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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#201 - 2011-12-04 19:03:30 UTC
I'm entertaining the idea of compiling this suggestion into a pdf file with graphics and hosting that, then just posting a link in the assembly hall to the hosted file.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

cBOLTSON
School of Applied Knowledge
Caldari State
#202 - 2011-12-04 20:19:22 UTC
This is exactly the kind of thing I would love to see in PI.

I have played the Imperium Galacticas and the Simcitys and taking the best ideas from there and incorporating them into eve would just rock!

I also love the idea how your citys and planets develop and grow over time like skillpoints. The more population the more you can do the more tax you create.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Gempei
Marvinovi pratele
#203 - 2011-12-06 12:50:24 UTC
+1 to all ideas in this thread Idea
Montevius Williams
The Scope
Gallente Federation
#204 - 2011-12-06 22:27:50 UTC
Endovior wrote:
Uh... this is the future. There are spaceships. There is artificial gravity. These problems ARE solvable.

It IS a valid point that people should probably not be able to easily change around planet types at whim... 'terraforming' a gas giant, in particular, is a fairly ridiculous idea... but that said, there's some validity to letting people tweak the climate a little within the window of what a given planet type allows.



Yea, we're not saying that you should be able to just change climates on a whim. If EVE does Terraforming, it needs to be a Titan level logistical effort and should take at least a month to complete.

Again its sci fi - there are MANY examples of this happening in science fiction - this is why its called science fiction and last time I checked, EVE online is based on science fiction

Off the top of my head, two movies that I'm sure most people have seen have elements of terraforming:

Aliens - LV-426 - Terraformed planet
Total Recall - Mars - Terraformed planet

Here are some other examples of terraforming in sci fi

Terraforming

It's totally plausible that in a sci fi game, you're allowed to terraform planets, especially if EVE is to become the ultimate "sci fi" simulator.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Alx Warlord
The Scope
Gallente Federation
#205 - 2011-12-07 06:31:00 UTC
+417231451233 to this topic! I cant W8 to see if dust will take some ideas from here or not...
Evenus Battuta
#206 - 2011-12-07 07:58:17 UTC
I like every idea that makes combat happens elsewhere than stargates------ planet orbit will be best place to fight.

Endless gatecamp is plain stupid.
Horus V
The Destined
#207 - 2011-12-11 17:16:18 UTC
+1

V

Xantos Semah
#208 - 2011-12-16 12:32:07 UTC
The current PI is just too poor if CCP wants the dust 514 to be a succesfull game.

REMOVE LOCAL !!!

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#209 - 2011-12-17 14:25:31 UTC
Interesting

CEO of Lanate Industries

Citizen of Solitude

Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#210 - 2011-12-17 21:03:05 UTC
Ingvar Angst wrote:
I think the only real problem I have with it is this... I'm already committed to half an hour or so of PI per day, longer when things need rearranging. I'd worry that this would push things towards being so complex that someone that relies on PI to keep the pos running (and for extra income) will find it taking far more time... spending the majority of my Eve time playing with planets isn't really what I'm looking for.

Perhaps these concerns wouldn't be realized, but they need to be thought of.


I would say hire folks on the planet to help your PI out for a small fee.

“Hasta la muerte, todo es vida.”

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#211 - 2011-12-18 07:18:36 UTC  |  Edited by: Asuka Solo
Just an update on the progress of the Assembly Hall version of this idea.

Moon Interaction and Social PI alone are 16 pages (in word).

The following items still need a revamp to incorporate feedback from this topic:
1.0 Planetary Interaction
1.1 PICC (Planetary Industrial Command Centers)
1.2 PCCC (Planetary Civilian Command Centers)
1.3 PMCC (Planetary Military Command Centers)
7.0 NPC hauling contracts
8.0 Space and Planetary Economies (for corps and alliances)
9.0 Smuggling and Player owned Customs Offices
10.0 The relationship between Ships and Planets
11.0 Skills for PI 2.1

I've started adding some very simplistic graphical illustrations to the (soon to be) pdf file.

Unfounded modest estimates for completion will put it closer to a xmas post.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Theta Eridani
The Destined
#212 - 2011-12-18 16:30:13 UTC
+1

Cant wait to see pdf.
Ciar Meara
PIE Inc.
Khimi Harar
#213 - 2011-12-19 08:28:07 UTC
Asuka Solo wrote:
I'm entertaining the idea of compiling this suggestion into a pdf file with graphics and hosting that, then just posting a link in the assembly hall to the hosted file.


Do this, and if you allready did it I'll notice that in a few seconds and go "yeey" (providing we have slave farms)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#214 - 2011-12-19 11:12:35 UTC
bump for awesomeness

“Hasta la muerte, todo es vida.”

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#215 - 2011-12-19 21:51:41 UTC
Ciar Meara wrote:
Asuka Solo wrote:
I'm entertaining the idea of compiling this suggestion into a pdf file with graphics and hosting that, then just posting a link in the assembly hall to the hosted file.


Do this, and if you allready did it I'll notice that in a few seconds and go "yeey" (providing we have slave farms)


We have a system where civilian networks aligned with Amarr governments, convert excess settlers (that don't have homes) into slaves.

Slaves are consumed as a fuel type by Amarrian ice mines.

As for actual slave pens, those are proving kind of hard to write in. We're open to serious and substantiated suggestions tho.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Cealis Naarker
Legitimate Business Syndicate
#216 - 2011-12-20 05:02:01 UTC
+1

Ccp, start your coders!
LeHarfang
Federal Navy Academy
Gallente Federation
#217 - 2011-12-20 05:20:36 UTC
I really can't wait to see what Dust will bring to Eve Online and if they take some concepts from here and elaborate from there, they could have something pretty interresting!
Ciar Meara
PIE Inc.
Khimi Harar
#218 - 2011-12-20 10:38:15 UTC  |  Edited by: Ciar Meara
Asuka Solo wrote:
Ciar Meara wrote:
Asuka Solo wrote:
I'm entertaining the idea of compiling this suggestion into a pdf file with graphics and hosting that, then just posting a link in the assembly hall to the hosted file.


Do this, and if you allready did it I'll notice that in a few seconds and go "yeey" (providing we have slave farms)


We have a system where civilian networks aligned with Amarr governments, convert excess settlers (that don't have homes) into slaves.

Slaves are consumed as a fuel type by Amarrian ice mines.

As for actual slave pens, those are proving kind of hard to write in. We're open to serious and substantiated suggestions tho.


:yeey:

Looking at the lore of the Amarrian empire you have several subsets of people any of who can become a slave due to debts, planetary problems or plain old scheming.

On the othere hand there are dedicated planets where farming is being done by a artificially introduced working populace that has some sort of society (villages, elders, churches) but is in fact subservient to the needs of the (lets say) Holder and his potential whims (productionquota, etc). This is a mechanic that could be transposed.

So one could say that any new capsuleer production site could be done with Slaves (in Amarr or low, 0.0 sec) they wouldn't be that different from normal settlers with a few exceptions, worse population comfort higher death and birth rate for instance. Any new population in such a site would automaticly be slaves since once introduced any descendants of the slaves become generational slaves. but this is stricly RP and canon speaking. I really should read your entire text again and see how this could be fit in.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Professor Alphane
Les Corsaires Diable
#219 - 2011-12-20 21:21:33 UTC  |  Edited by: Professor Alphane
Hi Akura

Right ATM I've read the TLDR, and it looks like one of the most comprehensive and well thought out projections I have ever heard.

Why did I just call your idea a projection you may be thinking.

Well I forsee serious implementation issues with what you are suggesting.

The thing you may notice about games of this genre (Builder/RTS strategytypes) are they are distinctly diffent in presntation than your (Roleplays and FPS's) . Take simcity for example it's blocky graphics and slow 3d rendering lag far behind RP/FPS games of the same era (whichever version of Sim city you consider). Take even our own PI as an example , it's a very 'functional' graphical experience.

My ideas don't need great graphics I Imagine is what your thinking.. and your right.

So what am I rambling on about. Well the other distinct diffence , which the now obvious graphical diffrences are a 'symptom' of is, these sort of processes (large multiples of small entities interacting with eachother) literally eat CPU and Memory. There other feature is they are ever ongoing processes, if you log out of a browser RTS it still 'monitors' your empire. This puts excessive strain on a server, considering the thousands of planets in EVE and the number of buildings you are suggesting imagine all them little bean counters trying to run simultaniously. Unfortunalty I don't believe such massive AI processes are very feasible. CCP have done well to implment PI IMO, after CCP releases DUST, then they would need to access how much 'technological overhead' they had and how much they are willing to invest in PI.

This is all based on my limited hobbiest experience of proggraming but I'm pretty sure my theories are sound, but should anyone know otherwise please let me know because I would love to see ideas like this implemented.

Sad*hates to be the bringer of bad tidings*Sad

/leaves thread in bad mood Evil

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

tankus2
HeartVenom Inc.
#220 - 2011-12-21 01:09:36 UTC
Prof Alphane, may I introduce you to Anno 2070, a construction game that has a story along with each mission that also has some RTS in it. Now, my graphics card was in its prime 7-8 years ago and chugs while playing this game on even modest settings, though its beauty does shine.

Sim City is an example of a game series that is stamped out of a publishing house of which frequently thinks with its wallet, unlike other games like Painkiller or Half-Life.

To address the 'large mulltiples of small entities interacting with eachother', do you think that every npc in every system is taken into account all the time, especially if no player is in the local area, let alone system? and that's just rats! CCP are already proven masters of this sort of thing, keeping track of everything from the number of shells a dread or titan is carrying in Outer Ring to how much veldspar some poor sap has mined in Hek without there being a miscalculation.

Considering that only what needs to be rendered or 'thought of' by the server actually gets that fraction of a second of processing time, I don't see this version of a hugely-advanced PI slowing the game down.

Where the science gets done