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New Tech III ship: Strategic Shuttle

Author
Reaver Glitterstim
The Scope
Gallente Federation
#21 - 2014-07-07 10:09:17 UTC
balance pass:

Increased agility modifier on Interdiction Nullifier from 1.1 to 1.35. This makes it the least agile subsystem at skill 1 but leaves it with similar agility to Chassis Optimization at skill 5.

Changed Hot-state Diodes to -25% heat instead of -5% per level. Its other level bonus is strong enough and this goes in line with ensuring all subsystems make a significant difference regardless of skill level.

Added -33% targeting range to Warp Field Reinforcer to go in line with the ships that have bonuses to warp strength as they have shortened targeting ranges. I used a fairly small reduction because of the advanced technology.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#22 - 2014-07-07 11:41:24 UTC
I'll support this, even though a couple of your subsystem ideas are completely drug-induced and overpowered.

Shuttles are so completely iconic that I don't know why the dev team hasn't expanded the line and given us Navy and T2 versions of them yet, even just for fun.
sci0gon
Kaira Innovations
#23 - 2014-07-07 14:11:33 UTC
I cant help but think t3 shuttles aren't really needed in the game especially with Interdiction Nullifier ppl will end up crying about them instead of the ceptors
Kaerakh
Obscure Joke Implied
#24 - 2014-07-07 14:13:51 UTC
sci0gon wrote:
I cant help but think t3 shuttles aren't really needed in the game especially with Interdiction Nullifier ppl will end up crying about them instead of the ceptors

You -->o/











The point --> .
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2014-07-08 09:16:59 UTC
With existing interceptors being as capable as they are at hauling blueprints and skillbooks, I don't think the addition of these shuttles would actually cause a significant unbalance to the game. The only people who would use these for transportation but were not using the interceptors already would be those who:

  1. don't realize they can safely use an interceptor for the job
  2. lag just enough that an interceptor would be dangerous but the shuttle should be acceptable
  3. don't have enough skillpoints to use an interceptor


People would use the strategic shuttle for shipping and it would usually make them safer, but there's not a lot of interceptors being killed while shipping blueprints or skillbooks so it wouldn't really make much difference. Also, interceptors have a lot more tank than the t3 shuttle and can travel much faster with a microwarpdrive.

I really don't think this would be game-breaking at all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#26 - 2014-07-08 20:38:58 UTC
Unless it could survive a round of smartbombs I wouldn't use it.
Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2014-07-10 02:02:21 UTC
Baron' Soontir Fel wrote:
Unless it could survive a round of smartbombs I wouldn't use it.
A good omni-tank could definitely survive a full rack of smartbombs, maybe even two.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#28 - 2014-08-23 03:52:53 UTC
I'm eager to hear what any developers have to say about this. Apparently the jury is still out on whether or not I'm serious, or have you guys decided already? Let me know!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2014-11-02 05:55:49 UTC  |  Edited by: Reaver Glitterstim
Time for a bump!

Fuel Catalyst (afterburner subsystem) now grants a medium power slot. Not sure why I missed it before but it is now possible to have 4 medium slots, just as it was already possible to have 4 low slots.
A shield buffer fit still has less EHP than an armor buffer fit, but the margin is smaller and the shield fit still has less mass. (1540 ton minimum for 4-lows vs. 1470 ton minimum for 4 mediums)

Added hull hit points on the Navigation Subsystems.



I estimate a minimum EHP of ~1000 and a maximum omni EHP of ~6075 (shield) or ~8325 (armor) without using any modules over meta 5, or rigs above tech 1. For comparison purposes, large smartbomb damage is 250-300 individually, or 2000-2400 for a full rack of 8.

The armor buffer is clearly superior to the shield buffer, having not only more HP for marginally more mass, but also a much smaller signature radius. The advantage of the shield fit is that it can work better for active tanking in conjunction with a shield booster, and it grants a lot more CPU.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arya Regnar
Darwins Right Hand
#30 - 2014-11-02 12:31:03 UTC
This thread is still around? Just because destroyers get t3 treatment doesn't mean shuttles should. We need more combat ships, combat avoidance ships come in a form of pvp ships fit badly.

EvE-Mail me if you need anything.

FireFrenzy
Cynosural Samurai
#31 - 2015-01-13 17:03:23 UTC
Why not? this seems like the least OP and most usefull kind of t3...

I'd own several, might replace some travel inties with them...
Lady Rift
His Majesty's Privateers
#32 - 2015-01-13 17:24:59 UTC
sounds fun. The 20 days it would take to skill this ( I assume each sub has its own skill to 5) would turn a lot of people off. But I like it.
Foxicity
The Scope
Gallente Federation
#33 - 2015-01-13 17:31:09 UTC
Honestly I think the idea of shuttles fitting mods is just stepping on inties. I'd totally support if you condensed the useful 'variety' bits into just 4 new somewhat expensive shuttles (faction shuttles? Pirate shuttles?)
Arya Regnar
Darwins Right Hand
#34 - 2015-01-13 21:14:04 UTC
Stop reviving this stupid thread.

EvE-Mail me if you need anything.

Reaver Glitterstim
The Scope
Gallente Federation
#35 - 2015-01-14 01:46:07 UTC
Foxicity wrote:
Honestly I think the idea of shuttles fitting mods is just stepping on inties. I'd totally support if you condensed the useful 'variety' bits into just 4 new somewhat expensive shuttles (faction shuttles? Pirate shuttles?)

I can go for that. Howabout five pirate-faction shuttles:

Sansha's Nation Shuttle:
* active shield tank
* can fit afterburner to boost speed
* fast align

Blood Raiders Shuttle:
* passive armor tank
* reinforced capacitor, resistance to neuts
* bubble immunity

Guristas Pirates Shuttle:
* passive shield tank
* high hit points, excellent smartbomb resistance
* larger sig radius, slower align
* +1 warp strength

Serpentis Pirates Shuttle:
* active armor tank
* can fit cloaking device

Angel Cartel Shuttle:
* high base max velocity, small sig radius
* scan-proof cargohold

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#36 - 2015-01-14 01:53:54 UTC
Reaver Glitterstim wrote:
Foxicity wrote:
Honestly I think the idea of shuttles fitting mods is just stepping on inties. I'd totally support if you condensed the useful 'variety' bits into just 4 new somewhat expensive shuttles (faction shuttles? Pirate shuttles?)

I can go for that. Howabout five pirate-faction shuttles:

Sansha's Nation Shuttle:
* active shield tank
* can fit afterburner to boost speed
* fast align

Blood Raiders Shuttle:
* passive armor tank
* reinforced capacitor, resistance to neuts
* bubble immunity

Guristas Pirates Shuttle:
* passive shield tank
* high hit points, excellent smartbomb resistance
* larger sig radius, slower align
* +1 warp strength

Serpentis Pirates Shuttle:
* active armor tank
* can fit cloaking device

Angel Cartel Shuttle:
* high base max velocity, small sig radius
* scan-proof cargohold

Interesting.... will the Sansha shuttle look like it snapped off the front of a Nightmare? P
Foxicity
The Scope
Gallente Federation
#37 - 2015-01-14 01:57:35 UTC
Reaver Glitterstim wrote:
Foxicity wrote:
Honestly I think the idea of shuttles fitting mods is just stepping on inties. I'd totally support if you condensed the useful 'variety' bits into just 4 new somewhat expensive shuttles (faction shuttles? Pirate shuttles?)

I can go for that. Howabout five pirate-faction shuttles:

Sansha's Nation Shuttle:
* active shield tank
* can fit afterburner to boost speed
* fast align

Blood Raiders Shuttle:
* passive armor tank
* reinforced capacitor, resistance to neuts
* bubble immunity

Guristas Pirates Shuttle:
* passive shield tank
* high hit points, excellent smartbomb resistance
* larger sig radius, slower align
* +1 warp strength

Serpentis Pirates Shuttle:
* active armor tank
* can fit cloaking device

Angel Cartel Shuttle:
* high base max velocity, small sig radius
* scan-proof cargohold


Well we can disagree on this but I was still thinking module-less shuttles. Your bonuses are good though so something like:

Sansha's Nation Shuttle:
* fast align

Blood Raiders Shuttle:
* bubble immunity

Guristas Pirates Shuttle:
* larger sig radius, slower align
* +1 warp strength

Serpentis Pirates Shuttle:
* can fit cloaking device

Angel Cartel Shuttle:
* high base max velocity, small sig radius
* scan-proof cargohold
Reaver Glitterstim
The Scope
Gallente Federation
#38 - 2015-01-14 02:06:30 UTC
scorchlikeshiswhiskey wrote:
Interesting.... will the Sansha shuttle look like it snapped off the front of a Nightmare? P

It'll look kind of like a Succubus but with a profile shape more streamlined like the Ashimmu. In addition to that, it'll have spikes along its center top ridge growing bigger towards the front, with one big spike pointing directly forward - kind of like the Incursus, but not off-center and less lance-like.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tiddle Jr
Brutor Tribe
Minmatar Republic
#39 - 2015-01-14 02:21:12 UTC
Hold on, first of all i'd like to see T2 Rookie Ships, than we could walk any further.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Shivanthar
#40 - 2015-01-14 02:55:19 UTC
I can't get on with this quite well.

A shuttle is nothing but a taxi. And nobody would mass-produce taxis under the name "strategic". If you improve a taxi to fit needs for warfare it would become armored transport at most. To bring your cargo nullified, interceptor would do the trick. If you want "safer" but not "safe", dst or br is yours. And so on...

Even tough I like new kind of "ships" all the time, I'm lost when a shuttle being a strategic thing.
Just give it a different class or name.
Shuttle and strategic.
?Type Mismatch Error

_Half _the lies they tell about me **aren't **true.

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