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Crime & Punishment

 
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War on Gankers

First post
Author
Leto Thule
Caldari Provisions
Caldari State
#541 - 2015-01-10 02:44:14 UTC
Ramcath wrote:

-stuff-


What you are suggesting is a way to buff haulers or nerf combat ships.

I can even get to the point of agreeing to carrying a compliment of drones on a freighter. But, it would come at the cost of some of the cargo space. ( A modular, T3 hauler comes to mind, that actually sounds pretty cool)

The point that you kept making about the logoff button... THATS the part I dont get. Giving players a get out of jail free card is never a good idea in a game that focuses on conflict.

I want danger. I want to be kept in check. I want to know that if I fly a loot pinata by myself and dont take precautions, that it will be violently taken from my cold, podded fingers.

But thats just me.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Ramcath
Boulder Shoulders Industries
#542 - 2015-01-10 03:15:39 UTC
Leto Thule wrote:
Ramcath wrote:

-stuff-


What you are suggesting is a way to buff haulers or nerf combat ships.

I can even get to the point of agreeing to carrying a compliment of drones on a freighter. But, it would come at the cost of some of the cargo space. ( A modular, T3 hauler comes to mind, that actually sounds pretty cool)

The point that you kept making about the logoff button... THATS the part I dont get. Giving players a get out of jail free card is never a good idea in a game that focuses on conflict.

I want danger. I want to be kept in check. I want to know that if I fly a loot pinata by myself and dont take precautions, that it will be violently taken from my cold, podded fingers.

But thats just me.



I truly agree with you that a log off safely button isn't truly the answer. Yes, the button exists, and if you go back and read all my posts you'll see where my point in that even existing is a form of using it in a way the developers didn't intend. I don't think that when the developers sat down to create Eve they said to themselves, "you know, it'll be great to see how people 'bump' freighters to prevent warp so ganking can take place." I think the game mechanics evolved into ways to exploit the intended use, and in bringing up the log off safely button my main point to all that was this could continue, be transformed, and become a means of escape that shouldn't really be there. I even had someone in game telling me to do it, and have evemails telling me to do the same next time.

Is that the answer? No, I don't think it is. I truly don't want to nerf combat, but buffing haulers isn't the worst idea in the world. I don't want them super-buffed to the point they couldn't come down. Stick some capital drones on a freighter and may the best pilot win seems to be a much better idea than simply... "Oh crap... I'm getting bumped... guess I'm about to lose my freighter if the rookie pilot ship there aggro's me before I can log off safely." This is surely not the intent of ganking through the eyes of CCP, but that's what it currently is.
Mag's
Azn Empire
#543 - 2015-01-10 07:32:27 UTC  |  Edited by: Mag's
Mag's wrote:
Ramcath wrote:
.....Far too many words to quote, just take it I am responding to all......
First off, please show me there is a problem. Surely this would manifest itself in a high percentage of freighters being ganked per day. So what is a high percentage to you?
5%? Less? How about 3 or 2?
Does the figure of them dying to suicide ganks come even close to that? You claim there is a problem, I just wonder what you base this on?


Now I have issues with your disingenuous posting. You "don't want to ban ganking", you say no one is saying the solution "is to prevent all or any means of ganking." You say "I think ganking is just fine, but just not fine the way it is."
You then proceed to ask for the removal of aggro from freighters. Allowing them to log off safely.

Well if that isn't the removal of a means of ganking, then what is? Yes here you are telling us ganking is OK, but let's nerf it anyway?

You've even said yourself, pilots would be better off with a scout or in groups. So why do we need a nerf? You seem to want to balance the game around solo play, because it so happens that group play has more power in an MMO. It is a fact that you can move a freighter through high sec with very little risk, with one friend. That's one friend. How the hell is that not acceptable? On what logical basis do we ignore that and then go on to ask for no freighter aggro instead?


Now to Concord and security.

Concord are reactive. They punish acts, they do not prevent you from starting them. If CCP intended on them preventing ganking, they would implement it.
The security is about levels of punishment, as can be seen from the response times of concord within each level of high sec.
They have no interest in the pod, because they just want to stop the crime. Once the ship is gone, their job is done and they place you on watch for a set time.

I did wonder how long it was going to be, before someone asked for Concord to pod gankers after that clone change. No cigar here for you sir, it's already been asked for. But sure why not, we could even include pilots that shoot rats. Have rats shoot mission runners pods etc. I see this has already been brought to your attention.

The concord mechanic was created to differentiate the security of space. It was never intended to stop player interaction, merely to change the level of punishment of no consent, (flagged against the law) boat violence.

Now your talk of Exploits.

It's not unusual to find those claiming to support ganking, then asking for it to be nerfed, to also include some line that claims an exploit or two. Here is yours:
Ramcath wrote:
So if it's not meant to be used that way and is, then that is a form of exploiting the game mechanics. Much the same way a Machariel bumping a freighter is.
Let me make this clear now. You me and every other player, do not decide what is and is not an exploit. You use the term because you seek to elicit a certain response. One I'm giving now perhaps.
So I'll look at both mechanics.

Log off timer.
It wasn't ever a method that CCP deployed, that would allow for what you ask. You have the link, it's quite clear on the subject. But here are some bullet points.

    You cannot be safely logging off while:

  • You have active modules
  • You're ejecting from a ship
  • You have aggression from players or NPCs
  • Your ship is exploding or self-destructing
  • You're issuing movement commands
  • You're launching or jettisoning objects
  • You're joining a fleet
  • You're deploying or reconnecting with drones
  • You have a target lock or are targeted
  • You're warping
  • You're decloaking or under gate cloak


Bumping.
It's not an exploit, whether is be with a Mach, or a noobship. It's been discussed, it's been ruled on. It wasn't ruled solely on mining ships either, which is another line many like to trot out. It's a ruling on bumping ships.

Now I'm sure you'll be wanting to now point out, you merely meant exploiting in the term the dictionary states. But whilst we are discussing game mechanics, the term exploit has certain connotations. You know this, we all know this. It's their game, therefore their use of the term applies to that discussion.


So what do we have here? Well you claiming one thing, then go on the say another.
You also claim: "I've yet to see any pro-ganking thread that offered any type of relevant idea beyond the freighter pilots just need to be smarter." (as if that's a bad thing, but I digress.)

That's not been my observation. Take this thread for example.
Or this one.
Both have people offering advice on how to freighter safely. You even talk of some of them yourself.
But it seems to be falling on deaf ears, even with you.

The conclusion to all this is that group play in an MMO, is OP compared to solo play. I hardly call this a revelation, but it seems to be overlooked by many most of the time. But why understand the game, when we can simply run to the forum and ask for a nerf?

Have a great day.
Re-posting this. You wanted discussion, I've even asked once already for you to reply to this.

Still waiting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaely Tanniss
Black Lotus Society.
#544 - 2015-01-10 07:45:19 UTC  |  Edited by: Kaely Tanniss
Are people STILL whining about bumping and ganking? Welcome to Eve. If you're not willing to risk loss, which is what you do every time you undock, you're playing the wrong game. It's as simple as that. If you don't enjoy the unique game play of Eve, why play? Complaining that "it's not fair" is comparable to a child throwing a tantrum when they don' t get their way. Pay attention, weigh risk vs gain, watch dscan, tank your ship, and be ready for anything. Adapt quickly, or die quicker. Evil

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Black Pedro
Mine.
#545 - 2015-01-10 08:59:30 UTC
Ramcath wrote:
All that I have ever said is basically two points.

1. Review the game mechanics for ganking, not stop ganking.

2. If there is no true review of ganking then it is possible that with enough complaints CCP may act in such a way as to go 'over the top' in preventing it. That the mechanics of ganking should be reviewed, not that ganking should be stopped, but reviewed in such a way as to create the means for defense that may not currently be in game.

All I'm truly trying to say is to review the elements of game mechanics. For example, if a freighter had the ability to use Capital Drones then that would not only increase the amount of ganking going on but would be a modified means of ganking that wouldn't allow people to claim griefing. If someone had the use of Capital Drones then the response could be to that person, "hey, don't go afk, don't auto-pilot, and train up your drones."

Now, before all the ganker trolls come out to start yelling and screaming about what pilots should or should not do under the current system, please have an intelligent discussion on the points I've simply made. I'm not arguing afk pilots, or traveling in fleet, etc. My points are focused on the solo pilot who is hauling cargo that, for whatever reason, is not traveling in a fleet. Bumping is at times a form of griefing, so has been stated by previous Devs throughout Eve's existence. This doesn't mean ALL bumping is griefing, but there will be, if there isn't already, a gray area when it comes to bumping as griefing if there has already been an established line of thought, via the Devs, that in certain cases bumping is griefing.

The point many of us are trying to make is don't change the game, make it better. If hi-sec is going to be a stomping grounds for gankers to a level that hasn't been seen before, and I think we can agree with the rise of CODE that is has, then let's help Eve evolve into a place where ganking in hi-sec is not only understood by all parties, but the means of offense and defense for these encounters prevents CCP from 'going over the top'... something no one should want.

I am afraid that isn't "all you ever said" in this thread but I will take you at your word that your primary concern is to "review the game mechanics".

Since you acknowledge that ganking isn't "griefing", I am happy to turn our discussion to ganking mechanics as I am sure that there are mechanisms that could be changed or implemented that would make the criminal highsec minigame more interesting and engaging for both the criminals and their targets. However, I am not comfortable dragging this thread off-topic any further as this thread is suppose to be discussing an in game opposition to the activity, not a discussion on how to make the game itself better. If you have some ideas, perhaps start a new thread here, or in the F&I section where it is more appropriate.

But in reply, Eve is a game of tradeoffs, risk vs. reward, cargo vs. tank, and so on, so in principle, giving freighters something that can make them safer, but at a cost to cargo isn't a problem. In fact this was just done by allowing them to fit low slots. However, freighters are capital ships, and as such suffers from the drawbacks of slow align-time and thus a vulnerability to bumping that all of them do so there may be no simple way to balance this so a single player can be safe, even if they take on some significant drawbacks to cargo capacity for instance.

Further, I don't think we should balance them around solo play. If freighters could be flown safely by themselves, their massive sizes and tanks would make them the only rational choice to fly in highsec. This may already be the case because of how few ganks take place of them, but there are the T2 transports (DSTs and BRs) which can be flown near 100% safely by a single pilot. Freighters are suppose to be for carrying bulky, low value cargo, while the expensive stuff should be going in DSTs or perhaps BR depending on your preference. Make freighters the only option in all circumstances and you diminish the game, rather than making the gameplay more interesting.

And your last point I disagree with. There is no evidence that ganking is "out of control" or any higher than it has been before in the long 11-year history of the game. In fact, miner ganking is at an all-time low (CSM 2012, page 104), and while the numbers for freighters are harder to come by, there seems to be no significant change in the numbers lost to gankers. Sure, it may feel like it happens all the time to you as a target at risk and a person who talks to other haulers, but really the risk is tiny, and can be avoided almost completely with a few steps.

Gankers in general have so little sympathy for haulers because we know how easy it is to avoid us - the oft-mentioned webbing/scouting escort being one that provides almost 100% protection. But even fitting full tank and keeping your cargo limit down will save you in most cases as even if a bumper catches you, you have to be quite unlucky if there isn't a better target around, one that the gankers actually have the manpower to pop and that won't cost them several hundred million in ganks ships for no reason. Or just look at the killboards and fly a DST if the gankers are active.

But I will finish by again saying you don't need to worry about CCP "going over the top". Ganking is here to stay, and if CODE. does get too good at it, CCP will make some gentle nerfs to balance things out as they always do. Just relax, protect yourself as best you can and have fun playing the game.
Neo Kathura
Doomheim
#546 - 2015-01-10 11:22:43 UTC
Black Pedro wrote:
In fact, miner ganking is at an all-time low (CSM 2012, page 104)
I couldn't find that in the CSM minutes. I could see a bit that said "Exhumers are now blowing up at historically low rates", but that doesn't mean that ganking is necessarily low. It could be caused mainly by a drop of Exhumer kills elsewhere, and mining barge deaths could be at an all time high.
Black Pedro
Mine.
#547 - 2015-01-10 11:44:43 UTC  |  Edited by: Black Pedro
Neo Kathura wrote:
Black Pedro wrote:
In fact, miner ganking is at an all-time low (CSM 2012, page 104)
I couldn't find that in the CSM minutes. I could see a bit that said "Exhumers are now blowing up at historically low rates", but that doesn't mean that ganking is necessarily low. It could be caused mainly by a drop of Exhumer kills elsewhere, and mining barge deaths could be at an all time high.

That is a very Lucas-esque response. Just look at the killboards to see where most exhumers go boom. It also helps to know that this report from the good doctor happened just after the final triple whammy of the ganker insurance nerf, exhumer EHP buff, and the CONCORD response time reductions so you understand the wry phrasing of "[f]or reasons that are left as an exercise to the reader".

Miner ganking has never been more unprofitable in the game since these changes (mid-2012), and in fact it is now unprofitable for any normally fit barge/exhumer, so it is perfectly reasonable that miner ganking would be at an all-time low.

But yes, for the pedants out there like yourself and Lucas, I will concede that this says nothing about mining barges, and that it only applied in December 2012, and the statistics could have changed since.
La Nariz
Aliastra
Gallente Federation
#548 - 2015-01-10 13:11:04 UTC
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.

When are you people going to understand that you actually have to do something to make any progress?

You have no excuse for inaction, ganking/piracy is the most nerfed play style/profession in the game and highsec pve is the most buffed activity in the game. You have every advantage yet you still lose.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Steppa Musana
Doomheim
#549 - 2015-01-10 15:15:00 UTC  |  Edited by: Steppa Musana
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.

When are you people going to understand that you actually have to do something to make any progress?

You have no excuse for inaction, ganking/piracy is the most nerfed play style/profession in the game and highsec pve is the most buffed activity in the game. You have every advantage yet you still lose.

Every advantage as a miner or Crane pilot but not when it comes to freighter ganks.

Once a bump happens there's no countering it and with enough gankers ready there's no countering the gank. I've heard these stupid suggestions like web your freighter to a halt, except if they've ever tried that they'd know it webs too slowly to actually work. Equally dumb I heard the suggestion to warp your freighter in the direction its bumped, using a spotter, ignoring that bumpers can just bump the freighter 15 degrees a different way if they see that happening.

On the flip side if you have an alt with webs you suddenly have all the advantage. Its so black and white. 0% chance of being ganked or a 0% chance of escaping a gank. You either have webs and you're immune to risk, or you dont have webs and you might as well just logoff if someone bumps you. They need to nerf both
Concord Guy's Cousin
Doomheim
#550 - 2015-01-10 15:34:53 UTC  |  Edited by: Concord Guy's Cousin
Steppa Musana wrote:
Once a bump happens there's no countering it and with enough gankers ready there's no countering the gank. I've heard these stupid suggestions like web your freighter to a halt, except if they've ever tried that they'd know it webs too slowly to actually work.
Except you're wrong, webs work just fine when you need to drop a freighter into warp in a hurry, being at the keyboard helps.

Quote:
Equally dumb I heard the suggestion to warp your freighter in the direction its bumped, using a spotter, ignoring that bumpers can just bump the freighter 15 degrees a different way if they see that happening.
If you've been bumped you've already exceeded the 75% max speed threshold for getting into warp, not to mention the fact that bumping a ship requires a run up.

Quote:
On the flip side if you have an alt with webs you suddenly have all the advantage. Its so black and white. 0% chance of being ganked or a 0% chance of escaping a gank. You either have webs and you're immune to risk, or you dont have webs and you might as well just logoff if someone bumps you. They need to nerf both
Wow, talk about about contradicting yourself, I refer you to the first quote above where you state that webs effectively don't work Roll

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Velicitia
XS Tech
#551 - 2015-01-10 15:52:04 UTC
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.



I got successfully called a CODE spy (I'm not) for suggesting a more concentrated / coordinated resistance.

Surprisingly Jenn stepped up and told the guy off (we'll see if I'm banned though).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Concord Guy's Cousin
Doomheim
#552 - 2015-01-10 15:57:20 UTC
Velicitia wrote:
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.



I got successfully called a CODE spy (I'm not) for suggesting a more concentrated / coordinated resistance.

Surprisingly Jenn stepped up and told the guy off (we'll see if I'm banned though).
Jennifer En Marland? She is a good sort and not afraid to engage gankers using their own tactics against them, proof in point my gank alt got suicide ganked by her while bumping in Tolle a couple of years ago.

Gankception Twisted

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

La Nariz
Aliastra
Gallente Federation
#553 - 2015-01-10 18:18:29 UTC  |  Edited by: La Nariz
Steppa Musana wrote:
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.

When are you people going to understand that you actually have to do something to make any progress?

You have no excuse for inaction, ganking/piracy is the most nerfed play style/profession in the game and highsec pve is the most buffed activity in the game. You have every advantage yet you still lose.

Every advantage as a miner or Crane pilot but not when it comes to freighter ganks.

Once a bump happens there's no countering it and with enough gankers ready there's no countering the gank. I've heard these stupid suggestions like web your freighter to a halt, except if they've ever tried that they'd know it webs too slowly to actually work. Equally dumb I heard the suggestion to warp your freighter in the direction its bumped, using a spotter, ignoring that bumpers can just bump the freighter 15 degrees a different way if they see that happening.

On the flip side if you have an alt with webs you suddenly have all the advantage. Its so black and white. 0% chance of being ganked or a 0% chance of escaping a gank. You either have webs and you're immune to risk, or you dont have webs and you might as well just logoff if someone bumps you. They need to nerf both


No you've had plenty of freighter piloting buffs for example the boomerang nerf and fitting slots buff. A freighter gank occurs after a series of bad choices by the freighter pilot here lets look at all the bad choices which culminate in a gank:

1. Being AFK and on autopilot (the worst choice),
2. Not involving friends or choosing to play solo in a multiplayer game (MMO),
3. Not checking the in-game map for kills or dotlan/zkill,
4. Filling your hold with more than your ship is worth (making yourself profitable to gank),
5. Fitting poorly,
6. Flying through known "hot" systems,
7. Not watchlisting the most well known gank FCs,
8. Not vetting your courier contracts,
9. Not reflecting on previous losses,
10. Being in sov warfare with GSF.

9 obvious reasons why ganks occur and easily fixed things. The best part of it is its a fraction of the :effort: to fix these versus what the ganker has to do to survey the a potential target in the first place.

Velicitia wrote:
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.



I got successfully called a CODE spy (I'm not) for suggesting a more concentrated / coordinated resistance.

Surprisingly Jenn stepped up and told the guy off (we'll see if I'm banned though).


Good go do something it makes things far more interesting and entertaining.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Velicitia
XS Tech
#554 - 2015-01-10 18:30:36 UTC
Concord Guy's Cousin wrote:
Velicitia wrote:
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.



I got successfully called a CODE spy (I'm not) for suggesting a more concentrated / coordinated resistance.

Surprisingly Jenn stepped up and told the guy off (we'll see if I'm banned though).
Jennifer En Marland? She is a good sort and not afraid to engage gankers using their own tactics against them, proof in point my gank alt got suicide ganked by her while bumping in Tolle a couple of years ago.

Gankception Twisted


She's the one ... too bad she's one of the few pilots in AG who seem to want to do something that's not entirely dumb ..

Hardest part the AG crowd has in front of them is breaking out of the lethargy (apathy?) that the community has. If someone could do that, there'd be a hell of a fight break out between AG and CODE (et. al.).

TBH, I'd love to see the propaganda war that breaks out over it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

La Nariz
Aliastra
Gallente Federation
#555 - 2015-01-10 18:42:10 UTC
Velicitia wrote:
Concord Guy's Cousin wrote:
Velicitia wrote:
La Nariz wrote:
Has anyone actually done anything or fought any battles against gankers yet? One thing all of these dumb "rebels" has in common is that they restrict their actions in their "resistance" to whining on the forums to CCP which has failed several times. Basically it amounts to them stating they're resisting then doing nothing at all and expecting new results every time.



I got successfully called a CODE spy (I'm not) for suggesting a more concentrated / coordinated resistance.

Surprisingly Jenn stepped up and told the guy off (we'll see if I'm banned though).
Jennifer En Marland? She is a good sort and not afraid to engage gankers using their own tactics against them, proof in point my gank alt got suicide ganked by her while bumping in Tolle a couple of years ago.

Gankception Twisted


She's the one ... too bad she's one of the few pilots in AG who seem to want to do something that's not entirely dumb ..

Hardest part the AG crowd has in front of them is breaking out of the lethargy (apathy?) that the community has. If someone could do that, there'd be a hell of a fight break out between AG and CODE (et. al.).

TBH, I'd love to see the propaganda war that breaks out over it.


You can start like James 315 did, start doing something entertaining yourself and drum up interest until others join you.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Ramcath
Boulder Shoulders Industries
#556 - 2015-01-10 20:32:20 UTC  |  Edited by: Ramcath
[/quote] I am afraid that isn't "all you ever said" in this thread but I will take you at your word that your primary concern is to "review the game mechanics".

Since you acknowledge that ganking isn't "griefing", I am happy to turn our discussion to ganking mechanics as I am sure that there are mechanisms that could be changed or implemented that would make the criminal highsec minigame more interesting and engaging for both the criminals and their targets. However, I am not comfortable dragging this thread off-topic any further as this thread is suppose to be discussing an in game opposition to the activity, not a discussion on how to make the game itself better. If you have some ideas, perhaps start a new thread here, or in the F&I section where it is more appropriate.

But in reply, Eve is a game of tradeoffs, risk vs. reward, cargo vs. tank, and so on, so in principle, giving freighters something that can make them safer, but at a cost to cargo isn't a problem. In fact this was just done by allowing them to fit low slots. However, freighters are capital ships, and as such suffers from the drawbacks of slow align-time and thus a vulnerability to bumping that all of them do so there may be no simple way to balance this so a single player can be safe, even if they take on some significant drawbacks to cargo capacity for instance.

Gankers in general have so little sympathy for haulers because we know how easy it is to avoid us - the oft-mentioned webbing/scouting escort being one that provides almost 100% protection. But even fitting full tank and keeping your cargo limit down will save you in most cases as even if a bumper catches you, you have to be quite unlucky if there isn't a better target around, one that the gankers actually have the manpower to pop and that won't cost them several hundred million in ganks ships for no reason. Or just look at the killboards and fly a DST if the gankers are active.

But I will finish by again saying you don't need to worry about CCP "going over the top". Ganking is here to stay, and if CODE. does get too good at it, CCP will make some gentle nerfs to balance things out as they always do. Just relax, protect yourself as best you can and have fun playing the game. [/quote]

I can see how a misconception on my previous points, reading into them, would lead someone to believe that I am calling for ultimate reforms, to nerf ganking to where it can't happen, etc., but I assure you that I do not believe that. Eve is Eve, and ganking is part of Eve. Everyone can argue the same points over and over about what pilots should do, etc., but from the beginning I've tried to in essence to warn that a continuation of ganking as it currently stands could result in drastic changes. Just because it hasn't happened doesn't mean it won't. Just because CCP hasn't modified ganking methods to this point doesn't mean they won't if the complaints rise to a level that they believe could cost them more players than not.

I just disagree with you on one main point and that is not modifying current game mechanics to allow a freighter to defend itself. I hate to use RL examples for a game, but banks use armored vehicles to transport money. The drivers of those trucks are armed guards, so if the truck is attacked the men inside can respond back. The transporters themselves can fight back, and this obviously makes sense. Just to give a counter-example, most trains carry lots of freight but usually don't have armed guards, but if there was a rise of modern day train robberies then you could see armed guards on trains in order to help prevent attacks.

Granted... I realize the ganker trolls who have nothing to contribute will latch onto the great train robbery examples to troll to death, but for those of you who are capable of critical thinking just look at my point. Give the freighter the ability to defend itself, that's a compromise that shouldn't cause a panic in Eve. If this were to happen would a freighter be able to withstand a ganking fleet of 5... probably. Could it survive a 20 man fleet, probably not. If this were to be allowed on freighters I think you'd see an influx of people wanting to gank and make freighter pilots more ready to lose their ship since they realize they have no excuse. I think it's a positive for both sides.

As for "going over the top", I'm not saying ganking IS over the top, but that a perception of that could lead CCP to make changes that shouldn't be made. Regardless of how the gankers feel about the current system doesn't mean CCP won't change how they, that is CCP themselves, feel about the system. I've said it from the beginning, there is a solution somewhere in the middle and ganker refusal to acknowledge that there is a perceived problem, even if you don't see one yourself, means a change could happen that shouldn't.
Ramcath
Boulder Shoulders Industries
#557 - 2015-01-10 21:36:29 UTC
I think I will move myself to another thread, not because of any attacks or brow-beating that is taking place by some but like a previous poster said that maybe move the ideas I have into a different thread since this one seems to be getting off topic a bit.

I don't want to be viewed as a "scare-monger", trying to cause panic in warning about what CCP could do in the future, and I'm realizing that to an extent that is what is taking place with my posts. It's not that they are unfounded because CCP has moved to make changes in the past when they deemed it necessary, sometimes fast... sometimes slow.

All in all I think that there are several types of ganker mentalities. There are those that want to see the world burn, those who simply enjoy ganking a defenseless ship, and those who see ganking as a challenge. It's not fair to try to sum them all up into one group, regardless of the traits they share (i.e. ganking).

I just would really like to see the ability for a freighter to defend itself. I think regardless of the ganker's mentality this would allow pilots to be able to react other than, "do I pay the ransom or not..." Instead it could be, "do I deploy the drones or not..."

There are pros and cons to this, as there is with any new changes, and how exactly it would look is beyond me at this stage of thought. Tradeoffs in hull capacity, etc., but at the end of the day it would be nice to fight back.

We'll see what happens, maybe nothing, maybe something. I just hope it's something that improves the Eve experience, because if freighter pilots default move is to hit the 'log off safely' button as fast as they can then I don't see how this would bring anyone to Eve to play a game that most of us love.
Kaarous Aldurald
Black Hydra Consortium.
#558 - 2015-01-10 22:49:13 UTC
Ramcath wrote:

I don't want to be viewed as a "scare-monger"


I'm being perfectly honest with you when I tell you that ship has sailed.

You're in the same box as Lucas, Veers, Anslo and the rest as far as I'm concerned.


Quote:

We'll see what happens, maybe nothing, maybe something. I just hope it's something that improves the Eve experience, because if freighter pilots default move is to hit the 'log off safely' button as fast as they can then I don't see how this would bring anyone to Eve to play a game that most of us love.


One wonders why you spent five pages arguing for precisely that, then.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

CODE Agent AC
The Conference Elite
Safety.
#559 - 2015-01-11 00:26:51 UTC
Gorila Vengaza wrote:
Amyclas Amatin wrote:
CODE Agent AC wrote:
I had tacos for dinner.


I like turtle soup.



I dined on Scallops with fried mushrooms and onions with a side of pasta.....



Turtle soup is great with a shot of brandy in it.


Also, how does everyone salt their food? I dry out the tears I collect. The misery adds so much flavor.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Velicitia
XS Tech
#560 - 2015-01-11 00:44:44 UTC
CODE Agent AC wrote:
Gorila Vengaza wrote:
Amyclas Amatin wrote:
CODE Agent AC wrote:
I had tacos for dinner.


I like turtle soup.



I dined on Scallops with fried mushrooms and onions with a side of pasta.....



Turtle soup is great with a shot of brandy in it.


Also, how does everyone salt their food? I dry out the tears I collect. The misery adds so much flavor.

I use these.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia