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Dev blog: Coming to EVE Online in the Proteus Release on January 13th

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Author
Sizeof Void
Ninja Suicide Squadron
#141 - 2015-01-10 02:31:30 UTC
Oraac Ensor wrote:
Sizeof Void wrote:
Evelopedia wrote:
Warning: Killing capsules of members who belong to NPC corporations can cause large standings penalties with those corporations, even if the person you attacked was an outlaw or otherwise legal to engage at the time. Duels are included in this.
Yeah, I got caught with that one.

I spent weeks trying to figure out why my Gallente main's standing with the Center for Advanced Studies had taken a sudden nose-dive.

Then I discovered that rule and realised I had repeatedly blown up and podded one of their members who had been misbehaving.
Yeah, that doesn't make sense to me.

Outlaws should not be able to join empire NPC corps - only pirate NPC corps.
Oraac Ensor
#142 - 2015-01-10 03:07:50 UTC
Sizeof Void wrote:
Outlaws should not be able to join empire NPC corps - only pirate NPC corps.

You don't get a choice of NPC corps - you can only ever be in one of two possibilities, both based on your bloodline. You either stay in your starter corp, as this guy did, or you go into your default NPC corp, always the same one, when you drop out of a player corp.
Sizeof Void
Ninja Suicide Squadron
#143 - 2015-01-10 04:11:34 UTC
Oraac Ensor wrote:
Sizeof Void wrote:
Outlaws should not be able to join empire NPC corps - only pirate NPC corps.

You don't get a choice of NPC corps - you can only ever be in one of two possibilities, both based on your bloodline. You either stay in your starter corp, as this guy did, or you go into your default NPC corp, always the same one, when you drop out of a player corp.

Yeah, I know. But, CCP should change this old and obsolete game mechanic.
Dangeresque Too
Pistols for Pandas
#144 - 2015-01-10 19:09:46 UTC
I'll add that to the ever getting longer list of non-incentives for players to handle crimewatch and policing of criminals and suspects... you know, cause the butthurt gankers always say that carebears should fight back, even though it actually costs the gankers no real losses, and infact costs the carebears standings penalties.
Sizeof Void
Ninja Suicide Squadron
#145 - 2015-01-10 19:55:43 UTC  |  Edited by: Sizeof Void
Dangeresque Too wrote:
I'll add that to the ever getting longer list of non-incentives for players to handle crimewatch and policing of criminals and suspects... you know, cause the butthurt gankers always say that carebears should fight back, even though it actually costs the gankers no real losses, and infact costs the carebears standings penalties.

Well, I don't care so much about carebears fighting back against gankers - that is an old and tired argument.

However, I would like to see better incentives - and no silly penalties - for those of us who would like to do more bounty hunting in high-sec. Needing to grind back that NPC standing, if you pod an outlaw, or sec status, if you pod someone who isn't quite yet an outlaw, just isn't worth it.

Also, if you have neg sec status, there *has* to be more risk in flying around in high-sec, otherwise, what's the point in ever worrying about it? Just remove sec status from the game, then no one needs to hassle with it anymore.

And, no, the current penalties for neg sec status are not enough. Most -10.0 players just laugh at them and find them to be completely ineffecitve. Faction navies? Give me a break. Their stats have never been improved, and ship tieiricide has made it virtually impossible for them to kill anyone, who isn't flying around AFK or on AP.

And, I hate the fact that you can't pop the non-outlaw alts of an outlaw, like that big fat Orca that is dumping out his ships. That also makes no sense.
Ranger 1
Ranger Corp
Vae. Victis.
#146 - 2015-01-11 19:38:08 UTC
Akrasjel Lanate wrote:
Will the Redesigned Exequror Hull have moving parts ?


Yes, of course!
If you'd like an advanced peek I have put together an overview of the Proteus release in High Def. here:

PROTEUS, CHANGES INBOUND: EVE Online


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Skalle Pande
Teknisk Forlag
#147 - 2015-01-12 00:21:50 UTC
Hmm - just read the patch notes for Proteus. Nothing there about Industry Teams being removed. An oversight, or a last-minute reversal of plans?
Dangeresque Too
Pistols for Pandas
#148 - 2015-01-12 02:26:40 UTC
They weren't part of proteus, but were done in between, jan 1st they died.
Sissy Fuzz
Sissy Fuzz Communications
#149 - 2015-01-12 18:17:16 UTC
Sarmatiko wrote:
Akrasjel Lanate wrote:
Will the Redesigned Exequror Hull have moving parts ?

Yes. Those "alignable warp propulsion engines" move up when you warp.


ps: CCP please stop this symmetry madness Sad


This.

What is the problem, CCP? Why does everything have to be dumbed down in EVE? So now asymmetry is too hard to grasp for the 15-year old grinders? Before that it was the very very complicated missile names. Or scanning. Or.... Or what is the angle here? It is so f immature.

When you kill the Arazu I suggest you study the Ford Fiesta for some nice design details that I think you will appreciate. Like the Ford Fiesta also the Arazu has to operate in an atmosphere which, as anyone will know, is the primary constraint dictating symmetry in various crafts. What?

Oraac Ensor
#150 - 2015-01-12 22:21:37 UTC
Sissy Fuzz wrote:
So now asymmetry is too hard to grasp for the 15-year old grinders?

Even if it is, CCP are clearly disregarding it as far as the new Exequror hull is concerned.
ramblin rodriguez
Science and Trade Institute
Caldari State
#151 - 2015-01-13 01:48:41 UTC
Thx Rise, for give every soloplayer the middlefinger,with this unessary D-scan invul
Adunh Slavy
#152 - 2015-01-23 02:59:37 UTC
Don't see much with regards to belts, yes I checked the setting in graphics settings. Just some light dust. Missing something?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#153 - 2015-01-23 03:04:33 UTC
Adunh Slavy wrote:
Don't see much with regards to belts, yes I checked the setting in graphics settings. Just some light dust. Missing something?



Did you move to a new belt, after turning the option on?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter