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CONCORD, EXPLOIT?, BUG? PLZ FIX

First post
Author
Serendipity Lost
Repo Industries
#21 - 2015-01-09 14:48:48 UTC
So here's why this is a useless idea.

If I'm going to gank you, I'll pull concord to another belt with my noob alt just seconds before I gank you. Who ever pulls them last wins. If I'm ganking you, then I control the time of the gank attempt. If my concord pull to the other belt fails, I just don't gank you.

Gankers control the timing and coditions of the gank. Your idea won't change anything. It will just burn sec status on some noob alt.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#22 - 2015-01-09 14:59:07 UTC
In before the lock

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Haywoud Jablomi
Vay Mining Corporation
#23 - 2015-01-09 15:24:12 UTC
Read the OP.

Laughed and started singing "Tears of a Clown".

-1

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Mazzara
Band of the Red Sun
#24 - 2015-01-09 16:05:37 UTC
awww, someone's gank didn't work out and now its time to cry to CCP about it.

Funny, its a bug when if negatively effects gankers, its a legit game mechanic when it benefits them.

-2 (-1 for crying, -1 for a bad idea)
No matter how much you scrub, how hot of water you use, you can't wash shame!
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#25 - 2015-01-09 16:07:44 UTC
Alvatore DiMarco wrote:
That is literally 1000 times more work than most miners are even capable of understanding, let alone willing to do.

Additionally, using a trial account for that purpose is in fact bannable.


no its not or else they would get the gankers that use an alt to keep a freighter unable to log out, its only illegal if you biomass the alt to start over again

and concord in very manipulated, I watch gankers call a mass of concord away from a zone as soon as a gank is done, then have have someone or an alt attack another location while shortly after attacking the main target to delay concord


But as many (red crossed blind carebears) point out everything I say is impossible despite being an observer to such event

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Mario Putzo
#26 - 2015-01-09 16:42:09 UTC
Rivr Luzade wrote:
Mario Putzo wrote:
Just asking that Concord warps off grid after each kill instead of staying on grid for a period of time that can be manipulated to a point where concord is there all the time.

I don't think it is right that you can effectively do this in the game. Just as much as I don't think Gankers should be able to pull concord to an area of space.

Concord Enters
Kills
Leaves

Instead of
Enters
Kills
Hangs out for a while
Leaves.

And it applies to people welping ships in an asteroid field or a safespot on the other side of system.

Both methods are exploits of CONCORD AI.

And what about actual criminals/pirates? They then can also just stay wherever they want and no Concord spawns? Roll

Furthermore, this would make it easier for gankers to gank. They would not need to draw Concord away anymore, they could just wait a bit and it would disappear on its own from the gate/station/spot a gank happened moments ago.



If you read what you quoted you would see I am not asking CCP to change how concord functions in dealing with a criminal. Only that once they have dealt with that criminal they leave the grid immediately, so people can't keep concord on grid, or pulled from a grid indefinitely by using a suicide alt.
Haywoud Jablomi
Vay Mining Corporation
#27 - 2015-01-09 17:01:53 UTC
You do realize the complete impracticality of what you are suggesting.

CONCORD has to linger, otherwise you could easily exploit them by forcing them to warp back and forth between points and thus making them completely useless.

Example.

Rookie ship engages a miner and CONCORD warps in.
Rookie ship goes poof, and CONCORD warps out.
All this time a destroyer is sitting at optimals just waiting for CONCORD to enter warp.
They jump. Destroyer fires. Game mechanics make it impossible for CONCORD to respond before ship goes poof.

By Concord lingering, it stops any follow up ganks, which I am sure is CCPs intention.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Ralph King-Griffin
New Eden Tech Support
#28 - 2015-01-09 17:27:30 UTC
GM Lelouch wrote:
Hello all,

In order to clear up our current stance concerning this mechanic, I'm going to attach the ticket response I sent to Benny Ohu:


We do not consider intentionally spawning CONCORD using disposable ships an exploit at this time. This is, like all policies, subject to change in the future if deemed necessary for some reason, but we have no current plans to make any changes to this stance.

To put our stance quite clearly, we currently make no distinction between these two scenarios:

a. Suicide gank. CONCORD is spawned because Player A attacks Player B without the rights to do so.
b. Defensive spawning. CONCORD is spawned because Player A's alt character attacks Player A without the rights to do so.

My best guess would be that the confusion stems from different rules having been broken. There are two exploits of sorts which I can think of which could have led to warnings being placed in a scenario similar to "b" above.

1. Alt character recycling. It is considered a violation to recycle alt characters and/or trial accounts to bypass negative consequences. In this case, the consequences being escaped would be the standing hit for performing an unlawful attack in CONCORD protected space.
2. Escaping CONCORD retribution. If a player somehow manages to prevent destruction at the hand of CONCORD after performing an unlawful attack, then it is an exploit. We are currently not aware of any such exploits, but there have been ways to do this in the past which have since been fixed.

scource
Colette Kassia
Kassia Industrial Supply
#29 - 2015-01-09 18:52:18 UTC
You're right. This really needs to be fixed.

It would be much better if players could open a dialogue on their neocon and simply pay a small amount of cash, about 1M isk, to have CONCORD instantly spawn on their location and linger for an hour. No more blowing up rookie ships and biomassing toons.

*ducks*
Lady Rift
His Majesty's Privateers
#30 - 2015-01-09 20:04:41 UTC
Colette Kassia wrote:
You're right. This really needs to be fixed.

It would be much better if players could open a dialogue on their neocon and simply pay a small amount of cash, about 1M isk, to have CONCORD instantly spawn on their location and linger for an hour. No more blowing up rookie ships and biomassing toons.

*ducks*




This along with the fact if concord is spawned this way it is a separate concord unit and thus doesn't need to respond to other acts of aggression in the system.
Mag's
Azn Empire
#31 - 2015-01-09 21:26:00 UTC
It bothers me not, if someone wishes to spawn Concord. I see it as a clever use of NPC mechanics tbh.

It also shows you need to take care, when asking for more of them.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2015-01-09 21:35:15 UTC
A good compromise would be that Concorde does not stick around, but somehow the game starts tracking excessive ship bumping and Concord arrives back on the scene for that and hangs around.


Bring back DEEEEP Space!

Mario Putzo
#33 - 2015-01-09 21:39:05 UTC
Herzog Wolfhammer wrote:
A good compromise would be that Concorde does not stick around, but somehow the game starts tracking excessive ship bumping and Concord arrives back on the scene for that and hangs around.





Why would that be a good compromise? It literally allows someone to do the exact same thing. Bump my miner with my alt till concord shows up. Kills me and I just do it again.

The answer is to make concord leave the grid immediately after dispatching a criminal.

But since CCP has already made a statement on it, I guess this is a gameplay format they are ok with. So that is that I guess.
ISD Supogo
ISD BH
ISD Alliance
#34 - 2015-01-10 18:38:51 UTC
Topic locked.

Quote:

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Bugs and exploits should be reported through the proper channels. Bugs should be brought to the attention of CCP by filing a bug report for our Quality Assurance department. More information on filing bug reports can be found here. Discussions about unverified issues in game can cause unnecessary panic in the community. When there is an issue that the EVE Online community needs to be aware of, it will be communicated via an official statement from CCP after thorough investigation.

ISD BH Supogo

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