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Wardecs Redux - Letting the defender win

Author
Helios Panala
#21 - 2015-01-07 23:49:49 UTC  |  Edited by: Helios Panala
Gregor Parud wrote:
Helios Panala wrote:
Gregor Parud wrote:
The only way wardecs are broken is that they can be avoided.


If the war-dec system is basically just a fee to engage in high-sec ganks that CONCORD don't care about sure.

Let's stop calling them wars though because it really doesn't apply in the majority of cases.


I'm sorry for you that you feel helpless and inadequate, it's all in your mind. If someone chooses to stay ignorant on combat, pvp and teamwork in this PVP centric MMO they choose to be targets.


"Hah, he thinks high-sec wars barely qualify as wars, he must be terrified of them."

Odd conclusion to arrive at.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2015-01-08 01:21:19 UTC


Black Pedro wrote:

It is the defenders who are earning ISK so it is the defenders who have to take the risk that someone will try to stop them. Letting them out of wars breaks one of the main purposes of them if wars are now consensual or avoidable.


youre not making sense. what youve said here is in absolute agreement with my proposal.

first, in the current system, how can the defenders 'stop' them in a war dec (besides dropping corp and docking up)? they cannot stop a war dec being made, they cannot stop a war dec going on. They can destroy 1trillion isk of attackers assets on day one, and it is still the attackers call whether the dec goes on for 6 more days or not, or even longer.

but what i am proposing allows the defenders to actually STOP a war dec if they take the risks like you just said they should.

Second, my proposal does not 'let' them out of decs. It will always involve getting out there and taking risk if they choose to take a shot.

Aggressors get targets, defenders get that chance to break a dec. Competition, risk, reward.

Quote:

If your corp is too fragile to function under wardec then it shouldn't exist. I do however think that if you don't want this responsibility (or the rewards that come with it) you should be able to form a "corp-lite" that is exactly like a NPC corp in mechanics but with a player name and channel so you do have a way to opt-out of wardecs but retain the social connection of a corp.


What has this got to do with a corp that is too fragile to function under a war dec? it is in fact the opposite kind of corp that stands to benefit from what im suggesting.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arya Regnar
Darwins Right Hand
#23 - 2015-01-08 01:23:40 UTC
What if... What if when you leave a corp under wardec, pending or active you have to pay 10 mil that goes to attacker. Winning the war with at least 5 kills and isk war won or something like that makes attacker lose about the same.

So you can evade wars but at small cost. 10 mil per pilot is still pretty tiny but then buying good defenders becomes a business.

EvE-Mail me if you need anything.

Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2015-01-08 01:59:19 UTC
ShahFluffers wrote:
Lugh Crow-Slave wrote:
The "winner" of a war is to be left up to the people involved not some in game system

^^ This.

Introducing "structures" and/or arbitrary "victory" conditions is, in my opinion, the bane of gaming in general (look at SOV and Faction Warfare).

It basically says, "anything you do does not matter unless you can achieve X condition".... which also means that any tactics that do not work to achieve "X condition" are pointless.

In other words... it forces certain combat styles over others rather than let the situation develop organically (where everyone is trying to counter the counter of the counter).


The biggest problem is that all this talk about "what should war mean" is that it is wholly subjective.
People who declare war want to kill things (whether they want "sporting" kills is a matter of debate, but not a call anyone can make).
People who avoid wars want to be left alone and do their own thing without losing anything valuable (regardless of how many "carrots" you place in front of them).

There ISN'T a middle ground between these two. And if you try to force a middle ground people will just find ways around it or stay on their extreme corners refusing to budge.


My proposal does not try to define wars. Im not trying to say deccers should only dec for one reason or another. Nor is it 'unsandbox' or any more arbitrary than paying into an isk sink to allow combat without CONCORD intervention. When i say it makes decs more meaningful, it doesnt mean for the same reasons. Every war will still be made for whatever reason anyone likes, but under my proposal it may not be in the best interest of a corp to war dec a group hundreds times their size with the belief they can just pick and choose fights at leisure. Instead when they choose who to dec they might need to think about actually having to fight their targets on terms that arent theirs or lose the dec (not a tragedy).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2015-01-08 02:03:00 UTC
Iain Cariaba wrote:
Lugh Crow-Slave wrote:
The "winner" of a war is to be left up to the people involved not some in game system

I agree here.

When my highsec alt corp gets wardeced, and I can make the agressor waste a week flailing about trying to get kills off me while not feeding them any and still keeping my highsec operations going, I consider myself the winner.

When I undock in cheap t1 frigs and destroyers and engage one man corp wartargets in a little PvP, where gudfites are had, wartargets give me a modicum more respect because I actually fought back, yet I actually lose very little, I consider it a marginal win.

When I let wartargets camp me in a station and I come whining on forums about how unfair it is that I'm unwilling to defend myself, I consider that a loss.

I don't know about any of the rest of you, but I don't pay a monthly subscription fee to CCP every month to lose.


All still doable

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#26 - 2015-01-08 02:57:01 UTC
I admit there are some interesting twists here to the ages old "let's force people to fight simply because I war dec them" thread.

Simply because I am tired of the +1, -1 crap I will use these instead.

You all get an A plus for some interesting ideas and to this point a calm, rational and reasonable discussion.
You also get an A plus because there are some, perhaps even many players/corps/alliances that are on the fence as the saying goes and offering a way for them to actually "win" thus ending the war might give this group a reason to un-dock and fight.

I give an F minus because you all seem to think that a HS WD is really a war, but what the hey if you want to continue to live a lie that's OK with me.
Mario Putzo
#27 - 2015-01-08 03:22:48 UTC
Iain Cariaba wrote:
Helios Panala wrote:
Gregor Parud wrote:
The only way wardecs are broken is that they can be avoided.


If the war-dec system is basically just a fee to engage in high-sec ganks that CONCORD don't care about sure.

Let's stop calling them wars though because it really doesn't apply in the majority of cases.

Sure it does. The simple fact that you would rather cower in fear and ask others to fix your problems for you does not, in any way, invalidate the usage of the term wars.

Five people spend less than 10mil each on PvP frigates, you all undock on station camping wartarget, maybe lose, maybe win... Either way, the fact that you're not simply going to roll over and feed them expensive ratting and mining ships will quickly get you off the lists for wardecing by the groups out for those kind of kills.

Man up and protect your ****, or you don't deserve to keep it.



Oh come on now, we all know that war decs are just a means to sit in Jita and Amarr and shoot reds undocking from market stations. Attackers don't give a **** about anything other than getting kills. Period. Why should they though, there is nothing gained by "winning" a war by either side. Nothing tangible really. Other than kill mails without concord interference. If you believe wars are done for any other reason you are delusional.

The term Wardec should just be changed completely to "License to Kill"

As the only thing wrong with the system is the term "War Dec".
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2015-01-08 03:28:05 UTC
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hopelesshobo
Hoboland
#29 - 2015-01-08 06:24:27 UTC
Kaarous Aldurald wrote:
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.


So the list as I see it currently is
-No wardecs
-No AWOXing (Which from the sounds of it may be getting changed for player corps relatively soon)

The downsides of an NPC corp
-Unavoidable 10% corp tax that goes to CCP
-No control on who is in NPC corp chat

So overall, I'm seeing 2 advantages when compared to a player run corp. Really only one of them could be seen as ludicrous since CCP is looking into limiting/eliminating AWOXing in player corps. Even then, the overall structure of NPC corps would have to be reworked to still protect new players.

Anyways, past that, I am curious how one can make player corps worth defending more without creating a barrier to entry for new players.

Lowering the average to make you look better since 2012.

Gregor Parud
Imperial Academy
#30 - 2015-01-08 07:53:16 UTC
Mario Putzo wrote:
Oh come on now, we all know that war decs are just a means to sit in Jita and Amarr and shoot reds undocking from market stations. Attackers don't give a **** about anything other than getting kills. Period. Why should they though, there is nothing gained by "winning" a war by either side. Nothing tangible really. Other than kill mails without concord interference. If you believe wars are done for any other reason you are delusional.

The term Wardec should just be changed completely to "License to Kill"

As the only thing wrong with the system is the term "War Dec".


While I will certainly admit that a majority of wars are camping nonsense, not all of them are like that. I play alone with a bunch of alts and I wardec a lot and there's really no use for me to camp anything, not even stations. And yes there can actually be more to it than just farming kills, be it teaching some loudmouth a lesson or exposing a shitcorp for what it is, but also simply for income. Not saying that's how the majority does it but there's certainly exceptions to what you say.
Gregor Parud
Imperial Academy
#31 - 2015-01-08 07:56:04 UTC  |  Edited by: Gregor Parud
Kaarous Aldurald wrote:
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.


Pretty much.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2015-01-08 08:02:59 UTC
Hopelesshobo wrote:

Anyways, past that, I am curious how one can make player corps worth defending more without creating a barrier to entry for new players.


The nerf to NPC corps would partially consist of a huge (35% imo) tax rate to all income, that only takes effect if you are more than thirty days old.

If player corps are the only way to compete in the marketplace, they become something worth defending.

Right now, highsec corps are little more than a corp ticker, a chat channel, and a hangar group when compared to an NPC corp.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Helios Panala
#33 - 2015-01-08 09:26:20 UTC  |  Edited by: Helios Panala
Mario Putzo wrote:
If you believe wars are done for any other reason you are delusional.

The term Wardec should just be changed completely to "License to Kill"

As the only thing wrong with the system is the term "War Dec".


Well, 90%+ of cases you're probably right. The exception that springs to mind is customs offices, I've seen wars declared to replace them and I've send defenders come out to stop the attacker.

It can be nice to have fights come looking for you for a change, but if it gets annoying it's trivial to opt out. If people want high-sec corps to fight they need to give high-sec corps options worth defending.
Nevyn Auscent
Broke Sauce
#34 - 2015-01-08 11:36:08 UTC
Kaarous Aldurald wrote:
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.

Oh look who it is trying to murder NPC corps again just because they don't play your way.
EVE is about multiple play styles, not just the play the way Kaarous demands you play way.
It's seriously getting old with the NPC hate you keep projecting.
Frostys Virpio
State War Academy
Caldari State
#35 - 2015-01-08 13:16:27 UTC
Kaarous Aldurald wrote:
Hopelesshobo wrote:

Anyways, past that, I am curious how one can make player corps worth defending more without creating a barrier to entry for new players.


The nerf to NPC corps would partially consist of a huge (35% imo) tax rate to all income, that only takes effect if you are more than thirty days old.

If player corps are the only way to compete in the marketplace, they become something worth defending.

Right now, highsec corps are little more than a corp ticker, a chat channel, and a hangar group when compared to an NPC corp.


Let me tell you about forming corps after corps to avoid war because your dumb change does not address the real issue that are worthless high-sec corps.
Gregor Parud
Imperial Academy
#36 - 2015-01-08 15:14:51 UTC
Frostys Virpio wrote:
Let me tell you about forming corps after corps to avoid war because your dumb change does not address the real issue that are worthless high-sec corps.


The majority of (high sec) corps being terrible has nothing to do with game mechanics, but is a result of the majority of people being clueless zombies.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#37 - 2015-01-08 23:01:39 UTC
Gregor Parud wrote:
Frostys Virpio wrote:
Let me tell you about forming corps after corps to avoid war because your dumb change does not address the real issue that are worthless high-sec corps.


The majority of (high sec) corps being terrible has nothing to do with game mechanics, but is a result of the majority of people being clueless zombies.
So only a mindless zombie realizes that avoiding engagement is the best course for someone who doesn't want a fight and has a clear way out of it?
Donnachadh
United Allegiance of Undesirables
#38 - 2015-01-09 03:05:03 UTC  |  Edited by: Donnachadh
Gregor Parud wrote:
Nonsense, not all of them are like that. I play alone with a bunch of alts and I wardec a lot and there's really no use for me to camp anything, not even stations. And yes there can actually be more to it than just farming kills, be it teaching some loudmouth a lesson or exposing a shitcorp for what it is, but also simply for income. Not saying that's how the majority does it but there's certainly exceptions to what you say.


Helios Panala wrote:
Well, 90%+ of cases you're probably right. The exception that springs to mind is customs offices, I've seen wars declared to replace them and I've send defenders come out to stop the attacker.

It can be nice to have fights come looking for you for a change, but if it gets annoying it's trivial to opt out. If people want high-sec corps to fight they need to give high-sec corps options worth defending.

Gentlemen I want to thank you for these posts as they cut straight to the basic heart of the matter.
The 10% or so of the WD that these gents are talking about is not the cause of the problem, it is the other 90% that is just about a lazy way to pad a kill board. How do we get rid of that 90% but still leave it open for the 10%?

Kaarous Aldurald wrote:
Hopelesshobo wrote:

Anyways, past that, I am curious how one can make player corps worth defending more without creating a barrier to entry for new players.


The nerf to NPC corps would partially consist of a huge (35% imo) tax rate to all income, that only takes effect if you are more than thirty days old.

If player corps are the only way to compete in the marketplace, they become something worth defending.

Where to start with this one>?
NPC I guess, as I stated above get rid of the 90% of WD that are nothing more than a license to add to your kill board with no repercussions and I venture that a lot of those in NPC will not stay there because of the limitations and the tax rate.

35% tax rate are you serious? This would affect newer players and by that I mean those with 3-6 months or so in the game, significantly more than it would the veteran players since most vets know how to be in a player owned corp and avoid your worthless WD at the same time.

This one gets it's own special response.
Kaarous Aldurald wrote:
If player corps are the only way to compete in the marketplace, they become something worth defending.

I wonder when you and many others will understand the basic human nature at work here? There are those that will fight and those that will not.

All that is needed for those who will fight is to give them an opportunity where they feel like they have a chance to succeed.

For those who will not fight there is NOTHING you can do to make them fight. There is no amount of incentive you can add to the game that will EVER change this basic fact.
Steppa Musana
Doomheim
#39 - 2015-01-09 03:16:23 UTC  |  Edited by: Steppa Musana
Kaarous Aldurald wrote:
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.

The rare thing Kaarous and I agree on.

NPC corps need to be nerfed to the ground. That alone provides far more incentive to stay in corp and set yourselves up to be less easy targets.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#40 - 2015-01-09 03:40:17 UTC
Steppa Musana wrote:
Kaarous Aldurald wrote:
Or we can scale back a bunch of the ludicrous advantages that NPC corps have, and make player corps worth defending in the first place.

The rare thing Kaarous and I agree on.

NPC corps need to be nerfed to the ground. That alone provides far more incentive to stay in corp and set yourselves up to be less easy targets.
I sometimes wonder where the optimism comes from which allows players to believe other players would react to such a change the way they want in a game that allows any consequence, including a war dec, to be invalidated by the use of an alt.
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