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Are there any plans for players that wish to paly Solo/Stealth Bombers

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#41 - 2015-01-10 21:18:35 UTC
Deck Cadelanne wrote:
Zimmy Zeta wrote:


My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Your dream ship already exists. It is called the Astero Big smile




Blasphemy. I'm going to report you to the nuns.

Bring back DEEEEP Space!

Delegate
Federal Navy Academy
Gallente Federation
#42 - 2015-01-10 21:20:36 UTC
Zimmy Zeta wrote:
Delegate wrote:

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak


Why again missiles?
My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.


I have SP in torps and missiles Cool Also rapid launchers would go well with covops, as you not going to stay on grid too long.
Of course could be other weapon system, but something I can apply to small sig radius.
Zimmy Zeta
Perkone
Caldari State
#43 - 2015-01-10 21:22:48 UTC
Deck Cadelanne wrote:
Zimmy Zeta wrote:


My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Your dream ship already exists. It is called the Astero Big smile


Astero is pretty close, yeah...but I find drones as a primary weapon system incredibly unsexy.
I mean, the Astero could fit 2 guns, if you really wanted it, but who would forfeit probe launcher + cloak for that?

Just imagine a Jag or a Retri with an additional utility highslot + cov-ops bonuses- that's all. (oh, and of course it would need to come with an awesome sharkmouth-paintjob)

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Herzog Wolfhammer
Sigma Special Tactics Group
#44 - 2015-01-10 21:23:26 UTC  |  Edited by: Herzog Wolfhammer
Delegate wrote:
Zimmy Zeta wrote:
Delegate wrote:

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak


Why again missiles?
My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.


I have SP in torps and missiles Cool Also rapid launchers would go well with covops, as you not going to stay on grid too long.
Of course could be other weapon system, but something I can apply to small sig radius.



Rapid Heavies on a SB would be quite a boon for a lot of players and put it closer to being a "solo killer" particularly for cruisers and BCs. Considering the nature of how a SB is used and the horribly long reload time of a rapid launcher, it would almost seem like the rapid launchers are made for SBs.

Bring back DEEEEP Space!

Delegate
Federal Navy Academy
Gallente Federation
#45 - 2015-01-10 21:31:31 UTC
Deck Cadelanne wrote:
Zimmy Zeta wrote:


My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Your dream ship already exists. It is called the Astero Big smile


Except astero have lock delay on decloak. And it can have some tank too. I wrote about platform similar to SB but intended to ambush smaller targets.
Zimmy Zeta
Perkone
Caldari State
#46 - 2015-01-10 21:36:13 UTC  |  Edited by: Zimmy Zeta
Herzog Wolfhammer wrote:


Rapid Heavies on a SB would be quite a boon for a lot of players and put it closer to being a "solo killer" particularly for cruisers and BCs. Considering the nature of how a SB is used and the horribly long reload time of a rapid launcher, it would almost seem like the rapid launchers are made for SBs.


While this is true, SBs are already the apex predators of eve, at least during the fountain war they caused more cumulative damage than any other ship class, including caps.
I might be biased here, but from my experiences, I am still a little traumatized in regards to bomber squads..if there is one ship class that definitely NOT needs another buff it's SBs in my opinion..

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Solops Crendraven
University of Caille
Gallente Federation
#47 - 2015-01-10 21:45:07 UTC
Chane Morgann wrote:
Dear Devs, CCP, and to whomever else this may concern,

I have been playing EVE for awhile now, and prefer to do so, solo, rather than with groups of people. I feel that CCP is forcing people to band together to play in large groups where the dynamics are not so much about the tactics of the individual, but rather the group mentality.

It seems to me that there is a lack of the individual spirit in the game, a lack of individualism in general. The romanticism of the individual rogue, pirate, honor bound bounty hunter, PvP artist seems to be missing in this wonderful game. And frankly, I believe it's an important part that is blatantly missing .

To fully develop a realistic game psychology, where each person and group is able to express itself in a realistic way, it seems that the game mechanics would require and demand that some few play these parts as the individual, as the honor bound, and psychotic both, as the zealot/prophet, as the bounty hunter and so many other rolls an individual might play.

Make them incredible difficult to train, create a situation where only the most serious singular players can succeed, after all that is how it would be in reality, if an individual decided not to corporate with a group.

There are a few roles that might be considered as such, like the role of the explorer, but even at that so many sites to work correctly, require the help of others or a second account to recover the maximum benefit. They still fall markedly short.
Very Good Constructive Post I Hope CCP will take notice at least they are aware lets see if our dreams will come true.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Zimmy Zeta
Perkone
Caldari State
#48 - 2015-01-10 22:41:11 UTC
Chane Morgann wrote:
.....
To fully develop a realistic game psychology, where each person and group is able to express itself in a realistic way, it seems that the game mechanics would require and demand that some few play these parts as the individual, as the honor bound, and psychotic both, as the zealot/prophet, as the bounty hunter and so many other rolls an individual might play.

Make them incredible difficult to train, create a situation where only the most serious singular players can succeed, after all that is how it would be in reality, if an individual decided not to corporate with a group.



What I was trying to say is: EVE already allows all that and people have achieved that already. Few people, yes, but that's how it's supposed to be- and you wanted it to be "incredibly difficult" yourself.

The Honor bound ---> Chribba
The Psychotic---> Too many of them to mention them all
The Zealot --> Diana Kim
The Prophet --> James 315
The Bounty hunter --> Cannibal Kane
etc

etc

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Delegate
Federal Navy Academy
Gallente Federation
#49 - 2015-01-10 23:07:34 UTC  |  Edited by: Delegate
Zimmy Zeta wrote:
Herzog Wolfhammer wrote:


Rapid Heavies on a SB would be quite a boon for a lot of players and put it closer to being a "solo killer" particularly for cruisers and BCs. Considering the nature of how a SB is used and the horribly long reload time of a rapid launcher, it would almost seem like the rapid launchers are made for SBs.


While this is true, SBs are already the apex predators of eve, at least during the fountain war they caused more cumulative damage than any other ship class, including caps.
I might be biased here, but from my experiences, I am still a little traumatized in regards to bomber squads..if there is one ship class that definitely NOT needs another buff it's SBs in my opinion..


Yes. I would expect it to be a separate weapon platform, but balanced similarly to SB.
Casseopea
Vagabond Spirits
#50 - 2015-01-11 02:02:29 UTC  |  Edited by: Casseopea
I'm not exactly a solo player, but kind of. I strongly disagree with people who act like solo or small group play should not be allowed at all, and am... honestly somewhat surprised as well as pleased to see very little of that in this thread. I suppose that's a good sign.

That said, I really disagree that solo pvpers should in any way have any game advantage over group pvpers. The "romanticism" of the exceptional individual hinges on being an exceptional individual. It's not something CCP can give you.

In short: get good
ashley Eoner
#51 - 2015-01-11 06:46:16 UTC  |  Edited by: ashley Eoner
Rastuasi wrote:
Chane Morgann wrote:


I have played Ultima Online since it was beta, which was the very first MMORPG ever.


Sorry but Ultima is NOT the first MMORPG... MUDs existed way before Ultima was even thought of and are MMOs.

A properly setup BBS running something like Trade Wars predated UO by some time and definitely qualifies as massive for the era.
Aiyshimin
Mea Culpa.
Shadow Cartel
#52 - 2015-01-11 07:22:33 UTC
Chane Morgann wrote:
Dear Devs, CCP, and to whomever else this may concern,

I have been playing EVE for awhile now, and prefer to do so, solo, rather than with groups of people. I feel that CCP is forcing people to band together to play in large groups where the dynamics are not so much about the tactics of the individual, but rather the group mentality.

It seems to me that there is a lack of the individual spirit in the game, a lack of individualism in general. The romanticism of the individual rogue, pirate, honor bound bounty hunter, PvP artist seems to be missing in this wonderful game. And frankly, I believe it's an important part that is blatantly missing .

To fully develop a realistic game psychology, where each person and group is able to express itself in a realistic way, it seems that the game mechanics would require and demand that some few play these parts as the individual, as the honor bound, and psychotic both, as the zealot/prophet, as the bounty hunter and so many other rolls an individual might play.

Make them incredible difficult to train, create a situation where only the most serious singular players can succeed, after all that is how it would be in reality, if an individual decided not to corporate with a group.

There are a few roles that might be considered as such, like the role of the explorer, but even at that so many sites to work correctly, require the help of others or a second account to recover the maximum benefit. They still fall markedly short.


Solo PVP artists have existed in EVE since forever. However, becoming one takes player skills.
Deck Cadelanne
CAStabouts
#53 - 2015-01-11 10:40:02 UTC
Casseopea wrote:
I'm not exactly a solo player, but kind of. I strongly disagree with people who act like solo or small group play should not be allowed at all, and am... honestly somewhat surprised as well as pleased to see very little of that in this thread. I suppose that's a good sign.

That said, I really disagree that solo pvpers should in any way have any game advantage over group pvpers. The "romanticism" of the exceptional individual hinges on being an exceptional individual. It's not something CCP can give you.

In short: get good


It should *always* be easier for a group working together to achieve something than it would be for a single individual to achieve the same thing.

A single pilot can specialize in one facet of play and become fantastically good at it.

Using the PVP analogy, there are a few solo pilots I've seen that are incredibly good at a certain set of tactics; they have trained the skills and developed the real skills to fit a ship that is a perfect counter to the fit and tactics you are using. I have watched (more than once!) such a player basically curb-stomp a small fleet, or blue-ball a large one.

How?

Because they had correctly assessed their opponent's capabilities, they had observed the enemy's tactics and they applied their own capabilities in such a way that it resulted in them curb-stomping that gang.

As Casseopea so eloquently puts it: get good.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Aiyshimin
Mea Culpa.
Shadow Cartel
#54 - 2015-01-11 13:41:38 UTC
By the way OP, check out the venerable solo bomber captain polletjepikhaar https://zkillboard.com/character/966165544/

He's been successfully expressing himself with torpedoes about 4000 times.



NoLife NoFriends StillPosting
Doomheim
#55 - 2015-01-11 15:47:15 UTC
Casseopea wrote:


That said, I really disagree that solo pvpers should in any way have any game advantage over group pvpers. The "romanticism" of the exceptional individual hinges on being an exceptional individual. It's not something CCP can give you.

In short: get good


Is anyone asking for advantages? I thought people were asking for access to content that doesn't hinge on the use of multiple accounts.

In regards to pvp with the hard countering paper rock scissors paper style of EVE, being succesful as solo pvp isn't so much about being a skilled gamer as it is being lucky enough not to encounter ships that can lock it down with a proper counter.


Sure, you can solo in EVE just like in any game, but in EVE you won't get nearly as far as you might in other mmorpgs. Calling EVE a sandbox is kind of a joke considering you can't build much of anything without a group of people helping you.
Ramona McCandless
Silent Vale
LinkNet
#56 - 2015-01-11 15:48:39 UTC
NoLife NoFriends StillPosting wrote:
[ Calling EVE a sandbox is kind of a joke considering you can't build much of anything without a group of people helping you.


Yeah that darn market. I hate those guys.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Aiyshimin
Mea Culpa.
Shadow Cartel
#57 - 2015-01-11 16:35:54 UTC
NoLife NoFriends StillPosting wrote:
Casseopea wrote:


That said, I really disagree that solo pvpers should in any way have any game advantage over group pvpers. The "romanticism" of the exceptional individual hinges on being an exceptional individual. It's not something CCP can give you.

In short: get good


Is anyone asking for advantages? I thought people were asking for access to content that doesn't hinge on the use of multiple accounts.

In regards to pvp with the hard countering paper rock scissors paper style of EVE, being succesful as solo pvp isn't so much about being a skilled gamer as it is being lucky enough not to encounter ships that can lock it down with a proper counter.


Sure, you can solo in EVE just like in any game, but in EVE you won't get nearly as far as you might in other mmorpgs. Calling EVE a sandbox is kind of a joke considering you can't build much of anything without a group of people helping you.


If you gave this "sandbox" thing a moment of thought, you'd realize that people grouping up to achieve higher goals is a defining feature of a sandbox. It's how we function at the core level. You don't build much of anything without a group of people helping you.

Rain6637
GoonWaffe
Goonswarm Federation
#58 - 2015-01-11 18:16:23 UTC  |  Edited by: Rain6637
I haven't read page 2 or 3, but looking at the post above me I get the feeling the debate has jumped the track.

It sounds to me like OP is dissatisfied with what is accomplished by a single character. Aside from the lack of a clearly defined goal in the OP, there are some key aspects of ship balancing that invalidate most of this thread's premise.

The simple explanation is that multiplayer gameplay is promoted by the superiority of remote assistance modules over local modules. Further widening this gap is ship roles that are bonused to remote assistance (or ewar).

Another balancing characteristic of EVE exacerbating OP's problem is the premium placed on one ship's capability. For any one character to wield more power, it will cost them in some way. ISK cost, reduced mobility, increased signature radius, decreased tracking, less tank.

A single character is only meant to have so much power, and there is no solo character / ship combination that is an invulnerable god mode. Sort of. The closest thing to a broken god mode situation is supers, imo, for ewar immunity.
Solecist Project
#59 - 2015-01-11 19:11:26 UTC
ashley Eoner wrote:
Rastuasi wrote:
Chane Morgann wrote:


I have played Ultima Online since it was beta, which was the very first MMORPG ever.


Sorry but Ultima is NOT the first MMORPG... MUDs existed way before Ultima was even thought of and are MMOs.

A properly setup BBS running something like Trade Wars predated UO by some time and definitely qualifies as massive for the era.

lol back when we had the prototype functionality working at darpa ....

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Deck Cadelanne
CAStabouts
#60 - 2015-01-11 19:22:58 UTC
Ramona McCandless wrote:
NoLife NoFriends StillPosting wrote:
[ Calling EVE a sandbox is kind of a joke considering you can't build much of anything without a group of people helping you.


Yeah that darn market. I hate those guys.


Damn those people who mine, and make stuff, and sell stuff. If it weren't for them this would be such an awesome game!

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson