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[Proteus] New Player Mining Anomaly

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Marsan
#21 - 2015-01-07 22:06:14 UTC  |  Edited by: Marsan
Honestly I'd like to see these seecome to NS/LS/WH only with small valuable rocks, and require scanning to find. It would at least make mining interesting where as now mining in in NS/LS involves watching local and docking when someone comes to visit. WH's are the same but you need to keep hitting scan on your probes....

The trick is to make the rocks more valuable than mindless mining, while making it some effort to do.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Ronny Hugo
Hedion University
Amarr Empire
#22 - 2015-01-08 08:02:35 UTC
Make it so that the mining belts in wormholes can't be warped to without first scanning them down.
Esmanpir
Raccoon's with LightSabers
#23 - 2015-01-10 03:09:44 UTC
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)
Dangeresque Too
Pistols for Pandas
#24 - 2015-01-11 22:56:59 UTC
So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?

Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead.

But yeah, the issues about the ease of insta warping to a lot of sites in wormholes is kinda ridiculous and makes them extremely dangerous for the potential isk gained. Any non public beacon site should have to be scanned, and if you don't want people to have to put in effort to scan the site, then make it a public beacon, plain and simple.
CCP Lebowski
C C P
C C P Alliance
#25 - 2015-01-12 16:26:53 UTC  |  Edited by: CCP Lebowski
Esmanpir wrote:
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)
To my great sadness, this is not part of the plan Lol
Dangeresque Too wrote:
So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?

Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead.
These are Cosmic Anomalies, warped to through the Sensor Overlay or Probe Scanner (no probes needed). The main difference with these sites and whats currently available to brand new players is that they will always be there (once finished a new site immediately spawns) so there should never be a situation where they have to leave system to find something to mine.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Dangeresque Too
Pistols for Pandas
#26 - 2015-01-12 17:00:14 UTC
CCP Lebowski wrote:
Dangeresque Too wrote:
So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?

Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead.
These are Cosmic Anomalies, warped to through the Sensor Overlay or Probe Scanner (no probes needed). The main difference with these sites and whats currently available to brand new players is that they will always be there (once finished a new site immediately spawns) so there should never be a situation where they have to leave system to find something to mine.
So as per the 2nd half of the question, why not just make them public beacons instead? The already warpable anoms have never quite made sense, they are put in the probe window with the rest of the sites that have to be probed, yet you don't need probes. So instead of cluttering the screen and increasing clicks required just make the non-scanned anoms public beacons instead (or make all public beacons non-scanned anoms, causing have a split system can be very confusing to new players)?

Recent example being the sleeper structure that randomly shows up in space at the moment, it shows up randomly and is accessed by way of a public beacon that pops up when it is there. Not sure why they didn't toss that into the probe window with the rest of the scanned sites.
CCP Lebowski
C C P
C C P Alliance
#27 - 2015-01-12 17:18:29 UTC
Dangeresque Too wrote:
So as per the 2nd half of the question, why not just make them public beacons instead? The already warpable anoms have never quite made sense, they are put in the probe window with the rest of the sites that have to be probed, yet you don't need probes. So instead of cluttering the screen and increasing clicks required just make the non-scanned anoms public beacons instead (or make all public beacons non-scanned anoms, causing have a split system can be very confusing to new players)?

Recent example being the sleeper structure that randomly shows up in space at the moment, it shows up randomly and is accessed by way of a public beacon that pops up when it is there. Not sure why they didn't toss that into the probe window with the rest of the scanned sites.
I can see your reasoning for sure, though surely your argument that they clutter the probe window could also be made about having them in the overview as beacons.

I myself cant speak to the specific design decisions made for the display of cosmic anomalies but regardless, it seems like an idea that's somewhat separate from this specific anomaly. If you feel passionately about it, I would suggest stating your case in your own thread in the features & ideas section of the forums.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Sabriz Adoudel
Move along there is nothing here
#28 - 2015-01-12 20:53:53 UTC
Esmanpir wrote:
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)


We in CODE. are firm believers in fattening up the prey first. That's what rookie systems exist for.

NPCs bumping them lightly (so not out of range, but just to demonstrate that it is possible) would, however, be a good thing. Likewise weak NPCs shooting them (nothing a Venture can't tank easily) would add to that training.

I support the New Order and CODE. alliance. www.minerbumping.com

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#29 - 2015-01-12 20:57:50 UTC  |  Edited by: epicurus ataraxia
Esmanpir wrote:
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)



I understand that there has been a great deal of work to try to duplicate this, but unfortunately even the rudimentery artificial intelligence inherent in the system was too sophisticated and simply refused to accept that this was something it was willing to do and started refusing instructions and crashing each time it was asked.

So we just have to rely on players to do it, sorry.Lol

There is one EvE. Many people. Many lifestyles. WE are EvE

Esmanpir
Raccoon's with LightSabers
#30 - 2015-01-14 01:57:38 UTC
epicurus ataraxia wrote:
Esmanpir wrote:
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)



I understand that there has been a great deal of work to try to duplicate this, but unfortunately even the rudimentery artificial intelligence inherent in the system was too sophisticated and simply refused to accept that this was something it was willing to do and started refusing instructions and crashing each time it was asked.

So we just have to rely on players to do it, sorry.Lol


So they couldn't make the AI dumb enough? Sad Too bad.... Blink
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