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Proteus Release Issues

First post
Author
shtucer Kansene
Garoun Investment Bank
Gallente Federation
#61 - 2015-01-14 12:17:04 UTC
+1
Malou Hashur
Enterprise Holdings
#62 - 2015-01-14 12:40:46 UTC
Alice Saraki wrote:
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.



Its a "feature".

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

shtucer Kansene
Garoun Investment Bank
Gallente Federation
#63 - 2015-01-14 12:43:34 UTC
still leaves 10,000 players
Alice Saraki
State War Academy
Caldari State
#64 - 2015-01-14 12:46:08 UTC
Malou Hashur wrote:
Alice Saraki wrote:
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.



Its a "feature".

If this a "feature" why nothing was said about this "feature" in patchnotes ?
Paulo Selegato
Aliastra
Gallente Federation
#65 - 2015-01-14 13:44:29 UTC
Alice Saraki wrote:
Malou Hashur wrote:
Alice Saraki wrote:
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.



Its a "feature".

If this a "feature" why nothing was said about this "feature" in patchnotes ?


Can CCP Habakuk just clarify to us, its a bug or a "feature"?
Marcus Tedric
Zebra Corp
Goonswarm Federation
#66 - 2015-01-14 14:00:56 UTC
Paulo Selegato wrote:
...................

Can CCP Habakuk just clarify to us, its a bug or a "feature"?


It's a Beta Test of a Stealth Drone nerf...........

They're wondering if we like it, or not.

AFKtars and rampant 'tar fleets may not be running....Blink

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Singrave
ZAn ALurin
#67 - 2015-01-14 14:19:59 UTC
Hello!
Did CCP buff the lone Burners tank\damage this patch?
CCP Habakuk
C C P
C C P Alliance
#68 - 2015-01-14 14:34:53 UTC  |  Edited by: CCP Habakuk
Paulo Selegato wrote:
Alice Saraki wrote:
Malou Hashur wrote:
Alice Saraki wrote:
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.



Its a "feature".

If this a "feature" why nothing was said about this "feature" in patchnotes ?


Can CCP Habakuk just clarify to us, its a bug or a "feature"?


I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Paulo Selegato
Aliastra
Gallente Federation
#69 - 2015-01-14 14:44:21 UTC
Quote:
I am correctly testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).


Ty for your answer 0/.
Dangeresque Too
Pistols for Pandas
#70 - 2015-01-14 14:49:49 UTC
Malou Hashur wrote:
ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............

If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
I received a direct response via email about this when I finally found a thread that the devs were paying attention too. They said this is completely intended. As if they feel the need to determine that emails are more important than communications. This is the same for receiving contracts too, you don't get a blinky like you used to on the icon. They said they want to make email the same way eventually, so no blinky at all. I asked if they could just give us a place with options to choose for ourselves what icons blink on the neocom and for what reasons, he agreed and said he would look into it.

Their short term solution for being notified about any new communications is to turn on the pop-up communications in the new notification area and just be spammed with them on you screen, you know, instead of a nice simple and clean blinking icon, cause that makes too much sense.
Dangeresque Too
Pistols for Pandas
#71 - 2015-01-14 15:25:04 UTC
Also, I'll have to further the bit about lack of dividers or outlines for tab labels.

Seems all of my tab names run together, or at the very least no longer have a clearly visible separator between them. After messing around with them I did see that there is infact a very small and thin line between the tabs, but it is a transparent line so to speak, so that when you are looking at most space you can't see that it is there because the background space blends closely with the overview background color that is on a lot of tabs. Now if you rotate to a very bright background you can more easily see the tab separators, but that a bit excessive just to see where one tab ends and another begins given that the tabs can be different sizes depending on the length of text.

I've looked back through screenshots and seems its been like this since the new UI but I hadn't really noticed until a few people here had mentioned it here and now its driving me crazy.
MyrddinBishop
NOMADS.
#72 - 2015-01-14 15:39:55 UTC
My Confessor is still broken. Which is a widely known issue from the last release. The mode buttons keep disappearing and makes the boat much less useable. This is in spite of the fact that myself as well as my corpmates have all submitted bug reports.
Dangeresque Too
Pistols for Pandas
#73 - 2015-01-14 16:17:22 UTC
Thats what happens when they wait until the current release cycle to start developing something new for that release. This then leads to very little if any time to test new things for fixes.

Now I'm not going to dig all the way through the feedback threads to see how far out they knew this was a problem but they did and yet still decided to release it anyways. Technically yes, you can recover the buttons by going in/out of the Ship Viewer thing, but shouldn't have to use a workaround on one of the main parts of a release just to get the darn thing to work correctly.
just looking there
Doomheim
#74 - 2015-01-14 16:25:32 UTC
Still having the issue that only first wave of rats target me and then (second wave) they either kill the drones or just sit there and dont even shoot me when nothing is deployed. Till i launch drones again they go directly at them.
Viantha
State War Academy
Caldari State
#75 - 2015-01-14 16:40:38 UTC
ive found a bug with npc's since the patch, its happened once yesterday with a sansha slave lord and today with some cruisers, they don't attack at all, and I get this message when i try to attack them with drones "16:24:39 Notify The drones fail to execute your commands as the target Asteroid Sansha's Nation BattleCruiser is not within your 71000.0 m drone command range."

im in an ishtar, and I get that message even when im 30km away, can attack them with less then 10km away, i've taken a video of it happening, how do I send the video file to ccp?
Viantha
State War Academy
Caldari State
#76 - 2015-01-14 16:54:35 UTC
gotta add another bug lol, from that message "16:24:39 Notify The drones fail to execute your commands as the target Asteroid Sansha's Nation BattleCruiser is not within your 71000.0 m drone command range."

it states my control range is 71km but I know for a fact i can only control drones upto 67km
Mr Omniblivion
Ministry of War
Amarr Empire
#77 - 2015-01-14 19:11:46 UTC
just looking there wrote:
Still having the issue that only first wave of rats target me and then (second wave) they either kill the drones or just sit there and dont even shoot me when nothing is deployed. Till i launch drones again they go directly at them.


I also found this issue testing last night. Tested it in a ship with Remote Sebo and Command Link. The second wave of rats would simply not target me- I waited 20 minutes sitting infront of them and they didn't target or shoot me. I then launched drones and they started aggroing the drones almost immediately.

:ccp:
Malou Hashur
Enterprise Holdings
#78 - 2015-01-14 20:55:11 UTC  |  Edited by: Malou Hashur
Dangeresque Too wrote:
Malou Hashur wrote:
ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............

If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
I received a direct response via email about this when I finally found a thread that the devs were paying attention too. They said this is completely intended. As if they feel the need to determine that emails are more important than communications. This is the same for receiving contracts too, you don't get a blinky like you used to on the icon. They said they want to make email the same way eventually, so no blinky at all. I asked if they could just give us a place with options to choose for ourselves what icons blink on the neocom and for what reasons, he agreed and said he would look into it.

Their short term solution for being notified about any new communications is to turn on the pop-up communications in the new notification area and just be spammed with them on you screen, you know, instead of a nice simple and clean blinking icon, cause that makes too much sense.



What a load of bollox.

They give an option to turn something off, then reduce the functionality of the old system to force you to turn on the new system.

Not really an option, then is it, CCP.


If it was an intended change PUT IT IN THE FERKING PATCH NOTES !!!

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Malou Hashur
Enterprise Holdings
#79 - 2015-01-14 20:57:00 UTC
CCP Habakuk wrote:
Paulo Selegato wrote:
Alice Saraki wrote:
Malou Hashur wrote:
Alice Saraki wrote:
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.



Its a "feature".

If this a "feature" why nothing was said about this "feature" in patchnotes ?


Can CCP Habakuk just clarify to us, its a bug or a "feature"?


I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).



Might be an idea to update the "KNOWN ISSUES" part of this thread with...ummmm known issues ?

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Malou Hashur
Enterprise Holdings
#80 - 2015-01-14 20:59:23 UTC
Worrff wrote:
When emptying items from the Mobile Tractor unit, it closes the window.

Its a pain in the ass.



Still happening and still a pain in the ass.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.