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Crime & Punishment

 
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War on Gankers

First post
Author
Danalee
A Blessed Bean
Pandemic Horde
#441 - 2015-01-08 21:10:26 UTC
Danalee wrote:
oooooh, the 2 most narcissistic entities in EVE going to have a go at each other on the forums!

CODE. meet: LUCAS KELL.

My money's on Lucas.
:popcorntime:


Bloody hell, I'm gonna loose my money ain't I?
... The combined might of Codies sperging is blotting out the nicely formed and well researched arguments set forth by my favorite space monkey Lucas :(

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

admiral root
Red Galaxy
#442 - 2015-01-08 21:17:39 UTC
Danalee wrote:
The combined might of Codies sperging


You hurt my feelings, you griefer.

No, your rights end in optimal+2*falloff

Danalee
A Blessed Bean
Pandemic Horde
#443 - 2015-01-08 21:28:22 UTC
I'm sorry Admiral, please don't pull rank on me, I hate peeling potatos X

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Concord Guy's Cousin
Doomheim
#444 - 2015-01-08 21:30:43 UTC
Danalee wrote:
the nicely formed and well researched arguments set forth by my favorite space monkey Lucas :(
My sarcasm detector is malfunctioning, not sure if serious.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

admiral root
Red Galaxy
#445 - 2015-01-08 21:32:13 UTC
Danalee is a marmite, not an idiot. :P

No, your rights end in optimal+2*falloff

Concord Guy's Cousin
Doomheim
#446 - 2015-01-08 21:40:13 UTC  |  Edited by: Concord Guy's Cousin
admiral root wrote:
Danalee is a marmite, not an idiot. :P
That's the answer I was hoping for P

/books sarcasm detector in for recalibration.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Solonius Rex
Federal Navy Academy
Gallente Federation
#447 - 2015-01-08 22:23:04 UTC
Lucas Kell wrote:
Still, you're talking about a couple of guys (ore even just one) having to sit around ready to fly out to whatever system the freighter needs to get through, jus tto watch him warp and go back home. And it really doesn;t matter if you think it's "worth it" or not. It's terrible gameplay design. It's why most hauling is done by AFK players hauling it in groups of <1b, because it' such terrible gameplay, it deserves no actual attention.


Of course not. Its stupid to say “Okay, im gonna be hauling 10 billlion in stuff in 5 minutes, need you all to log into your logi now.” Thats no way to ask for a favor. Instead, you say “Okay, ive got this stuff I need to move, is anyone free to help scout/logi? If not, then ill wait.” You know, kinda like how every other thing is done in EVE when you need help.

Its terrible gameplay design if all youre going to do is sit in the station all day waiting for someone to say “Hey, I need logi help!”. Good thing the game isnt designed that way. Good thing people can ask beforehand, before they haul, whether anyone can help. Good thing people have, you know, communication skills beyond “I need help in the next 5 minutes or im dead”.

All of this, is, of course, ignoring the fact that many people have alts.


Lucas Kell wrote:

Actually, no, I explicitly said the opposite of this. Apparently you either couldn't read it, or didn't bother. Both sides should be active gameplay mechancis with proper risk/reward balance.


I dont remember this coming up in our discussion, but okay, so what sort of risk should be added to compensate for the higher reward for the freighter pilot?

Lucas Kell wrote:
No necessatily, I mean active method as in any active method. As in gameplay. You realise this is a computer game, right? It's for entertainment. There's nothing entertaining about watching you own freighter slowly jumping between gates. There's certainly nothing entertaining about watching someone else's freighter between gates. If a freighter get's in trouble it's just a case of watching it slowly play out. If you've got support, they get to do a bit of their job while the gankers do theirs. After a while you're either blown up or back to watching a ship slowly jump between gates.



Yeah, how boring it is, to grind levels. How boring it is to grind for ISK. How boring it is, to run the same dungeon 10 times in order to farm x amount of Y items in order to craft the Legendary Weapon.

Why do games have such boring aspects? Why cant I log on to world of warcraft for the first time, and instantly get the best items and be level 80 without doing anything? This is essentially the jist of your argument, and its easy to see why its wrong. There are always aspects of the game that people consider boring. But they serve a purpose, an important purpose.

Between choosing whether to have someone dump 10 billion isk into your account, and having to grind even 1 billion isk through mining, hauling, etc, im certain that 99% of people would choose the former. Yes, hauling a billion isk in modules from point A to point B, is boring. Its boring to watch, boring to do. But people dont do it because they cant find anything else to do. They dont haul because theyre forced to. They do it because they want to, because theyre doing it for a reason. They do it for ISK. They do it for moving their ships closer to a staging area. Its no different from grinding your levels to become level 80, or grinding a dungeon to get that legendary weapon youve always wanted.

Lucas Kell wrote:

Whatever their role, they exist in a game, and their mechanics are boring. They are victims of circumstance.


But I think you misunderstand the preferences of the general hauler pilot. The reason they haul to make isk, is because its one of the most easiest methods of making isk, just like afk mining. You just have to queue up the route, autopilot, and go watch a movie, or play another game. A lot of them are in it specifically because of how little, how inactive the mechanics, are.

Lucas Kell wrote:
Sure, but that's not necessarily good gameplay design. That leads to situations like what currently exists, where ganking isn't a choice of gameplay style, its something you do on disposable alts. You can be out ganking in a day. I'd prefer to see it as a proper playstyle where your decisions actually matter long term.


That sounds like basic game design, to have 3 expensive ships deal as much damage as 6 cheaper ships.

But what do you mean by “Isnt a choice of gameplay style”? How is ganking not a choice of gameplay style? How havent most of the more prominent gankers, actively gank so much, that their ganking toons have become their main? What about the mains who started ganking? Remember, CCP forbids the cycling of toons and alts in order to avoid the security penalties, and most of these gankers have been mainstay gankers for years now.
Kaarous Aldurald
Black Hydra Consortium.
#448 - 2015-01-08 22:30:25 UTC
Solonius Rex wrote:
Remember, CCP forbids the cycling of toons and alts in order to avoid the security penalties, and most of these gankers have been mainstay gankers for years now.


Why would you expect consistency from him at this point? He's making everything else up out of thin air, why not perpetuate that particular lie as well?

If you hadn't noticed, Lucas will and has said dozens of self contradictory things, so long as he smears ganking and gankers when he says it then he's happy.

He's outright had CCP staff call him a liar and a scaremongerer, and he still persists. He's far more of a fanatic than he accuses CODE members of being. Ever heard of the "Falcon Punch"? Falcon was talking to Lucas when he said half of that stuff.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#449 - 2015-01-08 22:33:13 UTC
loyalanon wrote:
Lucas Kell wrote:
its something you do on disposable alts. You can be out ganking in a day. I'd prefer to see it as a proper playstyle where your decisions actually matter long term.


ive been ganking on my main (this character) for years. I know alot of Code dudes who gank on there mains. Problem?
Most people gank on alts. Just because some people choose to gank on mains (or claim to) doesn't change that. Or are you seriously trying to claim that most people gank on their mains?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#450 - 2015-01-08 22:35:32 UTC
Lucas Kell wrote:
Most people gank on alts.


Prove it.

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#451 - 2015-01-08 22:43:28 UTC  |  Edited by: Lucas Kell
Solonius Rex wrote:
Its terrible gameplay design if all youre going to do is sit in the station all day waiting for someone to say “Hey, I need logi help!”. Good thing the game isnt designed that way. Good thing people can ask beforehand, before they haul, whether anyone can help. Good thing people have, you know, communication skills beyond “I need help in the next 5 minutes or im dead”.

All of this, is, of course, ignoring the fact that many people have alts.
It's terrible gameplay design regardless. It's why jump freighters were introduced. Escorting isn't gameplay, it's boring. I understand that you must argue every possible point, but surely you can;t be seriously suggesting that following a freighter is entertaining enough to be a role in a game.

And yes, people have alts. But gameplay should be designed around the idea that each character is a separate player, otherwise you end up with terribly designed mechanics.

Solonius Rex wrote:
I dont remember this coming up in our discussion, but okay, so what sort of risk should be added to compensate for the higher reward for the freighter pilot?
I don;t know, this isn't an F&I thread. I'm simply stating that the current status quo is boring and needs to be looked at.

Solonius Rex wrote:
Yeah, how boring it is, to grind levels. How boring it is to grind for ISK. How boring it is, to run the same dungeon 10 times in order to farm x amount of Y items in order to craft the Legendary Weapon.

Why do games have such boring aspects? Why cant I log on to world of warcraft for the first time, and instantly get the best items and be level 80 without doing anything? This is essentially the jist of your argument, and its easy to see why its wrong. There are always aspects of the game that people consider boring. But they serve a purpose, an important purpose.

Between choosing whether to have someone dump 10 billion isk into your account, and having to grind even 1 billion isk through mining, hauling, etc, im certain that 99% of people would choose the former. Yes, hauling a billion isk in modules from point A to point B, is boring. Its boring to watch, boring to do. But people dont do it because they cant find anything else to do. They dont haul because theyre forced to. They do it because they want to, because theyre doing it for a reason. They do it for ISK. They do it for moving their ships closer to a staging area. Its no different from grinding your levels to become level 80, or grinding a dungeon to get that legendary weapon youve always wanted.
There's a different though. These mechanics might be boring to some, but they actually require you to interact with your client. Watching a freighter jump doesn't. You must know the difference. I can't honestly believe you are unable to tell the difference between ratting and watching a freighter slowly jumping.

Solonius Rex wrote:
But I think you misunderstand the preferences of the general hauler pilot. The reason they haul to make isk, is because its one of the most easiest methods of making isk, just like afk mining. You just have to queue up the route, autopilot, and go watch a movie, or play another game. A lot of them are in it specifically because of how little, how inactive the mechanics, are.
So you're saying because some people watch movies while AFK hauling, that the game should be designed with dumb and empty mechanics? Stop being ridiculous.

Solonius Rex wrote:
That sounds like basic game design, to have 3 expensive ships deal as much damage as 6 cheaper ships.

But what do you mean by “Isnt a choice of gameplay style”? How is ganking not a choice of gameplay style? How havent most of the more prominent gankers, actively gank so much, that their ganking toons have become their main? What about the mains who started ganking? Remember, CCP forbids the cycling of toons and alts in order to avoid the security penalties, and most of these gankers have been mainstay gankers for years now.
Because it has no variance and no consequence. You grab you gank ships, you know exactly how much time you'll have on the clock in the system, the DPS of your fleet, the cap tank of your target. Nobody can really combat you, that's why you guys ridicule white knights, because it's pointless to attempt to stop a disposable character in disposable ships. Even Black Pedro, one of your own has suggested that concord times should be randomised slightly so it requires some actual thought. Oh, as for recycling alts, you can continue to gank on -10, and when you are done it costs less than 400m to undo your sec status hit. So what security penalties?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#452 - 2015-01-08 22:48:59 UTC  |  Edited by: Lucas Kell
admiral root wrote:
Lucas Kell wrote:
Most people gank on alts.
Prove it.
Prove they don't.

Seriously, are you guys going to just attack every well known piece of EVE trivia? I understand that you have no counterpoints, and so your only chance is to either personally attack me (which most of you have done) or demand proof for everything even commonly know information, knowing full well nobody by CCP can get that information.

At the end of the day, its simple. code are griefers, ganking is too easy, and at some point both will all get looked at. You can kick and scream all you want, but insulting people and throwing around fallacies really isn't going to help your side.

Edit: it is funny by the way that no matter who raises a point against code or ganking, it's the exact same people that show up every single time with the exact same method of "attack the OP until he goes away" strategy. I'll probably get bored of arguing with you about it before too long too, but in the long run griefing players isn't going to be around and ganking (along with many other mechanics) is going to be balanced as well it should, even if you refuse to accept it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#453 - 2015-01-08 22:50:09 UTC  |  Edited by: Kaarous Aldurald
Lucas Kell wrote:
Because it has no variance and no consequence.


Whose fault is that? I'll give you a hint, it's not CODE's fault. It's combined, the fault lies with CCP for making CONCORD so binary (if they could be tanked it would open up tons of interesting gameplay), and of all the people who cry about it doing exactly nothing to stop the gankers.

You even repeat the lie that nothing can be done about ganking lower in your post. And it's an oft repeated lie by people who are peddling a culture of victimhood. They wrap themselves in their victims status like teenage girls on tumblr.

You want to know why there are no successful anti ganking groups? Because to be successful at that would require you to be a real player and not some wanna be tumblrina. And as it turns out the real players eventually get sick of the toxic bullshit and join the side that actually wants to play the game. See Gorila for a recent example.

Lucas Kell wrote:

At the end of the day, its simple. code are griefers, ganking is too easy, and at some point both will all get looked at. You can kick and scream all you want, but insulting people and throwing around fallacies really isn't going to help your side.


CCP itself has openly and publicly disagreed with everything you just said.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#454 - 2015-01-08 22:51:37 UTC
Lucas Kell wrote:
admiral root wrote:
Lucas Kell wrote:
Most people gank on alts.
Prove it.
Prove they don't.


You're the one making the claim. Traditionally, that puts the onus on you to provide proof.

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#455 - 2015-01-08 22:58:04 UTC
Kaarous Aldurald wrote:
Whose fault is that? I'll give you a hint, it's not CODE's fault. It's combined, the fault lies with CCP for making CONCORD so binary (if they could be tanked it would open up tons of interesting gameplay), and of all the people who cry about it doing exactly nothing to stop the gankers.
When did I ever say it was codes fault? Why don't you actually read the posts and you'll see me stating that the mechanics need to be balanced and fleshed out into real playable mechanics.

Kaarous Aldurald wrote:
You even repeat the lie that nothing can be done about ganking lower in your post. And it's an oft repeated lie by people who are peddling a culture of victimhood. They wrap themselves in their victims status like teenage girls on tumblr.
At no point did I say nothing can be done about ganking.

Kaarous Aldurald wrote:
You want to know why there are no successful anti ganking groups? Because to be successful at that would require you to be a real player and not some wanna be tumblrina. And as it turns out the real players eventually get sick of the toxic bullshit and join the side that actually wants to play the game. See Gorila for a recent example.
Because nobody cares about their alts getting killed, and to stop a ganker takes far far FAR more effort than a ganker needs to put in, which is white knights are ridiculed at length by people like yourself, who have no problem telling them how fruitless their efforts are.

And yes, people eventually get bored of putting effort into getting nowhere and they join the ganking side - the easy way.

Kaarous Aldurald wrote:
CCP itself has openly and publicly disagreed with everything you just said.
No, Falcon has. When the rest of CCP say that, then we'll know. They are already looking at making highsec easier because their situation with new player retention is so dire. I can't imagine that you guys grieifng is far down the list. Not to mention that Erotica 1 already got the boot, something else code were confident wouldn't happen (undoubtedly they'll backtrack on that now).

Even the way you are reacting here. If you weren't worried about changes coming in the long term, you'd not need to argue so hard about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#456 - 2015-01-08 22:59:06 UTC
admiral root wrote:
Lucas Kell wrote:
admiral root wrote:
Lucas Kell wrote:
Most people gank on alts.
Prove it.
Prove they don't.
You're the one making the claim. Traditionally, that puts the onus on you to provide proof.
No thanks. I'll stick with common knowledge being common knowledge, and let you flail around about how terrible I am because I won't provide you with proof for everything in the world.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#457 - 2015-01-08 23:02:53 UTC  |  Edited by: ISD Ezwal
I don't need to flail. I'll just assume you want it to be true because ~reasons~. I gank with my main, except on the rare occasion where I use my dedicated alt, which has a bio indicating exactly who owns the character.

As for common knowledge, I remember an *) by the name of Teg made a similar proclamation some time back and then came to C&P seeking some of those fact thingies. Turned out that a lot of people gank with their main.



*) *Snip* Please refrain from personal attacks. ISD Ezwal.

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#458 - 2015-01-08 23:04:32 UTC  |  Edited by: ISD Ezwal
admiral root wrote:
I don't need to flail. I'll just assume you want it to be true because ~reasons~. I gank with my main, except on the rare occasion where I use my dedicated alt, which has a bio indicating exactly who owns the character.

As for common knowledge, I remember an *) by the name of Teg made a similar proclamation some time back and then came to C&P seeking some of those fact thingies. Turned out that a lot of people gank with their main.



*) *Snip* Please refrain from personal attacks. ISD Ezwal.
Prove it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#459 - 2015-01-08 23:05:11 UTC
Lucas Kell wrote:
]At no point did I say nothing can be done about ganking.


Another obvious lie. Observe.

Lucas Kell wrote:
Nobody can really combat you, that's why you guys ridicule white knights, because it's pointless to attempt to stop a disposable character in disposable ships.


At least try to keep track of the contradictory nonsense you spew on this thread. On this very page, even.

Quote:
They are already looking at making highsec easier because their situation with new player retention is so dire.


Also, untrue. If anything they're finally working towards giving highsec the nerfs it deserves, and has for a decade. They've been trying to push people into other areas of the game for a while now, especially with the industry changes. It wouldn't surprise me if they went after Incursions in the near future.

And as for new player retention. The numbers they provided us are pretty damning. Of PvE playstyles, that is. I mean, CCP itself has told us that a PvE centric playstyle, people who just level their Raven as it were, will eventually quit from boredom at a far greater rate than any other group.

Meanwhile groups like RvB and Brave Newbies, who put people into conflict early and often, have a far better retention rate than the people trying to pretend like EVE Online is a single player game. I mean heck, CCP has handed me the only weapon I'll ever need to condemn highsec. All playstyles are not equal, and PvE centric highsec playstyles are literally hurting the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Leto Thule
Caldari Provisions
Caldari State
#460 - 2015-01-08 23:05:48 UTC  |  Edited by: Leto Thule
Lucas Belvar wrote:
The counter to this is usually simple, that when people talk about counters to ganking, they are talking about having characters who's sole task is to just fly along with a freighter pilot, just in case a bunch of people in dirt cheap ships want an easy kill. From a gameplay perspective it's a terrible mechanic. Back in the old days I remember having to do freighter runs in and out of nullsec. The first few times it was fine, but after you've done 30 or 40 of them, you realise it's an enormous time sink with no real benefit beyond making a single ship able to fly for A to B.

It would be better gameplay if it took fewer gankers but with more at risk (considerably more than a few catalysts) but the freighter pilot had an active method of defending themselves rather than a passive role.


Veers, I must interject.

The "real benefit", as you call it, does in fact exist. The benefit is that you dont have to make 500 trips in smaller, faster ships. So yes, it SHOULD require an escort.

However, I would be ok with freighters being able to fit weaponry.... at the extreme limit of cargo space.... but even when armed, an industrial ship has pretty much zero chance when its operating by itself.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment