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Missions & Complexes

 
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LP or bounties

Author
kasai zenpachi
Circle Of Chaos
#1 - 2011-09-13 12:31:38 UTC
OK i am looking to make isk doing level 4 in high sec's or level 5 in low sec, Either way where is the isk made in missions? is it the Lp points or on the bounties?

Linda Shadowborn
Dark Steel Industries
#2 - 2011-09-13 12:58:50 UTC
If you can find a good item to sell from the LP, blitzing is the way to go. Just kill the minimal amount needed and get the next mission.
Gassner
Katholische Pfruendepachtstelle
#3 - 2011-09-13 14:22:27 UTC
hisec L4s: Bounties and LPs, be sure to get either an agent with a decent LP shop or a location with more than one agent to get missions from.

lowsec l5s: tags and LPs

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#4 - 2011-09-13 14:33:02 UTC
I've been doing a lot of research on this, and for minmatar space the answer is definitively both.

I wrote a script that can tell you how much isk you make per hour missioning based on the following;

Mission reward
Mission bonus
Bounty earned
Loyalty point payout
loyalty point conversion
Salvage and loot (if any)
Time from undock to complaetion.

Then once I run the mission I can come back and change the LP conversions accordingly.

When I get home from work in about 6 hours I can post results from several missions with the LP conversions you desire to see, i.e. rushing WC @ 2kISK per LP.

WC is the king so far.

internet spaceships

are serious business sir.

and don't forget it

Destamon
Azure Freelancers
#5 - 2011-09-13 15:30:54 UTC
Everyone always talks up blitzing for LP, and they are likely right, especially if you can find a good conversion. But when I see a juicy one-million bounty battleship in front of me, I usually cannot resist the urge to shoot it anyway, even if I don't have to in order to blitz the mission. Then again, I am rather lazy about LP conversion.
stoicfaux
#6 - 2011-09-13 15:53:06 UTC
Cipher Jones wrote:

When I get home from work in about 6 hours I can post results from several missions with the LP conversions you desire to see, i.e. rushing WC @ 2kISK per LP.

WC is the king so far.



War Situation is king, where you have to turn in reports. Instead of getting the reports, you just buy them on the market and keep a stack in the station. Click accept, click complete. One second mission that translates into 18,000 lp/min. Unfortunately it's rare and I don't think it survived the agent upgrade change.

Realistically, blitzing WC is great, but Recon I is better with a fast covert-ops or interceptor, IME.

Blitzing Damsel might be better/faster than WC with a super-tanked marauder where you ignore everything and just focus on blowing up the garden. That's next on my list of stupid things to do in missions.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zhilia Mann
Tide Way Out Productions
#7 - 2011-09-13 17:18:39 UTC  |  Edited by: Zhilia Mann
Cipher Jones wrote:
Realistically, blitzing WC is great, but Recon I is better with a fast covert-ops or interceptor, IME.


Sadly, Recon I also has such incredibly bounty payouts in the first room (for all of, what, five minutes of work?) that it's hard to convince yourself to do the right thing and blitz it. Or at least it is for me.
Zhilia Mann
Tide Way Out Productions
#8 - 2011-09-13 17:19:45 UTC
DP.
Kithran
#9 - 2011-09-13 18:45:16 UTC
stoicfaux wrote:
Cipher Jones wrote:

When I get home from work in about 6 hours I can post results from several missions with the LP conversions you desire to see, i.e. rushing WC @ 2kISK per LP.

WC is the king so far.



War Situation is king, where you have to turn in reports. Instead of getting the reports, you just buy them on the market and keep a stack in the station. Click accept, click complete. One second mission that translates into 18,000 lp/min. Unfortunately it's rare and I don't think it survived the agent upgrade change.

Realistically, blitzing WC is great, but Recon I is better with a fast covert-ops or interceptor, IME.

Blitzing Damsel might be better/faster than WC with a super-tanked marauder where you ignore everything and just focus on blowing up the garden. That's next on my list of stupid things to do in missions.



It has survived but its in tthe distribution agent mission pool rather than the combat agent mission pool.
Forever Infiniti
Doomheim
#10 - 2011-09-13 22:25:59 UTC
Kithran wrote:
stoicfaux wrote:
Cipher Jones wrote:

When I get home from work in about 6 hours I can post results from several missions with the LP conversions you desire to see, i.e. rushing WC @ 2kISK per LP.

WC is the king so far.



War Situation is king, where you have to turn in reports. Instead of getting the reports, you just buy them on the market and keep a stack in the station. Click accept, click complete. One second mission that translates into 18,000 lp/min. Unfortunately it's rare and I don't think it survived the agent upgrade change.

Realistically, blitzing WC is great, but Recon I is better with a fast covert-ops or interceptor, IME.

Blitzing Damsel might be better/faster than WC with a super-tanked marauder where you ignore everything and just focus on blowing up the garden. That's next on my list of stupid things to do in missions.



It has survived but its in tthe distribution agent mission pool rather than the combat agent mission pool.


Yo think if you had supre high faction standings you could just decline distrib missions till you keep getting that? afaik Distribution missions don't give as big a faction standing loss then Encounter missions. Might almost be worth it, but you'd have to run some epic arcs or something to get your faction standing back up after a while

If I stare at the door long enough, maybe, just maybe, it'll open

stoicfaux
#11 - 2011-09-13 23:47:32 UTC  |  Edited by: stoicfaux
Forever Infiniti wrote:

Yo think if you had supre high faction standings you could just decline distrib missions till you keep getting that? afaik Distribution missions don't give as big a faction standing loss then Encounter missions. Might almost be worth it, but you'd have to run some epic arcs or something to get your faction standing back up after a while



I tested that on Sisi a while back. You decline so many missions that you wind up lowering your corporate standings below -2.0 at which point you lose access to the agent regardless of your faction standings.


edit: that was with a combat agent before the agent changes.
edit2: I take it back. It might have been a courier agent. I forget.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#12 - 2011-09-14 03:31:39 UTC  |  Edited by: stoicfaux
stoicfaux wrote:

Realistically, blitzing WC is great, but Recon I is better with a fast covert-ops or interceptor, IME.

Blitzing Damsel might be better/faster than WC with a super-tanked marauder where you ignore everything and just focus on blowing up the garden. That's next on my list of stupid things to do in missions.



Just blitzed Damsel with a Rage torp Golem and a mid full of tanking modules in 5:17 (mm:ss).
* 1:34 mission time
* 3:34 travel time.


    From undock to docking, the normalized LP/minute rates with WC as the baseline:
  • Damsel w/Vargur kill everything: 66% [13:04, 9:50 mission time, 3:14 travel time, 1 jump away]
  • Cargo Delivery w/Blitz Cheetah: 80% [3:45, 00:15 mission time, 3:45 travel time, 1 jump]
  • WC w/Blitz Tengu+Hacker card: 100% [9:23, 5:53 mission time, 3:30 travel time, 1 jump]
  • Damsel w/Blitz Golem: 160% [5:17, 1:34 mission time, 3:34 travel time, 1 jump]
  • Recon 1 w/Blitz Cheetah : 270% [2:42, 1:03 mission time, 1:39 travel time, 0 jump]
  • meaning, Cargo Delivery only gets 80% of the LP/min as WC, whereas Recon 1 makes 270% of the LP/min of WC.


I think Recon 1 is "unbeatable" in terms of isk/minute since it spawns in your local system, so travel time is kept to a minimum. (2:42 total, 1:39 travel, 1:03 mission time.) At least until everyone does it and lowers the agent's LP payout.


BTW, the Cheetah has warp speed rigs, giving it a 19.44 AU/sec warp speed. Given that it takes about the same time to travel one jump gate to a mission as a 3.0 AU/sec Tengu or Marauder, I don't think warp speed counts for bupkus.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cosma Karma
#13 - 2011-09-14 07:16:44 UTC
To blitz the Damesl I use a Mach with a MWD fitted. Burn away to 150km while killing the garden and then warp to 0 on the can to pick up the Damsel.
It should be a little slower than your Golem, because you have to kill the 2 web drones and the burn takes some time too, but it is an alternative solution for ships with lighter tanks (probably for a tengu as well), as it is much faster than killing everything.
stoicfaux
#14 - 2011-09-14 13:25:12 UTC
Cosma Karma wrote:
To blitz the Damesl I use a Mach with a MWD fitted. Burn away to 150km while killing the garden and then warp to 0 on the can to pick up the Damsel.
It should be a little slower than your Golem, because you have to kill the 2 web drones and the burn takes some time too, but it is an alternative solution for ships with lighter tanks (probably for a tengu as well), as it is much faster than killing everything.


Are you using Arty on the Mach?

Tengu can tank it (small pithi-b, 2xSBA II, Therm hardener, Invul hardener, AB). Orbit at 30km to avoid getting hung up on structures, shoot the garden with Fury ammo, when the spider drones spawn, switch to T1 ammo and kill them, finish off the garden with T1 ammo, and burn in to get the cans. Your shields will go down a bit due to the drones and during the approach to the cans (due to the garden explosion mainly, plus damage from slowing down to align to the cans.) Takes a little over three minutes.

Frozen/Moose burger would do the 150km tactic with a missile range rigged Tengu but would warp in at 100km using the cancel-warp-to-zero trick. A max gank Tengu needs about 26 volleys to kill the garden with Fury missiles, or ~90 seconds, so a Tengu could probably blitz it about as fast as a Golem depending on how long the warp takes.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cosma Karma
#15 - 2011-09-14 15:17:31 UTC
I use autos and barrage and I burn out because I use falloff weapons. I have a lock range rig on my mach and for that mission I change my lows from 3 gyros, 3 TE, nano to 3 gyros, 3 TE, sig amp wich gives me 125km lock range and 109km falloff.

I just flew the mission to take the time, wich I usually don't do. I undocked :53 and docked :00. So as I expected it takes a little longer (7m, instead of 5), because you have to kill the web drones.

I just started to fly the Tengu on an alt of mine and I use the same mid slot layout and I never thought, it could tank that. I'm not comfortable with the ship yet and therfore probably underestimate it, plus I don't like it very much to be honest, but that is a personal preference.

Yes Moose definitely inspired me to use this tactic. I realy liked his threads and out-of-the box thinking. Reading his threads tought me a lot and I have no idea why a people just pointed fingers at him and laughed.