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New to lvl4

Author
Inquisiteur Karamasov
Doomheim
#21 - 2015-01-13 13:53:29 UTC
Tsukino Stareine wrote:
You don't need trimarks in mission running, especially not if you're going to be sniping at 100km out.

Also check how long your targeting range is, might not be as far as you want to shoot.

Finally as people have pointed out before, if you're doing missions then you will occasionally encounter other factions that are strong against EM damage and you will struggle.


Ok for the trimark I wasn't sure so I will find something else to put

That the thing I don't understand, and start to make me regret to like Amar ships, so even with an Amar ship I will have problem to do mission in Amar space.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#22 - 2015-01-13 14:36:58 UTC
I think you are confusing "problem" with "absolute maximum possible ISK per hour". Amarr ships will work just fine in Amarr space.
Inquisiteur Karamasov
Doomheim
#23 - 2015-01-14 01:33:53 UTC
Antillie Sa'Kan wrote:
I think you are confusing "problem" with "absolute maximum possible ISK per hour". Amarr ships will work just fine in Amarr space.



no i'm not confusing it just i'm really surprise that amarr ship are the best nowhere. If I fly cladari or galente ship for pve I will have no problem to find a good ship or even an effective ship for mission and that no matter where I do the mission.

But for amarr ship it look like they are better in nothing compare to other race ships
Alexi Drakenovic
Doomheim
#24 - 2015-01-14 01:50:44 UTC
Inquisiteur Karamasov wrote:
Antillie Sa'Kan wrote:
I think you are confusing "problem" with "absolute maximum possible ISK per hour". Amarr ships will work just fine in Amarr space.



no i'm not confusing it just i'm really surprise that amarr ship are the best nowhere. If I fly cladari or galente ship for pve I will have no problem to find a good ship or even an effective ship for mission and that no matter where I do the mission.

But for amarr ship it look like they are better in nothing compare to other race ships


Amarr ships are great for PvE in Amarr space, in other space they work much better as part of a team, for example, my Corporation mates fly Amarr and Sansha, so Lasers, means they do EM and THERMAL damage, I chose primary, the hit it first, and take it's shields offline in one volley, then it only takes 3 or 4 volleys from my Raven to down a Federation Navy Battleship, as opposed to 7 to 10 volleys, because of their shields (Yes i know i can switch Ammo, but it is more Economic to carry 1 type, as Cruise takes up a lot of cargo hold) and that works, but against Drones and Shield reliant NPC's, they are much better then Caldari at that (Unless using EM damge Cruise).

The Armageddon is the best if you want to do well in all 4 of New Edens racial districts, but the Paladin will do amazing in most, and is a god in Amarr space.

And it is "Caldari" and "Gallente" or for short Cal and Gall (Or Ente I have heard a few times).

But the as general rule of thumb, Shield boats and Missile boats are the best at PvE, because you can choose Damage types, and can Shields tend to hold better against PvE NPC's, in my personally experience at least, maybe a vet player will tell you differently.

Your welcome to run missions with us if your ever in the Lonetrek region, Amarr pilots are a great asset in our fleet!
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#25 - 2015-01-14 02:37:59 UTC  |  Edited by: Antillie Sa'Kan
Personally I prefer the AC Vargur over a missile or drone boat any day.

However the Paladin is incredible in Amarr space and the Kronos is lots of fun with facemelt blasters. The Golem is, a missile boat, and a good one I must admit.
Alexi Drakenovic
Doomheim
#26 - 2015-01-14 02:45:21 UTC
Antillie Sa'Kan wrote:
Personally I prefer the AC Vargur over a missile or drone boat any day.

However the Paladin is incredible in Amarr space and the Kronos is lots of fun with facemelt blasters. The Golem is, a missile boat, and a good one I must admit.


Ah.. The Golem., My goal in EVE, my CNI Raven will have to do till then however, but that is what i was saying.. Or meant if it didn't come across that way, is that for where he is, they are great! Never sense a Minmatar ship in game (Flying I mean, not at the Markets) so i can't commend, Kronos I hear great things about, but the Golem, man i can't wait, haha!
Inquisiteur Karamasov
Doomheim
#27 - 2015-01-14 07:34:00 UTC  |  Edited by: Inquisiteur Karamasov
Alexi Drakenovic wrote:
Inquisiteur Karamasov wrote:
Antillie Sa'Kan wrote:
I think you are confusing "problem" with "absolute maximum possible ISK per hour". Amarr ships will work just fine in Amarr space.



no i'm not confusing it just i'm really surprise that amarr ship are the best nowhere. If I fly cladari or galente ship for pve I will have no problem to find a good ship or even an effective ship for mission and that no matter where I do the mission.

But for amarr ship it look like they are better in nothing compare to other race ships


Amarr ships are great for PvE in Amarr space, in other space they work much better as part of a team, for example, my Corporation mates fly Amarr and Sansha, so Lasers, means they do EM and THERMAL damage, I chose primary, the hit it first, and take it's shields offline in one volley, then it only takes 3 or 4 volleys from my Raven to down a Federation Navy Battleship, as opposed to 7 to 10 volleys, because of their shields (Yes i know i can switch Ammo, but it is more Economic to carry 1 type, as Cruise takes up a lot of cargo hold) and that works, but against Drones and Shield reliant NPC's, they are much better then Caldari at that (Unless using EM damge Cruise).

The Armageddon is the best if you want to do well in all 4 of New Edens racial districts, but the Paladin will do amazing in most, and is a god in Amarr space.

And it is "Caldari" and "Gallente" or for short Cal and Gall (Or Ente I have heard a few times).

But the as general rule of thumb, Shield boats and Missile boats are the best at PvE, because you can choose Damage types, and can Shields tend to hold better against PvE NPC's, in my personally experience at least, maybe a vet player will tell you differently.

Your welcome to run missions with us if your ever in the Lonetrek region, Amarr pilots are a great asset in our fleet!



Actualy that reassure me because all other comment was more or less I will have trouble with amarr ship, I should take pirate faction ....

But that still don't give me any clue of the fit I should take for start doing lvl4 ( without the Armageddon drone boat) until I can jump in a paladin
Chainsaw Plankton
FaDoyToy
#28 - 2015-01-14 08:30:12 UTC
Inquisiteur Karamasov wrote:
Antillie Sa'Kan wrote:
I think you are confusing "problem" with "absolute maximum possible ISK per hour". Amarr ships will work just fine in Amarr space.



no i'm not confusing it just i'm really surprise that amarr ship are the best nowhere. If I fly cladari or galente ship for pve I will have no problem to find a good ship or even an effective ship for mission and that no matter where I do the mission.

But for amarr ship it look like they are better in nothing compare to other race ships



domis and ravens are terribly over rated by low skill plebs. I would recommend a pirate ship over either of those any day. there is a progression because normally people cant afford to buy, and don't have the skills to jump right into a pirate ship, or marauder.

@ChainsawPlankto on twitter

erg cz
ErgoDron
#29 - 2015-01-14 10:36:58 UTC
As true EFT warrior I decide to put here Navy Armageddon fit, that can serve the purpose.

[Armageddon Navy Issue, Armageddon Navy Issue middle range mission boat]
Heat Sink II
Imperial Navy Heat Sink
Tracking Enhancer II
Drone Damage Amplifier II
Shadow Serpentis Large Armor Repairer
Imperial Navy Heat Sink
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor EM Hardener

Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Drone Link Augmentor I
Drone Link Augmentor I

Large Semiconductor Memory Cell I
Large Ionic Field Projector I
Large Capacitor Control Circuit I

Imperial Navy Curator x5

How to use it:
You jump into pocket, drop MTU, make a bookmark,
Align your ship so, that after the MJD jump you will be about 100 km from your targets.
Tank and lock correct targets (how to not trigger the whole pocket and get rid of damper ships etc you can find in eve-survival.org)
Still tank, start shooting your targets.
Your ship is aligned, you spam MJD and tank more.
Jump and hit ctrl+space to stop you ship. After your speed drop below 50 m/s launch drones.
Swap to infrared. Your targeting range is about 100 km (depends on skills). At that distance you do over 300 dps.
As soon as targets approach 80-90 km range, start using your drones. Curators has optimal of 60 km (less with bad skills). At 60 km they will add 250-280 dps according to your skills.
Keep swaping crystals as targets approach untill you get almost 800 DPS at 44 km. Your capacitor should let you fire multifrequency for about 10 minutes unless you start using your repairer.
Swap scripts to tracking speed scripts.
If you can not tank or run out of capacitor - grab your drones and jump next 100 km.
Your optimal working range is 60 - 70 km, where you can use drones and XRay crystals, you are cap stable without armor repairer (you still can turn it on and off from time to time) , which will give you 700 combined DPS.
Inquisiteur Karamasov
Doomheim
#30 - 2015-01-14 11:58:08 UTC
erg cz wrote:
As true EFT warrior I decide to put here Navy Armageddon fit, that can serve the purpose.

[Armageddon Navy Issue, Armageddon Navy Issue middle range mission boat]
Heat Sink II
Imperial Navy Heat Sink
Tracking Enhancer II
Drone Damage Amplifier II
Shadow Serpentis Large Armor Repairer
Imperial Navy Heat Sink
Shadow Serpentis Armor Thermic Hardener
Shadow Serpentis Armor EM Hardener

Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Drone Link Augmentor I
Drone Link Augmentor I

Large Semiconductor Memory Cell I
Large Ionic Field Projector I
Large Capacitor Control Circuit I

Imperial Navy Curator x5

How to use it:
You jump into pocket, drop MTU, make a bookmark,
Align your ship so, that after the MJD jump you will be about 100 km from your targets.
Tank and lock correct targets (how to not trigger the whole pocket and get rid of damper ships etc you can find in eve-survival.org)
Still tank, start shooting your targets.
Your ship is aligned, you spam MJD and tank more.
Jump and hit ctrl+space to stop you ship. After your speed drop below 50 m/s launch drones.
Swap to infrared. Your targeting range is about 100 km (depends on skills). At that distance you do over 300 dps.
As soon as targets approach 80-90 km range, start using your drones. Curators has optimal of 60 km (less with bad skills). At 60 km they will add 250-280 dps according to your skills.
Keep swaping crystals as targets approach untill you get almost 800 DPS at 44 km. Your capacitor should let you fire multifrequency for about 10 minutes unless you start using your repairer.
Swap scripts to tracking speed scripts.
If you can not tank or run out of capacitor - grab your drones and jump next 100 km.
Your optimal working range is 60 - 70 km, where you can use drones and XRay crystals, you are cap stable without armor repairer (you still can turn it on and off from time to time) , which will give you 700 combined DPS.



thank you that is exactly what I looking for, and close to the fit I did some post before.

Thank you for your help
Talsha Talamar
Nebula Rasa Holdings
Nebula Rasa
#31 - 2015-01-20 14:48:15 UTC  |  Edited by: Talsha Talamar
Well allow me to throw a baddon into the ring.
Alternatives besides marauders to me would probably be a Rattlensake or a Nightmare.
If you prefer active piloting this thing should work well,
at least it did for me before I switched to marauders & pirate faction ships.

In my Opinion T2 Pulse are preferable for PVE on any Battleship Hull that is not a Paladin or a Nightmare.
Most rats in Sansha / Blood missions sit no further out than 70 - 90 km.
That is a range bracket you can easily cover with Pulse.

The numbers given assume all Vs skills, no implants and no links.

The Range with Scorch is 61+13 with 1x TC II and 66+16 with 2x TC II.
DPS with scorch is 730.
The Range with Navy Multi is 20 + 13 with 1x TC II and 22+16 with 2x TC II
DPS with Navy Multi is 916.
The Hobs add around 100 dps.

Snipe Scramblers>>>>Ewar Frigs>>>Ewar Cruisers>Cruisers as early on as possible.
I prefer the Sensor Booster if I have a lot of Frigs and Cruisers to deal with.

You should pulse your tank.
It will hold for around 6 to 8 minutes on the suggested fit, depending on your skills and implants.
It tanks around 468 dps against the Sansha Damage Profile.

If the mission is neut heavy, like the Blood Blockade is, it could be wise to skip it, fit for it specifically or bring another ship
If the mission is tracking disruptor heavy, like the Sansha Blockade is, it could be wise to skip it or bring a drone / missile ship.

The suggested Fit is also rather cost effective.
Depending how new you really are to missions and how much money you have, I would not bling it out to much.
A few missions always carry the chance of some bad luck and a loss.
Some of the Pirate Faction Hardeners are always dirty cheap and Energy Locus II Rigs are not expensive as well.
If there is a shortage on the market you can always invent some ;)


Some Options:
*Change the T2 to Imperial Navy as you like it, especially the LAR and the Heat Sinks, Navy Heat Sinks help with the CPU.
*Switcht the 2 x Hardeners for 2x Navy EANMs and the EANM for Internal Force Field Array | DC II for an lazy omni tank.
*Switch the EANM II out for an Internal Force Field Array | DC II for more Buffer or an Capacitor Power Relay II if you need one.
*Switch the Sensor Booster out for a 2nd Tracking Computer | Large Battery | Cap Recharger II depending on your needs.
*Switch the Rigs around as you like. I did choose the semiconductor for more CAP buffer and I like the range from the Locus II.
*Switch the 100mn AB for an 100mn MWD if the mission allows and if it fits your needs.
*Sacrifice some 800 Boosters for an Depot + Warp Core Stabilizers + alternative modules.
*Switch drones around as you like.
*Switch to Navy Multi / Conflag once range and targest allow.

[Abaddon, baddonT2pve]
Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
Dark Blood Armor EM Hardener
Dark Blood Armor Thermic Hardener
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
100MN Afterburner II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Locus Coordinator II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Hobgoblin II x5
Garde II x2
Targeting Range Script x2
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2
Cap Booster 800 x16
Tam Arai
Mi Pen Rai
#32 - 2015-01-20 15:50:18 UTC
although most amarr ships are lazers, there are also a few that can make good use of missile skills and drone skills

Vengeance is rocket/ missile based

sacrilege is missile based

t3 legion can be missile fit

Armageddon can be fit for cruise missiles and drones which is great for mission running

purifier can use torpedos

prophecy can be fit with missiles or lazers and has good drones

so if you decide that you will only fly amarr, training these weapon types will give you more ships to fly, more options and different playstyles

you can use only lazers, but some missions will be slower than they would be using other ships/damage types but i dont care about isk/hour myself and often use the "wrong" ship for missions as i play for fun
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