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About optimising a HS Mackinaw

Author
Kiddoomer
The Red Sequence
#1 - 2015-01-14 12:44:53 UTC
Hello everyone,

I'm a long time high-sec and null sec solo miner, and I'm wondering how I could optimise my actual mackinaw fitting :

[Mackinaw, hs]

Mining Laser Upgrade II
Mining Laser Upgrade II
Micro Auxiliary Power Core I

Dread Guristas Thermic Dissipation Field
Dread Guristas Kinetic Deflection Field
Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II, Kernite Mining Crystal I
Modulated Strip Miner II, Kernite Mining Crystal I

Medium Higgs Anchor I
Medium Processor Overclocking Unit I


Hornet EC-300 x5
Hobgoblin II x1
Mining Drone I x4

Before people start to go hipsh** about the shiny shield modules, these are respectively 6.3M and 8.27M, not a big deal for a 200M hull.

My question is, since I'm always mining aligned at instawarp speed, should I be better removing both the micro auxiliary power core I and the shield buffer, and put a third mining laser upgrade instead ? and what should I put into the free medium slot (like 4 passive/active shield resistance) ?

Thanks for reading already :)

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-14 12:49:42 UTC
how can u stay aligned and mine, surely u will float out of laser range eventually
Charlie Jacobson
#3 - 2015-01-14 12:52:14 UTC  |  Edited by: Charlie Jacobson
Tsukino Stareine wrote:
how can u stay aligned and mine, surely u will float out of laser range eventually


The higgs anchor rig helps out with that. I suppose you might be able to set it up in such a manner that by the time you're out of range you'll already have a full ore bay.

To address the OP: I probably wouldn't put faction hardeners on this. From a ganker's perspective they add more value to the killmail, and a negligible increase in EHP. For the price of just one of those hardeners you could fiit an additional gank catalyst.
Kiddoomer
The Red Sequence
#4 - 2015-01-14 12:58:04 UTC  |  Edited by: Kiddoomer
Charlie Jacobson wrote:
Tsukino Stareine wrote:
how can u stay aligned and mine, surely u will float out of laser range eventually

The higgs anchor rig helps out with that. I suppose you might be able to set it up in such a manner that by the time you're out of range you'll already have a full ore bay.


Yes the Higgs anchor make me fly at a maxium 28.1 m/s, very helpful to stay at range a long time, but no the mackinaw take way too much time to fill to be aligned on one thing, I use 2-3 bookmarks outside of the belt at different direction (another asteroid fields, station for example).

Charlie Jacobson wrote:

To address the OP: I probably wouldn't put faction hardeners on this. From a ganker's perspective they add more value to the killmail, and a negligible increase in EHP. For the price of just one of those hardeners you could fiit an additional gank catalyst.


The problem is that I need high and equal resistance against kinetic and thermal since catalyst use Void ammo, and the T2 are very hard if not impossible to put on this ship without being able to use 2 or 3 MLU II.
But since I'm supposed to instawarp, I cannot decide how resilient I must be, or If one or two gallente ECM should even be better.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Charlie Jacobson
#5 - 2015-01-14 13:14:47 UTC  |  Edited by: Charlie Jacobson
[Mackinaw, Mackinaw fit]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Scoped Survey Scanner

Modulated Strip Miner II
Modulated Strip Miner II

Medium Higgs Anchor I
Medium Processor Overclocking Unit I

(Damn, I never realized how restrictive the CPU can be on a mackinaw)

Something like this gives more effective HP due to the damage control. You get less HP out of the shields, but more out of the structure, while keeping the cost of the fitting lower.

In any case, your most effective "tank" will be to be vigilant with local and d-scan. You should aim to be able to tank a single catalyst, but if 2 or 3 show up and they manage to scram you, you're pretty much toast regardless of the fitting.

ECM is a gamble. It can work or have no effect at all. I generally wouldn't recommend using ECM on ships that aren't specifically built for it. But then I'm not much of a gambler in the first place ;p
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2015-01-14 15:16:28 UTC
If you're going for buffer tank, never underestimate the awesome power of a Damage Control II. If your goal is maximum buffer I would go with something akin to what the poster above me suggested.

As for your tactics, they're pretty much spot on. Mine aligned, watch D-scan. Those two things will serve you better than any tank.


My question now is this: If you're not AFK-mining, why are you using the mining barge that specializes in AFK mining? A Skiff will produce the same yield as a Mack but with far more tank. The Hulk will outmine the Mack (minus travel time unless you have a hauler) and it's weak tank is largely mitigated by the kind of careful piloting you seem to be doing.

Just a thought....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kiddoomer
The Red Sequence
#7 - 2015-01-14 15:56:54 UTC  |  Edited by: Kiddoomer
I'm using a Skiff too in a calm nullsec place for mercoxit mining, but I don't really know how I can mine the same way because I mine only in anomaly, so I don't know how to have bookmarks in different directions each time.

For the tank, I was mostly wondering about shield or DCU II as suggested since I don't really rely on my tank, and if I would be better the full yield way.

And for why I use a mackinaw in high-sec, that's because of the speed of the ship with a anchor rig, a skiff is more than twice as fast (62.5) as the mackinaw (28.1), so more movement-managing needed, plus the smaller ore hold requiring even more movements in the same time. For the hulk I don't use it anymore since the mining barge rebalance because I mine solo for now.

Edit : I haven't thought about mining drones, with the Skiff having a 100 m3 drone bay, while my mackinaw can only have 4 mining drones, but I don't think they will change anything really, or is the mining drone rig worth it in this case ?

Re-edit : the mining drone rig don't seem to do sh** (or 3.09 m3/s for 5 tech I is already good ?) and decrease the cpu of the ship, I'll see if i can put a rig for faster warp speed to compensate the travels added by the smaller ore bay

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2015-01-14 18:04:29 UTC
That is quite possibly the most well-reasoned motivation for using a Mackinaw that I've ever read. Well said.

If you're comfortable with sacrificing your tank for max yield, I'd say go for it. Your style of flying certainly supports it, and, realistically, if a ganker catches you in a Mackinaw you are pretty much done regardless of your tank.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

ShahFluffers
Ice Fire Warriors
#9 - 2015-01-14 18:58:08 UTC  |  Edited by: ShahFluffers
[Mackinaw, Buffer-fit]

Micro Auxiliary Power Core I
Mining Laser Upgrade II
Damage Control II

Survey Scanner I
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hobgoblin II x5
Hornet EC-300 x5

NOTES:
- here is an interesting trick...
------ overload the shield hardeners but DO NOT turn them on.
------ if a potential ganker warps in on you... THEN turn them on.
------ using this method you can get the full benefits of overloading on-demand.
------ the caveat with this method is that you MUST be paying attention at all times.

- use the hobgoblins to take out NPC rats when they appear.
- keep the ECM drones deployed and set to "aggressive" the rest of the time.

- with MAX skills applied you have...
------ ~36,000 effective hitpoints (~40,000+ ehp overloaded AND/OR with warfare links)
------ align time of ~11 seconds (from a "cold start")
------ mining yield of ~1100 cubic meters of ore per minute
------ deals ~90 damage per second

- the CPU is VERY, VERY tight. Consider using high meta versions of the Damage Control and one of the Adaptive Invuls.

- DO NOT use faction gear. That just makes you a "prettier" target.
Kiddoomer
The Red Sequence
#10 - 2015-01-14 19:15:17 UTC
Okay, with all the messages above, I'll made the following changes :

- have ecm drones out and aggressive when not shooting NPC (very good advice thanks)

Mackinaw
-use a third MLU 2 and remove the buffer shield (only because I mine always aligned at warp speed in HS)
-remove the faction modules and use passive shield resistance (not enough CPU with 3 MLU 2 and active resistances)


Skiff
-use a skiff in any other situation (I already do that in nullsec and will do it for ice)
-overload active resistances (on skiff) when needed


Thank everyone for the advice, fly safe Smile

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

ShahFluffers
Ice Fire Warriors
#11 - 2015-01-15 18:23:32 UTC
Kiddoomer wrote:
Skiff
-use a skiff in any other situation (I already do that in nullsec and will do it for ice)
-overload active resistances (on skiff) when needed

Consider this Skiff fit if you are feeling a little ballsy.

[Skiff, PvP-capable Ice Miner]

Damage Control II
Ice Harvester Upgrade II
Drone Damage Amplifier II

Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II

Ice Harvester II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Hornet EC-300 x5
Hammerhead II x5
Acolyte II x5


You can actually kill most frigates, destroyers, and even hold your own against the odd cruiser (by virtue of the Skiff's abnormally high tank... some ~75,000 effective hitpoints).

Those ships you can't pin down (like kiters) can be dealt with using the ECM drones and Acolytes (which are now insanely fast and eat lightly tanked shield frigates for breakfast).

If you part of a mining team consisting of other Skiffs with on-field Logi / Rorqual support then you have the making for a "death ball" that small roaming gangs might hesitate against.
Kiddoomer
The Red Sequence
#12 - 2015-01-15 18:35:19 UTC  |  Edited by: Kiddoomer
ShahFluffers wrote:
Kiddoomer wrote:
Skiff
-use a skiff in any other situation (I already do that in nullsec and will do it for ice)
-overload active resistances (on skiff) when needed

Consider this Skiff fit if you are feeling a little ballsy.

[Skiff, PvP-capable Ice Miner]

Damage Control II
Ice Harvester Upgrade II
Drone Damage Amplifier II

Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II

Ice Harvester II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Hornet EC-300 x5
Hammerhead II x5
Acolyte II x5


You can actually kill most frigates, destroyers, and even hold your own against the odd cruiser (by virtue of the Skiff's abnormally high tank... some ~75,000 effective hitpoints).

Those ships you can't pin down (like kiters) can be dealt with using the ECM drones and Acolytes (which are now insanely fast and eat lightly tanked shield frigates for breakfast).

If you part of a mining team consisting of other Skiffs with on-field Logi / Rorqual support then you have the making for a "death ball" that small roaming gangs might hesitate against.


It seems very fun, I'll try that, but this is only for highsec right ? because nullsec gankers can bring very high dps for as long as they want.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

ShahFluffers
Ice Fire Warriors
#13 - 2015-01-15 18:43:44 UTC  |  Edited by: ShahFluffers
I use a version of that fit with a Procurer in low-sec... mostly as bait and/or "funsies."

The trick with it is... as with any PvP engagement... pick your battles.

If I see frigates on scan, I would get excited because that is what the ship excels against. If I see a whole gang of cruises and I know I do not have support nearby... I would run.