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Enhancing business opportunities: Ship and Item Liens

Author
Liet Ormand
Sons of Bacchus
#1 - 2015-01-09 19:49:24 UTC
In Eve, the virtual nature of the experience prohibits most of the "or else" type of behaviors that go along with various business agreements in the real world. There are no courts, no police for contracts, etc. Retribution for any attack, broken agreement, or swindle is limited to placing a bounty or personal vengeance for the most part. Certain business arrangements like personal loans are rare or limited because of this. While this fits Eve's "cold, cold universe" ethos, it also limits business opportunities. I propose putting a basic mechanic for retribution or enforced repayment into Eve in a manner that augments the existing contract mechanism: Liens.

A Lien on an item would work like this in a simple example:
Quote:
Character A takes a short term 1B ISK loan from B using the contract mechanism, agreeing to repay 1.1B ISK within 30 days. As collateral for the loan, A tags three ships currently sitting in station with no fits. After both players accept the contract, the ships are tagged as "Lien present, no use" and can not be used in any way until the Lien is cleared (they can be considered escrowed by CONCORD or similar). 1B ISK is subtracted from B's wallet and given to A, and the timer starts.
30 days later, if A repays B (using the contract mechanism) the liens clear and the collateral can be used again. If A does not repay B on time, B then gains ownership of the collateral tagged items as-is, where is. This could also be used to finance new ships where a third player I acts as a banker, purchasing the ship from B with cash (or on another contract) and selling it to A with a Lien, perhaps allowing limited use of the ship (or not, depending on terms).


An alternative use for an item Lien is as a way to buy a ship to use to make ISK. Corporations could purchase and fit out mining barges, then offer them to new players (with the appropriate skills) in contracts. An example:
Quote:
New player N signs a contract with corp C agreeing to produce 5,000,000 units of Veldspar ore in a given system for C in exchange for a corp-fitted Procurer. New player travels to that system in a capsule and accepts delivery of the fitted mining barge. The mining barge has a lien flag set that permits its use but only in that system - no use of jump gates, wormholes, etc to leave, and the lien flag also prevents fitout changes so the barge has the fitout C creates. N uses the barge in that system for as long as the contract duration to produce Veldspar. Using the contract interface, N "sends" ore shipments to C as they are mined. The contract system adds up the shipment amounts until the total agreed is reached, at which point the lien clears and N is free to leave the system with his barge. If the contract expires without the agreed upon ore being delivered, C receives the barge with all fittings intact back plus keeps all ore delivered so far.


Both parties benefit from a successful contract because N gets a barge more quickly than otherwise possible in exchange for mining time. C gets considerably more Veldspar than they would get by purchasing it for the cash price of the barge and additionally gets it more quickly than having corp members mine it because N will wish to clear the loan rapidly. It goes without saying that it is in the interest of C to protect the system (and therefore the ships and ore) where mining is taking place from roaming groups of gankers, which is another benefit to new players because they have a chance to earn ships with little risk in exchange for their time.

Other uses of contract Liens are apparent because having a way to "punish" a player who breaks a contract will enable many types of otherwise risky business exchanges in New Eden. Trial contracts for new corp members would avoid some AWOXing for risk-averse corps, for example. Manufacturing of any item for sale can be bespoke, with the item being produced under contract within a set time. This would increase availability of many hard to find items because not having to keep an inventory reduces vendor overhead costs.

Credit reports: As a corollary to the Lien functionality, I propose that each Lien leave a "paper trail" showing the basics, including value of the contract, successful completion or not, parties involved, etc. The trail of completed contracts would form a "Credit history" for a player, allowing potential business partners to assess risk in a contract. This would prevent many problems with disposable characters or accounts being used to scam ships and items out of sellers.


Dev requirements: From the outside looking in I would think that implementation of this mechanism should theoretically be possible because similar things are already done in the current Eve code. Contracts exist and permit item and ISK exchange. Flags exist that permit/deny players the use of wormholes or gates, and players ability to use an escrowed item for anything could be limited by an optional flag attached to the item (read as: permanent db storage of flags is not needed, only a table listing flags that do exist). The existing tutorial missions system permits a similar "checklist" of items to complete before a contract is fulfilled.

TL,DR; Give players in Eve the ability to mark items and ships as collateral and set flags limiting use until the contract is completed. Allow the parties to the contract to set conditions for the contract to be completed/failed, including ISK payments or item/ore exchange over time. A failed contract would deliver the item so marked from one contract party to the other. This would provide negative consequences to breaking contracts in New Eden that players would obey and therefore provide many business opportunities that would otherwise be ridiculously risky while also providing options for players who don't want to bootstrap their way up the economy.
Lugh Crow-Slave
#2 - 2015-01-09 19:55:02 UTC
If people couldn't loan out isk in eve why do i know so many who do it?


YOU just need to be able to enforce that your loan is repaid rather than relying on a game system to do it for you
ShahFluffers
Ice Fire Warriors
#3 - 2015-01-09 20:13:18 UTC
A loan-collateral contract system used to exist in EVE. It was removed due to lack of use (because why take out a loan with your ships as collateral when you can just sell the ships and get the ISK directly?) and what times this contract type was used, it was for scamming.

With regards to the rest of it... you on one hand say that "EVE is a cold, dark, and harsh universe and that is fine" but then you go on to say "let's create more safety mechanisms to ensure that people can't be cold, dark, and harsh."

Trust is a prized commodity on EVE simply BECAUSE it is not enforced or regulated.

Not supported.
Liet Ormand
Sons of Bacchus
#4 - 2015-01-09 20:22:44 UTC
It wouldn't be a complete idea without someone to come in and bash it because they are emotionally opposed to it.

Thanks guys!

Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#5 - 2015-01-09 20:55:07 UTC
A seems ok. B no be cuz what happens if the ship is gank


Also no cuz that adds yet another feature when CCP has to focus on fixing what we have and solving the horrible legacy code they are using.

+1 well thought out and written
-1 not needed or wanted

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Foxicity
The Scope
Gallente Federation
#6 - 2015-01-09 22:14:09 UTC  |  Edited by: Foxicity
Unfitted ships are practically liquid isk already. It just seems illogical and frustrating to agree to have ships locked down and maybe lose them if I fail to pay a loan, when I could instead just sell the ships and get the money.

This basically takes something I can already do by myself, and adds a stressful third party person I owe money to.

Liet Ormand wrote:
It wouldn't be a complete idea without someone to come in and bash it because they are emotionally opposed to it.

Thanks guys!



They didn't insult you or your idea, and they presented their arguments which you invited by posting here. Keep your attitude in check.
SFM Hobb3s
Perkone
Caldari State
#7 - 2015-01-09 22:54:54 UTC
OMG next thing will be suggested that Eve has a lawyer profession. Well, I already know of one, and that's one too many for Eve.
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2015-01-10 02:33:23 UTC
Real life doesn't have enough ways to incur debt.

Let's add them to our game too.

-1
Rowells
Pator Tech School
Minmatar Republic
#9 - 2015-01-10 04:19:21 UTC
Loans should have been attached to kill rights. Didn't pay your bill? I'm burning down your POS network (I know that's not how kill right s work but they should).
Lugh Crow-Slave
#10 - 2015-01-10 05:14:29 UTC
Rowells wrote:
Loans should have been attached to kill rights. Didn't pay your bill? I'm burning down your POS network (I know that's not how kill right s work but they should).


that's one way loans work now...


and it's done w/o an added enforced mechanic