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Player Features and Ideas Discussion

 
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THIS IS IT: Revolutionary New Sandbox Feature for EVE.

Author
Debora Tsung
Perkone
Caldari State
#21 - 2015-01-12 12:32:45 UTC
I wat to put up contracts that say "bring me 10 dread guristas dog tags!"

Oh wait...Shocked

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

FireFrenzy
Cynosural Samurai
#22 - 2015-01-12 15:32:53 UTC
Okay my mission is "only battleships spawning at my optimal range without any of those boring frigates and cruisers... Oh and no acceleration gate"

So it's alot like a blockade but better...

Okay now that the mandatory "why this is horrible" is over: From what i heard while talking to Corbexx about the PVE side of eve apperantly the main reason there are so comparatively few missions is that the tools (ie the "level editor" for EVE) they use to make them is derived from the POS set up stuff...

And as anyone who ever interacted with that **** has told you THAT **** BLOWS CHUNKS. But from what i hear they are working on better tools that might allow a bit more variation and depth... (And if i'm really lucky an extra HQ site or two, since those 3 are wearing a little thin)
Nariya Kentaya
Ministry of War
Amarr Empire
#23 - 2015-01-12 16:50:28 UTC
Star Trek Online tried this, you know what happened? optimal setup for maximum payout/reward with least effort was devised, spammed with 100 variations, and thats all people do.

youll end up with 10 hour long afk-missions that spawn only the best effort/reward rats constantly for drone boats to sit idle and kill, and thats all that will be made.
FoxFire Ayderan
#24 - 2015-01-12 18:32:44 UTC
I've not read any detractions to this idea which are not insurmountable.

Obviously CCP can implement any rules they please. I'm not suggesting a system which permits absolutely anything to be done. And Ben Ishikela has already come up with a solution for one potential abuse in an unregulated system.

Largely I'm looking for a system which works within the same constraints and limitations that existing mission have on them, but simply allows players to create their own story-lines (like fan-fic in game, but largely involving ones own creations). It's not about abusively easy quests with outrageously lucrative rewards and more about the fiction, building and creating stories.

The real reward is in enjoying the created story lines, learning about new characters and personalities, the lives and activities of New Eden's inhabitants, plots and intrigue, systems, worlds, corporations, etc... CCP could even implement some sort of achievement system to go along with these types of missions. Or better mission logs with a real history that one can keep and maintain and see all the mission activities and achievements one's character has accomplished.

Not everyone plays this game simply for ISK rewards and PvP. Some people actually enjoy the EVE universe and its fiction. I for one like the risk of being exposed to PvP in games, and will engage in it from time-to-time, but largely want to enjoy the gaming world and its stories, while progressing my character.

Now I can see having a much more intricate and integrated player-created mission system which even becomes part of the economy, but that's not my main drive at the moment with this idea.

This is a system that can slowly build upon itself, with new features and capabilities added over time. Ultimately I can see it becoming one of the primary aspects of EVE into the next decade, where the players have created much of the missions and stories of New Eden. Even PvP can be worked into such a system, particularly for player created missions out in Null-Sec. Say for providing security on a mission which takes mission runners into enemy territory.






Steppa Musana
Doomheim
#25 - 2015-01-12 22:28:55 UTC  |  Edited by: Steppa Musana
click-bait title... please dont do that.

The idea is good but and suggested many times before. You are right that the criticisms against the idea can be balanced out easily. Maybe player missions need to be submitted for review or something before being added..
Nariya Kentaya
Ministry of War
Amarr Empire
#26 - 2015-01-12 23:09:45 UTC
so whos going to pay all the CCP devs that have to be hired/reassigned to trawling through masses of craptastic joke-missions day after day to find one not completely terribly bad and have to make tweaks to it anyways just to make it acceptable for EVE.

fact is, it would be more money-efficient for CCP to just hire people to make missions, that would just become as tedious as the rest as people went through them for the 1000th time.
Nevyn Auscent
Broke Sauce
#27 - 2015-01-12 23:52:51 UTC
This is pointless, since people would A: Abuse it to create farmable missions for a particular fit, B: Abuse it to kill mission fits.

If you want non repetitive missions, lobby CCP to do dynamic content. That's the only way you will get what you ask for.
To begin with, get them making NPC's dynamically, so that you don't get (using Incursion NPC's as one more people will know) Outuni's with neuts. But just get 'Sansha Battleship' 'Nightmare class'.

Obviously trying to make them fitted perfectly like capsuleer ships would be awkward, but you could easily create a library of lego like fits, where it might take a 3 mid slot active tank, a 2 mid slot Ewar set, a 3 low slot buffer tank, and a 4 low slot DPS booster, etc. (not saying that's a perfect player fit obviously). And then it will look for 'kitsets' in the library that match the slot number it is looking for, and the appropriate value/rarity settings also.
And will generate fits that are similar to what a player could make.

Most NPC's would be made a lot tougher by this sort of approach which would also solve the problems of spamming a million ships in missions which makes using Ewar pointless because there are so many ships you can't affect them all. (Also solves the issue of crew costs having depopulated New Eden based on NPC deaths by far fewer NPC deaths).

And you would no longer know exactly what effects/dps every ship you face will have.
Start there, and suddenly things are less predictable & boring already, even if the mission spawns the same number of ships every time. Since one time it might spawn a bunch of close range blaster frigates with lots of unbonused ECM, while the next might be rail frigates with Sensor Damps.

Obviously fits should still follow faction lines for weaponry & tank generally. So it's not totally random. Just not fixed.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#28 - 2015-01-13 00:21:56 UTC  |  Edited by: scorchlikeshiswhiskey
It's been stated a lot of times how this idea would be bad, so I'll leave some comments on what might be a better way to achieve the same goal.
1) Form/hire a team with the sole focus of rewriting/updating outdated code, as applicable. Common suggestions include: POS code, missile code, corp roles. *This is the most optimistic.
2) Establish a forum, strictly ISD'd by design, whereby legitimate ideas submitted by those people who enjoy the details would be raised to CCP devs. *The forum would have to tightly controlled to prevent to encourage only relevant posting. The upside being that crowd-sourcing could improve new mission dev time or saved time to contribute to better releases.
3) Hire interns to code new missions on an in-house server, transfer to SiSi for testing. *Interns being cheap, his might be more realistic.
4) A combo of 1/2 and 2/3 are also desirable options. *2 would allow for more player input, if so desired.

This is not to say I don't agree with you, missions are monotonous and sometimes tedious, but allowing player missions is not the way to fix that.

Edit: Dynamic content is also a good idea, but the devs are picky about getting into legacy code.
DaReaper
Net 7
Cannon.Fodder
#29 - 2015-01-13 00:51:05 UTC
... sigh...

I really think I'm about to start calling myself eve unofficial historian...

*flashes 10.5 year vet badge*

Hello kids, let me tell you a story.

A long time ago, back in 2005/06 there was an event in vegas. It was the first eve vegas (not the current incarnation) hosted by Blackhole bob. There, members of CCP did a QnA with the players in attendance and on eve radio. One of the ideas ccp had at the time, was to make constalation and regional sov (please note this idea failed) and with it give alliances new tools.

One of these tools that was suppose to happen was ways so alliance could dynamicly make there own missions. You would have the ability to deploy structures and have thouse structures interact in some way with the game, and be able to some how spawn npc's (the idea was never fully fleshed out) CCP believed this would make null more lucrative, dynamic, and less "boring". This idea was going to come soon. But alas, was left to roit in the dirt for one reason or another. IIRC the exact reason was the database at the time could not handle it.

So ccp had this idea, but it went the way of 'oooooh! shiny!!!!' so there ya go.

Idea has merret, but I don't think we need to make the missions, they just need to be a bit more dynamic. But tbh, if you give corps tools like make contracts what there were suppose to be.. look it up, the system we have now is v1 with more coming soon(tm) then players were going to be able to make there own objectives. i.e. I need to you go mine 1m units of trit and i'll give you x. or go kill xxx npcs and being me back this and get xxx. but alas... ccp was going to add and again went 'ohhhh! shiny!'

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#30 - 2015-01-13 00:53:27 UTC
scorchlikeshiswhiskey wrote:
It's been stated a lot of times how this idea would be bad, so I'll leave some comments on what might be a better way to achieve the same goal.
1) Form/hire a team with the sole focus of rewriting/updating outdated code, as applicable. Common suggestions include: POS code, missile code, corp roles. *This is the most optimistic.
2) Establish a forum, strictly ISD'd by design, whereby legitimate ideas submitted by those people who enjoy the details would be raised to CCP devs. *The forum would have to tightly controlled to prevent to encourage only relevant posting. The upside being that crowd-sourcing could improve new mission dev time or saved time to contribute to better releases.
3) Hire interns to code new missions on an in-house server, transfer to SiSi for testing. *Interns being cheap, his might be more realistic.
4) A combo of 1/2 and 2/3 are also desirable options. *2 would allow for more player input, if so desired.

This is not to say I don't agree with you, missions are monotonous and sometimes tedious, but allowing player missions is not the way to fix that.

Edit: Dynamic content is also a good idea, but the devs are picky about getting into legacy code.


Not true, they just did a dev blog about how they are rewriting or have rewritten the mission system to make it EASIER to add new missions. Its in with one of the burner blogs.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Steppa Musana
Doomheim
#31 - 2015-01-13 03:28:39 UTC
Nariya Kentaya wrote:
so whos going to pay all the CCP devs that have to be hired/reassigned to trawling through masses of craptastic joke-missions day after day to find one not completely terribly bad and have to make tweaks to it anyways just to make it acceptable for EVE.

fact is, it would be more money-efficient for CCP to just hire people to make missions, that would just become as tedious as the rest as people went through them for the 1000th time.

ISD volunteers could test the missions on sisi, seeing if certain fits make it too easy to farm, and testing if the missions themselves are fun and engaging.

Custom user made content is a lot more dynamic and cheaper, many many games are starting to offer this now.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#32 - 2015-01-13 03:34:27 UTC  |  Edited by: scorchlikeshiswhiskey
DaReaper wrote:
scorchlikeshiswhiskey wrote:
It's been stated a lot of times how this idea would be bad, so I'll leave some comments on what might be a better way to achieve the same goal.
1) Form/hire a team with the sole focus of rewriting/updating outdated code, as applicable. Common suggestions include: POS code, missile code, corp roles. *This is the most optimistic.
2) Establish a forum, strictly ISD'd by design, whereby legitimate ideas submitted by those people who enjoy the details would be raised to CCP devs. *The forum would have to tightly controlled to prevent to encourage only relevant posting. The upside being that crowd-sourcing could improve new mission dev time or saved time to contribute to better releases.
3) Hire interns to code new missions on an in-house server, transfer to SiSi for testing. *Interns being cheap, his might be more realistic.
4) A combo of 1/2 and 2/3 are also desirable options. *2 would allow for more player input, if so desired.

This is not to say I don't agree with you, missions are monotonous and sometimes tedious, but allowing player missions is not the way to fix that.

Edit: Dynamic content is also a good idea, but the devs are picky about getting into legacy code.


Not true, they just did a dev blog about how they are rewriting or have rewritten the mission system to make it EASIER to add new missions. Its in with one of the burner blogs.

Oh really? Interesting.... From what I've heard they're hesitant to rewrite certain code, as opposed to updates, but if that is changing it's a very good thing.
FoxFire Ayderan
#33 - 2015-01-13 04:44:06 UTC
Nariya Kentaya wrote:
so whos going to pay all the CCP devs that have to be hired/reassigned to trawling through masses of craptastic joke-missions day after day to find one not completely terribly bad and have to make tweaks to it anyways just to make it acceptable for EVE.

fact is, it would be more money-efficient for CCP to just hire people to make missions, that would just become as tedious as the rest as people went through them for the 1000th time.


Part of my suggestion would be a community policing feature to mission content, so as to alleviate as much CCP workload as possible. This would be particularly helpful for a system that allows more freedom in creating missions (e.g. without requiring pre-submission to CCP for review).

This would take the form of not only a rating system, which would allow other players to rate mission content on several different factors, but also a reporting system that would allow other players to report missions that contain inappropriate content (that isn't caught by automation) and also report missions content that contradicts any official lore. With penalties for repeated violations (such as inability to create missions, or worse for the most egregious violations).

Again this, to me anyway, is less about creating item / ISK incentivized missions, than it is about creating better story telling in missions with less repetition and missions that have more meaning. Hence, given it would be more about story-telling, player created missions could certainly be significantly restricted so as to eliminate any potential farming opportunities. Though obviously players are going to want to have some rewards and incentive for doing these missions. Such rewards (other than the reward of enjoyable engaging missions with a good story and interesting characters) can also take the form of intangible things like achievements, statistics, ranks, badges, etc...

I suspect there are many EVE players who can and would write excellent mission content. They would have their missions highly rated and players could see that. Likewise terrible, boring, or poorly written missions would be rated low.

In any case a system like this could start out fairly modest and be expanded upon over time to allow for much more complex and intricate missions to be created.
Lugh Crow-Slave
#34 - 2015-01-13 05:01:23 UTC
FoxFire Ayderan wrote:


The system I'm describing in a way *IS* about being and living the story. What good is a story if nobody else knows about it, can read it, participate in it, and experience it.




Your playing the wrong game your don't live "The" story you become a part of your story
FoxFire Ayderan
#35 - 2015-01-13 05:07:39 UTC  |  Edited by: FoxFire Ayderan
Lugh Crow-Slave wrote:



Your playing the wrong game your don't live "The" story you become a part of your story


And yet there *is* story telling in this game. The existing mission system in part does that. Albeit not particularly well. The Epics being better in that regard. And of course there has been a great deal of fiction written, not only by CCP but players as well, (including full novels) about the happenings here in New Eden.

As we speak I'm orbiting around a Calderi station. This thing is ENORMOUS, with giant buildings in the center of the structure. There must be a million inhabitants here engaged in all sorts of activities. It's a fully functioning metropolis in space, with every aspect of such a place you would expect, from corporate big wigs to seedy underworld criminals. They must have all sorts of interesting stories to tell, and more importantly stories that can and will involve us (if just tangentially as a courier or mercenary - maybe enacting retribution on someone else with a story).

Why should these places be nearly lifeless, with perhaps a tiny handful of mission agents who have something mundane for us to do? Or if not mundane, something they will ask us to do 100 times over even though it makes no sense to do so.

While, yes dynamically created mission content that can follow a formula with a lot of diversity can help in this area, you can get far more engaging and interesting content with actual people (players) helping to create this sort of content.
Hookage Hoeslice
APLE WOD BRSTOL
#36 - 2015-01-13 12:18:56 UTC
Iain Cariaba wrote:
I played a MMO a couple years ago, can't remember which one, that had "player created quests" in it. Without fail, every single player quest was either impossible to defeat without a maxed out character, giving very little reward, or was ultra easy and gave out huge rewards.

Pretty sure that is exactly how player created missions in EvE will turn out.


I like the OP's idea but I would have to agree with the fact that it will be abused because there's always the people out there that find the flaws and loop holes and ruin the game for everyone else.
Sadew42
Dark Venture Corporation
Kitchen Sinkhole
#37 - 2015-01-13 12:52:48 UTC
Things for you to look for:

-Epic Arc Missions
There are many guides for these and they are all quite well done. I have done and enjoyed all of them, except for the Gallente one, haven't gotten around to it yet. There are the Sisters of EVE, Angel, Guristas, Caldari, Amarr, Minmatar, and Gallente epic arcs, with each arc having branch points that make it somewhat different. Missions do not have expiration times, but if you lose an item and can't get it back or find a replacement (having to fail the mission), you can do the epic arc again in 3 months. You can also run it again in 3 months after successfully completing it, too. Epic arcs can make you a tidy sum of ISK as well as generate very valuable items.

-COSMOS Missions
Long series of unique missions that create a deep interwoven story and are very exciting. Be careful not to fail a mission though, because then that's it, you're done that mission's story chain! From what I hear only the Caldari and Amarr ones are very good, with the Minmatar one being sort of alright and the Gallente one being a bit of a joke.

There you go, hope you enjoy this mission content!
Ronny Hugo
KarmaFleet
Goonswarm Federation
#38 - 2015-01-13 15:50:37 UTC
Just do missions in null and announce your location and faction fit, some players are sure to come write up a nice plot-twist.
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