These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

"Curves"

Author
Freelancer117
So you want to be a Hero
#1 - 2015-01-09 22:25:18 UTC
After the Quantum Rise expansion, subscription numbers have increased dramatically and stayed high.

source: http://jestertrek.com/eve/blog/2011/eve-players-exp-2.png

One of the major theme's of Quantum Rise was:

The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag.
These improvements provide performance allowing for player vs. player battles with thousands of participants.

source: http://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Quantum_Rise

Growth +30D +60D +Next
source: +18.5% +30.5% +24.7%

Quote:
I would like to know about the status of the Brain-in-a-Box to see future improvements to allow even better pvp battles with thousand of participants.


Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Freelancer117
So you want to be a Hero
#2 - 2015-01-09 22:54:37 UTC
Also what is the status on moving the code from Destiny Dispatcher to multi-threading ?

source: https://www.youtube.com/watch?v=HJ_jOS-cvq0#t=19m9s

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2015-01-10 16:13:51 UTC
the status is somewhere between imminently deployed and figuring out what the hell coding is and why its important in compooters

thats not even trolling, they have no way to make a metric for "progress" in complete engine rewrites, because at any given time they might find out they have +/- 6 months of work than their estimate, giving ETC's on thsi kind of stuff not only gives US false hope, but leads to the kind of development mentality CCP is trying to get away from with the six week cycle (kinda like when your boss asks you how long til the project is done, you NEVER tell him "oh 3 weeks boss" because if soemthing goes wrong you either have to beg for more time and look bad in front of your boss, or put out something thats barely above concept and make your boss look like a chump to HIS boss, neither ends well, you just keep saying "working" and "Soon(tm)" and strong him along until your down to just polishing)
Freelancer117
So you want to be a Hero
#4 - 2015-01-10 19:36:42 UTC
So it's done when it's done, and in CCP terms that's soon™, so never when "scarce resources" are allocated to other projects like Legion and Valkyrie Roll

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Dersen Lowery
The Scope
#5 - 2015-01-10 20:05:40 UTC  |  Edited by: Dersen Lowery
Freelancer117 wrote:
So it's done when it's done, and in CCP terms that's soon™, so never when "scarce resources" are allocated to other projects like Legion and Valkyrie Roll


Legion and Valkyrie run on UNREAL, which is a licensed third-party engine with its own developers. There is a 0% chance that the team working on any aspect of CCP's in-house engine is spending any time on any game that doesn't use it.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Freelancer117
So you want to be a Hero
#6 - 2015-01-11 13:33:59 UTC
Still until Legion and/ or Valkyrie is released and are commercial viable products to CCP Games,

it's the subscription income from Eve Online that pays for the research and development for them.

CCP games has a history of another two games that were in research and development that was paid for by lack of FiS:

World of Darkness

Dust514

I want to see the results of Brain-in-a-Box and multi-threaded Destiny Dispatcher for Flying in Space (FiS) soon (no ™)

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2015-01-11 15:07:53 UTC
Freelancer117 wrote:
Still until Legion and/ or Valkyrie is released and are commercial viable products to CCP Games,

it's the subscription income from Eve Online that pays for the research and development for them.

CCP games has a history of another two games that were in research and development that was paid for by lack of FiS:

World of Darkness

Dust514

I want to see the results of Brain-in-a-Box and multi-threaded Destiny Dispatcher for Flying in Space (FiS) soon (no ™)

they wont be viable products, theyll receive the same issues DUST did, in that "integration" will be what most people want, and in many cases what CCP advertises as "in the future", only for people to realize what CCP meant in DUST when they said "integration but both games completely unreliant on the others existence"

in other words youll just have 2 arena shooters competing with other similar arena shooters with bigger budgets, and their only gimmick being effecting a single unimportant percentage bar in EVE used by maybe 10-15% of the population

unless CCP goes full integration single-account for all (unsubbed accounts would still get access to Legion/Valkyrie), the games dotn have a good future, which means they wont be financially viable, which means more cuts at CCP, which means code projects will never see the light of day due to lack of people with training (because lets face it, they arent going to fire CCP shanghai for the DUST debacle, theyll just try making the same game for a THIRD time and hope for a different outcome)
Dersen Lowery
The Scope
#8 - 2015-01-11 17:54:27 UTC
Nariya Kentaya wrote:
they wont be viable products, theyll receive the same issues DUST did, in that "integration" will be what most people want, and in many cases what CCP advertises as "in the future", only for people to realize what CCP meant in DUST when they said "integration but both games completely unreliant on the others existence"


Actually, what CCP has discovered with DUST is that people would rather have a fun, balanced game that's mostly freestanding then a bad game with 'integration'. The ideal is both, of course, but they've learned the hard way--again--that it's the little stuff that makes a game great, not the industry-first headline features. They've come out and said that their first priority is making the games solid, and then they'll worry about integration, and this gives them much better odds for success.

The last two DUST releases have been well-received.

Nariya Kentaya wrote:
unless CCP goes full integration single-account for all (unsubbed accounts would still get access to Legion/Valkyrie), the games dotn have a good future, which means they wont be financially viable, which means more cuts at CCP, which means code projects will never see the light of day due to lack of people with training (because lets face it, they arent going to fire CCP shanghai for the DUST debacle, theyll just try making the same game for a THIRD time and hope for a different outcome)


The single-account sign-in is one of the goals, yes, but it comes after releasing games that people want to play. That's the real test for CCP.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!