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Player Base

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Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#1 - 2015-01-10 05:39:29 UTC
CCP player age video
I know I will get flamed by the old salty crusty veterans for posting this but I do not care. They keep bragging about this and honestly it isn't something to be proud of. Ok so it indicates that the people who played from the start stay with it. What it also shows is that the people who weren't around for the launch of the game 11 years ago leave.

Ok so what is my point? People flame me for it but I have said it time and time again that being new in this game is a joke.

People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too. I understand that it wont be a lvl cap but I have no idea what the solution to this unhealthy trend. Level caps or other mechanics ALLOW people to catch up, this game lacks that. I realize implants exist but why should somebody have to pay that crazy, unrealistic amount of isk for them? Forcing the noobs to buy implants that cost as much as 2-3 navy or pirate faction cruisers makes no sense at all. It is that simple. Flame me if you will but this game needs an intervention on this topic or it will shrivel up and fade away. This graph proves my point.
Doc Fury
Furious Enterprises
#2 - 2015-01-10 05:41:29 UTC
That chicken still has a few feathers remaining. Certainly it could stand to be violated just ONE more time.

There's a million angry citizens looking down their tubes..at me.

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#3 - 2015-01-10 05:44:39 UTC
Doc Fury wrote:
That chicken still has a few feathers remaining. Certainly it could stand to be violated just ONE more time.


huh?
Ferni Ka'Nviiou
Doomheim
#4 - 2015-01-10 05:48:06 UTC
Brigadine Ferathine wrote:
CCP player age video
I know I will get flamed by the old salty crusty veterans for posting this but I do not care. They keep bragging about this and honestly it isn't something to be proud of. Ok so it indicates that the people who played from the start stay with it. What it also shows is that the people who weren't around for the launch of the game 11 years ago leave.

Ok so what is my point? People flame me for it but I have said it time and time again that being new in this game is a joke.

People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too. I understand that it wont be a lvl cap but I have no idea what the solution to this unhealthy trend. Level caps or other mechanics ALLOW people to catch up, this game lacks that. I realize implants exist but why should somebody have to pay that crazy, unrealistic amount of isk for them? Forcing the noobs to buy implants that cost as much as 2-3 navy or pirate faction cruisers makes no sense at all. It is that simple. Flame me if you will but this game needs an intervention on this topic or it will shrivel up and fade away. This graph proves my point.

Absolute. Total. Bull.

I see 11 year old players who I could most likely best in a fight. And I'm not even a person who plays for PvP!

Sure, I've been with EVE since 2009, and is that reflective on how well I play the game? Maybe.
But you don't need to be as old as the game to know how the game works. And that's all you need to know to master it.

And also, "Forcing them to buy implants"
For what!? Level cap? You don't really know how EVE works if you think that a friggin' Level Cap would fix it.

The graph showed me data that moved about two cm across my screen. That's not the end of the world, in fact, that's not near the end of the world. It's not even close to being a problem. We still get new players;

Stats count. Not speculation.
Keno Skir
#5 - 2015-01-10 05:49:30 UTC
You probably keep getting flamed for it because its a silly thing to say. Nobody forced you to buy implants or anything else. EvE isn't about SP it's about how good you are at EvE.

Inb4 lock maybe, rehashing this same well discussed question yet again. Please harden up and stop requesting a skill cap (the horror).
Dir Zen
Tax Haven 5.0
#6 - 2015-01-10 06:06:15 UTC  |  Edited by: Dir Zen
I think the OP has a valid point in that new players are seriously dealt a bad hand against older players in terms of SP and their actual effectiveness in the game. And they can NEVER bridge that cap (ok maybe in 10 years) That won't help bring in new players, thats for sure (and that would help the game the most, don't you think?). If you asked me, I would probably start by extending the new player skill training boost to give something around 10 million skill points for the total duration. That would be plenty enough for the newbies to get their fangs sharpened in terms of combat capabilities against even the older players. But the veterans would still have a clear upper hand in terms of skills. Everybody wins. Except maybe the bitter vets who trained those skills 10 years ago and insist everyone has to go and do the same thing. QQ. I think it just hurts EVE more to keep the newbies so underpowered. The skill system in this game in that regard is completely unfriendly to newbies, and must be a major reason not more people play this game. Because otherwise, it is an awesome sandbox mmo. One of the best, by far.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#7 - 2015-01-10 06:14:26 UTC
Keno Skir wrote:
You probably keep getting flamed for it because its a silly thing to say. Nobody forced you to buy implants or anything else. EvE isn't about SP it's about how good you are at EvE.

Inb4 lock maybe, rehashing this same well discussed question yet again. Please harden up and stop requesting a skill cap (the horror).

If you actually went through my post you will notice I said that a cap was not the answer. I said idk what is. On the implant note. The insane price of implants are a problem because it is the only way for players who haven't played since the beginning to close the gap. There needs to be a reasonable way to close the gap. Bottom line.

If CCP locks this post it just proves the point that their style of management and development weather it be intentional or unintentional is to give the advantage to those who have played for 11 years and make it a joke for newer people to even be in the ballpark with them. By locking this thread you sensor a voice that isn't pointing out something untrue making me a marder in a community that resembles Soviet Russia.
Rowdy Gates
Pator Tech School
Minmatar Republic
#8 - 2015-01-10 06:15:39 UTC
The longer I am in the game, which at this point has not been long, the more I see that winning at pvp has more to do with understanding the game, the game mechanics, planning, and just getting your hands dirty doing it, which really does not take that long.

Still, the seeming advantage a veteran player has is daunting to new players imo.

The way this is handled by CCP seems to be that in choosing your weapons, the time and place of your fights, and being game smart about it is in fact a way to gain a bigger advantage than your more veteran target has in terms of raw skill points in any given fight.

Solops Crendraven
University of Caille
Gallente Federation
#9 - 2015-01-10 06:20:41 UTC  |  Edited by: Solops Crendraven
Brigadine Ferathine wrote:
CCP player age video
I know I will get flamed by the old salty crusty veterans for posting this but I do not care. They keep bragging about this and honestly it isn't something to be proud of. Ok so it indicates that the people who played from the start stay with it. What it also shows is that the people who weren't around for the launch of the game 11 years ago leave.

Ok so what is my point? People flame me for it but I have said it time and time again that being new in this game is a joke.

People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too. I understand that it wont be a lvl cap but I have no idea what the solution to this unhealthy trend. Level caps or other mechanics ALLOW people to catch up, this game lacks that. I realize implants exist but why should somebody have to pay that crazy, unrealistic amount of isk for them? Forcing the noobs to buy implants that cost as much as 2-3 navy or pirate faction cruisers makes no sense at all. It is that simple. Flame me if you will but this game needs an intervention on this topic or it will shrivel up and fade away. This graph proves my point.
I agree And CCP unfortunately Depends on that Player base to continue Untill enough New Players overthrow the Old Order However It will take 10 years or more because of the slow skill progression(Exterminate it)! https://www.youtube.com/watch?v=YQLbwOGT8eM we would have to wait untill that generation of players to die off By Than I will be 90 years old in Diapers.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#10 - 2015-01-10 06:22:43 UTC
Rowdy Gates wrote:
The longer I am in the game, which at this point has not been long, the more I see that winning at pvp has more to do with understanding the game, the game mechanics, planning, and just getting your hands dirty doing it, which really does not take that long.

Still, the seeming advantage a veteran player has is daunting to new players imo.

The way this is handled by CCP seems to be that in choosing your weapons, the time and place of your fights, and being game smart about it is in fact a way to gain a bigger advantage than your more veteran target has in terms of raw skill points in any given fight.


I wont deny that the mechanics can be more critical than anything but then I could just blob you so the mechanics only go so far, But the blob warfare that this game encourages is a whole other can of worms.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#11 - 2015-01-10 06:25:03 UTC
Solops Crendraven wrote:
Brigadine Ferathine wrote:
CCP player age video
I know I will get flamed by the old salty crusty veterans for posting this but I do not care. They keep bragging about this and honestly it isn't something to be proud of. Ok so it indicates that the people who played from the start stay with it. What it also shows is that the people who weren't around for the launch of the game 11 years ago leave.

Ok so what is my point? People flame me for it but I have said it time and time again that being new in this game is a joke.

People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too. I understand that it wont be a lvl cap but I have no idea what the solution to this unhealthy trend. Level caps or other mechanics ALLOW people to catch up, this game lacks that. I realize implants exist but why should somebody have to pay that crazy, unrealistic amount of isk for them? Forcing the noobs to buy implants that cost as much as 2-3 navy or pirate faction cruisers makes no sense at all. It is that simple. Flame me if you will but this game needs an intervention on this topic or it will shrivel up and fade away. This graph proves my point.
I agree And CCP unfortunately Depends on that Player base to continue Untill enough New Players overthrow the Old Order However It will take 10 years or more because of the slow skill progression(Exterminate it)! we would have to wait untill that generation of players to die off By Than I will be 90 years old in Diapers.

I think it boils down to there is a lack of a happy medium. We need to find it.
Solops Crendraven
University of Caille
Gallente Federation
#12 - 2015-01-10 06:26:36 UTC  |  Edited by: Solops Crendraven
I think the OP has a valid point in that new players are seriously dealt a bad hand against older players in terms of SP and their actual effectiveness in the game. And they can NEVER bridge that cap (ok maybe in 10 years) That won't help bring in new players, thats for sure (and that would help the game the most, don't you think?). If you asked me, I would probably start by extending the new player skill training boost to give something around 10 million skill points for the total duration. That would be plenty enough for the newbies to get their fangs sharpened in terms of combat capabilities against even the older players. But the veterans would still have a clear upper hand in terms of skills. Everybody wins. Except maybe the bitter vets who trained those skills 10 years ago and insist everyone has to go and do the same thing. QQ. I think it just hurts EVE more to keep the newbies so underpowered. The skill system in this game in that regard is completely unfriendly to newbies, and must be a major reason not more people play this game. Because otherwise, it is an awesome sandbox mmo. One of the best, by far.

-Dir Zen












Well at least Im not the only one who feels this way.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ferni Ka'Nviiou
Doomheim
#13 - 2015-01-10 06:35:34 UTC
Where's UAE when you need him?
ShahFluffers
Ice Fire Warriors
#14 - 2015-01-10 06:37:30 UTC  |  Edited by: ShahFluffers
Brigadine Ferathine wrote:
People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too.

You don't seem to understand how the skill system actually works.


Copy-Pasting my usual spiel.


How does the skillpoint system work?

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.


- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.


- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).

Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)


- Ships and weapons have been balanced against one another.

Example: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.


- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.

Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.

Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)


What does this all mean?

- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9."
There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).

- Part of the idea behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3 and Faction ships/equipment.
Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.

- Once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.

- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight.
Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.
Keno Skir
#15 - 2015-01-10 06:41:10 UTC  |  Edited by: Keno Skir
Brigadine Ferathine wrote:
On the implant note. The insane price of implants are a problem because it is the only way for players who haven't played since the beginning to close the gap. There needs to be a reasonable way to close the gap. Bottom line.


I disagree, I've been playing EvE for 4 years on various characters and there are still LOADS of players with much more SP than me. When i first started i liked that EvE felt so dangerous, like i could get screwed over in a second if i stepped wrong. I think your mistake is to believe there has to be a way to close the skill gap. As loads of people have already pointed out, game knowledge is more powerful than SP, yet many players jump straight to blaming the game instead of just adjusting their tactics. Also a little understanding of the skill system tells you that the gap between you and a much older player closes at the fastest rate at the start of the game, only slowing right down when you get very close to their level and just train lvl5's etc.

So i guess a better way to say it is that you would like a way to catch up to the same level as the longest playing veterans in less time than it took them because waaaaaaah.

Good point.

Well put..

Yeah mate... Roll
Solops Crendraven
University of Caille
Gallente Federation
#16 - 2015-01-10 06:49:14 UTC  |  Edited by: Solops Crendraven
ShahFluffers wrote:
Brigadine Ferathine wrote:
People that start now feel worthless because they are. They will NEVER be on the same level as the vets because they weren't playing the game 11 years ago. Make it possible for people to catch up. EVERY game has a level cap, eve need something too.

You don't seem to understand how the skill system actually works.


Copy-Pasting my usual spiel.


How does the skillpoint system work?

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.


- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.

Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.


- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.


- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).

Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)


- Ships and weapons have been balanced against one another.

Example: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.


- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.

Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.

Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)


What does this all mean?

- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9."
There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).

- Part of the idea behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3 and Faction ships/equipment.
Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.

- Once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.

- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight.
Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.


You just lost all the new players they dont care about charts and numbers and statistics And graduate Eve with a doctoral . most players wanna drop and play blow up ships(maybe Valkyrie will fix this) and go to bed after a long day at work or College if this continues this game will die because there will be no new players to replace the old.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ertur Adestur
Hek Xplo Ltd
#17 - 2015-01-10 06:53:01 UTC
I have an alt in FW. That character is less than a year old. Skillpoint-wise, he can fly every single frigate in the game about as effectively as any other character, regardless of age. Barring a few percentages here and there. My ingame experience is quite another matter, of course.

Point is, there's not one cap, but many. Next; Destroyers.
Ferni Ka'Nviiou
Doomheim
#18 - 2015-01-10 06:55:14 UTC
Solops Crendraven wrote:
You just lost all the new players they dont care about charts and numbers and statistics And graduate Eve with a doctoral . most players wanna drop and play blow up ships and go to bed after a long day at work or College if this continues this game will die because there will be no new players to replace the old.

Even if that happens (no more new players), the graph clearly shows that old players aren't really leaving. Thus, have no need to be replaced.

If you want EVE to be like any other MMO, well, this ain't the one for you then.

We continue to get new players, and you nor me can speak on their behalf.
ShahFluffers
Ice Fire Warriors
#19 - 2015-01-10 06:55:24 UTC  |  Edited by: ShahFluffers
Solops Crendraven wrote:
You just lost all the new players they dont care about charts and numbers and statistics And graduate Eve with a doctoral . most players wanna drop and play blow up ships and go to bed after a long day at work or College if this continues this game will die because there will be no new players to replace the old.

Then they should be playing something more "fast paced" than an integrated PvP-economic warfare-sandbox game where success or failure depends on "how well you understand and can manipulate the numbers."

Might I suggest Call of Duty or Battlefield?

Every game has its niche.


Also... "EVE will be dead in six months. Mark my words."
- Elan Dochin (circa 2004)
Ertur Adestur
Hek Xplo Ltd
#20 - 2015-01-10 06:55:42 UTC
Solops Crendraven wrote:


You just lost all the new players they dont care about charts and numbers and statistics And graduate Eve with a doctoral . most players wanna drop and play blow up ships(maybe Valkyrie will fix this) and go to bed after a long day at work or College if this continues this game will die because there will be no new players to replace the old.


This is not an FPS, it's an MMO. Things take time.
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