fuel Cache Partition II
Large Hydraulic Bay Thrusters II


Hammerhead II x5
Hobgoblin II x5


To compliment you're golem you will want a CNR, the golem is terrible for some missions and completely unusable for guristas due to NPC jamming.

[Raven Navy Issue, Lv4 CNR]
Capacitor Flux Coil II (or signal amp/gravimetric sensor backup array)
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

ECCM - Gravimetric II (or afterburner/target painter)
Pithum A-Type Medium Shield Booster
Shield Boost Amplifier II (or afterburner/target painter/omnidirectional tracking link)
Shield Boost Amplifier II
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field

Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Small Tractor Beam II (or drone link augmentor)

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Garde II x3
Hobgoblin II x5

You could even share the faction ballistic controls and shield booster between the 2 ships to save some isk, but I doubt that's an issue for you as you're rather flush right now.

With just these 2 ships you'll have an incredibly effective solution for all level 4s.

The implants I recommend to get maximum performance are:

Slot 6: 'Squire' CR8 - +5% cap recharge
Slot 7: 'Deadeye' ZML1000 +5 missile velocity (takes effective torp range to a little over 60km)
Slot 8: 'Deadeye' ZMA1000 -5% explosion radius
Slot 9: 'Deadeye' ZMS1000 +5% explosion velocity
Slot 10: 'Deadeye' ZMM1000 +5% launcher ROF

Regards, Mike712 The BattleClinic Team

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#9 - 2011-12-19 10:02:47 UTC
Schena wrote:
Heya! I returned to eve a couple of weeks ago after 2 years of inactivity. Sold nearly all my assets to play on the market and I've managed to get my isk from 2b to 11b so far. But I'm bored of trading all the time so I thought that maybe doing some missions in between would be some fun.

I had a golem before but I sold it to be able to play on the market. Anyways. I'm want some comments on a T2 Torp fit

4x Siege Missile Launcher II with T2 Javelin and Rage torpedoes.
3x Small Tractor Beam II

2x Caldari Navy Invulnerability Field
1x Afterburner of some sort
1x Dread Guristas X-Large Shield Booster
1x Dread Guristas Shield Boost Amplifier
1x Taget Painter
1x Cap Recharger II

3x Caldari Navy Ballistic Controll System
1x Capacitor Flux Coil II ??

5x Medium Drones
5x Light Drones

My second character will fly and ishtar for support until she's ready for a machariel.
Any suggestions?


With golem you want 2 painters minimum.

Also rage torps are so-so from time to time.
Faction ones are good overall for a close-mid range.

After flying it for a long time I tend to use Javelin and simple t1 torps.
Faction torps are overkill when you have all skills at 5.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

astara989
Caldari Provisions
Caldari State
#10 - 2011-12-19 13:18:40 UTC
It alot depends on what you want to spend, I used to run with:

4x Caldair Navy BCU's

Gist-C X large
3x Republic fleet Target painters (or two and 100MN rupublic fleet afterburner)
CN navy innvul
2 x mission specfic resist's

4x tech two launchers, using both tech 2 ammo types

2 of those missile speed rigs (for extra range)\


I used a noctis so salvage so put a tractor in a high to grab mission objectives.

If I had the extra money I would have gone with a Pithi A Medium booster

Sold my golem and got a night hawk and have never looked back.

wallenbergaren
Garoun Investment Bank
Gallente Federation
#11 - 2011-12-19 13:51:12 UTC
Nighthawk? Bad troll?
At least get a Tengu
Mike712
Tenth Plague of Egypt
#12 - 2011-12-19 14:11:08 UTC
wallenbergaren wrote:
Nighthawk? Bad troll?
At least get a Tengu


No nighthawk is really quite good, for isntance.

Here is a setup I came up with a while back:

[Nighthawk, Cheap Anti-Guristas Nighthawk]
Gravimetric Backup Array II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Gistii B-Type Small Shield Booster
Invulnerability Field II
Ballistic Deflection Field II
Ballistic Deflection Field II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Tractor Beam I

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

For a little over 300 mil It does an insignificant amount less DPS than a tengu with 4 faction BCS(with drones factored in), It has enough tank for all kin/therm level 4s and can tank most others with a bit of kiting. With a few inexpensive changes it can tank many 0.0 kin/therm DEDs and it has that wonderful explosion velocity bonus enabling you to reach the full damage potential of fury tech 2 ammo even against cruiser NPCs.

Don't write of the nighthawk it's a really great ship.

Regards, Mike712 The BattleClinic Team

FlinchingNinja Kishunuba
Crunchy Crunchy
#13 - 2011-12-19 14:18:04 UTC
Skill reqs for a Nighthawk are pretty high. Is it really that good?
Glarrion
Minner Alliance
#14 - 2011-12-19 14:24:28 UTC
Mike712
Tenth Plague of Egypt
#15 - 2011-12-19 14:42:24 UTC
FlinchingNinja Kishunuba wrote:
Skill reqs for a Nighthawk are pretty high. Is it really that good?


Oh if you were skilling specifically for a mission runner sure, tengu would probably be an easier option, but if you're the sort of person that pvp's allot in battlecuisers, battlecruiser lv5 is a great skill to have.

It basically comes down to battlecruiser 5 and if whether you feel that skill is useful to you, as everything else needed to fly a NH is either short to train for or very transferable to many other ships.

And yes, training aside it really is very good and much much cheaper than a comparatively effective tengu.


Regards, Mike712 The BattleClinic Team

BearJews
Order of Extrodinary Gentlemen
#16 - 2011-12-19 14:59:14 UTC
Tengu is a must have route if you are a mission runner. They also get you in incursions where you make the really good isk :) .
BearJews
Order of Extrodinary Gentlemen
#17 - 2011-12-19 15:03:14 UTC
double
stoicfaux
#18 - 2011-12-19 15:09:05 UTC
FlinchingNinja Kishunuba wrote:
Skill reqs for a Nighthawk are pretty high. Is it really that good?


Not really. A max-gank, active tank NH doesn't stack up well against the Tengu.

The NH's drones add a maximum of 99 DPS, but due to drone travel time, damage type, etc., it's significantly less and doesn't help compensate for the NH's 661 missile DPS against the Tengu's 784 missile DPS. The Nighthawk's missiles are slow and limited to < 75km versus the 110+km of the Tengu, so the NH loses DPS on several missions while trying to get into range, and has a greater chance of losing DPS due to volley miscounting. The Tengu has nearly double the sensor strength of the NH, so you're less likely to get jammed by NPCs.

The NH is also bigger, slower, less agile, and has less tank than the Tengu which makes blitzing missions more difficult in the NH. The Tengu can also be made hard to scan down so the Tengu is a better choice for low/null-sec missioning.

OTOH, the NH is much cheaper, has a bigger buffer, can passive tank, and is less likely to get suicide-ganked in high-sec.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mike712
Tenth Plague of Egypt
#19 - 2011-12-19 15:10:16 UTC
BearJews wrote:
Tengu is a must have route if you are a mission runner. They also get you in incursions where you make the really good isk :) .


I never bothered with the mission tengu, I have the NH which pretty much does the same thing, it only gets used on the sucky missions with lots of cruisers and gates, for other missions a CNR/Golem/Nightmare/Navy Apoc/Kronos/Paladin is far better than either a Tengu or a Nighthawk.

Regards, Mike712 The BattleClinic Team

astara989
Caldari Provisions
Caldari State
#20 - 2011-12-19 15:10:47 UTC
Mike712 wrote:
wallenbergaren wrote:
Nighthawk? Bad troll?
At least get a Tengu


No nighthawk is really quite good, for isntance.

Here is a setup I came up with a while back:

[Nighthawk, Cheap Anti-Guristas Nighthawk]
Gravimetric Backup Array II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Gistii B-Type Small Shield Booster
Invulnerability Field II
Ballistic Deflection Field II
Ballistic Deflection Field II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Small Tractor Beam I

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

For a little over 300 mil It does an insignificant amount less DPS than a tengu with 4 faction BCS(with drones factored in), It has enough tank for all kin/therm level 4s and can tank most others with a bit of kiting. With a few inexpensive changes it can tank many 0.0 kin/therm DEDs and it has that wonderful explosion velocity bonus enabling you to reach the full damage potential of fury tech 2 ammo even against cruiser NPCs.

Don't write of the nighthawk it's a really great ship.



I was running:
4x caldari navy BCU's
1x Navy PDU

2x Gistii A Small shield boosters
Gistim B 10mn afterburner
CN Invul
Mission specific resisit

Heavy missile launcher x6

Med core defence operational solidifier II
Med bay loading accelerator I

On paper a fair bit less dps then a golem, but factoring in heavy missiles vs torps and the expolsion velocity bonus it prob kills stuff faster.

As for vs. a Tengu I haven't flown one I wouldn't know.
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