These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Are there any plans for players that wish to paly Solo/Stealth Bombers

Author
nihlanth
Viziam
Amarr Empire
#21 - 2015-01-10 04:19:48 UTC  |  Edited by: nihlanth
The mob mentality is as always, alive and well in EVE online judging by many of the responses to the OP.

Expressing desire to nerf the mob automatically makes you a troll from the mobs' pov (looks like some didn't even read your post but bothered to comment un-constructively anyhow).

Seems they think you want to be able to instantly disrupt their gatecamps with a stealth bomber (that would be fun for us, but they would stop gatecamping if they could be stopped so easily).

The difficulty in being a solo pilot is what makes it most exciting. There are actually quite a few avenues to express the solo playstyle: (you seem to be too focused on stealth bombers)

1. Trading
2. Intelligence Gathering / Scouting
3. Low-sec pvp (baiting near gate guns)
4. Hunting (this will be more viable once the new Recon ship WH balancing changes come out in a few days)
5. exploring
6. Ninja - scavenging
7. Scamming - not my cup of tea as it involves opening a convo with other players.

#1 is self explanatory, needs no alts. There are tools online to help find prices and routes.
#2 Always scout ahead with fast aligning interceptors or covops before moving larger ships, this can help with #3 and #4.

#3 Need some creativity (and some drugs) here. Watch the solo pvp Exequror video.
#4. You can hunt solo explorers. Too bad they are outnumbered by the mob alliances and corps, so they get killed first by the mob before by the time you get there.
#6 stealing the wrecks from gatecampers while they are occupied by other targets is funny.

Incursions are useless for everyone, even more so for solo pilots. I don't see the fun in them, even if they were solo-able. Some of them maybe soloable in a nano-ship or something.

Faction Warfare. The name says it all. I don't know enough about that one to recommend it.

So there seems to be at least seven things you can do solo with relative sliding scales of ease or difficulty. We don't really need sov, since solo'ers are usually nomads by nature.

I can enjoy playing against people. I almost never enjoy playing with people.

The extra tedium and diligence that comes with solo playing an MMO is usually worth the enjoyment I get from defying the mob. Hell even not being noticed by the mob in game is a good feeling.

When the tedium starts getting too much for me to handle, I go play Starmade. Or maybe try out that new Elite game.

Don't care if CCP loses or gains new subs. There are plenty of other solo-friendly games to play.
Pok Nibin
Doomheim
#22 - 2015-01-10 05:43:46 UTC
nihlanth wrote:
The mob mentality is as always, alive and well in EVE online judging by many of the responses to the OP.

Expressing desire to nerf the mob automatically makes you a troll from the mobs' pov (looks like some didn't even read your post but bothered to comment un-constructively anyhow).

Seems they think you want to be able to instantly disrupt their gatecamps with a stealth bomber (that would be fun for us, but they would stop gatecamping if they could be stopped so easily).

The difficulty in being a solo pilot is what makes it most exciting. There are actually quite a few avenues to express the solo playstyle: (you seem to be too focused on stealth bombers)

1. Trading
2. Intelligence Gathering / Scouting
3. Low-sec pvp (baiting near gate guns)
4. Hunting (this will be more viable once the new Recon ship WH balancing changes come out in a few days)
5. exploring
6. Ninja - scavenging
7. Scamming - not my cup of tea as it involves opening a convo with other players.

#1 is self explanatory, needs no alts. There are tools online to help find prices and routes.
#2 Always scout ahead with fast aligning interceptors or covops before moving larger ships, this can help with #3 and #4.

#3 Need some creativity (and some drugs) here. Watch the solo pvp Exequror video.
#4. You can hunt solo explorers. Too bad they are outnumbered by the mob alliances and corps, so they get killed first by the mob before by the time you get there.
#6 stealing the wrecks from gatecampers while they are occupied by other targets is funny.

Incursions are useless for everyone, even more so for solo pilots. I don't see the fun in them, even if they were solo-able. Some of them maybe soloable in a nano-ship or something.

Faction Warfare. The name says it all. I don't know enough about that one to recommend it.

So there seems to be at least seven things you can do solo with relative sliding scales of ease or difficulty. We don't really need sov, since solo'ers are usually nomads by nature.

I can enjoy playing against people. I almost never enjoy playing with people.

The extra tedium and diligence that comes with solo playing an MMO is usually worth the enjoyment I get from defying the mob. Hell even not being noticed by the mob in game is a good feeling.

When the tedium starts getting too much for me to handle, I go play Starmade. Or maybe try out that new Elite game.

Don't care if CCP loses or gains new subs. There are plenty of other solo-friendly games to play.
This is a lot of text to say essentially nothing. But, it looks...weighty, no?

To yon OP: Huh?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Rowdy Gates
Pator Tech School
Minmatar Republic
#23 - 2015-01-10 06:06:34 UTC
No doubt this is mainly a group game, but it seems to have great potential for more solo play opportunities and avenues. Some people feel that MMOs must be exclusively group oriented, and all of them I know of are mainly that way. But I think this game more than most has the potential for significant solo play. Just my personal opinion, but I think it would be an even better game if future development started adding more solo game play.

Hard to understand how any would be seriously against it, as long as it remained mainly group oriented. I personally like my main's corp, the people in it and joining with them in group activities and operations. But I also like to simply log on and play by myself on occasion.

Broadening the potential for solo pvp seems to be win/win to me.

Keno Skir
#24 - 2015-01-10 06:13:58 UTC  |  Edited by: Keno Skir
Saisin wrote:
I am glad us solo start being visible in this community, even if we have to suffer the sarcasm of those within the herds.


I don't think anyone really looks down on solo players as such, in fact i think a lot of solo players are actually more respected in general (PvP anyway).

I think most people just take issue with players who claim to be solo players yet seem so inept at actually playing solo that they make forum threads about how the game designers are screwing them for trying to play solo.

Chane Morgann wrote:
Make stealth bombing so that it cannot be played as a group


Get away from my EvE you MONSTER Evil
Solecist Project
#25 - 2015-01-10 09:54:55 UTC
It's odd how people can be so disconnected from reality ...
... that they think natural behaviour aka flocking should be nerfed.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Deck Cadelanne
CAStabouts
#26 - 2015-01-10 14:46:07 UTC
I must be missing something here...if you want to play a solo game, why are you playing EVE?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

NoLife NoFriends StillPosting
Doomheim
#27 - 2015-01-10 14:46:58 UTC  |  Edited by: NoLife NoFriends StillPosting
Solo players don't want to play a "solo game". Don't be ridiculous. Solo players prefer to play alone in a world populated by other people. If you can't tell the difference.. seek help.

Completely agree with OP. Just because we play an mmo doesn't mean we should be forced into being so dependent upon others to experience so much of the content. And EVE is a game that is best suited for playing in the preferal, not requiring you to be at the keyboard to advance and earn isk. Forcing co-op play actually takes away from the niche that EVE fits into. Introverts are something like 40% of the population.

I don't have time for a corp, but should that keep me from experiencing so much of the content in this supposedly "sandbox" game? Being forced to group up to experience so much of the content directly takes away from the sandbox element.

Having to co-opt every objective and use alts for every single activity really sucks for me. Really, who are you going to be able to ask to scout and protect your 1 man mining or mission OP whenever you feel like doing something in EVE? It's ridiculous and poor game design. It actually works against many types of people a game like EVE would typically attract. I always hated group projects in school and nearly everything in EVE requires more than one account.

Sandbox to me means more power to the individual. An individual can create something out of sand just as well as any group of people can.

For those who don't know of a mmo sandbox game where solo players could experience ALL of the content AND that had much better PVP: Ultima Online
Deck Cadelanne
CAStabouts
#28 - 2015-01-10 15:12:12 UTC
Chane Morgann wrote:


three page wall-o-text full of abstract appeals to "romanticism" that boils down to "I wants uber gunz that can kill everybody so I winz."



Sorry, that's just being lazy and entitled.

You want to be a hit-and-run raider behind enemy lines and do it solo? The tools have already been placed before you (T3 cruisers, mobile depots, interdiction nullifiers, wormholes)...don't complain because you haven't worked out how to use them to best effect.

I've been pwned by solo PVP players many times. Funny...none of them were in stealth bombers, which OP seems to think ought to be some magic carpet of instant death capable of blatting swarms of enemy frigs out of the sky. But I digress.

I know a lot of players who spend a lot of time doing stuff (including PVP) solo. Some of them do quite well at it. They study the strengths and weaknesses of their opponents, they have good situational awareness and they have a very good understanding of their own capabilities. They succeed because they take calculated risks and commit only to fights they believe they can win. Usually, they win.

That's skill. Work on that rather than asking CCP for a magic pwnmobile.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Chane Morgann
Fuzz Industries
#29 - 2015-01-10 18:36:17 UTC
I get it, some of you are so caught up in seeking "tears" that it carries over to this forum, so you practice the drive by forum insulting, baiting and trolling that you must practice as well in-game. If your attempts were at least a bit funny, I might could appreciate your attempt at seeking tears, but as they attempts were far less than stellar, it's just kind of the same blah I see all over the forums, and not useful at all to having a meaningful discussion on the topic at hand. At the very least, please, if you are going to troll make it worth my while to read and don't be so openly lame about your failed attempts.

I did not express my example of stealth bombers well Let me rephrase what I was attempting to say in a way that might be more clearly understood.

I used stealth bombers as an example because it is a version of solo play that has been nerfed, which caused people to ISBox so that they might have some measure of effect against foes that otherwise they could not, as solo players. And although I do not agree with ISBoxing, I can understand why people have resorted to this type of game play. It seems to me, out of a desire to engage as a solo player on a higher level, and to gain access to the type of game play that solo players have been excluded from, some players chose to use several accounts in an ingenious attempt to force their inclusion in ways the game was not intended to include solo players.

Others have stated what I attempted to express, far better than I have. There is much of the content that is not accessible to solo players just simply because it requires a large corporation in order to be successful. As well, if you do belong to an active corp, there really isn't anything that is not accessible. I am not seeking an all powerful ship able to take down entire corporations, nor do I believe that things should be easy or simple for the solo player, on the contrary, it's the difficulty and challenge that I relish so dearly. But I do believe that we are all missing out on the incredible opportunity to include solo professions at a level that would allow solo players to access all the game content at a level which would reward their efforts at the same level as individual player within a corporation. Meaning I do not believe that a singular player should be able to reap the rewards that an entire corporation shares, but rather at the percentage an individual share of a corporation might be.

Too much content is not accessible to solo players. This limits the possible experiences and challenges not only for solo players, but also corps they might interact with them as well.

I have yet to read one post by a solo player who believes the game provides for them the same level of experiences that it does if you belong to a corporation. I have read however, many posts by people who belong to corps, who post against the idea of increasing solo play. My question to those of you who are resistant in any way to solo play is this, what are your concerns? How would it affect you in such a negative way, that you feel so strongly you need to lash out by insulting, demeaning, degrading and defaming those of us that would like to see more content assessable to solo players?

Most of the posts against solo play seem to suggest that for those of us that prefer to play in this way, have enough content and do not need access to anything more. I wonder if the tables were reversed, if you would be okay with less content being accessible by corps, and far more accessible by solo players. If that is the case, then I commend you for being fair, but if not then you are only seeking to protect your type of game play, and not really interested in the game expanding into areas that might affect how you currently play. I am assuming much, but it is my opinion and seems to be the case, to me. Fear of change perhaps, or an inability to adapt and overcome changes, to be dynamic, which seems ultimately to be one of the many things solo players excel at, being very dynamic.

I enjoy intelligent and constructive criticism, if you have something to say that makes sense, that I can logically agree with, then I can also appreciate what you have to say. If you wish for me to understand your point of view, or a specific criticism about something I have stated, then you will also do so in a way that is intelligent, thoughtful using logic and your ability to reason rather than posting insults. However, I do enjoy a really well thought out troll sometimes, so if that is your intent please do so in a way that will bring a smile to my face, or cause me to laugh even if it's at my own expense. I can enjoy humor, so long as it's actually funny. The attempts in this thread thus far at humor have only made painfully obvious a lack of comedic talent.

Zimmy Zeta
Perkone
Caldari State
#30 - 2015-01-10 19:45:46 UTC
OK, I'll bite.

1. Several posters in this thread have told you already that they are playing the game mostly solo. T3s, Recons, Inties and SBs are good ships for soloing, but it is of course hard and you'll have to chose your targets carefully. Do you really want a ship that lets a solo player wipe out a small or medium gang without effort? That brings us to

2. If such a ship existed, it would of course also be used by the large alliances, and you would soon see whole blobs of them, demolishing everything in their path. (Malcanis' Law: Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players.)

3. Eve is a social game, you are supposed to ally with like minded players and work towards a common goal. Not doing so is your very own choice. So if you deliberately neglect core aspects of the game, why should the game reward you for it?

4. Solo players can be very powerful- just not in the sense of taking down whole fleets on their own. I'm talking about meta-game here. Goonswarm 1.0 was brought down by a solo player who infiltrated them and destroyed them from within.
Even Gevlon Goblin managed to acquire some dubious kind of power (or notoriety) all on his own.

Hope this helped.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Keno Skir
#31 - 2015-01-10 19:58:40 UTC
Zimmy Zeta wrote:
Several posters in this thread have told you already that they are playing the game mostly solo. T3s, Recons, Inties and SBs are good ships for soloing, but it is of course hard and you'll have to chose your targets carefully.


Not empty quoting. So much that ^
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#32 - 2015-01-10 20:02:14 UTC
I like the no corp idea. Or at least being able to close corp/alliance/local chat.

It's certainly already possible to PVP solo extremely effectively if you are really good at the game (which I'm not.)

I don't think it's realistic to expect CCP to create features catered to lone wolf players when the data shows that people who stick with the game overwhelmingly play with others. And I'm saying that as someone who owned a wormhole by myself for 3 years and who doesn't particularly enjoy being on comms with the majority of the sperglords and twats who play this game.
Ralph King-Griffin
New Eden Tech Support
#33 - 2015-01-10 20:25:34 UTC
Solo is easy








If you're better at eve than every player logged into the region.
like this guy.
Herzog Wolfhammer
Sigma Special Tactics Group
#34 - 2015-01-10 20:41:01 UTC
Alright so I finally had the time to read the OP. I can see the point, but let me add this.

I would say that few people are more lone wolf than I am . Been at this since 2006 and only since November have I had more than one account going at one time. Yes that much lone wolf.


Now it's no secret that CCP tries to promote group play and interaction and that has been the case for a long time. They do make it harder on lone wolves but in doing so, they only made the game more challenging.

This is why I always say "Bring the pain, CCP".

Everywhere I look I see people trying to make everything easier and if that results in having to play in groups, then that's what they do. But not everybody is out to make things easier, especially in a game.

Back in the day, here is what I used to do alone most of the time:

- find wormholes to WH space and/or nullsec in an "exploration fit" Cyclone.
- descend on heavily defended (that right you noobs, hacking and arch sites were ALSO combats sites years ago) sites and use some extreme Captain Kirkery and warp fu and drone fu to survive in said sites with exploration fit low DPS Cyclone.
- profit

This usually meant using my 100MN AB (yes, in a Cyclone) to speed tank and draw the enemy off then warp onto the cans and do the hack/anal (lol) get the phat loot and run off the moment the drones were back. Then find wormholes to get home, usually with no more drones, missiles, and no armor, and a plasma trail.

And I will say that is a lot more fun than F1-click 1 percent of the time and 99 percent nerd drama the rest of the time.

I did this for years and it was fun. Yes folks, I did not even look up the sites. Once I had to run off from a drone site (the ship had a top speed of 1008 m/s) that was sucking cap even from 50 KM out and barely scraped out of there. Life was good. This was my solo play style, trespassing in nullsec, getting phat loot, thumbing my nose at the cartels and overlords. I used intel and a lot of wormhole experience instead of "get a second account hurf blurf don't be a loser hurf blurf" to get by and used the same Cyclone from 2009 to late 2012 (until luck finally ran out and that was to some hardcore rare NPC escalation).

Then one day I got this message on my screen (paraphrase here):

"Containers cannot be accessed while still being defended".

CCP brought the pain. Or more of it. That one change nuked what I did. I did not complain. I said bring the pain. Oddly, they went the other way and changed exploration so that the sites were no longer combat sites but for a while there, it was over.

They brought the pain and I had years of white-knuckle abject fear going into the unknown. I got my money's worth for my sub.

Wormhole travel? Now larger ships do not pop out the other side next to the wormhole, meaning that if it's camped, you have to gauntlet run back to the hole, meaning you are going to have 10 webs on you in 2 seconds. No thanks. Part of my play style is not feeding ships to someone else's statistics addiction. But they did make interceptors have interdiction nullification making travel much better in regards to bubbles.

But nothing was as "group play forcing" as the incursions. Gather round kids, and let me tell you about the incursion expansion, day one, and how the fields were littered with mission ship wrecks. I don't recall the total count that day for ship loss, but by the end of that day, after many had their BCs and BSs peeled like bananas, it was obvious that incursions were not solo.

Some people complained. I did not. They brought the pain. And for my sub I got my money's worth. I have also said for years that in order to get me to stop playing solo, they will have to find some mechanic or lore reason to blow my ships up at undock simply for not being in a fleet. (Incursions come pretty close to that but you still have to be asking for it).


Could we say now that CCP is still forcing group play? I'm not sure. Changes to exploration make it mostly solo play. I never saw that coming. I think that the CCP has realized that the player base is older and bitter vets like myself who only see obstacles to solo play as a mere challenge are not as uncommon as the forum trolls (hurf blurf! THIS IS NOT SOLO LOSERPHAGGOBACKTOWOW!!!1!!!!!eleven!!!) would have us thinking. So they went the other way with exploration. Some of the other mechanics proceed to forcing group play like the wormhole changes but now there are wormholes and systems that favor small gangs and small gang PVP has been sorely missed over the years.


One thing that does and will run off players is this and I have noticed and warned against it: content that requires a solo player (read: someone who does not have much time because they pay their own bills) to "get more accounts" looks like a Pay2Win scam. When a new player get told "You need an alt just to do this. You need another alt just to do that", then it becomes a "he who has more money wins" situation and there are a lot of P2W games out there competing with that (that don't take a long time skilling up on top of P2W). The SP system in Eve has always been genius in preventing the "he who has more time wins" situation (the manually skilling up/gathering bling items from raids thing). Based on the changes I'm seeing, I think this finally sunk in, that having to double or triple your sub costs just to do anything other than grind in highsec looks scammish. On the other side, changes to the rules regarding IsBoxer and automated input seem to go against the solo player but that's another topic, these guys with the 30 accounts obliterating highsec belts in 2 minutes.

Finally, they need to address the mechanics of the game that support the play style that is centered on not playing the game but just preventing others from playing it. This has been the cause of the "Great Malaise of 2014".







Bring back DEEEEP Space!

Delegate
Federal Navy Academy
Gallente Federation
#35 - 2015-01-10 20:47:42 UTC
Orlacc wrote:

Also, stealth bombers kill frigs easily. IF YOU KNOW WHAT YOU ARE DOING.


But these are often franken-fits, like rocket fit SB.
Now I don't think bombers should be changed - they have their specific set of preys and it's fine this way. On the other hand I agree with OP that the guerrilla/submarine warfare is an interesting part of EVE, also for solo players.

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak
Zimmy Zeta
Perkone
Caldari State
#36 - 2015-01-10 20:55:22 UTC
Delegate wrote:

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak


Why again missiles?
My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2015-01-10 21:01:53 UTC
Zimmy Zeta wrote:
Delegate wrote:

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak


Why again missiles?
My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Missiles.... because you'll be running away while you fight. Lol

Bring back DEEEEP Space!

Deck Cadelanne
CAStabouts
#38 - 2015-01-10 21:06:13 UTC
Right, let's try this: Answer a straight-forward question:

What, precisely, do you want? Aside from "buff my stealth bomber so I can insta-kill stuff?"

You say you want (I paraphrase here) "solo access to more content." Like what?

You've been provided with a plethora of examples of things that solo players can do and do well, including references to a whole aspect of the game (exploration) that is designed for the solo player. So if that is not enough for you, then what is it you want?

I'm not interested in tears. You claim you are after rational debate. So am I. So hit me with something specific rather than some rambling philosophical argument that seems to be summarized as CCP needs to "nerf goups" and "buff solo players" in a multiplayer game that is strongly tilted towards incentivising both conflict and group play.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Zimmy Zeta
Perkone
Caldari State
#39 - 2015-01-10 21:07:49 UTC
Herzog Wolfhammer wrote:
Zimmy Zeta wrote:
Delegate wrote:

Which brings me to an idea I was pondering for some time...

Perhaps we could get another stealth hunter balanced around SB ideas(* ) but with bonuses in smaller weapons. Specifically I imagine a frigate-hull stealth missile boat with bonuses in RLML. There are rocket fit SBs around so obviously there's interest in such boat.

(*) paper-tank, covops cloak, no lock delay on decloak


Why again missiles?
My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Missiles.... because you'll be running away while you fight. Lol


NO WAY! Evil

dakka > swooosh

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Deck Cadelanne
CAStabouts
#40 - 2015-01-10 21:12:18 UTC
Zimmy Zeta wrote:


My dream ship would be a cloaky AF...not game-breakingly powerful, but versatile enough to deal with a lot of situations.



Your dream ship already exists. It is called the Astero Big smile

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson