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Idea: Filter for Names listed in channels. [UPDATED]

First post
Author
Iain Cariaba
#41 - 2014-12-28 23:33:26 UTC
Giribaldi wrote:
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use

The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything.

Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.
Giribaldi
State War Academy
Caldari State
#42 - 2014-12-31 05:13:50 UTC
Iain Cariaba wrote:
Giribaldi wrote:
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use

The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything.

Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.


Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships.
Altirius Saldiaro
Doomheim
#43 - 2014-12-31 06:56:19 UTC
Remove local is what I'd rather have.

Use locator agents to track war targets. It shouldn't be as easy as going system to system and seeing them in the local intel channel. That's why I love w-space. You have to work to get intel there. Its a challenge. Not even locater agents can track people there. Its great.

EVE needs more fog of war. Less easy mode.
Iain Cariaba
#44 - 2015-01-01 20:03:21 UTC
Giribaldi wrote:
Iain Cariaba wrote:
Giribaldi wrote:
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use

The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything.

Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.


Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships.

The drawback to PvE and mining is required vigilance against potential PvPers out to get you. Provide you pay attention and practice some basic security, your chances of losing a ship to those hostile PvPers is already near to zero. The drawback to your idea is to take EvE one step closer to zero risk PvE. This is not something the game needs.
McChicken Combo HalfMayo
The Happy Meal
#45 - 2015-01-02 11:41:19 UTC  |  Edited by: McChicken Combo HalfMayo
Gonna retract my like on second thought. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing.

Iain Cariaba wrote:
Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.

This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Iain Cariaba
#46 - 2015-01-02 16:17:40 UTC
McChicken Combo HalfMayo wrote:
This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length.

Not as much of an exageration as you may think. I've been in corps where it was considered manditory to use a third party program that dinged every time local changed. I know of a program that will automatically warp you to a safe if local changes. Allowing local to only display hostiles makes this handy tool, and the cheat bot, far more effective as they will only trigger on the appearance of hostiles. Remember, in Eve, the more powerful a tool is, the more it becomes considered mainstream to use it.
Giribaldi
State War Academy
Caldari State
#47 - 2015-01-02 16:58:18 UTC  |  Edited by: Giribaldi
You guys are not thinking right, are you insane? Remove all local channels from existence so it'll be like wormhole space. You'd effectively give a 100% increase to kill rate of carebears, ANY OF THEM. And even you need to care bear because the isk has to come from some kinda of faucet. Illogical ideas are not welcomed here, you'd effectively in one day remove 50 percent of them game of player base in an instant. Without being able to rat in safety you'd effectively make it impossible to rat safely from cloaky campers pvpers to roamers, u name it. If you want no local you'd have to real ancestors the game completely. Remove cloaks remove invisible ships from dscan. It be idiotic to have no local in normal space as 90 percent of the game lives there and operates under the isk faucets that are incursions mining and ratting. There are no others as all all others stem from those 3 and all would be rendered imposibley to do with some peace of find of the work uve invested into buying the expensive ship your in. However my change wouldn't be game changing, sure it'll make it harder for u to gank raters and miners but not impossible, it'll turn focus to more important pvp engages fleet fights, small skirmish fights. Gate camps. It'll increase reliability of war target counts in high sec, it'll sort your local from militia and neutrals, removing blues ect.

That is all

It'll turn the game back to ******* skill based piloting versus, surprise mother ****** your dead cus your to noob to watch local, or your local can't see all the war targets cus Jita to big. Or w.e the case may be. Idk about you but I'd rather it be more skill intensive then using lame ass game mechanics that can make or break fights. I want a ******* challenge. Pvp is boring to me now because I always ******* win. Surprise mother ****** wins all the time when. Executed correctly and abusing the game mechanics currently implsce. **** I myself can take on a 15 man fleet with 2 ships and a booster. Surprise factor sucks balls.
Giribaldi
State War Academy
Caldari State
#48 - 2015-01-11 14:06:44 UTC
McChicken Combo HalfMayo wrote:
Gonna retract my like on second thought. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing.

Iain Cariaba wrote:
Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.

This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length.


I disagree with your statement because of my above already explained opinion.
Nariya Kentaya
Ministry of War
Amarr Empire
#49 - 2015-01-11 15:02:38 UTC
local should be receiving nerfs to its intel, not buffs

-1
not supported, never ever
Giribaldi
State War Academy
Caldari State
#50 - 2015-01-14 17:15:00 UTC
Nariya Kentaya wrote:
local should be receiving nerfs to its intel, not buffs

-1
not supported, never ever


-1 for someone who lacks any commen sense.

Point 1: To remove Local will give an unfair advantage to ALL Pvper's
Point 2: CCP will lose 50% if not more of there subscriber's
Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's
Point 4: Goodluck removing local.
Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local.
Soldarius
Dreddit
Test Alliance Please Ignore
#51 - 2015-01-14 17:44:09 UTC  |  Edited by: Soldarius
I never thought I'd see the day where someone would complain that local intel was not quite perfect enough, and thus should be made so.


Giribaldi wrote:
What side effects lol. There are none


With local filtering, bots and PvE players would have no trouble seeing neuts/hostiles entering into even the most populated system and easily be able to escape.

Most people that would benefit from this are already sitting on market hub station undocks in an instalocking HIC with their overview set exactly what you have just proposed hoping for an easy kill.

What are you, trying out for Marmites?

Terrible idea. -1

http://youtu.be/YVkUvmDQ3HY

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#52 - 2015-01-14 18:19:21 UTC
Giribaldi wrote:
Nariya Kentaya wrote:
local should be receiving nerfs to its intel, not buffs

-1
not supported, never ever


-1 for someone who lacks any commen sense.

Point 1: To remove Local will give an unfair advantage to ALL Pvper's
Point 2: CCP will lose 50% if not more of there subscriber's
Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's
Point 4: Goodluck removing local.
Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local.

Which is why it needs to be replaced with other intel tools. Local chat itself is an awful game mechanic.

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