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Player Features and Ideas Discussion

 
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Probing mechanics, suggestion

First post First post
Author
X'ian Orillian
Spicy Crawdad and Associates
#1 - 2015-01-13 08:47:40 UTC
Hi all, I had an idea that I think probers and scouts might like. I wanted to share it here because although this would be a relatively small change, I'm sure at least one of you will be convinced it could break the game... and if not hey maybe we can get this done and save ourselves some time and create a new and exciting game mechanic :)

The idea is very simple...allow pilots to link their probing results. This would mean a group of probers could enter a system drop their probes, warp off etc and together start a coordinated scan down of the system like they do now except the GUI now supports this task by sharing their ignored entries. This can be achieved a number of ways, but honestly im not really sure how it will affect balancing and whatnot... so either you can check a box in your scanning overview to link entries with fleet members or if people are concerned its too much of an advantage we could introduce it as a link by way of module or rig placement.

Anyway that's the idea, want to keep it simple... please leave feedback and thank you!

o7
Seraph Essael
Air
The Initiative.
#2 - 2015-01-13 09:10:58 UTC
Wormhole mapping tools already do this. Enter system, copy sigs, paste to whatever mapper you use, other people in your group, alliance, whatever, can see the sig ID and what they are and ignore them...

Also F&I

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Solecist Project
#3 - 2015-01-13 12:07:01 UTC
I don't see the point.
People can do that already simply via, what we old folks call, talking.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2015-01-13 12:14:44 UTC  |  Edited by: J'Poll
In before THE Doc.

p.s.

As said by sol...its called communication.

What stops you in current system for saying..

Guy 1, probe the signal with name "x"
Guy 2, probe the signal with name "y"
etc. etc.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

X'ian Orillian
Spicy Crawdad and Associates
#5 - 2015-01-13 12:34:26 UTC  |  Edited by: X'ian Orillian
Yes it is as some of you have said, already possible to coordinate with a group of people and effectively accomplish the same thing through verbal communication and third party programs. However, my point is that instead of the hassle of communicating arbitrary letters and numbers (which by the way can easily be miss-communicated through accents and language differences) or having to install third party apps/use websites,, simply provide an option in the current interface to link ignored entries or not. This obviously streamlines the process of probing down a system and frees up the scout to communicate other, potentially more vital, pieces of information.

Thank you for the feed back keep it coming!
Ruskarn Andedare
Lion Investments
#6 - 2015-01-13 12:50:25 UTC
X'ian Orillian wrote:
Yes it is as some of you have said, already possible to coordinate with a group of people and effectively accomplish the same thing through verbal communication and third party programs. However, my point is that instead of the hassle of communicating arbitrary letters and numbers (which by the way can easily be miss-communicated through accents and language differences) or having to install third party apps/use websites,, simply provide an option in the current interface to link ignored entries or not. This obviously streamlines the process of probing down a system and frees up the scout to communicate other, potentially more vital, pieces of information.

Thank you for the feed back keep it coming!

You could open a fleet channel and just post your results there
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#7 - 2015-01-13 12:53:59 UTC
Technically difficult to do and already has solutions via 3rd party. I would much rather have results be saved through session timers so I don't lose all the sigs when I jump out and back to a system.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

X'ian Orillian
Spicy Crawdad and Associates
#8 - 2015-01-13 13:06:55 UTC
Ruskarn Andedare wrote:
X'ian Orillian wrote:
Yes it is as some of you have said, already possible to coordinate with a group of people and effectively accomplish the same thing through verbal communication and third party programs. However, my point is that instead of the hassle of communicating arbitrary letters and numbers (which by the way can easily be miss-communicated through accents and language differences) or having to install third party apps/use websites,, simply provide an option in the current interface to link ignored entries or not. This obviously streamlines the process of probing down a system and frees up the scout to communicate other, potentially more vital, pieces of information.

Thank you for the feed back keep it coming!

You could open a fleet channel and just post your results there


another work around to solve the same problem, but will you agree it would be much faster if ignored entries were linked?

My reasoning here is that computers should be able to link up and share information in the eve universe the same way they do in real life today. if you are a scout and youre probing a system down, you are looking at nonsense tags and red dots... if half those red dots are already gone because another scout is linked with you, thats half the entries you have to go through...easy.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2015-01-13 13:11:41 UTC
X'ian Orillian wrote:
Yes it is as some of you have said, already possible to coordinate with a group of people and effectively accomplish the same thing through verbal communication and third party programs. However, my point is that instead of the hassle of communicating arbitrary letters and numbers (which by the way can easily be miss-communicated through accents and language differences) or having to install third party apps/use websites,, simply provide an option in the current interface to link ignored entries or not. This obviously streamlines the process of probing down a system and frees up the scout to communicate other, potentially more vital, pieces of information.

Thank you for the feed back keep it coming!


*cough*

Chat channel...text.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Brutus Utama
State War Academy
Caldari State
#10 - 2015-01-13 13:23:03 UTC
I think this is a good idea if a group of people are in a fleet maybe it should update the rest of the fleets results for everyone else....


Good idea in my opinion although i dont know of many groups who would do this except for WH corps...
Jacob Holland
Weyland-Vulcan Industries
#11 - 2015-01-13 13:39:44 UTC
I realise it would be technically difficult - but imagine that you're part of a small fleet and, having probed down the site you believe your targets are running you could drag the green, warpable signature bar into the chat channel and have it update the probe scanners of every other pilot in that channel and system...
You can do something similar now with corp bookmarks but they aren't suitable for the NPSI groups and they aren't really ideal for something as ephemeral as sites (which might diasappear within minutes) and it takes just that extra bit of work to use them to eliminate sigs others have found from your own scanning.

It isn't a vital, must-have change - but it would be cool.
X'ian Orillian
Spicy Crawdad and Associates
#12 - 2015-01-13 16:54:53 UTC
J'Poll wrote:
X'ian Orillian wrote:
Yes it is as some of you have said, already possible to coordinate with a group of people and effectively accomplish the same thing through verbal communication and third party programs. However, my point is that instead of the hassle of communicating arbitrary letters and numbers (which by the way can easily be miss-communicated through accents and language differences) or having to install third party apps/use websites,, simply provide an option in the current interface to link ignored entries or not. This obviously streamlines the process of probing down a system and frees up the scout to communicate other, potentially more vital, pieces of information.

Thank you for the feed back keep it coming!


*cough*

Chat channel...text.



im sorry do you not see the benefit of the in-game gui automatically updating this info as opposed to manually entering the channel with text entries?
X'ian Orillian
Spicy Crawdad and Associates
#13 - 2015-01-13 17:05:27 UTC
Jacob Holland wrote:
I realise it would be technically difficult - but imagine that you're part of a small fleet and, having probed down the site you believe your targets are running you could drag the green, warpable signature bar into the chat channel and have it update the probe scanners of every other pilot in that channel and system...
You can do something similar now with corp bookmarks but they aren't suitable for the NPSI groups and they aren't really ideal for something as ephemeral as sites (which might diasappear within minutes) and it takes just that extra bit of work to use them to eliminate sigs others have found from your own scanning.

It isn't a vital, must-have change - but it would be cool.


If using combat probes you dont really have to guess what site they are at... you can see their ship. Being able to share warp-tos via channel links I think might be a little too far reaching..but i agree it would create some interesting changes. sharing ignored entries actually changes the game in a big way im afraid. but imo, its a good way, that encourages more people to become scouts or start scout alts, buy scout ships, etc
Unsuccessful At Everything
The Troll Bridge
#14 - 2015-01-13 17:22:47 UTC
Came expecting a thread about 'Alien Abductions' and 'being more gentle next time'.





Leaving disappointed.

Disappointed this isn't in F&I.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#15 - 2015-01-13 17:32:38 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

FT Diomedes
The Graduates
#16 - 2015-01-13 17:57:35 UTC
Asayanami Dei wrote:
Technically difficult to do and already has solutions via 3rd party.


While I love third party developers, CCP should be looking at every third party application and finding a way to do better than that in game. CCP should recognize that each third party application is a demand signal from the players for that feature. I want an in-game ship fitting tool that is as good or better than EFT. The only reason I should ever use EFT is because I cannot currently play Eve, but I have access to EFT. Same goes for every POS tool, navigation tool, WH mapping application, DOTLAN, etc.

Asayanami Dei wrote:
I would much rather have results be saved through session timers so I don't lose all the sigs when I jump out and back to a system.


This would be very nice.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.