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[Autocannons] A Balance Suggestion

Author
Skir Skor
Stay Frosty.
A Band Apart.
#521 - 2015-01-08 17:21:31 UTC  |  Edited by: Skir Skor
" Brawler ruppy will get killed by other blaster brawlers if theyre smart enough to fit cap booster(most do), due to the shear dps advantage blasters have.

However, this thread is about ac application at falloff/kite ranges though. im ok with acs in brawl range, mainly due to trade off for neuts and capless weapons. At least they can apply the majority of their dps there. At range, though, with it being drones, light missiles, rails and in some cases blasters flooding the meta, the poor application of ac at kite range is really unattractive in comparison. "


Yet since the last post, I've popped a Brawler Ruppy in a Kite Stabber and a Blaster Throax in a Brawler Ruppy.

You say this thread is only about ac application at falloff, but your buffing a whole weapon system, which I feel is unnecessary. AC's are in a pretty decent place atm, unlike drones and links.

I'm not saying the Vaga/Cyna are the best in class, but there is no need to alter all med AC's when the problem lies with a couple of hulls. The Angel Cartel ships give a bonus to warp speed and warp acceleration which makes it a bit easier to engageing/disengaging . Not eveyone warps to a BM, quite a few leave the gate and warp to a belt or straight to a plex. Orbit the gate and see where they go, kill them. It's not all about EFT numbers.
Daichi Yamato
Jabbersnarks and Wonderglass
#522 - 2015-01-08 17:40:19 UTC
Steppa Musana wrote:

Are you saying usage equals balance? lawl.


the primary argument for un-nerfing AC's is that their usage has gone down.

'lawl'

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Stitch Kaneland
The Tuskers
The Tuskers Co.
#523 - 2015-01-09 01:20:45 UTC
Skir Skor wrote:


Yet since the last post, I've popped a Brawler Ruppy in a Kite Stabber and a Blaster Throax in a Brawler Ruppy.


Never said you couldn't kill a buffer fit rupture (XLASB is buffer). But something with an active tank at range would be very tedious to kill. The ruppy you killed was XLASB, with an afterburner and 180's. Pretty one sided fight when you had 425's and double RLML and MWD.

Thorax/ruppy looked to be pretty even, so you proved me wrong. No argument there.

Skir Skor wrote:
You say this thread is only about ac application at falloff, but your buffing a whole weapon system, which I feel is unneed. AC's are in a pretty decent place atm, unlike drones and links.


A whole weapon system who's role is medium engagements, not only brawling. A base fall-off increase will have almost no change to brawler fit autocannons (+1-3km fall-off), but will make it slightly more feasible to kite with hulls that don't have fall-off bonuses. At the same time allowing fall-off bonused "kite" hulls to apply slightly more dps down range. A "kite" ruppy, cane, scyfi, stabber FI, wolf, sabre, rifter might be more viable after the buff. I'm mainly talking about buffing smalls and mediums. Larges are in good shape.


Skir Skor wrote:
I'm not saying the Vaga/Cyna are the best in class, but there is no need to alter all med AC's when the problem lies with a couple of hulls. The Angel Catel ships give a bous to warp speed and warp acceleration which mean it makes it a bit easier in engageing/disengaging . Not eveyone warps to a BM, quite a few leave the gate and warp to a belt or straight to a plex. Orbit the gate and see where they go, kill them. It's not all about EFT numbers.


Why are only the vaga and cyna the problem? You are omitting the rest of the minmatar ships without fall-off bonuses. EVE is a sandbox, why are we restricting ships to only certain fits? Thats bad, and makes things boring. Sure, some things cannot be done, but in most cases you have long/short range fits viable for almost any hull.

For minmatar this is difficult because artillery gimps fits by forcing you into multiple fitting mods, only on a couple ships is it manageable. And because its manageable, we're seeing a trend where artillery is favored over a/c's on fall-off bonused hulls. Arty cynabals are becoming more common because people are realize they put more dps down range than a/c's at the same range. They're ranked 2nd most used weapon system on KB currently, 33% less kills than a/c. People still fly a/c cynabals more, maybe for nostalgic's sake, because their fitting skills aren't good enough for artillery, or just don't want to gimp their fit. And warp speed bonus is ok i suppose in niche` circumstances, or when traveling in a frig gang. "Cynabal, the best at running away".

If i can't fit artillery + a reasonable tank like other kite ships, to have a feasible "long range weapon", then a/c's need to be viable across the board. Meaning, artillery keeps its gank/alpha niche` and a/c's are more flexible in their targets and non fall-off bonused ships being more viable as a/c kiters.
Skir Skor
Stay Frosty.
A Band Apart.
#524 - 2015-01-09 13:36:03 UTC  |  Edited by: Skir Skor
Stitch Kaneland wrote:

A base fall-off increase will have almost no change to brawler fit autocannons (+1-3km fall-off), but will make it slightly more feasible to kite with hulls that don't have fall-off bonuses. At the same time allowing fall-off bonused "kite" hulls to apply slightly more dps down range. A "kite" ruppy, cane, scyfi, stabber FI, wolf, sabre, rifter might be more viable after the buff. I'm mainly talking about buffing smalls and mediums. Larges are in good shape.


I docked up the Ruppie last night and pulled out a AC Rifter and went looking for engagable targets which I can win by kiting them.

I killed a Jag and a Incursus. The hull bonus on the Rifter is strong, if you engage certain ships which don't have a range bonus you can already kite them. I feel the dps number given in EFT are wrong because it does't take into account the quality of hits given. FYI - no links or drugs but my current clone is midgrade halo set. Fit wasn't optimized for the jag, it had too much speed and an explosive hole han't be filled.

Buffing the falloff will change things as it increase the number of wrecking blows and makes the hull less engable as folk will expect the ship to be fitted for speed so they can be kited.


Stitch Kaneland wrote:

You are omitting the rest of the minmatar ships without fall-off bonuses. EVE is a sandbox, why are we restricting ships to only certain fits? Thats bad, and makes things boring.


Ships without a falloff bonus which I have flown are the Slasher, Firetail, Jag, Stiletto, Ruppy, Stabber FI, Scythe FI and Cane With the exception of the Jag and Cane, these are all in decent shape so I didn't bother including them. What your proposing is one fit that can dominate. I like flying Minnie ships becasue finding a fight can be hard. If you buff them, folk will run.

The problem with the current meta is drones are OP and training Gallente is all you need.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#525 - 2015-01-20 16:28:48 UTC  |  Edited by: Daide Vondrichnov
WE DID IT, OP SUCCES.

"7.5%" OH WAIT NO NO NO NO.
Nodire Hermetz
Diplomatie Rapide
Wreckflix and chill
#526 - 2015-01-20 16:35:21 UTC
it's a ninja nerf dude , read carefully
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#527 - 2015-01-20 16:36:49 UTC
Nodire Hermetz wrote:
it's a ninja nerf dude , read carefully


Yep, fausse joie.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#528 - 2015-01-20 17:57:51 UTC  |  Edited by: Stitch Kaneland
Daide Vondrichnov wrote:
Nodire Hermetz wrote:
it's a ninja nerf dude , read carefully


Yep, fausse joie.


Im happy with it. They split the difference of 15%. This will help make "selectable" damage a bit more viable. barrage is mostly unchanged with base falloff increase, so not really a nerf.

They did say all though.. so large acs are getting a buff too. which is the one ac that had decent projection. My nado will be happy.
Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#529 - 2015-01-20 18:29:50 UTC
Minmatar weapons persist by one rule and one rule only...

If it's there, i can shoot it... 5k away or 50K away... I may have better hits on a 5k target versus a 50K target but even so i'll still hit the further target AND not use cap doing it... gives me more room to keep the blighter at distance while I pelt it with Plasma-coated rocks.
Arla Sarain
#530 - 2015-01-20 19:09:01 UTC
7.5% falloff.

What a joke. Right up there with combat bonuses on Cov Ops ships.
Badman Lasermouse
Run and Gun Mercenary Corps
#531 - 2015-01-20 19:34:54 UTC
At least it's something. I'm happy with the change. Here is a link to the changes for everyone who is too lazy to look themselves.


Falloff Change

-Badman

Stitch Kaneland
The Tuskers
The Tuskers Co.
#532 - 2015-01-20 20:31:26 UTC
Arla Sarain wrote:
7.5% falloff.

What a joke. Right up there with combat bonuses on Cov Ops ships.


Better than 0% adjustment. May not be much, but at least this applies to BASE values. Meaning all minny ships will benefit, not just the kiters.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#533 - 2015-01-21 21:52:14 UTC
Stitch Kaneland wrote:
Arla Sarain wrote:
7.5% falloff.

What a joke. Right up there with combat bonuses on Cov Ops ships.


Better than 0% adjustment. May not be much, but at least this applies to BASE values. Meaning all minny ships will benefit, not just the kiters.

Agreed. Also, I would prefer that they creep up a proper balance as opposed to over-buffing, my Vaga will appreciate the changes but hopefully they will be ready with tweaks, say 8.5% hypothetically, if the proposed changes turn out to be underwhelming. Or even tweaks to hulls that need them after mass testing highlights issues.
Boozbaz
Securitech Industries
#534 - 2015-03-06 10:59:49 UTC
Do you guys think Autocannons are balanced now?
afkalt
Republic Military School
Minmatar Republic
#535 - 2015-03-06 11:17:11 UTC
Boozbaz wrote:
Do you guys think Autocannons are balanced now?



LOL


Nope
Arla Sarain
#536 - 2015-03-06 11:17:22 UTC  |  Edited by: Arla Sarain
Haven't used autocannons.

Arties seem to do more DPS and alpha. Sure the fitting cost is high, but ACs still have nothing but fitting going for them in comparison to blasters, lasers, missiles and drones.

Selectable damage is still a joke and always will be because "hurr durr ACs must have 10s reload time".

The obvious problem still stands - referring to the above plots, ACs still break even with other short ranged turrets within the range where their DPS is half. To actually overcome other turrets and start winning the DPS race they have to go even further.

Hence ACs should be recoded to use fireworks using Rapid Fire mechanics.
Harvey James
The Sengoku Legacy
#537 - 2015-03-06 14:09:47 UTC
the recent autocannon rebalance didn't really solve anything it seems too have been a stop gap or token change, cos they did the same with scorch and lasers.

changes needed
- all ammo too be falloff based instead of optimal range based
- reduce reload time at least on autocannons, maybe it should be a bonus for SR over LR weapons
- i think ammo should be capped at 30% bonuses/penalties, so that the base stats of a weapon means a lot more.
- higher RoF is needed

also the overdue nerf too HAM range would help here indirectly

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Stitch Kaneland
The Tuskers
The Tuskers Co.
#538 - 2015-03-06 17:45:12 UTC
Havent flown an ac ship in a few months. Buff helped a smidge, but still not enough to dust off my vagabond. I can spend 200-300m on a lot of other things to can do the same job better, cheaper. Hell.. i could buy a worm and have better speed and about the same applied dmg as the vagabond, for half the cost.

For minny, i use arty nowadays. At least i can get decent dmg on target. And with the fits ive used, can still brawl frigs under 10km with 720s. Im actually cross training to other factions now. Minny are just outclassed at the moment. Mainly in short range engagements.

Having lots of fun in drakes atm. Bringing drakes back.

Oh, and whats wrong with HAM range harvey?
Harvey James
The Sengoku Legacy
#539 - 2015-03-06 17:58:42 UTC  |  Edited by: Harvey James
Stitch Kaneland wrote:
Havent flown an ac ship in a few months. Buff helped a smidge, but still not enough to dust off my vagabond. I can spend 200-300m on a lot of other things to can do the same job better, cheaper. Hell.. i could buy a worm and have better speed and about the same applied dmg as the vagabond, for half the cost.

For minny, i use arty nowadays. At least i can get decent dmg on target. And with the fits ive used, can still brawl frigs under 10km with 720s. Im actually cross training to other factions now. Minny are just outclassed at the moment. Mainly in short range engagements.

Having lots of fun in drakes atm. Bringing drakes back.

Oh, and whats wrong with HAM range harvey?


HAMS have the same range as torps do

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Stitch Kaneland
The Tuskers
The Tuskers Co.
#540 - 2015-03-06 19:39:37 UTC
Harvey James wrote:
Stitch Kaneland wrote:
Havent flown an ac ship in a few months. Buff helped a smidge, but still not enough to dust off my vagabond. I can spend 200-300m on a lot of other things to can do the same job better, cheaper. Hell.. i could buy a worm and have better speed and about the same applied dmg as the vagabond, for half the cost.

For minny, i use arty nowadays. At least i can get decent dmg on target. And with the fits ive used, can still brawl frigs under 10km with 720s. Im actually cross training to other factions now. Minny are just outclassed at the moment. Mainly in short range engagements.

Having lots of fun in drakes atm. Bringing drakes back.

Oh, and whats wrong with HAM range harvey?


HAMS have the same range as torps do


Well if we compare missile classes

Rockets are 10-20km (depending on ammo)
LML are 42km

HAMS are 20-28km (ammo)
HML are 60km

Torps are 20-30km
cruise is 130km (IIRC)

It appears at best the LR missile is double the shortrange. There is a big disparity between torps/cruise compared to the other sizes. Maybe because of bombers?

If anything torps should have alittle more range (10km at least). Can just nerf bomber bonus to keep their range the same. HAMS are the best medium size missile at the moment. No need to make em useless by having rocket ranges.

Anyway, suppose its offtopic.. so ill leave it at that.

Autocannons are still lame in most cases.