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War Declarations

Author
Maximus Martinus
Project.Nova
The Initiative.
#1 - 2015-01-13 01:07:28 UTC
I searched some interesting earlier posts on the subject of seemingly continuous war decs but couldn't see the answer. Other than being awarded a white feather, are there any implications of joining another corp (at peace) in the middle of an ongoing war?

MM

We are here to educate and amuse

Paranoid Loyd
#2 - 2015-01-13 01:16:48 UTC
Is that you Nevil?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Eldwinn
Deep Core Mining Inc.
Caldari State
#3 - 2015-01-13 01:16:55 UTC
The question is phrased a bit odd. I had to re-read it a couple times. To answer your question, no. There are no implications for leaving a corporation that is at war to move into another corporation at peace. This is part of the reason why ganking exists in high security space.
Eldwinn
Deep Core Mining Inc.
Caldari State
#4 - 2015-01-13 01:20:40 UTC
Paranoid Loyd wrote:
Is that you Nevil?


This aswell.
ShahFluffers
Ice Fire Warriors
#5 - 2015-01-13 01:33:01 UTC
You can hop over from a corporation at war to another corp that is not. There is nothing more to it. No timers, no cooldowns... nothing.

Personally though... you should stay and fight. You might learn a few tricks if you are nice to your assailants. You may be able to use said tricks to then frustrate their efforts and "win" by making the war not worth their while.

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#6 - 2015-01-13 01:42:42 UTC
The only consequence of leaving a corp that is wardecced is that you have to wait 7 days or for the war to end, which ever comes first, in order to re-join the corp that you left, should you want to.
Maximus Martinus
Project.Nova
The Initiative.
#7 - 2015-01-13 02:05:50 UTC
Thanks to you all for the very quick replies, both amusing and factual. I now have the answer.

In my limited experience war decs don't involve much fighting but rather station sitting or haunting low sec to avoid the enemy. There is a valid point of view which says avoid trouble and you avoid the war being extended. Even without casualties, war is expensive as it slows down training (empty head in low sec), reduces trading and manufacturing, stops my PI plans, no missions or mining.

Without an alt, it would be a bit dull.

MM

We are here to educate and amuse

ShahFluffers
Ice Fire Warriors
#8 - 2015-01-13 02:12:02 UTC
If you are already used to operating in low-sec then there should not be any problems operating in high-sec during a war-dec.

Use the same tactics and carry on as usual (see: your PI, industry, and trading doesn't have to stop or suffer, just take extra precautions).
Trevor Dalech
Nobody in Local
Of Sound Mind
#9 - 2015-01-13 02:37:21 UTC
Maximus Martinus wrote:
Even without casualties, war is expensive as it slows down training (empty head in low sec),



Learn how to save your pod, there is no reason to have an empty head in low sec.
Ralph King-Griffin
New Eden Tech Support
#10 - 2015-01-13 02:53:43 UTC
Sabriz Adoudel
Move along there is nothing here
#11 - 2015-01-13 05:24:16 UTC  |  Edited by: Sabriz Adoudel
Maximus Martinus wrote:
Thanks to you all for the very quick replies, both amusing and factual. I now have the answer.

In my limited experience war decs don't involve much fighting but rather station sitting or haunting low sec to avoid the enemy. There is a valid point of view which says avoid trouble and you avoid the war being extended. Even without casualties, war is expensive as it slows down training (empty head in low sec), reduces trading and manufacturing, stops my PI plans, no missions or mining.

Without an alt, it would be a bit dull.

MM



You should engage, but only in ships you can comfortably afford to lose, and ideally in situations where you have unexpected reinforcements.

Let's say my alliance wardecs you, and we send a force of three people into your home system to pick off anyone we can catch. A bad corporation will either dock up for a week or will fight back in a 'last stand' approach.

A better corporation will present a tempting target alone in a (very heavily tanked) battleship somewhere, with only one other war target in local. We engage, your battleship warp disrupts multiple targets, and your eight rookie pilots in tech 1 frigates, destroyers and cruisers that have been hiding in a neighbouring system (or better yet, hiding in a wormhole) jump into system and dogpile us.

You might earn a few expensive kills, and you'll definitely earn our respect.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-01-13 07:24:05 UTC
Sabriz Adoudel wrote:



You should engage, but only in ships you can comfortably afford to lose, and ideally in situations where you have unexpected reinforcements.

Let's say my alliance wardecs you, and we send a force of three people into your home system to pick off anyone we can catch. A bad corporation will either dock up for a week or will fight back in a 'last stand' approach.

A better corporation will present a tempting target alone in a (very heavily tanked) battleship somewhere, with only one other war target in local. We engage, your battleship warp disrupts multiple targets, and your eight rookie pilots in tech 1 frigates, destroyers and cruisers that have been hiding in a neighbouring system (or better yet, hiding in a wormhole) jump into system and dogpile us.

You might earn a few expensive kills, and you'll definitely earn our respect.

The guy asked for advice on the consequences of leaving a corp not for opinions on how you think he should play his game.

There are people that just don't want to PvP if you actually can guilt them into PvPing they will likely get frustrated and leave the game. Not all people are the same not all people like the same things and that is good otherwise we'd all be trying to live in the same house on the same street and marry the same woman have the same job.......

I'm not really sure why you want to make other people play the game the way you think they should play. If you keep trying to push people into stuff that they don't feel comfortable with don't be surprised if we loose a lot of what would otherwise be welcomed editions to the player base.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#13 - 2015-01-13 07:57:24 UTC
ergherhdfgh wrote:

The guy asked for advice on the consequences of leaving a corp not for opinions on how you think he should play his game.

There are people that just don't want to PvP if you actually can guilt them into PvPing they will likely get frustrated and leave the game. Not all people are the same not all people like the same things and that is good otherwise we'd all be trying to live in the same house on the same street and marry the same woman have the same job.......

I'm not really sure why you want to make other people play the game the way you think they should play. If you keep trying to push people into stuff that they don't feel comfortable with don't be surprised if we loose a lot of what would otherwise be welcomed editions to the player base.



If someone doesn't want to PVP they should play on the test server. There, their actions impact noone, and noone's actions can impact them.

If they play on the real servers, they have to accept that their actions have gamewide consequences, and some people may not like those consequences and might try to stop them. Whether they like it or not, whether they know it or not, that mission runner looting a 'Phased Muon Sensor Disruptor I' and selling it is helping Goonswarm in nullsec wars. Goons might be happy with that - N3 might want to teach them a lesson.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-01-13 08:08:32 UTC
Sabriz Adoudel wrote:
ergherhdfgh wrote:

The guy asked for advice on the consequences of leaving a corp not for opinions on how you think he should play his game.

There are people that just don't want to PvP if you actually can guilt them into PvPing they will likely get frustrated and leave the game. Not all people are the same not all people like the same things and that is good otherwise we'd all be trying to live in the same house on the same street and marry the same woman have the same job.......

I'm not really sure why you want to make other people play the game the way you think they should play. If you keep trying to push people into stuff that they don't feel comfortable with don't be surprised if we loose a lot of what would otherwise be welcomed editions to the player base.



If someone doesn't want to PVP they should play on the test server. There, their actions impact noone, and noone's actions can impact them.

If they play on the real servers, they have to accept that their actions have gamewide consequences, and some people may not like those consequences and might try to stop them. Whether they like it or not, whether they know it or not, that mission runner looting a 'Phased Muon Sensor Disruptor I' and selling it is helping Goonswarm in nullsec wars. Goons might be happy with that - N3 might want to teach them a lesson.

So your response is another attempt to tell people how they should play their game?

Want to talk? Join Cara's channel in game: House Forelli

Chiana Moro
Hideaway Hunters
The Hideaway.
#15 - 2015-01-13 09:56:22 UTC
Maximus Martinus wrote:
Thanks to you all for the very quick replies, both amusing and factual. I now have the answer.

In my limited experience war decs don't involve much fighting but rather station sitting or haunting low sec to avoid the enemy. There is a valid point of view which says avoid trouble and you avoid the war being extended. Even without casualties, war is expensive as it slows down training (empty head in low sec), reduces trading and manufacturing, stops my PI plans, no missions or mining.

Without an alt, it would be a bit dull.

MM


Run anomalies in quiet low sec. Mision problem solved.
PI is also better in low sec.
There are enough -5s around so trade in some low sec areas would be possible.
I don't see a problem here.



Velicitia
XS Tech
#16 - 2015-01-13 12:18:06 UTC
As other people have said, leaving your corp during a wardec carries few penalties (pretty much just the "7 day timer" for re-joining).

However, there are player-enforced penalties that can be given, such as not getting into a (new) corp because of your corp-hopping history. Or, if you do get into a corp, you're pretty much relegated to "cannon fodder", as your history prevents you from moving up the ranks (due to the belief you'll bail at a critical time).

Or ... if you happened to be the loudmouth who got your corp dec'd in the first place ... well, the deccer might just follow you.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#17 - 2015-01-13 12:19:01 UTC
ergherhdfgh wrote:
So your response is another attempt to tell people how they should play their game?

It's for some reason wrong to tell people to play the game with an awareness that their actions have widespread consequences?

You'd rather people play the game assuming nothing they do affects anyone else? Because that's plainly and objectively false and will typically result in negative outcomes for people.
J'Poll
School of Applied Knowledge
Caldari State
#18 - 2015-01-13 12:20:57 UTC
Velicitia wrote:
As other people have said, leaving your corp during a wardec carries few penalties (pretty much just the "7 day timer" for re-joining).

However, there are player-enforced penalties that can be given, such as not getting into a (new) corp because of your corp-hopping history. Or, if you do get into a corp, you're pretty much relegated to "cannon fodder", as your history prevents you from moving up the ranks (due to the belief you'll bail at a critical time).

Or ... if you happened to be the loudmouth who got your corp dec'd in the first place ... well, the deccer might just follow you.


Pretty much this.

Nothing stops you from hopping out of corps when under war.

But what likely will happen, that corps don't want you at all. As you show clearly you only in it for the gain, not the pain.

As a former corp recruiter, I did rather recruit only 3 people in a month, knowing they would stick with us even through bad times...then recruit 30 and lose 27 again on the first day of a war.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#19 - 2015-01-13 12:23:49 UTC  |  Edited by: J'Poll
ergherhdfgh wrote:
Sabriz Adoudel wrote:



You should engage, but only in ships you can comfortably afford to lose, and ideally in situations where you have unexpected reinforcements.

Let's say my alliance wardecs you, and we send a force of three people into your home system to pick off anyone we can catch. A bad corporation will either dock up for a week or will fight back in a 'last stand' approach.

A better corporation will present a tempting target alone in a (very heavily tanked) battleship somewhere, with only one other war target in local. We engage, your battleship warp disrupts multiple targets, and your eight rookie pilots in tech 1 frigates, destroyers and cruisers that have been hiding in a neighbouring system (or better yet, hiding in a wormhole) jump into system and dogpile us.

You might earn a few expensive kills, and you'll definitely earn our respect.

The guy asked for advice on the consequences of leaving a corp not for opinions on how you think he should play his game.

There are people that just don't want to PvP if you actually can guilt them into PvPing they will likely get frustrated and leave the game. Not all people are the same not all people like the same things and that is good otherwise we'd all be trying to live in the same house on the same street and marry the same woman have the same job.......

I'm not really sure why you want to make other people play the game the way you think they should play. If you keep trying to push people into stuff that they don't feel comfortable with don't be surprised if we loose a lot of what would otherwise be welcomed editions to the player base.


Sorry, but I do agree with Sabriz.

It is better to stand and fight then to run and hide. Not only will you learn from it, you will make great friends in that corp by fighting together through a tough situation and you will earn the respect of others (including your enemy).

And if you do not want any PvP. Don't play EVE / stay in a NPC corp. The moment you step into the world of Player corps, you know that PvP chance will sky rocket

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Solecist Project
#20 - 2015-01-13 13:04:19 UTC
ergherhdfgh wrote:
There are people that just don't want to PvP if you actually can guilt them into PvPing they will likely get frustrated and leave the game. Not all people are the same not all people like the same things and that is good otherwise we'd all be trying to live in the same house on the same street and marry the same woman have the same job.......
so much crap ...
Please don't parrot all the idiots who don't think before they speak.

Some people can't stand up to themselves,
can't defend themselves, can be pushed around easily.

Does that mean we should accept how they are ...
... or maybe even adapt the surroundings to their weakness?


No. Accepting people for the bullshit idiocy called "individualism"
leads to a society full of self entitled idiots who don't care about improving themselves.

"I'm great the way I am." ... No, you suck. Improve yourself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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