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Why aren't NPC's podding?

Author
Krops Vont
#1 - 2015-01-09 05:53:53 UTC
With removal of clone updating, why shouldn't NPC's beyond starter missions shoot at pods? Pirate

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Nevyn Auscent
Broke Sauce
#2 - 2015-01-09 06:00:12 UTC
Because typically I imagine you would find most ships are lost due to internet hiccups, which then means the clone will get lost right along side the same internet hiccup. So all you are doing is punishing people further for an internet hiccup which is normally unrelated to them.
Lugh Crow-Slave
#3 - 2015-01-09 06:04:07 UTC
Nevyn Auscent wrote:
Because typically I imagine you would find most ships are lost due to internet hiccups, which then means the clone will get lost right along side the same internet hiccup. So all you are doing is punishing people further for an internet hiccup which is normally unrelated to them.


pretty sure he's talking about either -10s or fw pilotsRoll just another repost move allong
Krops Vont
#4 - 2015-01-09 06:13:17 UTC
Nah. I just saw the sleepers in k-space started podding. I became giddy at anticipation if it is an intentional change. There is no real reason they shouldn't.

Besides the:

"It has always been this way"
"They shouldn't"
"I don't want to lose my implants"

The internet hiccups I can agree with. My friend lost his golem two times already. Though the pod Instawarps in that case.

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elitatwo
Zansha Expansion
#5 - 2015-01-09 09:19:32 UTC
Just wait until next Tuesday, by then cercadian sleepers will do that to everyone..

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Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-01-09 16:09:03 UTC
NPC's podding? Do you want more people to leave, is that what you want? Because that's what most likely happen.

Don't be foolish.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#7 - 2015-01-09 16:32:43 UTC
elitatwo wrote:
Just wait until next Tuesday, by then cercadian sleepers will do that to everyone..


Sleepers back in 2009 used to pod iirc. It's not an entirely new concept for the game. Whether it provides good gameplay is a different question.
Sam Spock
The Arnold Connection
#8 - 2015-01-09 16:39:08 UTC
Concord should pod anyone flashing red and -10 sec status.


Waiting for the inevitable counter post from your friendly neighborhood CODE agents.

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Velicitia
XS Tech
#9 - 2015-01-09 17:19:22 UTC
everything should pod ... if it can get a lock before you GTFO.

the first starter mission should murder your pod -- i.e. change it from "warp in, get noobship, go thru gate, get thing" make it

1. warp to noobship
2. get in ship
3. lose ship
4. pointed (Aura - "Oh no, this doesn't look good...")
5. blapped back to station (Aura - "hahaha, silly pilot... good thing you're immortal no?" [explain stuff more]).

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2015-01-09 17:25:53 UTC
From a purely lore-based standpoint, I think it has something to do with CONCORD, the Yulai Convention, yadda yadda. Basically, agreements that non-capsuleer organizations don't pod capsuleers unless they want to face the full weight of DED breathing down their neck.

From a purely gameplay standpoint, I could certainly see certain NPC ships podding players (elite frigates that warp scramble, "bosses", Sleepers, and a few others) but I think that having all hostile NPCs pod players would be overkill (no pun intended).

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Pistols for Pandas
#11 - 2015-01-14 15:55:54 UTC
Lugh Crow-Slave wrote:
Nevyn Auscent wrote:
Because typically I imagine you would find most ships are lost due to internet hiccups, which then means the clone will get lost right along side the same internet hiccup. So all you are doing is punishing people further for an internet hiccup which is normally unrelated to them.


pretty sure he's talking about either -10s or fw pilotsRoll just another repost move allong
Pretty sure this is just another gank alt that hears one thing that could be ever so slightly construed with ganking and automatically presumes the OP is an anti-gank carebear.

Just another butthurt ganker, please continue original conversation Roll

Yes, the new Seekers will pod you if you wait around long enough after engaging them and losing. And I completely agree that NPCs should pod players, all players, PvE mission/plex runners, afk miners, idle pods at gates (in the situations where rats are at gates), even facpo (presuming facpo first kill the ship, which they hardly ever actually do anymore).
Lady Rift
His Majesty's Privateers
#12 - 2015-01-14 16:10:04 UTC
Krops Vont wrote:
Nah. I just saw the sleepers in k-space started podding. I became giddy at anticipation if it is an intentional change. There is no real reason they shouldn't.

Besides the:

"It has always been this way"
"They shouldn't"
"I don't want to lose my implants"

The internet hiccups I can agree with. My friend lost his golem two times already. Though the pod Instawarps in that case.



maybe. In some cases it doesn't. depends on the hiccup
Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2015-01-14 16:21:50 UTC  |  Edited by: Rivr Luzade
Caleb Seremshur wrote:
Whether it provides good gameplay is a different question.

How so? The player who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you or just luckier, and it is generally accepted that he pods you in that case. The NPC who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you (luck is a concept, computer entities don't know), and it is not acceptable that they can pod you. I find this hilariously biased. Roll

If something manages to destroy your ship and manages to shoot your pod because you are paralyzed from shock or not on the keyboard, it has earned the right to get your pod. Player or NPC does not matter.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#14 - 2015-01-14 16:21:59 UTC
Sam Spock wrote:
Concord should pod anyone flashing red and -10 sec status.


Waiting for the inevitable counter post from your friendly neighborhood CODE agents.


This would save me some time when ganking. +1

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Lady Rift
His Majesty's Privateers
#15 - 2015-01-14 16:30:02 UTC
Rivr Luzade wrote:
Caleb Seremshur wrote:
Whether it provides good gameplay is a different question.

How so? The player who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you or just luckier, and it is generally accepted that he pods you in that case. The NPC who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you (luck is a concept, computer entities don't know), and it is not acceptable that they can pod you. I find this hilariously biased. Roll

If something manages to destroy your ship and manages to shoot your pod because you are paralyzed from shock or not on the keyboard, it has earned the right to get your pod. Player or NPC does not matter.



can i have concord protection from rats then?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2015-01-14 16:53:57 UTC
Lady Rift wrote:
Rivr Luzade wrote:
Caleb Seremshur wrote:
Whether it provides good gameplay is a different question.

How so? The player who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you or just luckier, and it is generally accepted that he pods you in that case. The NPC who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you (luck is a concept, computer entities don't know), and it is not acceptable that they can pod you. I find this hilariously biased. Roll

If something manages to destroy your ship and manages to shoot your pod because you are paralyzed from shock or not on the keyboard, it has earned the right to get your pod. Player or NPC does not matter.

can i have concord protection from rats then?

Yes, if you really need further proof that you skills are worse than NPC capabilities. Otherwise: No. Before you accept a mission, the agent warns you about the dangers that the opponents pose to your ship (and pod) and that no one is going to help you. If you enter a combat signature, you enter areas of space controlled by pirates, and in case of DED signatures you even get a flashy warning about what is about to happen to your ship and that no one is going to help you in case you encounter overwhelming force. I think that part is even explained in the tutorials. If you die to pirates in belt, point 1 applies, which states that you are worse than an NPC. Also, these pirates are already declared outlaws by the Empires and are shot on sight; however, I'd kind of liked to see Empire Navy ships arrive in belts once pirate ships are detected.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lady Rift
His Majesty's Privateers
#17 - 2015-01-14 17:11:46 UTC
Rivr Luzade wrote:
Lady Rift wrote:
Rivr Luzade wrote:
Caleb Seremshur wrote:
Whether it provides good gameplay is a different question.

How so? The player who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you or just luckier, and it is generally accepted that he pods you in that case. The NPC who destroyed your ship and managed to shoot your pod/tackle and shoot your pod is clearly better than you (luck is a concept, computer entities don't know), and it is not acceptable that they can pod you. I find this hilariously biased. Roll

If something manages to destroy your ship and manages to shoot your pod because you are paralyzed from shock or not on the keyboard, it has earned the right to get your pod. Player or NPC does not matter.

can i have concord protection from rats then?

Yes, if you really need further proof that you skills are worse than NPC capabilities. Otherwise: No. Before you accept a mission, the agent warns you about the dangers that the opponents pose to your ship (and pod) and that no one is going to help you. If you enter a combat signature, you enter areas of space controlled by pirates, and in case of DED signatures you even get a flashy warning about what is about to happen to your ship and that no one is going to help you in case you encounter overwhelming force. I think that part is even explained in the tutorials. If you die to pirates in belt, point 1 applies, which states that you are worse than an NPC. Also, these pirates are already declared outlaws by the Empires and are shot on sight; however, I'd kind of liked to see Empire Navy ships arrive in belts once pirate ships are detected.



my internet is often worst than NPC's. Also e-warp should be attempted more than once but thats a separate issue. NPC's by the dozens are almost always better than my ship, I willing to admit that every time I take a mission or warp to belt, So i can have concord now?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-01-14 17:19:17 UTC
No, because you gave up on any protection (is not provided by Concord or Empire Navies in any case) or retaliation by official forces when you accept the mission or enter an area clearly labeled as outlaw controlled territory.
E-warp always works in areas where missions and retaliation by official forces are technically possible as you cannot launch warp inhibition field generators in High sec or Low sec and pods thus can always warp out.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lady Rift
His Majesty's Privateers
#19 - 2015-01-14 17:24:25 UTC
Rivr Luzade wrote:
No, because you gave up on any protection (is not provided by Concord or Empire Navies in any case) or retaliation by official forces when you accept the mission or enter an area clearly labeled as outlaw controlled territory.
E-warp always works in areas where missions and retaliation by official forces are technically possible as you cannot launch warp inhibition field generators in High sec or Low sec and pods thus can always warp out.



bastion.

also belts don't fall under any of those definitions
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2015-01-14 17:27:11 UTC  |  Edited by: Rivr Luzade
You cannot bastion your pod. This topic is about pod killing NPC, not immobile ship killing NPC.

For belts see my previous post #16, and the answer remains no.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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