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Missions & Complexes

 
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Distribution or Mining Mission Rewards, which give better?

Author
Karthagio
Doomheim
#1 - 2015-01-10 05:12:08 UTC
Hi all,

I apologize if this has been asked before. I need to grind rep to 6.7 with an NPC corp for the 0% tax. As this si a non-combat character I was wondering which would give me rep quicker or give better rewards as I grind them - Mining or Distribution Missions.

I have both Mining Barge 4 and Gallente Industrial 4 so I could do either.

Thanks for any help.

K.
Hasikan Miallok
Republic University
Minmatar Republic
#2 - 2015-01-10 06:26:50 UTC
Mining gives way better standings per mission.

However if you are canny you can run several Distro missions simultaneously.

Be aware that even with distro agents there will be some combat, especially in the storylines.
Vincent Athena
Photosynth
#3 - 2015-01-10 13:46:11 UTC  |  Edited by: Vincent Athena
If you get into a Hulk and get Orca boosts mining missions go incredibly fast. You get such a large range you can get all the rocks CCP likes to scatter about with little or no movement.

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Karthagio
Doomheim
#4 - 2015-01-10 15:30:39 UTC
Cool, thanks guys.
DeMichael Crimson
Republic University
Minmatar Republic
#5 - 2015-01-11 02:10:50 UTC
I suggest doing the Distribution missions.

Those missions can be completed very quickly which will net you more Storyline mission offers. Completing Storyline missions will give a lot of Corp standing along with the Faction standing.

Now here's the trick :

First find the location of a Storyline Agent in the same NPC corp you're trying to gain the standings with. Then find the location of the nearest regular Agent in that same corp. Doesn't matter what Division the regular Agent is in, all that matters is it's the same Agent level you want to work, for example level 3.

Now if that Level 3 regular Agent located near the Storyline Agent is a Mining or Security Agent and you actually want to work Distribution, no problem. Note the location and go do 15 missions for the Distribution Agents, then do the 16th mission for that Mining or Security Agent that's located near the Storyline Agent.

This will ensure your Storyline mission offer is from an Agent in the same NPC Corp you're working.

Hope you understand what I wrote. Good luck and much success.



DMC
Damjan Fox
Fox Industries and Exploration
#6 - 2015-01-11 16:40:06 UTC  |  Edited by: Damjan Fox
@DMC

So what you are saying is, that, if i run 16 missions for any agent, i will always get the storyline mission from the nearest storyline agent of the same faction and the same level, as the 16 regular missions i just did?
Zhilia Mann
Tide Way Out Productions
#7 - 2015-01-11 18:41:55 UTC
Damjan Fox wrote:
@DMC

So what you are saying is, that, if i run 16 missions for any agent, i will always get the storyline mission from the nearest storyline agent of the same faction and the same level, as the 16 regular missions i just did?


That's absolutely correct.
Damjan Fox
Fox Industries and Exploration
#8 - 2015-01-11 18:54:38 UTC
Zhilia Mann wrote:
That's absolutely correct.


Well, that's good to know. Thanks.
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2015-01-12 02:16:17 UTC
Zhilia Mann wrote:
Damjan Fox wrote:
@DMC

So what you are saying is, that, if i run 16 missions for any agent, i will always get the storyline mission from the nearest storyline agent of the same faction and the same level, as the 16 regular missions i just did?


That's absolutely correct.

Yeah but I was saying a lot more than just that.

The Faction Storyline Agent that's located nearest to the regular Agent you get the 16th mission from is the one who will offer the Storyline mission. I was stating how you can get the Storyline Agent to be with the same Corporation you're working to gain standing with due to Storyline missions giving large amount of Corporation standing along with the Faction standing increase..

Depending on the location, let's say for example you want to work level 3 Distribution missions for Brutor Tribe yet the nearest Faction Storyline Agent to those Distribution Agents is from Republic Fleet. It will take longer to gain the target amount of standing with Brutor Tribe since the Storyline Agent is from Republic Fleet.

However just a few jumps over there's a level 3 Security or Mining Agent from Brutor Tribe that's located in the same station or same system as a Brutor Tribe Storyline Agent.

In order to get the Brutor Tribe Storyline Agent and still work those level 3 Distribution Agents, you would only work 15 missions with the level 3 Brutor Tribe Distribution Agents, then travel a few jumps over and work the 16th mission for the level 3 Brutor Tribe Security or Mining Agent that's located next to the Brutor Tribe Storyline Agent. Now the Storyline offer will be with Brutor Tribe.

Doing that will allow you to quickly achieve your target amount of standing with Brutor Tribe.

Once again I hope I explained that correctly.

Now the reason I said work Distribution Division to gain Corporation standing is because those missions can be completed very quickly which in turn will net more Storyline mission offers which give a large increase to Corporation standing along with the Faction standing.



DMC
Shiloh Templeton
Cheyenne HET Co
#10 - 2015-01-12 04:25:35 UTC
OP, with your skills, going with the distribution missions as DeMichael suggested is the best approach - he's the expert on standings and missions.

However, I run mining missions when I need corp standing for refining purposes. They give a much bigger bump per mission and I enjoy them more than distribution missions that send me 7-8 jumps every time.

To maximize throughput (and minimal attention required), I setup a boosting Orca at a safe in the system. In station I have a Venture setup for gas mining, a Mack setup for Ice Mining and a Mack setup for Ore mining. I use T2 strip miners with the Ore ship and T1 crystals.

A Hulk loading into an Orca is faster, but I find using a Mack and warping to the station once to unload ore is much simpler to operate. The gas and ice missions do not require a pitstop.

Storyline missions can be a big boost if you plan proximity to a storyline agent correctly, but a lot of times I decline storyline missions because I'm trying to keep my faction standings balanced with a long term goal of all above 5.0.

Mara Rinn
Cosmic Goo Convertor
#11 - 2015-01-12 13:06:57 UTC  |  Edited by: Mara Rinn
For your elucidation, a sample of L3 distribution missions. Columns are the mission name, cargo volume, jumps from pickup to drop-off (0 means drop-off is in the same system), and standings adjustment from that mission. I didn't record the ISK/LP rewards, but they were in the order of 150-200k ISK (reward and time bonus combined), with a few hundred LP thrown in for good measure. In my blockade runner, I count each jump as worth 80 seconds (40 seconds per jump, once each direction) with most of that time being loading the next system.

Mission,Volume,Jumps,Adjustment
A Special Breed,2800,1,0.6174
Breakdown,3000,2,0.6767
Supplies for the Needy,2100,5,0.6266
Bio-Engineering Pays,4000,2,0.6426
Party Goods,1500,1,0.6651
Army Recruits,1800,0,0.6896
Supplies for the Needy,2100,0,0.6266
Move The Goods,1000,1,0.5998
Miracle Drug,4000,0,0.6423
A Humble Gift,2400,0,0.6576
Party Goods,1500,2,0.6651
Cool Cat,3200,5,0.6259
A Special Breed,2800,2,0.6174
Cool Cat,3200,1,0.6259
Army Recruits,1800,0,0.6896
Cool Cat,3200,1,0.6259
A Special Breed,2800,2,0.6174
Party Goods,1500,0,0.6651
Bio-Engineering Pays,4000,0,0.6428
Move The Goods,1000,4,0.5998
Supplies for the Needy,2100,1,0.6266
Party Goods,1500,0,0.6651
Cool Cat,3200,2,0.6259
A Humble Gift,2400,2,0.6576
Move The Goods,1000,2,0.5998
Supplies for the Needy,2100,5,0.6266
Miracle Drug,4000,2,0.6423
Army Recruits,1800,0,0.6896
A Special Breed,2800,3,0.6174
Arms Dealer,1800,0,0.7927
A Humble Gift,2400,1,0.6576
Party Goods,1500,0,0.6651
A Special Breed,2800,0,0.6174
Cool Cat,3200,0,0.6259
Supplies for the Needy,2100,0,0.6266
Army Recruits,1800,1,0.6896
Miracle Drug,4000,5,0.6423
Supplies for the Needy,2100,2,0.6266
A Humble Gift,2400,2,0.6576
Miracle Drug,4000,0,0.6423
Arms Dealer,1800,5,0.7927
Bio-Engineering Pays,4000,2,0.6429
A Humble Gift,2400,2,0.6576
Breakdown,3000,1,0.6768
Cool Cat,3200,2,0.6258
Supplies for the Needy,2100,0,0.6266
Army Recruits,1800,0,0.6895
Miracle Drug,4000,0,0.6422
A Humble Gift,2400,2,0.6576
Supplies for the Needy,2100,2,0.6266
Save The Children,2000,2,0.6715
Arms Dealer,1800,2,0.7926
Yourmoney Mywallet
Doomheim
#12 - 2015-01-12 13:11:30 UTC
^^ holy crap Shocked
Mara Rinn
Cosmic Goo Convertor
#13 - 2015-01-12 21:58:09 UTC
I survived two L3 mining missions before abandoning that activity.

Mission, Volume, Jumps, Adjustment
Pile of Pithix, 9000, 0, 0.9971
Persistent Pests, 4000, 0, 0.4408

You could do these missions semi-AFK in a retriever, though many mining missions have their ore spread through a number of rocks. So you'd be wasting even more time due to running your strip miners for a full 2-3 minute cycle when you only needed 1 minute. "It's AFK," you say. Well, you can do distribution missions AFK too, and you don't need to keep paying attention when strip miners finish mining a rock.

I'll have a look at L4 mining and distribution missions next.
Mara Rinn
Cosmic Goo Convertor
#14 - 2015-01-12 22:01:51 UTC  |  Edited by: Mara Rinn
Shiloh Templeton wrote:
To maximize throughput (and minimal attention required), I setup a boosting Orca at a safe in the system. In station I have a Venture setup for gas mining, a Mack setup for Ice Mining and a Mack setup for Ore mining. I use T2 strip miners with the Ore ship and T1 crystals.


Just for sake of argument, you could put that booster alt in another mining ship and get the job done faster. And even then, you could put both characters in blockade runners and run distribution missions, sharing the rewards from one character to the one you're grinding standings for.

Heck, even T1 haulers are okay since most of the time you spend hauling in a blockade runner is loading the next system, so the few extra seconds in warp isn't going to kill your efficiency.
Market McSelling Alt
Doomheim
#15 - 2015-01-13 13:30:49 UTC
Mara Rinn wrote:
For your elucidation, a sample of L3 distribution missions. Columns are the mission name, cargo volume, jumps from pickup to drop-off (0 means drop-off is in the same system), and standings adjustment from that mission. I didn't record the ISK/LP rewards, but they were in the order of 150-200k ISK (reward and time bonus combined), with a few hundred LP thrown in for good measure. In my blockade runner, I count each jump as worth 80 seconds (40 seconds per jump, once each direction) with most of that time being loading the next system.

Mission,Volume,Jumps,Adjustment
A Special Breed,2800,1,0.6174
Breakdown,3000,2,0.6767
Supplies for the Needy,2100,5,0.6266
Bio-Engineering Pays,4000,2,0.6426
Party Goods,1500,1,0.6651
Army Recruits,1800,0,0.6896
Supplies for the Needy,2100,0,0.6266
Move The Goods,1000,1,0.5998
Miracle Drug,4000,0,0.6423
A Humble Gift,2400,0,0.6576
Party Goods,1500,2,0.6651
Cool Cat,3200,5,0.6259
A Special Breed,2800,2,0.6174
Cool Cat,3200,1,0.6259
Army Recruits,1800,0,0.6896
Cool Cat,3200,1,0.6259
A Special Breed,2800,2,0.6174
Party Goods,1500,0,0.6651
Bio-Engineering Pays,4000,0,0.6428
Move The Goods,1000,4,0.5998
Supplies for the Needy,2100,1,0.6266
Party Goods,1500,0,0.6651
Cool Cat,3200,2,0.6259
A Humble Gift,2400,2,0.6576
Move The Goods,1000,2,0.5998
Supplies for the Needy,2100,5,0.6266
Miracle Drug,4000,2,0.6423
Army Recruits,1800,0,0.6896
A Special Breed,2800,3,0.6174
Arms Dealer,1800,0,0.7927
A Humble Gift,2400,1,0.6576
Party Goods,1500,0,0.6651
A Special Breed,2800,0,0.6174
Cool Cat,3200,0,0.6259
Supplies for the Needy,2100,0,0.6266
Army Recruits,1800,1,0.6896
Miracle Drug,4000,5,0.6423
Supplies for the Needy,2100,2,0.6266
A Humble Gift,2400,2,0.6576
Miracle Drug,4000,0,0.6423
Arms Dealer,1800,5,0.7927
Bio-Engineering Pays,4000,2,0.6429
A Humble Gift,2400,2,0.6576
Breakdown,3000,1,0.6768
Cool Cat,3200,2,0.6258
Supplies for the Needy,2100,0,0.6266
Army Recruits,1800,0,0.6895
Miracle Drug,4000,0,0.6422
A Humble Gift,2400,2,0.6576
Supplies for the Needy,2100,2,0.6266
Save The Children,2000,2,0.6715
Arms Dealer,1800,2,0.7926



That just ticks me off. Level 4 missions give about the same standings adjustment but much larger volumes.

Anyways, Every empire faction has a "cluster" of distribution agents in high sec that allows for you to open agent finder, set waypoints to all your agents and then optimize AP route. Then you just add the delivery destinations as you get missions and go in a circle until your eyes bleed. Every once in a while you will have a dud (jumps beyond your circle) but if you do this enough you can easily do 100 missions a day.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Shiloh Templeton
Cheyenne HET Co
#16 - 2015-01-13 18:20:24 UTC
Mara Rinn wrote:
Shiloh Templeton wrote:
To maximize throughput (and minimal attention required), I setup a boosting Orca at a safe in the system.
you could put that booster alt in another mining ship and get the job done faster.
You're right, I should have emphasized that minimal required attention is the higher priority for me. That's why I don't use a Hulk or move the Orca to the mining mission for direct loading anymore.

The Ore missions require the Mack to off-load at the station once. Gas and Ice missions can be completed with available cargo space. I decline the rare out of system mission. I decline the Green Ariste missions when possible because they require traveling 30km to the ore. Putting a prop on the Mack is too hard on the fitting and still have some tank.

The Orca is also nice for the shield harmonizing EHP boost. It's fun to find a pair of catalysts wrecks because they didn't calculate how much gank they needed since the Orca is off-grid.

Standing boosts seems to be dependent on the corp. The latest one I've run was giving ~2.4 - 2.75 for Ore and Gas missions and ~1.7 for Ice missions.


Way more investment in skills, etc. than distribution missions but might be a good choice for people who don't mind mining.

If I'm building standings for a trading alt I use a passive tank nereus that's optimized for auto-pilot.










Mara Rinn
Cosmic Goo Convertor
#17 - 2015-01-14 08:13:06 UTC  |  Edited by: Mara Rinn
Market McSelling Alt wrote:
That just ticks me off. Level 4 missions give about the same standings adjustment but much larger volumes.


About 30-50% more standings gain, based on the small sample I did last night. I'm about to head into the sunset in my prowler again, this time doing L4 distribution missions.

Market McSelling Alt wrote:
Anyways, Every empire faction has a "cluster" of distribution agents in high sec that allows for you to open agent finder, set waypoints to all your agents and then optimize AP route. Then you just add the delivery destinations as you get missions and go in a circle until your eyes bleed. Every once in a while you will have a dud (jumps beyond your circle) but if you do this enough you can easily do 100 missions a day.


Just be aware that you'll need a DST to do this with L3 missions, since you could potentially have N x 4000m3 to carry!

Also: the fact that agents now look in your fleet hangar or ore hold makes life so much easier. Then there's the Agent Missions panel which means you can pick the mission you've just completed. Quality of Life improvements all around.
Market McSelling Alt
Doomheim
#18 - 2015-01-14 12:21:46 UTC
Mara Rinn wrote:
Market McSelling Alt wrote:
That just ticks me off. Level 4 missions give about the same standings adjustment but much larger volumes.


About 30-50% more standings gain, based on the small sample I did last night. I'm about to head into the sunset in my prowler again, this time doing L4 distribution missions.

Market McSelling Alt wrote:
Anyways, Every empire faction has a "cluster" of distribution agents in high sec that allows for you to open agent finder, set waypoints to all your agents and then optimize AP route. Then you just add the delivery destinations as you get missions and go in a circle until your eyes bleed. Every once in a while you will have a dud (jumps beyond your circle) but if you do this enough you can easily do 100 missions a day.


Just be aware that you'll need a DST to do this with L3 missions, since you could potentially have N x 4000m3 to carry!

Also: the fact that agents now look in your fleet hangar or ore hold makes life so much easier. Then there's the Agent Missions panel which means you can pick the mission you've just completed. Quality of Life improvements all around.



Yeah I use an Impel with warp speed rigs and a MWD for align. 60k fleet hanger

But I don't see where the agents look in your fleet hanger, I have to constantly load and unload which isn't a big deal.

I did l3's last night and averaged .37 per mission as opposed to .62 for all the level 4 averaged that were still in my standings history. Personally I think L3 is better because you can pick up more missions at once.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jasmin Molotov
Ember Inc.
Curatores Veritatis Alliance
#19 - 2015-01-14 16:10:13 UTC
Do standings increases scale with system security?
Market McSelling Alt
Doomheim
#20 - 2015-01-15 02:07:38 UTC
Jasmin Molotov wrote:
Do standings increases scale with system security?



No

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.