These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

T3 Destroyers - Release rate

First post
Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#41 - 2015-01-10 13:54:23 UTC
I wouldn't worry about that. It's just that Amarr are lab rats of D3s this time around.
Unezka Turigahl
Det Som Engang Var
#42 - 2015-01-10 16:24:55 UTC
Jandice Ymladris wrote:
However, as nothing was revealed about what it would lead to, it mostly catched the interest of the RP & Lore community.


So roleplayers flock to the most disgusting race. Interesting. Though now that I think on it a bit, it does make sense that Amarr and Minmatar would draw roleplayers in. Caldari and Gallente are kinda bland in comparison.

Provence Tristram wrote:
I really don't care for the Confessor's model. I very much hope they aren't all goofy like that (or that this is a sign of things to come).


The confessor is beautiful... I mean... you know, for an Amarr ship. And so are you (for a Caldari).

The Minmatar one better look awesome CCP, and not like another brick...tootsie roll...PKE Meter Talwar.
VaIefar Drekavac
Brutor Tribe
Minmatar Republic
#43 - 2015-01-10 16:27:29 UTC
Basically, CCP should not release nor change anything for the next few years - until they can do so all at once. Evidently, because otherwise one creates an imbalanced culture.

Therefore, it's either everything or nothing at all.


However strange of a point of view I think that is, I do suppose you're entitled to your own opinion. Freedom of speech and all that jazz.
Do be aware it does come off quite 'whiny', though.
Phoenix Jones
Small-Arms Fire
#44 - 2015-01-10 20:25:55 UTC
D3's were released in December, and it's took about a month for them to drop in price. Now they are working on the next one.

The Amarr one was probably the easiest to design.

i suspect the caldari one will have some balancing issues with 100km light missile volleys, and a shield tank won't work in the frig holes. The minmatar could be interesting and the gallente will be a wildcard (drones or not to drone).

Yaay!!!!

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#45 - 2015-01-10 22:02:05 UTC
Yeah it is unfortunate that only one race gets the desperately needed new ships. For those that say we are entitled idiots grow up. We pay just as much as everyone else. Also don't tell us to just "train into them" that's a 70 day train time for those with no amarr skills. Stop.
Solops Crendraven
University of Caille
Gallente Federation
#46 - 2015-01-10 22:33:48 UTC
Brigadine Ferathine wrote:
Yeah it is unfortunate that only one race gets the desperately needed new ships. For those that say we are entitled idiots grow up. We pay just as much as everyone else. Also don't tell us to just "train into them" that's a 70 day train time for those with no amarr skills. Stop.
Yes a 70 day train is a bit harsh

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#47 - 2015-01-10 22:56:09 UTC
Yeah, damn CCP for making Tactical Destroyers take 70 days to train into...
Keno Skir
#48 - 2015-01-10 23:51:55 UTC
It's pretty realistic to be honest, that the races should develop their technology in a staggered order. Kind of like an arms race between factions. One faction develop a new class of threat and the other races follow on with counters of their own.
Provence Tristram
Science and Trade Institute
Caldari State
#49 - 2015-01-10 23:53:30 UTC
Unezka Turigahl wrote:
The confessor is beautiful... I mean... you know, for an Amarr ship. And so are you (for a Caldari).


Thank you.

Brigadine Ferathine wrote:
Yeah it is unfortunate that only one race gets the desperately needed new ships. For those that say we are entitled idiots grow up. We pay just as much as everyone else. Also don't tell us to just "train into them" that's a 70 day train time for those with no amarr skills. Stop.


I really feel like, at this point, the bulk of their development effort should be in the arena of new ship designs/redesigns (the latter of which, I would argue, do generate valuable interest), combined with QOL changes like the cloning revamp (which may have angered some players, but -- as far as I can tell -- didn't just encourage high SP players to fly small ships, but, just as importantly, generated a lot of buzz amongst fence sitters who like EVE but waffle on subscribing long term).

Things like the asteroid belt effects, while very cool, aren't really a useful utility. There is always room to make graphical improvements, and I do appreciate them, but the list of these potential tweaks is, by nature, endless. We spend most of our time staring at the ships, so new ship models/redesigns are arguably the most obvious and evident changes that you can make in the game. They provide a constant improvement to the visuals, and they give people something new to train towards.

Asteroid belts... sit there and float around. They look better, but what's the point?
Solops Crendraven
University of Caille
Gallente Federation
#50 - 2015-01-11 00:28:03 UTC  |  Edited by: Solops Crendraven
Keno Skir wrote:
It's pretty realistic to be honest, that the races should develop their technology in a staggered order. Kind of like an arms race between factions. One faction develop a new class of threat and the other races follow on with counters of their own.

Me and you know in the real world what you posted is true. For God s sake man this is a video game im trying to escape the real world at least for a couple of minutes.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Solops Crendraven
University of Caille
Gallente Federation
#51 - 2015-01-11 00:41:31 UTC  |  Edited by: Solops Crendraven
Provence Tristram wrote:
Unezka Turigahl wrote:
The confessor is beautiful... I mean... you know, for an Amarr ship. And so are you (for a Caldari).


Thank you.

Brigadine Ferathine wrote:
Yeah it is unfortunate that only one race gets the desperately needed new ships. For those that say we are entitled idiots grow up. We pay just as much as everyone else. Also don't tell us to just "train into them" that's a 70 day train time for those with no amarr skills. Stop.


I really feel like, at this point, the bulk of their development effort should be in the arena of new ship designs/redesigns (the latter of which, I would argue, do generate valuable interest), combined with QOL changes like the cloning revamp (which may have angered some players, but -- as far as I can tell -- didn't just encourage high SP players to fly small ships, but, just as importantly, generated a lot of buzz amongst fence sitters who like EVE but waffle on subscribing long term).

Things like the asteroid belt effects, while very cool, aren't really a useful utility. There is always room to make graphical improvements, and I do appreciate them, but the list of these potential tweaks is, by nature, endless. We spend most of our time staring at the ships, so new ship models/redesigns are arguably the most obvious and evident changes that you can make in the game. They provide a constant improvement to the visuals, and they give people something new to train towards.

Asteroid belts... sit there and float around. They look better, but what's the point?


I agree about the asteroid belt dont get me wrong it looks pretty however we miners need some ORE counter ganker ships and deployments of NPC MERCs and Bounty Hunters (stronger than sleepers)we can Contract to hunt down Player Pirates. https://www.youtube.com/watch?v=hX0p0irEOls because the bounty Hunters are a joke in eve online at its present state andT3 destroyers and shields arnt going to cut it (great forthe gankers to gank us though)

Moving To Las Vegas Watch Me Play Poker! enter link description here

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#52 - 2015-01-11 00:50:10 UTC
Solops Crendraven wrote:
I agree about the asteroid belt dont get me wrong it looks pretty however we miners need some ORE counter ganker ships and deployments of NPC MERCs and Bounty Hunters (stronger than sleepers)we can Contract to hunt down Player Pirates. https://www.youtube.com/watch?v=hX0p0irEOls T3 destroyers and shields arnt going to cut it (great forthe gankers to gank us though)

Always the same. Have a problem, want an NPC to fix it.

Go fix it yourself. You already have every single tool available that is needed to solve your problem. The only thing you lack is commitment. You don't need more NPCs.

Totally off topic post for this thread too.
Jenshae Chiroptera
#53 - 2015-01-11 00:55:03 UTC
Time for my GRRR destroyers part.

Destroyers are an evolutionary dead end. That they have made it so you need Dessie III for Cruisers is artificial.
Cruisers are good frigate killers ergo destroyers are not needed.
Next logical step from a destroyer is a Tier 3 battle cruiser, quite a jump.

Coming from that point of view -
Why are CCP giving more power to lower ships?
Why haven't they balanced Tech 3 cruisers first?
Why did they release T3 destroyers before T3 battle cruisers, battle ships or even frigates?

I think they should go going the other way and phasing destroyers and tier 3 BCs out of the game.

@CCP: Please stop over powering the small ships (e.g. interceptors) and playing into the demands of attention deficient immediate gratification players.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solops Crendraven
University of Caille
Gallente Federation
#54 - 2015-01-11 00:59:10 UTC  |  Edited by: Solops Crendraven
Battle BV Master wrote:
(If this is the wrong section of the forum please move)

Did CCP take on too much work or was it intended to be this slow? Either sounds silly but I honestly would like to know.

Not really looking to comment of what has or has not been promised by a DEV or CCP on the subject so far.

More aiming at current reality, the delay makes little sense to me. The player interaction in the release order is kinda cute I suppose. But the delays can't be this big, as a Gallente boy I was already sad expecting to have to wait 3 extra months (or in CCP terms, wait 45 bucks Lol)

But the slowed down release schedule that we now seem to be on really just makes it silly. Its a unique ship class with unique abilities. As a Gallente (or Caldari or by the slow release even Minnie) pilot I shouldn't be behind the curve this much.

Contest and influance or not, I'm being 'punished' for something I deciced to do before the contest (go Gallente) and had very little ability to influance the release order (whats 1 guy really gonna do on his own?) Nor do I think was it clearly stated what the contest would give, besides an advantage. Many people (including me) would have done more if they knew it was for a T3 Dessie

So as far as I know a very small contest (player base wise, I know a lot of people in EVE (In PVP, PVE, Industrial, High, Low, Null) and not one that participated in the contest. CCP feel free to correct me with numbers maybe I just happen to know all the people in EVE that didn't participate Big smile) has had by comparison way too much influance on something that effects and aweful lot of us.

This should not effect and annoy 75% (is 75% right? Not sure if each faction actually has roughly 25% of the players) of us for 6+ months which is what its starting to look like.

Anyways not to whine, looking to improve for the future, was CCP comfortable being this slow from the start or is that an unexpected by product of actually designing and making the ships? If its the 2nd option I could atleast respect it a little more.

Anyone have an idea, insight or (CCP/DEV confirmed) answer to why its going the (slow) way it is?
I agree with OP The player interaction in the release order is kinda cute I suppose.Roll

Moving To Las Vegas Watch Me Play Poker! enter link description here

Solecist Project
#55 - 2015-01-11 01:12:34 UTC
I know you. hmhmhm.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Provence Tristram
Science and Trade Institute
Caldari State
#56 - 2015-01-11 01:34:26 UTC  |  Edited by: Provence Tristram
Jenshae Chiroptera wrote:
Time for my GRRR destroyers part.

Destroyers are an evolutionary dead end. That they have made it so you need Dessie III for Cruisers is artificial.
Cruisers are good frigate killers ergo destroyers are not needed.
Next logical step from a destroyer is a Tier 3 battle cruiser, quite a jump.

Coming from that point of view -
Why are CCP giving more power to lower ships?
Why haven't they balanced Tech 3 cruisers first?
Why did they release T3 destroyers before T3 battle cruisers, battle ships or even frigates?

I think they should go going the other way and phasing destroyers and tier 3 BCs out of the game.

@CCP: Please stop over powering the small ships (e.g. interceptors) and playing into the demands of attention deficient immediate gratification players.


I think, based on the other moves they have made (most notably the clone changes), that they are attempting to emphasize the 'small game' (though, you're totally right: how is a cruiser not superior to a destroyer in pretty much every way? Not only that, it's far cheaper than the T3s).

I think the problem with the destroyers is that they don't fulfill a specific role in the way that they did/do in real life (particularly in WWII, when the lines dividing a destroyer and a cruiser weren't blurred as they are nowadays). Destroyers were tasked with: A) anti-submarine duties, B) throwing up the initial picket of AA screens, C) laying down smoke screens for a fleet, D) launching torpedoes/disrupting and thwarting enemy torpedo attacks, and E) serving as the first line of scouts (though light cruisers were typically considered the best for this role).

Now that's a broad and very interesting list of roles, very different than those performed by, say, a battleship or a heavy cruiser (or even, in most cases, a light cruiser).

What do destroyers in EVE do that's unique? Are they superior (to cruisers) at shooting down frigates? No, not really. Are they so agile that they're essentially like a super-frigate? Nope. Do they launch some kind of unique weapon? Fulfill a role that nobody else can take on? No, no... nothing like that.

Destroyers are a relatively easy way for new players to get a leg up on early missioning -- they're great for that. And, at roughly 1/10th to 1/7th the cost of a cruiser, they're more expendible. But I just don't see the point beyond that early game (and the raw expense of the T3 destroyer negates even this advantage -- why not just buy a navy cruiser for a bit more?). And it seems like, ultimately, a player moving from a frigate to a cruiser is still the natural progression.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#57 - 2015-01-11 02:24:42 UTC
Personally, I love the idea behind the D3's and anyone who doesn't is wrong and should feel bad.
Sylveria Relden
#58 - 2015-01-11 07:41:53 UTC
Soon™

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Jenshae Chiroptera
#59 - 2015-01-11 12:38:13 UTC
Provence Tristram wrote:
ultimately, a player moving from a frigate to a cruiser is still the natural progression.
I remember this in high sec. Two would start close together on time. One would go for destroyers and get further a bit sooner only to overtaken in mission running by a newbie that trained cruisers.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

John Wolfsson
Federal Navy Academy
Gallente Federation
#60 - 2015-01-11 13:27:47 UTC
dont forget that T3 destroyers are fantastic in wh environments , they are capable to go through frigate size holes :) , so they are useful Pirate