These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Defender Missiles

Author
Theodoros
The Scope
Gallente Federation
#1 - 2011-12-16 16:16:25 UTC
Hi there,
I dont know if this section is the right one to post a question here but i will anyway.
The way i see it is that nearly everyone in the EVE universe is not using the Defender missile and that is rightly so.
Why not give them so additional boost in some other areas so they can become useful in the arsenal of the players.
For example i will give you this;

1) Be able to destroy incoming Bombs from afar (20km)?
2) Be able to hit drones, fighters and fighter bombers but it will take several shots on the same drone to be killed.
3) Have the ability to have a certain number of missile launchers if the aforemention bonuses aply
4) Be able to receive bonuses from Warfare Links

I dont know if anyone else has made this suggestion so i thought i put it on the table.

TYIA.
Raven Ether
Doomheim
#2 - 2011-12-16 17:42:10 UTC
Remove them entirely.
GreenSeed
#3 - 2011-12-16 18:40:32 UTC
ehm yeah, the idea of losing offensive capabilities to counteract some dps is kinda bad. in the end you do as much lower dps as you are preventing... What?

maybe redesign the concept of a missile defense into a midslot module.

something that eats a lot of cpu, and why not some fitting bonuses to frigs/destroyers? would be nice to have a few anti missile frigs to mitigate drake blobs.

i think the concept is not bad, counteracting dps is a role ships in eve just dont have. having something like that on a fleet can put same-hull/ same-fit blobs at a huge disadvantage. nothing wrong with that.

Opertone
State War Academy
Caldari State
#4 - 2011-12-16 21:31:35 UTC  |  Edited by: Opertone
Defenders need to be reworked.

Whoever initially designed them obviously was aware of complications. Defenders trajectory is actually redundant.

1st Method - laser point defence, incoming missiles are destroyed by laser point defence module, it takes no ammo, run on cap. Takes hi slot. Many ships have unused hi slots, this is where laser defence module can be good.

Laser defence system

2nd Method - decoy flare is launched, which attracts incoming missiles, warheads are lead away and explode safely. Hi slot module, consumes charges.

3rd Method - Ship jamms incoming missiles, by making its radio signal off the actual ship, missiles are confused. This effectively lowers ship's vulnerable to missiles signature. Module actively jamms missiles by lowering effective signature. No extra objects or particles. Guaranteed efficiency, minimum calculations.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Theodoros
The Scope
Gallente Federation
#5 - 2011-12-18 08:19:18 UTC
I dont know if the Laser system could it be implemented in Eve but it looks nice on that video.
As for a total overhaul and redesign that would be for the Devs to decide.
If it was possible for the Defenders to hit the drones and bombs then, yeah, do it.
Lets hope the Devs see this post. Smile
Mumtaz Khan
Ministry of War
Amarr Empire
#6 - 2011-12-18 08:30:47 UTC
I believe it was mentioned in passing by one of the devs that defenders needed to be reworked-potentially in the role of a new ship with a dedicated role as a defender, though I can't imagine where I read such a thing. I highly doubt though that they have actually considered doing anything with defenders since no one uses them, and thus no one complains about them. I think the idea of having a T1 destroyer dedicated to destroying drones & bombs would be kind of nifty, but not all that useful. In the end, it would be a better solution to just remove them entirely since they were never viable in the first place. At least FoF missiles can be useful in some cases.
Nalha Saldana
Aliastra
Gallente Federation
#7 - 2011-12-18 14:42:59 UTC
They would work quite ok if they had same rof on all launchers and it was short.
kyrv
State Protectorate
Caldari State
#8 - 2011-12-18 15:22:41 UTC  |  Edited by: kyrv
Point defense and those should be better than defender missiles Pirate

A shield logistics ship which screen larger percentages of incoming fire from any direction, thwarted by engaging from an opposing directions simultaneously are a must to be honest. Big smileBig smileOopsBig smileBig smileBlinkBig smileBig smileUgh
stoicfaux
#9 - 2011-12-18 17:30:34 UTC
Point Defense drones.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

vorneus
Hub2
#10 - 2011-12-18 18:40:58 UTC
Defender missiles are indeed next to useless in their current format.

I like some of the ideas suggested - particularly the flare/decoy launcher. Not sure whether it would be chance based or what, I don't really want to get into the details, but the premise is interesting (and in fact the mechanic would be almost identical to current defenders, except hopefully it'd work properly).

Whether these new modules would need a launcher hardpoint or not I'm not sure; probably not as otherwise you'd be very restricted on which hulls you could fit it on, and Minmatar would once again benefit a lot on the most commonly used hulls (BCs) while Gallente/Amarr/Caldari would not (Caldari in there because they'd need to sacrifice their only source of damage, which is the flaw in the current design of defenders in the first place).

I think allowing them to hit drones is a horrible idea, and another indirect nerf to droneboats that will hit Gallente hardest. If you want to shoot drones just target them and shoot for crying out loud. We don't need Hurricanes and Cyclones flying around with spare highslots filled with defenders that automatically shoot down all the enemy's drones, while at the same time they're spitting out full damage with autocannons (and their own drones). That would be dire.

Either way, they need to be reworked or removed from the game. I have OCD about the fact that my character has defenders trained to lvl2. But I refuse to train them to 4.

:D

-Ed

This one time, I like, totally did some stuff.

Goose99
#11 - 2011-12-18 18:47:10 UTC
Missile sucks, thus something that can only defend against something else that suck, will suck by extension.Lol

Make it so that defenders defend against guns, and you'll see ppl fitting rocket launchers.Cool
FlinchingNinja Kishunuba
Crunchy Crunchy
#12 - 2011-12-18 18:58:56 UTC
stoicfaux
#13 - 2011-12-18 19:17:42 UTC
In regards to the limited slots issue, Point Defense rigs (and Point Defense drones.)

ECM Anti-Missile Modules/Drones -
Instead of using Phalanx style guns, Point Defense could be an electronic warfare type system. Instead of shooting down missiles, the anti-missile ECM spoofs the missiles resulting in misses and/or reduced damage. A benefit would be not having to add to the lag by calculating and displaying the shots from a Phalanx style point defense gun.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tidurious
Blatant Alt Corp
#14 - 2011-12-19 06:01:54 UTC
I like the idea of a drone that would lock onto and engage missiles. This would have to be a small sized drone, and you would need drone navigation to at least 4 for them to be very effective. The longer the flight time, the better chance your drones have of shooting down the missile. I think it should focus on the speed of your drones, their locking time on the missile (new skill for this perhaps?), and the DPS they can put on the missile in a relatively short amount of time.

I prefer this to a module, but I agree that defender missiles are useless in their current state.
egola
NSFW federation
#15 - 2011-12-19 13:05:00 UTC  |  Edited by: egola
yes nerf one of the weaker pvp weapon systems via unused high slots or drones, GREAT IDEA!Roll

i vote second poster
Jenn Makanen
Doomheim
#16 - 2011-12-19 13:48:33 UTC
How about we get sandcasters as well? http://traveller.wikia.com/wiki/Sandcaster Blink
Theodoros
The Scope
Gallente Federation
#17 - 2011-12-25 14:56:16 UTC
If the Defender missile could become usable in PVP alot of battle tactics would have to be change and that can only be good in the game as a whole. There not many weapons that have change the game so drasticaly as the interdictor and the interdictor probe.
The only other new change i can think right now that comes to mind is the Fighter Bomber.
My point is if the Devs dont bring a new weapon for the players to use then they will have to redesign one of the olds and Defenders are a good start.
Jake Warbird
Republic Military School
Minmatar Republic
#18 - 2011-12-25 16:08:13 UTC
Wow... it's like.. Missiles were OP for pvp right? Roll
1-Up Mushroom
Imperial Academy
Amarr Empire
#19 - 2011-12-25 16:23:17 UTC
stoicfaux wrote:
Point Defense drones.


Sentry Drones
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Nevryn Takis
University of Caille
Gallente Federation
#20 - 2011-12-25 16:55:20 UTC
Defender missiles currently suck (bigtime) and are completely useless in game.

To make them anywhere near effective they need their own dedicated launchcer, it's ROF needs to be at least 1/sec.
Once activated the launcherr needs to auto lock incomming misiles, and auto fire in response (assuming it has ammo)..

CIWS or a laser equivalent as a point defense (mid-slot) module would be a nice additrion (in the same way that ECCM is vs jammers).

The advantage of a missile system over something like CIWS is range .. missiles >10km only .. CIWS <2km only